diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index 0d84cf24a1bb27ef60c9e0456f76f4e8b0c9abda..c290df5e6b2176f743ae93748f919b73bd14add9 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_main;
interface
-procedure Main();
-procedure Init();
-procedure Release();
-procedure Update();
-procedure Draw();
-procedure KeyPress(K: Word);
-procedure CharPress(C: Char);
+ uses Utils;
+
+procedure Main ();
+procedure Init ();
+procedure Release ();
+procedure Update ();
+procedure Draw ();
+procedure KeyPress (K: Word);
+procedure CharPress (C: AnsiChar);
var
- GameDir: string;
- DataDir: string;
- MapsDir: string;
- ModelsDir: string;
+ {--- Read-only dirs ---}
GameWAD: string;
+ DataDirs: SSArray;
+ ModelDirs: SSArray;
+ MegawadDirs: SSArray;
+ MapDirs: SSArray;
+ WadDirs: SSArray;
+ AllMapDirs: SSArray; // Maps + Megawads
+
+ {--- Read-Write dirs ---}
+ LogFileName: string;
+ LogDirs: SSArray;
+ SaveDirs: SSArray;
+ CacheDirs: SSArray;
+ ConfigDirs: SSArray;
+ ScreenshotDirs: SSArray;
+ MapDownloadDirs: SSArray;
+ WadDownloadDirs: SSArray;
implementation
uses
- SDL2, GL, GLExt, wadreader, e_log, g_window,
+{$INCLUDE ../nogl/noGLuses.inc}
+{$IFDEF ENABLE_HOLMES}
+ g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl,
+{$ENDIF}
+{$IFDEF LINUX}
+ BaseUnix,
+{$ENDIF}
+{$IFDEF DARWIN}
+ MacOSAll, CocoaAll,
+{$ENDIF}
+{$IFDEF USE_SDL2}
+ SDL2,
+{$ENDIF}
+ wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
- e_sound, g_options, g_sound, g_player,
- g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
- MAPSTRUCT, g_menu, g_language, g_net, utils;
+ e_sound, g_options, g_sound, g_player, g_basic,
+ g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
+ g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
+ conbuf, envvars,
+ xparser;
+
var
- charbuff: Array [0..15] of Char;
+ charbuff: packed array [0..15] of AnsiChar;
+ binPath: AnsiString = '';
+ forceBinDir: Boolean;
-procedure Main();
+function GetBinaryPath (): AnsiString;
+{$IFDEF LINUX}
var
- sdlflags: LongWord;
+ //cd: AnsiString;
+ sl: AnsiString;
+{$ENDIF}
begin
- e_InitWritelnDriver();
-
- GetDir(0, GameDir);
- MapsDir := GameDir + '/maps/';
- DataDir := GameDir + '/data/';
- ModelsDir := DataDir + 'models/';
- GameWAD := DataDir + 'Game.wad';
+ result := ExtractFilePath(ParamStr(0));
+ {$IFDEF LINUX}
+ // it may be a symlink; do some guesswork here
+ sl := fpReadLink(ExtractFileName(ParamStr(0)));
+ if (sl = ParamStr(0)) then
+ begin
+ // use current directory, as we don't have anything better
+ //result := '.';
+ GetDir(0, result);
+ end;
+ {$ENDIF}
+ result := fixSlashes(result);
+ if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/';
+end;
- e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
+procedure PrintDirs (msg: AnsiString; dirs: SSArray);
+ var dir: AnsiString;
+begin
+ e_LogWriteln(msg + ':');
+ for dir in dirs do
+ e_LogWriteln(' ' + dir);
+end;
- e_WriteLog('Read config file', MSG_NOTIFY);
- g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
+{$IFDEF DARWIN}
+ function NSStringToAnsiString (s: NSString): AnsiString;
+ var i: Integer;
+ begin
+ result := '';
+ for i := 0 to s.length - 1 do
+ result := result + AnsiChar(s.characterAtIndex(i));
