diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index fe650785d11a8b34baa3b623089b0788e1b37349..bd213148c20374d88faf9ef963fd0605124eac46 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
menu: TGUIMenu;
i: Integer;
ovs: Boolean;
- s: AnsiString;
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
+ gLerpActors := TGUISwitch(menu.GetControl('swInterp')).ItemIndex = 0;
menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
if g_Game_IsClient then MC_SEND_PlayerSettings;
- s := e_GetWriteableDir(ConfigDirs);
- if s <> '' then
- g_Options_Write(s + '/' + CONFIG_FILENAME);
g_Console_WriteGameConfig;
end;
with TGUISwitch(menu.GetControl('swLegacyNPOT')) do
if not glNPOTOverride then ItemIndex := 0 else ItemIndex := 1;
+ with TGUISwitch(menu.GetControl('swInterp')) do
+ if gLerpActors then ItemIndex := 0 else ItemIndex := 1;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
TGUIScroll(menu.GetControl('scSoundLevel')).Value := Round(gSoundLevel/16);
}
end;
-procedure ProcStartCustomGame();
+function LatchGameOptions(const MenuName: string): Byte;
var
- Map: String;
- GameMode: Byte;
- Options: LongWord;
- s: AnsiString;
+ Map: string;
begin
- with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
+ Result := GM_NONE;
+
+ with TGUIMenu(g_ActiveWindow.GetControl(MenuName)) do
begin
Map := TGUILabel(GetControl('lbMap')).Text;
if Map = '' then
if not isWadPath(Map) then
Exit;
- GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
- gcGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
- gcTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
- gcGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
- gcMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
-
- gcTeamDamage := TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0;
- gcRespawnItems := TGUISwitch(GetControl('swRespawnItems')).ItemIndex = 0;
- gcDeathmatchKeys := TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0;
- gcAllowExit := TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0;
- gcWeaponStay := TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0;
- gcMonsters := TGUISwitch(GetControl('swMonsters')).ItemIndex = 0;
- Options := 0;
- if gcTeamDamage then
- Options := Options or GAME_OPTION_TEAMDAMAGE;
- if gcRespawnItems then
- Options := Options or GAME_OPTION_RESPAWNITEMS;
- if gcDeathmatchKeys then
- Options := Options or GAME_OPTION_DMKEYS;
- if gcAllowExit then
- Options := Options or GAME_OPTION_ALLOWEXIT;
- if gcWeaponStay then
- Options := Options or GAME_OPTION_WEAPONSTAY;
- if gcMonsters then
- Options := Options or GAME_OPTION_MONSTERS;
- gcPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
+ Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
+ gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
+ gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
+ gsGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
+ gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
+ gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
+ gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
+ gsMap := Map;
+
+ gsGameFlags := 0;
+ if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
+ if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
+ if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWEXIT;
+ if TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY;
+ if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
+
+ case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
- 1: begin
- Options := Options or GAME_OPTION_BOTVSMONSTER;
- gcBotsVS := 'Monsters';
- end;
- 2: begin
- Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
- gcBotsVS := 'Everybody';
- end;
- else begin
- Options := Options or GAME_OPTION_BOTVSPLAYER;
- gcBotsVS := 'Players';
- end;
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
+ else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER;
end;
- gcMap := Map;
+ // TODO: get this crap out of here
+ gGameSettings.ItemRespawnTime := gsItemRespawnTime;
+ gGameSettings.WarmupTime := gsWarmupTime;
+ gGameSettings.SpawnInvul := gsSpawnInvul;
end;
+end;
- s := e_GetWriteableDir(ConfigDirs);
- if s <> '' then
- g_Options_Write_Gameplay_Custom(s + '/' + CONFIG_FILENAME);
+procedure ProcStartCustomGame();
+var
+ GameMode: Byte;
+begin
+ GameMode := LatchGameOptions('mCustomGameMenu');
+ if GameMode = GM_NONE then Exit;
