diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 484b513c208e50a63f9175c540fbd6c53fb45fb3..ff6757f659ffcb5a4484f2d45588370a6591fcb1 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
g_dbg_scale := TempScale + 1;
end;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
with menu do
begin
g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
- g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores', '-scores');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
end;
g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext', '-p1_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev', '-p1_weapprev');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p1_dropflag', '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p1_weapnext', '', True);
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p1_weapprev', '', True);
// second set
g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
+ g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
+ g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
+ g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext', '-p1_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev', '-p1_weapprev');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p1_dropflag', '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p1_weapnext', '', True);
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p1_weapprev', '', True);
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext', '-p2_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev', '-p2_weapprev');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p2_dropflag', '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p2_weapnext', '', True);
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p2_weapprev', '', True);
// second set
g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
+ g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
+ g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
+ g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext', '-p2_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev', '-p2_weapprev');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p2_dropflag', '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p2_weapnext', '', True);
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p2_weapprev', '', True);
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
-
gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
TEAM_RED, TEAM_BLUE);
-
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
begin
gPlayer1Settings.Model := Model.Name;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
-
gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
TEAM_RED, TEAM_BLUE);
gPlayer2Settings.Color := Model.Color;
end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
+ gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
+ gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
+ gPlayer1Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
+ with menu do
+ begin
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ gPlayer1Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
+ end;
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
+ gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
+ gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
+ gPlayer2Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
+ with menu do
+ begin
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ gPlayer2Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
+ end;
+ end;
+
if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
else
if gPlayer1.Team <> gPlayer1Settings.Team then
gPlayer1.SwitchTeam;
-
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
end;
begin
gPlayer2.SetModel(gPlayer2Settings.Model);
gPlayer2.Name := gPlayer2Settings.Name;
- if (gGameSettings.GameMode <> GM_TDM) and (gGameSettings.GameMode <> GM_CTF) then
+ if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
gPlayer2.SetColor(gPlayer2Settings.Color)
else
if gPlayer2.Team <> gPlayer2Settings.Team then
gPlayer2.SwitchTeam;
+ gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+ gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
+ //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
end;
end;
- if g_Game_IsClient then MC_SEND_PlayerSettings;
+ if g_Game_IsClient then
+ begin
+ MC_SEND_PlayerSettings;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ end;
g_Console_WriteGameConfig;
end;
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p1_dropflag', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapnext', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapprev', '');
// second set
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p1_dropflag', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapnext', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapprev', '');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p2_dropflag', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapnext', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapprev', '');
// second set
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p2_dropflag', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapnext', '');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapprev', '');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
with menu do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores', '-scores');
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
end;
TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
+ TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch;
+ TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty;
+ TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer1Settings.SkipFist;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ if (gPlayer1Settings.WeaponPreferences[i] > 0) and (gPlayer1Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer1Settings.WeaponPreferences[i]
+ else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
+ TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch;
+ TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty;
+ TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer2Settings.SkipFist;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
+ for i := WP_FIRST to WP_LAST+1 do
+ begin
+ if (gPlayer2Settings.WeaponPreferences[i] > 0) and (gPlayer2Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer2Settings.WeaponPreferences[i]