+ end;
-{$IFDEF HEADLESS}
- conbufDumpToStdOut := true;
+ function GetBundlePath (): AnsiString;
+ var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString;
+ begin
+ pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle());
+ pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle);
+ CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding());
+ CFRelease(pathRef);
+ CFRelease(pathCFStr);
+ Result := pathStr;
+ end;
{$ENDIF}
- e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
- //GetSystemDefaultLCID()
+procedure InitPath;
+ var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray;
- //e_WriteLog('Read language file', MSG_NOTIFY);
- //g_Language_Load(DataDir + gLanguage + '.txt');
- e_WriteLog(gLanguage, MSG_NOTIFY);
- g_Language_Set(gLanguage);
+ procedure AddDir (var dirs: SSArray; append: AnsiString);
+ begin
+ SetLength(dirs, Length(dirs) + 1);
+ dirs[High(dirs)] := ExpandFileName(append)
+ end;
-{$IFDEF HEADLESS}
- sdlflags := SDL_INIT_TIMER or $00004000;
-{$ELSE}
- {$IFDEF USE_SDLMIXER}
- sdlflags := SDL_INIT_EVERYTHING;
- {$ELSE}
- sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
- {$ENDIF}
-{$ENDIF}
- if SDL_Init(sdlflags) < 0 then
- raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
+ function IsSep (ch: Char): Boolean;
+ begin
+ {$IFDEF WINDOWS}
+ result := (ch = '/') or (ch = '\');
+ {$ELSE}
+ result := (ch = '/');
+ {$ENDIF}
+ end;
-{$IFDEF HEADLESS}
- SDL_StartTextInput();
+ function OptimizePath (dir: AnsiString): AnsiString;
+ var i, len: Integer; s: AnsiString;
+ begin
+ i := 1; len := Length(dir); s := '';
+ while i <= len do
+ begin
+ if IsSep(dir[i]) then
+ begin
+ s := s + DirectorySeparator;
+ Inc(i);
+ while (i <= len) and IsSep(dir[i]) do Inc(i);
+ if (i <= len) and (dir[i] = '.') then
+ begin
+ if (i = len) or IsSep(dir[i + 1]) then
+ begin
+ Inc(i)
+ end
+ else if (i + 1 <= len) and (dir[i + 1] = '.') then
+ begin
+ if (i + 1 = len) or IsSep(dir[i + 2]) then
+ begin
+ s := e_UpperDir(s);
+ Inc(i, 2)
+ end
+ end
+ end
+ end
+ else
+ begin
+ s := s + dir[i];
+ Inc(i)
+ end
+ end;
+ result := s
+ end;
+
+ procedure OptimizeDirs (var dirs: SSArray);
+ var i, j, k: Integer;
+ begin
+ for i := 0 to High(dirs) do
+ dirs[i] := OptimizePath(dirs[i]);
+ // deduplicate
+ i := High(dirs);
+ while i >= 0 do
+ begin
+ j := 0;
+ while j < i do
+ begin
+ if dirs[j] = dirs[i] then
+ begin
+ for k := j + 1 to High(dirs) do
+ dirs[k - 1] := dirs[k];
+ Dec(i);
+ SetLength(dirs, High(dirs))
+ end
+ else
+ begin
+ Inc(j)
+ end
+ end;
+ Dec(i)
+ end
+ end;
+
+ procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString);
+ var s: AnsiString;
+ begin
+ if Length(dirs) = 0 then
+ for s in base do
+ AddDir(dirs, e_CatPath(s, append));
+ OptimizeDirs(dirs)
+ end;
+
+ function GetDefaultRODirs (): SSArray;
+ {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
+ var home: AnsiString;
+ {$ENDIF}
+ {$IFDEF WINDOWS}
+ var appdata: AnsiString;
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ var bundle, s: AnsiString; dirArr: NSArray; i: Integer;
+ {$ENDIF}
+ begin
+ result := nil;
+ {$IFDEF DARWIN}
+ bundle := GetBundlePath();
+ if ExtractFileExt(bundle) <> '.app' then