- g_Game_StartCustom(Map, GameMode, gcTimeLimit, gcGoalLimit,
- gcMaxLives, Options, gcPlayers);
+ g_Console_WriteGameConfig;
+ g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsGoalLimit,
+ gsMaxLives, gsGameFlags, gsPlayers);
end;
procedure ProcStartNetGame();
var
- Map: String;
GameMode: Byte;
- Options: LongWord;
- s: AnsiString;
begin
+ GameMode := LatchGameOptions('mNetServerMenu');
+ if GameMode = GM_NONE then Exit;
+
with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
begin
- Map := TGUILabel(GetControl('lbMap')).Text;
- if Map = '' then
- Exit;
- if not isWadPath(Map) then
- Exit;
-
- GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
- gnGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
- gnTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
- gnGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
- gnMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
NetPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
-
- gnTeamDamage := TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0;
- gnRespawnItems := TGUISwitch(GetControl('swRespawnItems')).ItemIndex = 0;
- gnDeathmatchKeys := TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0;
- gnAllowExit := TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0;
- gnWeaponStay := TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0;
- gnMonsters := TGUISwitch(GetControl('swMonsters')).ItemIndex = 0;
- Options := 0;
- if gnTeamDamage then
- Options := Options or GAME_OPTION_TEAMDAMAGE;
- if gnRespawnItems then
- Options := Options or GAME_OPTION_RESPAWNITEMS;
- if gnDeathmatchKeys then
- Options := Options or GAME_OPTION_DMKEYS;
- if gnAllowExit then
- Options := Options or GAME_OPTION_ALLOWEXIT;
- if gnWeaponStay then
- Options := Options or GAME_OPTION_WEAPONSTAY;
- if gnMonsters then
- Options := Options or GAME_OPTION_MONSTERS;
- gnPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
-
- case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
- 1: begin
- Options := Options or GAME_OPTION_BOTVSMONSTER;
- gnBotsVS := 'Monsters';
- end;
- 2: begin
- Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
- gnBotsVS := 'Everybody';
- end;
- else begin
- Options := Options or GAME_OPTION_BOTVSPLAYER;
- gnBotsVS := 'Players';
- end;
- end;
-
- gnMap := Map;
NetServerName := TGUIEdit(GetControl('edSrvName')).Text;
NetMaxClients := Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
NetMaxClients := Min(NET_MAXCLIENTS, NetMaxClients);
NetUseMaster := TGUISwitch(GetControl('swUseMaster')).ItemIndex = 0;
end;
- s := e_GetWriteableDir(ConfigDirs);
- if s <> '' then
- begin
- g_Options_Write_Net_Server(s + '/' + CONFIG_FILENAME);
- g_Options_Write_Gameplay_Net(s + '/' + CONFIG_FILENAME)
- end;
-
- g_Game_StartServer(Map, GameMode, gnTimeLimit, gnGoalLimit, gnMaxLives,
- Options, gnPlayers, 0, NetPort);
+ g_Console_WriteGameConfig;
+ g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsGoalLimit, gsMaxLives,
+ gsGameFlags, gsPlayers, 0, NetPort);
end;
procedure ProcConnectNetGame();
var
PW: String;
- s: AnsiString;
begin
with TGUIMenu(g_ActiveWindow.GetControl('mNetClientMenu')) do
begin
PW := TGUIEdit(GetControl('edPW')).Text;
end;
- s := e_GetWriteableDir(ConfigDirs);
- if s <> '' then
- g_Options_Write_Net_Client(s + '/' + CONFIG_FILENAME);
+ g_Console_WriteGameConfig;
g_Game_StartClient(NetClientIP, NetClientPort, PW);
end;
procedure ProcEnterPassword();
var
PW: string;
- s: AnsiString;
begin
with TGUIMenu(g_ActiveWindow.GetControl('mClientPasswordMenu')) do
begin
PW := TGUIEdit(GetControl('edPW')).Text;
end;
- s := e_GetWriteableDir(ConfigDirs);
- if s <> '' then
- g_Options_Write_Net_Client(s + '/' + CONFIG_FILENAME);
+ g_Console_WriteGameConfig;
g_Game_StartClient(NetClientIP, NetClientPort, PW);
end;
NetInitDone := True;
end;
- g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
+ g_Net_Slist_Set(NetMasterList);
gState := STATE_SLIST;
g_ActiveWindow := nil;
ItemIndex := 0
else
ItemIndex := 1;
+ with TGUISwitch(menu.GetControl('swTeamHit')) do
+ if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
if LongBool(Options and GAME_OPTION_DMKEYS) then
ItemIndex := 0
if GameType in [GT_CUSTOM, GT_SERVER] then
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
- TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := (GameMode in [GM_DM, GM_TDM, GM_CTF]);
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