+ else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
+ end;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
- gsGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
+ gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
+ case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
+
case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER;
end;
+ case TGUISwitch(GetControl('swFlagDrop')).ItemIndex of
+ 0: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG;
+ else gsGameFlags := gsGameFlags and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
+ end;
+
// TODO: get this crap out of here
gGameSettings.ItemRespawnTime := gsItemRespawnTime;
gGameSettings.WarmupTime := gsWarmupTime;
if GameMode = GM_NONE then Exit;
g_Console_WriteGameConfig;
- g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsGoalLimit,
+ g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsScoreLimit,
gsMaxLives, gsGameFlags, gsPlayers);
end;
end;
g_Console_WriteGameConfig;
- g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsGoalLimit, gsMaxLives,
+ g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsScoreLimit, gsMaxLives,
gsGameFlags, gsPlayers, 0, NetPort);
end;
g_GUI_ShowWindow('OptionsPlayersMIMenu');
end;
+procedure ProcOptionsPlayerP1WeaponMenu();
+var
+ a: string;
+begin
+ a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem;
+ if a = '' then Exit;
+ g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
+begin
+ g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP2WeaponMenu();
+var
+ a: string;
+begin
+ a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem;
+ if a = '' then Exit;
+ g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
+begin
+ g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
+end;
+
procedure ProcOptionsPlayersAnim();
var
s: String;
ItemIndex := 0
else
ItemIndex := 1;
+ with TGUISwitch(menu.GetControl('swTeamHit')) do
+ if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
if LongBool(Options and GAME_OPTION_DMKEYS) then
ItemIndex := 0
else
ItemIndex := 1;
+ with TGUISwitch(menu.GetControl('swFlagDrop')) do
+ if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) and LongBool(Options and GAME_OPTION_THROWFLAG) then
+ ItemIndex := 0
+ else if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) then
+ ItemIndex := 1
+ else
+ ItemIndex := 2;
TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
- TGUIEdit(menu.GetControl('edGoalLimit')).Text := IntToStr(GoalLimit);
+ TGUIEdit(menu.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit);
TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
with TGUISwitch(menu.GetControl('swBotsVS')) do
if GameType in [GT_CUSTOM, GT_SERVER] then
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
begin
TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
end;
TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
- TGUIEdit(menu.GetControl('edGoalLimit')).Enabled := True;
- TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_ITEMSTEXT_COLOR;
+ TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True;
+ TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR;
TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
+ TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := True;
end
else
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
with TGUIEdit(menu.GetControl('edTimeLimit')) do
Text := '';
end;
TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
- with TGUIEdit(menu.GetControl('edGoalLimit')) do
+ with TGUIEdit(menu.GetControl('edScoreLimit')) do
begin
Enabled := False;
Text := '';
end;
- TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
+ TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
with TGUIEdit(menu.GetControl('edMaxLives')) do
begin
Enabled := False;
end;
TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR;
TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
+ TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := False;
end;
end;
end;
Options := Options and (not GAME_OPTION_TEAMDAMAGE);
end;
+ if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
+ begin
+ Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
+ case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
+ 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
+ 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
+ end;
+
if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
begin
if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
end;
end;
- if TGUIEdit(menu.GetControl('edGoalLimit')).Enabled then
+ if TGUIEdit(menu.GetControl('edScoreLimit')).Enabled then
begin
- n := StrToIntDef(TGUIEdit(menu.GetControl('edGoalLimit')).Text, GoalLimit);
+ n := StrToIntDef(TGUIEdit(menu.GetControl('edScoreLimit')).Text, ScoreLimit);
if n = 0 then
- GoalLimit := 0
+ ScoreLimit := 0
else
begin
b := 0;
b := stat[a].Frags;
end
else // CTF
- b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
+ b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
- GoalLimit := Max(n, b);
+ ScoreLimit := Max(n, b);
end;
end;
if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
begin
- n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, GoalLimit);
+ n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, MaxLives);
if n < 0 then n := 0;
if n > 255 then n := 255;
if n = 0 then
end;
end;
+ if TGUISwitch(menu.GetControl('swFlagDrop')).Enabled then
+ begin
+ case TGUISwitch(menu.GetControl('swFlagDrop')).ItemIndex of
+ 0: Options := Options or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
+ 1: Options := Options or GAME_OPTION_ALLOWDROPFLAG;
+ else Options := Options and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
+ end;
+ end;
+
// don't forget to latch this shit
gsGameFlags := Options;
gsMaxLives := MaxLives;
- gsGoalLimit := GoalLimit;
+ gsScoreLimit := ScoreLimit;
gsTimeLimit := TimeLimit;
end;
if list <> nil then
begin
Items := list;
- ItemIndex := Length(list)
+ ItemIndex := -1; (* nothing selected *)
end
else
begin
TempResScale := Round(r_pixel_scale - 1);
with TGUISwitch(menu.GetControl('swResFactor')) do
- ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
+ ItemIndex := Max(Min(TempResScale, gRC_Width div 640 - 1), 0);
end;
procedure ProcApplyVideoOptions();
AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
-
+ if s = 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu, _lc[I_MENU_WEAPON])
+ else AddButton(@ProcOptionsPlayerP2WeaponMenu, _lc[I_MENU_WEAPON]);