+ AddDir(result, binpath);
+ {$ELSE}
+ AddDir(result, binPath);
+ {$ENDIF}
+ if forceBinDir = false then
+ begin
+ {$IFDEF USE_SDL2}
+ AddDir(result, SDL_GetBasePath());
+ AddDir(result, SDL_GetPrefPath('', 'doom2df'));
+ {$ENDIF}
+ {$IFDEF WINDOWS}
+ appdata := GetEnvironmentVariable('APPDATA') + '\doom2df';
+ if appdata <> '' then
+ AddDir(result, appdata);
+ {$ENDIF}
+ {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
+ AddDir(result, '/usr/share/doom2df');
+ AddDir(result, '/usr/local/share/doom2df');
+ home := GetEnvironmentVariable('HOME');
+ if home <> '' then
+ AddDir(result, e_CatPath(home, '.doom2df'));
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ bundle := GetBundlePath();
+ if bundle <> '' then
+ AddDir(result, e_CatPath(bundle, 'Contents/Resources'));
+ dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true);
+ for i := 0 to dirArr.count - 1 do
+ begin
+ s := NSStringToAnsiString(dirArr.objectAtIndex(i));
+ AddDir(result, e_CatPath(s, 'Doom 2D Forever'))
+ end;
+ {$ENDIF}
+ {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
+ AddDir(result, SDL_AndroidGetInternalStoragePath());
+ if SDL_AndroidGetExternalStorageState() <> 0 then
+ AddDir(result, SDL_AndroidGetExternalStoragePath());
+ {$ENDIF}
+ end
+ end;
+
+ function GetDefaultRWDirs (): SSArray;
+ {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
+ var home: AnsiString;
+ {$ENDIF}
+ {$IFDEF WINDOWS}
+ var appdata: AnsiString;
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ var bundle, s: AnsiString; dirArr: NSArray; i: Integer;
+ {$ENDIF}
+ begin
+ result := nil;
+ {$IFDEF DARWIN}
+ bundle := GetBundlePath();
+ if ExtractFileExt(bundle) <> '.app' then
+ AddDir(result, binPath);
+ {$ELSE}
+ AddDir(result, binPath);
+ {$ENDIF}
+ if forceBinDir = false then
+ begin
+ {$IFDEF USE_SDL2}
+ AddDir(result, SDL_GetPrefPath('', 'doom2df'));
+ {$ENDIF}
+ {$IFDEF WINDOWS}
+ appdata := GetEnvironmentVariable('APPDATA') + '\doom2df';
+ if appdata <> '' then
+ AddDir(result, appdata);
+ {$ENDIF}
+ {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
+ home := GetEnvironmentVariable('HOME');
+ if home <> '' then
+ AddDir(result, e_CatPath(home, '.doom2df'));
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true);
+ for i := 0 to dirArr.count - 1 do
+ begin
+ s := NSStringToAnsiString(dirArr.objectAtIndex(i));
+ AddDir(result, e_CatPath(s, 'Doom 2D Forever'))
+ end;
+ {$ENDIF}
+ {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
+ if SDL_AndroidGetExternalStorageState() <> 0 then
+ AddDir(result, SDL_AndroidGetExternalStoragePath());
+ {$ENDIF}
+ end
+ end;
+
+begin
+ forceBinDir := false;
+ binPath := GetBinaryPath();
+
+ i := 1;
+ while i < ParamCount do
+ begin
+ case ParamStr(i) of
+ '--like-windoze': forceBinDir := true;
+ '--rw-dir':
+ begin
+ Inc(i);
+ rwdir := ParamStr(i);
+ (* RW *)
+ AddDir(LogDirs, e_CatPath(rwdir, ''));
+ AddDir(SaveDirs, e_CatPath(rwdir, 'data'));
+ AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache'));
+ AddDir(ConfigDirs, e_CatPath(rwdir, ''));
+ AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads'));
+ AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads'));
+ AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots'));
+ (* RO *)
+ AddDir(DataDirs, e_CatPath(rwdir, 'data'));
+ AddDir(ModelDirs, e_CatPath(rwdir, 'data/models'));
+ AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads'));
+ AddDir(MapDirs, e_CatPath(rwdir, 'maps'));
+ AddDir(WadDirs, e_CatPath(rwdir, 'wads'));
+ end;
+ '--ro-dir':
+ begin
+ Inc(i);
+ rodir := ParamStr(i);
+ (* RO *)
+ AddDir(DataDirs, e_CatPath(rodir, 'data'));
+ AddDir(ModelDirs, e_CatPath(rodir, 'data/models'));
+ AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads'));
+ AddDir(MapDirs, e_CatPath(rodir, 'maps'));
+ AddDir(WadDirs, e_CatPath(rodir, 'wads'));
+ end;
+ end;
+ Inc(i)
+ end;
+
+ // prefer bin dir if it writable and contains game.wad
+ if forceBinDir = false then
+ begin
+ if findDiskWad(binPath + 'data' + '/' + 'GAME') <> '' then
+ if e_CanCreateFilesAt(binPath) then
+ forceBinDir := true
+ end;
+
+ (* RO *)
+ rodirs := GetDefaultRODirs();
+ AddDef(DataDirs, rodirs, 'data');
+ AddDef(ModelDirs, rodirs, 'data/models');
+ AddDef(MegawadDirs, rodirs, 'maps/megawads');
+ AddDef(MapDirs, rodirs, 'maps');
+ AddDef(WadDirs, rodirs, 'wads');
+
+ (* RW *)
+ rwdirs := GetDefaultRWDirs();
+ AddDef(LogDirs, rwdirs, '');
+ AddDef(SaveDirs, rwdirs, 'data');
+ AddDef(CacheDirs, rwdirs, 'data/cache');
+ AddDef(ConfigDirs, rwdirs, '');
+ AddDef(MapDownloadDirs, rwdirs, 'maps/downloads');
+ AddDef(WadDownloadDirs, rwdirs, 'wads/downloads');
+ AddDef(ScreenshotDirs, rwdirs, 'screenshots');
+
+ for i := 0 to High(MapDirs) do
+ AddDir(AllMapDirs, MapDirs[i]);
+ for i := 0 to High(MegawadDirs) do
+ AddDir(AllMapDirs, MegawadDirs[i]);
+ OptimizeDirs(AllMapDirs);
+
+ if LogFileName = '' then
+ begin
+ rwdir := e_GetWriteableDir(LogDirs, false);
+ if rwdir <> '' then
+ begin
+ {$IFDEF HEADLESS}
+ LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log');
+ {$ELSE}
+ LogFileName := e_CatPath(rwdir, 'Doom2DF.log');
+ {$ENDIF}
+ end
+ end;
+end;
+
+procedure InitPrep;
+ {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
+ var timiditycfg: AnsiString;
+ {$ENDIF}
+ var i: Integer;
+begin
+ {$IFDEF HEADLESS}
+ conbufDumpToStdOut := true;
+ {$ENDIF}
+ for i := 1 to ParamCount do
+ begin
+ if (ParamStr(i) = '--con-stdout') then
+ begin
+ conbufDumpToStdOut := true;
+ break
+ end
+ end;
+
+ if LogFileName <> '' then
+ e_InitLog(LogFileName, TWriteMode.WM_NEWFILE);
+ e_InitWritelnDriver();
+ e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify);
+ e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify);
+ e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify);
+ e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify);
+
+ e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify);
+ e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify);
+
+ PrintDirs('DataDirs', DataDirs);
+ PrintDirs('ModelDirs', ModelDirs);
+ PrintDirs('MegawadDirs', MegawadDirs);
+ PrintDirs('MapDirs', MapDirs);
+ PrintDirs('WadDirs', WadDirs);
+
+ PrintDirs('LogDirs', LogDirs);
+ PrintDirs('SaveDirs', SaveDirs);
+ PrintDirs('CacheDirs', CacheDirs);
+ PrintDirs('ConfigDirs', ConfigDirs);
+ PrintDirs('ScreenshotDirs', ScreenshotDirs);