+ if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
+ begin
+ TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
+ TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR;
+ end
+ else
+ begin
+ TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
+ TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
+ end;
TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
TGUIEdit(menu.GetControl('edGoalLimit')).Enabled := True;
else
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
+ TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
with TGUIEdit(menu.GetControl('edTimeLimit')) do
begin
Enabled := False;
Options := Options and (not GAME_OPTION_TEAMDAMAGE);
end;
+ if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
+ begin
+ Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
+ case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
+ 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
+ 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
+ end;
+
if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
begin
if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
end;
end;
end;
+
+ // don't forget to latch this shit
+ gsGameFlags := Options;
+ gsMaxLives := MaxLives;
+ gsGoalLimit := GoalLimit;
+ gsTimeLimit := TimeLimit;
end;
if g_Game_IsNet then MH_SEND_GameSettings;
ItemIndex := 1;
TempResScale := Round(r_pixel_scale - 1);
- TGUIScroll(menu.GetControl('scResFactor')).Value := TempResScale;
+ with TGUISwitch(menu.GetControl('swResFactor')) do
+ ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
end;
procedure ProcApplyVideoOptions();
begin
SWidth := gWinSizeX;
SHeight := gWinSizeY;
+ TempResScale := Min(TempResScale, SWidth div 640 - 1);
end;
Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
ScaleChanged := False;
- if TGUIScroll(menu.GetControl('scResFactor')).Value <> TempResScale then
+ if TGUISwitch(menu.GetControl('swResFactor')).ItemIndex <> TempResScale then
begin
- TempResScale := TGUIScroll(menu.GetControl('scResFactor')).Value;
+ TempResScale := Min(TGUISwitch(menu.GetControl('swResFactor')).ItemIndex, SWidth div 640 - 1);
r_pixel_scale := TempResScale + 1;
ScaleChanged := True;
end;
begin
Name := 'lbMap';
FixedLength := 16;
- Text := gnMap;
+ Text := gsMap;
OnClick := @ProcSelectMapMenu;
end;
with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
- case g_Game_TextToMode(gnGameMode) of
+ case g_Game_TextToMode(gsGameMode) of
GM_NONE,
GM_DM: ItemIndex := 0;
GM_TDM: ItemIndex := 1;
GM_SINGLE,
GM_COOP: ItemIndex := 3;
end;
- OnChange := ProcSwitchMonstersNet;
+ OnChange := ProcSwitchMonstersCustom;
end;
with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gnTimeLimit > 0 then
- Text := IntToStr(gnTimeLimit);
+ if gsTimeLimit > 0 then
+ Text := IntToStr(gsTimeLimit);
end;
with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gnGoalLimit > 0 then
- Text := IntToStr(gnGoalLimit);
+ if gsGoalLimit > 0 then
+ Text := IntToStr(gsGoalLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
Name := 'edMaxLives';
OnlyDigits := True;
Width := 4;
- MaxLength := 3;
- if gnMaxLives > 0 then
- Text := IntToStr(gnMaxLives);
+ MaxLength := 5;
+ if gsMaxLives > 0 then
+ Text := IntToStr(gsMaxLives);
+ end;
+ with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ begin
+ Name := 'edItemRespawnTime';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsItemRespawnTime > 0 then
+ Text := IntToStr(gsItemRespawnTime);
end;
- with AddSwitch(_lc[I_MENU_SERVER_PLAYERS]) do
+ with AddSwitch(_lc[I_MENU_PLAYERS]) do
begin
Name := 'swPlayers';
AddItem(_lc[I_MENU_COUNT_NONE]);
AddItem(_lc[I_MENU_PLAYERS_ONE]);
AddItem(_lc[I_MENU_PLAYERS_TWO]);
- ItemIndex := gnPlayers;
+ ItemIndex := gsPlayers;
end;
with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
begin
Name := 'swTeamDamage';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnTeamDamage then
+ if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
ItemIndex := 0
else
ItemIndex := 1;
end;
- with AddSwitch(_lc[I_MENU_RESPAWN_ITEMS]) do
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
begin
- Name := 'swRespawnItems';
- AddItem(_lc[I_MENU_YES]);
- AddItem(_lc[I_MENU_NO]);
- if gnRespawnItems then
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
else
- ItemIndex := 1;
+ ItemIndex := 3;
end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnDeathmatchKeys then