with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
begin
Name := 'mv'+s+'Model';
Name := 'mmNewGameMenu';
AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
- AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
+ AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
end;
Menu.DefControl := 'mmNewGameMenu';
g_GUI_AddWindow(Menu);
if gsTimeLimit > 0 then
Text := IntToStr(gsTimeLimit);
end;
- with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+ with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
begin
- Name := 'edGoalLimit';
+ Name := 'edScoreLimit';
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gsGoalLimit > 0 then
- Text := IntToStr(gsGoalLimit);
+ if gsScoreLimit > 0 then
+ Text := IntToStr(gsScoreLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
else
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
+ begin
+ Name := 'swFlagDrop';
+ AddItem(_lc[I_MENU_FLAG_THROW]);
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
+ ItemIndex := 1
+ else
+ ItemIndex := 2;
+ end;
AddSpace();
AddButton(@ProcStartNetGame, _lc[I_MENU_START_GAME]);
if gsTimeLimit > 0 then
Text := IntToStr(gsTimeLimit);
end;
- with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+ with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
begin
- Name := 'edGoalLimit';
+ Name := 'edScoreLimit';
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gsGoalLimit > 0 then
- Text := IntToStr(gsGoalLimit);
+ if gsScoreLimit > 0 then
+ Text := IntToStr(gsScoreLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
else
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
+ begin
+ Name := 'swFlagDrop';
+ AddItem(_lc[I_MENU_FLAG_THROW]);
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
+ ItemIndex := 1
+ else
+ ItemIndex := 2;
+ end;
AddSpace();
AddButton(@ProcStartCustomGame, _lc[I_MENU_START_GAME]);
FixedLength := 10;
Enabled := False;
end;
- with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 12, 4) do
+ with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 20, 4) do
begin
Name := 'meMapDescription';
end;
AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
+ AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
end;
Menu.DefControl := 'mOptionsControlsP1Menu';
g_GUI_AddWindow(Menu);
AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
+ AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
end;
Menu.DefControl := 'mOptionsControlsP2Menu';
g_GUI_AddWindow(Menu);
Menu.DefControl := 'mOptionsPlayersMIMenu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsPlayersP1WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
+ begin
+ Name := 'mOptionsPlayersP1WeaponMenu';
+ with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
+ begin
+ Name := 'swWeaponAutoswitch';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
+ end;
+ with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
+ begin
+ Name := 'swWeaponAllowEmpty';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
+ with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
+ begin
+ Name := 'swWeaponAllowFist';
+ AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
+ AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
+ end;
+ AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
+ ReAlign();
+ end;
+ Menu.DefControl := 'mOptionsPlayersP1WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
+ Menu := TGUIWindow.Create('OptionsPreferencesP1WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_1]))) do
+ begin
+ Name := 'mOptionsPreferencesP1WeaponMenu';
+ for i := WP_FIRST to WP_LAST do
+ begin
+ with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
+ begin
+ Name := IntToStr(i);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := i
+ end;
+ end;
+ with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
+ begin
+ Name := IntToStr(WP_LAST+1);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := WP_LAST + 1;
+ end;
+ end;
+ Menu.DefControl := 'mOptionsPreferencesP1WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
+
+ Menu := TGUIWindow.Create('OptionsPlayersP2WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
+ begin
+ Name := 'mOptionsPlayersP2WeaponMenu';
+ with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
+ begin
+ Name := 'swWeaponAutoswitch';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
+ AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
+ end;
+ with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
+ begin
+ Name := 'swWeaponAllowEmpty';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
+ with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
+ begin
+ Name := 'swWeaponAllowFist';
+ AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
+ AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
+ end;
+ AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
+ ReAlign();
+ end;
+ Menu.DefControl := 'mOptionsPlayersP2WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
+ Menu := TGUIWindow.Create('OptionsPreferencesP2WeaponMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_2]))) do
+ begin
+ Name := 'mOptionsPreferencesP2WeaponMenu';
+ for i := WP_FIRST to WP_LAST do
+ begin
+ with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
+ begin
+ Name := IntToStr(i);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := i
+ end;
+ end;
+ with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
+ begin
+ Name := IntToStr(WP_LAST+1);
+ for a := WP_FIRST to WP_LAST+1 do
+ begin
+ AddItem(IntToStr(a));
+ end;
+ ItemIndex := WP_LAST + 1;
+ end;
+ end;
+ Menu.DefControl := 'mOptionsPreferencesP2WeaponMenu';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsLanguageMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
begin
AddItem(_lc[I_MENU_NO]);
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ ItemIndex := 0
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
Width := 4;
MaxLength := 5;
end;
- with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+ with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
begin
- Name := 'edGoalLimit';
+ Name := 'edScoreLimit';
OnlyDigits := True;
Width := 4;
MaxLength := 5;
AddItem(_lc[I_MENU_BOTS_VS_ALL]);
ItemIndex := 2;
end;
+ with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
+ begin
+ Name := 'swFlagDrop';
+ AddItem(_lc[I_MENU_FLAG_THROW]);
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ ItemIndex := 2;
+ end;
ReAlign();
end;