+ PrintDirs('MapDownloadDirs', MapDownloadDirs);
+ PrintDirs('WadDownloadDirs', WadDownloadDirs);
+
+ GameWAD := e_FindWad(DataDirs, 'GAME');
+ if GameWad = '' then
+ begin
+ e_WriteLog('GAME.WAD not installed?', TMsgType.Fatal);
+ {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)}
+ if forceBinDir = false then
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 'Doom 2D Forever', 'GAME.WAD not installed?', nil);
+ {$ENDIF}
+ e_DeinitLog;
+ Halt(1);
+ end;
+
+ {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
+ timiditycfg := 'timidity.cfg';
+ if e_FindResource(ConfigDirs, timiditycfg) = true then
+ begin
+ timiditycfg := ExpandFileName(timiditycfg);
+ SetEnvVar('TIMIDITY_CFG', timiditycfg);
+ e_LogWritefln('Set TIMIDITY_CFG = "%s"', [timiditycfg]);
+ end;
+ {$ENDIF}
+end;
+
+procedure Main();
+{$IFDEF ENABLE_HOLMES}
+ var flexloaded: Boolean;
{$ENDIF}
+ var s: AnsiString;
+begin
+ InitPath;
+ InitPrep;
+ e_InitInput;
+ sys_Init;
+
+ g_Options_SetDefault;
+ g_Options_SetDefaultVideo;
+ s := CONFIG_FILENAME;
+ if e_FindResource(ConfigDirs, s) = true then
+ g_Options_Read(s);
+ g_Console_SysInit;
+ if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
+ raise Exception.Create('Failed to set videomode on startup.');
+
+ e_WriteLog(gLanguage, TMsgType.Notify);
+ g_Language_Set(gLanguage);
- e_WriteLog('Entering SDLMain', MSG_NOTIFY);
+{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
+ flexloaded := true;
+ if not fuiAddWad('flexui.wad') then
+ begin
+ if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
+ end;
+ try
+ fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
+ fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
+ fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
+ fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
+ fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
+ except on e: Exception do
+ begin
+ writeln('ERROR loading FlexUI fonts');
+ flexloaded := false;
+ //raise;
+ end;
+ else
+ begin
+ flexloaded := false;
+ //raise;
+ end;
+ end;
+ if (flexloaded) then
+ begin
+ try
+ e_LogWriteln('FlexUI: loading stylesheet...');
+ uiLoadStyles('flexui/widgets.wgs');
+ except on e: TParserException do
+ begin
+ writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
+ //raise;
+ flexloaded := false;
+ end;
+ else
+ begin
+ //raise;
+ flexloaded := false;
+ end;
+ end;
+ end;
+ g_holmes_imfunctional := not flexloaded;
-{$WARNINGS OFF}
- SDLMain();
-{$WARNINGS ON}
+ if (not g_holmes_imfunctional) then
+ begin
+ uiInitialize();
+ uiContext.font := 'win14';
+ end;
-{$IFDEF HEADLESS}
- SDL_StopTextInput();
+ if assigned(oglInitCB) then oglInitCB;
{$ENDIF}
- e_WriteLog('Releasing SDL', MSG_NOTIFY);
- SDL_Quit();
+ //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time
+
+ e_WriteLog('Entering SDLMain', TMsgType.Notify);
+
+ {$WARNINGS OFF}
+ SDLMain();
+ {$WARNINGS ON}
+
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(oglDeinitCB) then oglDeinitCB;
+ {$ENDIF}
+
+ g_Console_WriteGameConfig;
+ sys_Final;
end;
procedure Init();
var
- a: Integer;
+ NoSound: Boolean;
begin
Randomize;
- e_WriteLog('Init Input', MSG_NOTIFY);
- e_InitInput();
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