+ if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swEnableExits';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnAllowExit then
+ if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swWeaponStay';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnWeaponStay then
+ if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swMonsters';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnMonsters then
+ if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
ItemIndex := 0
else
ItemIndex := 1;
AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
AddItem(_lc[I_MENU_BOTS_VS_ALL]);
ItemIndex := 2;
- if gnBotsVS = 'Players' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
ItemIndex := 0;
- if gnBotsVS = 'Monsters' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
ItemIndex := 1;
end;
AddSpace();
begin
Name := 'lbMap';
FixedLength := 16;
- Text := gcMap;
+ Text := gsMap;
OnClick := @ProcSelectMapMenu;
end;
with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
- case g_Game_TextToMode(gcGameMode) of
+ case g_Game_TextToMode(gsGameMode) of
GM_NONE,
GM_DM: ItemIndex := 0;
GM_TDM: ItemIndex := 1;
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gcTimeLimit > 0 then
- Text := IntToStr(gcTimeLimit);
+ if gsTimeLimit > 0 then
+ Text := IntToStr(gsTimeLimit);
end;
with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gcGoalLimit > 0 then
- Text := IntToStr(gcGoalLimit);
+ if gsGoalLimit > 0 then
+ Text := IntToStr(gsGoalLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gcMaxLives > 0 then
- Text := IntToStr(gcMaxLives);
+ if gsMaxLives > 0 then
+ Text := IntToStr(gsMaxLives);
+ end;
+ with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ begin
+ Name := 'edItemRespawnTime';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsItemRespawnTime > 0 then
+ Text := IntToStr(gsItemRespawnTime);
end;
with AddSwitch(_lc[I_MENU_PLAYERS]) do
begin
AddItem(_lc[I_MENU_COUNT_NONE]);
AddItem(_lc[I_MENU_PLAYERS_ONE]);
AddItem(_lc[I_MENU_PLAYERS_TWO]);
- ItemIndex := gcPlayers;
+ ItemIndex := gsPlayers;
end;
with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
begin
Name := 'swTeamDamage';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcTeamDamage then
+ if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
ItemIndex := 0
else
ItemIndex := 1;
end;
- with AddSwitch(_lc[I_MENU_RESPAWN_ITEMS]) do
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
begin
- Name := 'swRespawnItems';
- AddItem(_lc[I_MENU_YES]);
- AddItem(_lc[I_MENU_NO]);
- if gcRespawnItems then
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
else
- ItemIndex := 1;
+ ItemIndex := 3;
end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcDeathmatchKeys then
+ if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swEnableExits';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcAllowExit then
+ if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swWeaponStay';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcWeaponStay then
+ if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swMonsters';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcMonsters then
+ if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
ItemIndex := 0
else
ItemIndex := 1;
AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
AddItem(_lc[I_MENU_BOTS_VS_ALL]);
ItemIndex := 2;
- if gcBotsVS = 'Players' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
ItemIndex := 0;
- if gcBotsVS = 'Monsters' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
ItemIndex := 1;
end;
AddSpace();
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
end;
+ with AddSwitch(_lc[I_MENU_VIDEO_INTERPOLATION]) do
+ begin
+ Name := 'swInterp';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
with AddSwitch(_lc[I_MENU_VIDEO_LEGACY_COMPATIBLE]) do
begin
Name := 'swLegacyNPOT';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
end;
- with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
+ with AddSwitch(_lc[I_MENU_GAME_SCALE_FACTOR]) do
begin
- Name := 'scResFactor';
- Max := 10;
+ Name := 'swResFactor';
+ AddItem('1x');
+ for i := 2 to gRC_Width div 640 do
+ AddItem(IntToStr(i) + 'x');
end;
AddSpace();
AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
AddItem(_lc[I_MENU_NO]);
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ ItemIndex := 0
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';