+ g_Touch_Init;
+(*
if (e_JoysticksAvailable > 0) then
- e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
- e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
+*)
if (not gNoSound) then
begin
- e_WriteLog('Initializing sound system', MSG_NOTIFY);
- e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
+ e_InitSoundSystem(NoSound);
end;
- e_WriteLog('Init game', MSG_NOTIFY);
+ e_WriteLog('Init game', TMsgType.Notify);
g_Game_Init();
- for a := 0 to 15 do charbuff[a] := ' ';
+ FillChar(charbuff, sizeof(charbuff), ' ');
end;
+
procedure Release();
begin
- e_WriteLog('Releasing engine', MSG_NOTIFY);
+ e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
- e_WriteLog('Releasing Input', MSG_NOTIFY);
+ e_WriteLog('Releasing input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
- e_WriteLog('Releasing FMOD', MSG_NOTIFY);
+ e_WriteLog('Releasing sound', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;
-procedure Update();
+
+procedure Update ();
begin
g_Game_Update();
end;
-procedure Draw();
+
+procedure Draw ();
begin
g_Game_Draw();
end;
-function Translit(S: String): String;
+
+function Translit (const S: AnsiString): AnsiString;
var
i: Integer;
begin
Result := S;
for i := 1 to Length(Result) do
+ begin
case Result[i] of
'É': Result[i] := 'Q';
'Ö': Result[i] := 'W';
'Á': Result[i] := ','; //Chr(188);
'Þ': Result[i] := '.'; //Chr(190);
end;
+ end;
end;
end;
-procedure Cheat();
+procedure Cheat ();
const
CHEAT_DAMAGE = 500;
label
Cheated;
var
s, s2: string;
- c: Char16;
+ c: ShortString;
a: Integer;
begin
+ {
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
or g_Game_IsNet then Exit;
+ }
+ if not gGameOn then exit;
+ if not conIsCheatsEnabled then exit;
s := 'SOUND_GAME_RADIO';
if gTriggers[a].TriggerType = TRIGGER_EXIT then
begin
gExitByTrigger := True;
- g_Game_ExitLevel(gTriggers[a].Data.MapName);
+ //g_Game_ExitLevel(gTriggers[a].Data.MapName);
+ g_Game_ExitLevel(gTriggers[a].tgcMap);
Break;
end;
goto Cheated;
s2 := Copy(charbuff, 15, 2);
if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
begin
- if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
+ if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
begin
- c := 'MAP00';
- c[3] := s2[1];
- c[4] := s2[2];
+ c := 'MAP' + s2;
g_Game_ExitLevel(c);
end;
goto Cheated;
g_Sound_PlayEx(s);
end;
-procedure KeyPress(K: Word);
+
+procedure KeyPress (K: Word);
+{$IFNDEF HEADLESS}
var
Msg: g_gui.TMessage;
+{$ENDIF}
begin
+{$IFNDEF HEADLESS}
case K of
- IK_PAUSE: // <Pause/Break>:
- begin
- if (g_ActiveWindow = nil) then
- g_Game_Pause(not gPause);
- end;
-
- IK_BACKQUOTE: // <`/~/¨/¸>:
- begin
- g_Console_Switch();
- end;
-
- IK_ESCAPE: // <Esc>:
+ VK_ESCAPE: // <Esc>:
begin
- if gChatShow then
+ if (g_ActiveWindow <> nil) then
begin
- g_Console_Chat_Switch();
- Exit;
- end;
-
- if gConsoleShow then
- g_Console_Switch()
- else
- if g_ActiveWindow <> nil then
+ Msg.Msg := WM_KEYDOWN;
+ Msg.WParam := VK_ESCAPE;
+ g_ActiveWindow.OnMessage(Msg);
+ if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
+ end
+ else if (gState <> STATE_FOLD) then
+ begin
+ if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
+ begin
+ g_Game_InGameMenu(True);
+ end
+ else if (gExit = 0) and (gState <> STATE_SLIST) then
+ begin
+ if (gState <> STATE_MENU) then
begin
- Msg.Msg := WM_KEYDOWN;
- Msg.WParam := IK_ESCAPE;
- g_ActiveWindow.OnMessage(Msg);
- end
- else
- if gState <> STATE_FOLD then
- if gGameOn
- or (gState = STATE_INTERSINGLE)
- or (gState = STATE_INTERCUSTOM)
- then
- g_Game_InGameMenu(True)
- else
- if (gExit = 0) and (gState <> STATE_SLIST) then
- begin
- if gState <> STATE_MENU then
- if NetMode <> NET_NONE then
- begin
- g_Game_StopAllSounds(True);
- g_Game_Free;
- gState := STATE_MENU;
- Exit;
- end;
-
- g_GUI_ShowWindow('MainMenu');
- g_Sound_PlayEx('MENU_OPEN');
- end;
+ if (NetMode <> NET_NONE) then
+ begin
+ g_Game_StopAllSounds(True);
+ g_Game_Free;
+ gState := STATE_MENU;
+ Exit;
+ end;
+ end;
+ g_GUI_ShowWindow('MainMenu');
+ g_Sound_PlayEx('MENU_OPEN');
+ end;
+ end;
end;
IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
begin // <F2> .. <F6> � <F12>
if gGameOn and (not gConsoleShow) and (not gChatShow) then
begin
- while g_ActiveWindow <> nil do
- g_GUI_HideWindow(False);
-
- if (not g_Game_IsNet) then
- g_Game_Pause(True);
-
+ while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
+ if (not g_Game_IsNet) then g_Game_Pause(True);
case K of
- IK_F2:
- g_Menu_Show_SaveMenu();
- IK_F3:
- g_Menu_Show_LoadMenu();
- IK_F4:
- g_Menu_Show_GameSetGame();
- IK_F5:
- g_Menu_Show_OptionsVideo();
- IK_F6:
- g_Menu_Show_OptionsSound();
- IK_F7:
- g_Menu_Show_EndGameMenu();
- IK_F10:
- g_Menu_Show_QuitGameMenu();
+ IK_F2: g_Menu_Show_SaveMenu();
+ IK_F3: g_Menu_Show_LoadMenu();
+ IK_F4: g_Menu_Show_GameSetGame();
+ IK_F5: g_Menu_Show_OptionsVideo();
+ IK_F6: g_Menu_Show_OptionsSound();
+ IK_F7: g_Menu_Show_EndGameMenu();
+ IK_F10: g_Menu_Show_QuitGameMenu();
end;
end;
end;
begin
gJustChatted := False;
if gConsoleShow or gChatShow then
- g_Console_Control(K)
- else
- if g_ActiveWindow <> nil then
- begin
- Msg.Msg := WM_KEYDOWN;
- Msg.WParam := K;
- g_ActiveWindow.OnMessage(Msg);
- end
- else
- begin
- if (gState = STATE_MENU) then
- begin
- g_GUI_ShowWindow('MainMenu');
- g_Sound_PlayEx('MENU_OPEN');
- end;
- end;
+ begin
+ g_Console_Control(K);
+ end
+ else if (g_ActiveWindow <> nil) then
+ begin
+ Msg.Msg := WM_KEYDOWN;
+ Msg.WParam := K;
+ g_ActiveWindow.OnMessage(Msg);
+ end
+ else if (gState = STATE_MENU) then
+ begin
+ g_GUI_ShowWindow('MainMenu');
+ g_Sound_PlayEx('MENU_OPEN');
+ end;
end;
end;
+{$ENDIF}
end;
-procedure CharPress(C: Char);
+
+procedure CharPress (C: AnsiChar);
var
Msg: g_gui.TMessage;
a: Integer;
begin
- if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
- Exit;
-
if gConsoleShow or gChatShow then
+ begin
g_Console_Char(C)
+ end
+ else if (g_ActiveWindow <> nil) then
+ begin
+ Msg.Msg := WM_CHAR;
+ Msg.WParam := Ord(C);
+ g_ActiveWindow.OnMessage(Msg);
+ end
else
- if g_ActiveWindow <> nil then
- begin
- Msg.Msg := WM_CHAR;
- Msg.WParam := Ord(C);
- g_ActiveWindow.OnMessage(Msg);
- end
- else
- begin
- for a := 0 to 14 do charbuff[a] := charbuff[a+1];
- charbuff[15] := UpCase1251(C);
- Cheat();
- end;
+ begin
+ for a := 0 to 14 do charbuff[a] := charbuff[a+1];
+ charbuff[15] := upcase1251(C);
+ Cheat();
+ end;
end;
end.