diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
index 6b69faada2470f556265259c5df8f5aa6cda74b7..a0c8c378ef3c35e6006e99dab47b192fb669d75c 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.model.block.Block;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.DropController;
import ru.deadsoftware.cavedroid.game.world.GameWorld;
+import javax.annotation.CheckForNull;
import javax.inject.Inject;
import java.util.Iterator;
@GameScope
public class GamePhysics {
- public static final float PL_SPEED = 69.072f;
public static final float PL_JUMP_VELOCITY = -133.332f;
public static final float PL_TERMINAL_VELOCITY = 1254.4f;
private final MainConfig mMainConfig;
private final MobsController mMobsController;
private final DropController mDropController;
+ private final GameItemsHolder mGameItemsHolder;
@Inject
public GamePhysics(GameWorld gameWorld,
MainConfig mainConfig,
MobsController mobsController,
- DropController dropController) {
+ DropController dropController,
+ GameItemsHolder gameItemsHolder) {
mGameWorld = gameWorld;
mMainConfig = mainConfig;
mMobsController = mobsController;
mDropController = dropController;
+ mGameItemsHolder = gameItemsHolder;
}
/**
int dir = mob.looksLeft() ? 0 : 1;
int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
int blY = (int) (mob.getY() + mob.getHeight() - 8);
- int block = mGameWorld.getForeMap(blX / 16, blY / 16);
+ Block block = mGameWorld.getForeMap(blX / 16, blY / 16);
if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
- block = 0;
+ return false;
}
- return (block > 0 && GameItems.getBlock(block).toJump() &&
- (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
+ return (block.toJump() &&
+ (mob.getY() + mob.getHeight()) - block.getRectangle(blX / 16, blY / 16).y > 8);
}
private boolean checkColl(Rectangle rect) {
maxY = mGameWorld.getHeight();
}
- int block;
+ Block block;
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
+ if (!mGameWorld.hasForeAt(x, y)) {
+ continue;
+ }
block = mGameWorld.getForeMap(x, y);
- if (block > 0 && GameItems.getBlock(block).hasCollision()) {
- if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
+ if (block.hasCollision()) {
+ if (Intersector.overlaps(rect, block.getRectangle(x, y))) {
return true;
}
}
return false;
}
- private int getBlock(Rectangle rect) {
+ private Block getBlock(Rectangle rect) {
return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
(int) (rect.y + rect.height / 8 * 7) / 16);
}
+ private Rectangle getShiftedPlayerRect(float shift) {
+ final Player player = mMobsController.getPlayer();
+ return new Rectangle(player.x + shift, player.y, player.width, player.height);
+ }
+
+ /**
+ * @return Rectangle representing magneting target for this drop
+ */
+ @CheckForNull
+ private Rectangle getShiftedMagnetingPlayerRect(Drop drop) {
+ final Player player = mMobsController.getPlayer();
+
+ if (drop.canMagnetTo(player)) {
+ return getShiftedPlayerRect(0);
+ }
+
+ final Rectangle shiftedLeft = getShiftedPlayerRect(-mGameWorld.getWidthPx());
+ if (drop.canMagnetTo(shiftedLeft)) {
+ return shiftedLeft;
+ }
+
+ final Rectangle shiftedRight = getShiftedPlayerRect(mGameWorld.getWidthPx());
+ if (drop.canMagnetTo(shiftedRight)) {
+ return shiftedRight;
+ }
+
+ return null;
+ }
+
+ private void pickUpDropIfPossible(Rectangle shiftedPlayerTarget, Drop drop) {
+ final Player player = mMobsController.getPlayer();
+
+ if (Intersector.overlaps(shiftedPlayerTarget, drop)) {
+ player.pickUpDrop(drop);
+ }
+ }
+
private void dropPhy(Drop drop, float delta) {
- int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
- if (dropToPlayer > 0) {
- drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
+ final Rectangle playerMagnetTarget = getShiftedMagnetingPlayerRect(drop);
+ final Vector2 dropVelocity = drop.getVelocity();
+
+
+ if (playerMagnetTarget != null) {
+ final Vector2 magnetVector = new Vector2(playerMagnetTarget.x - drop.x,
+ playerMagnetTarget.y - drop.y);
+ magnetVector.nor().scl(Drop.MAGNET_VELOCITY * delta);
+ dropVelocity.add(magnetVector);
} else {
- if (drop.getVelocity().x >= .5f) {
- drop.getVelocity().x -= .5f;
- } else if (drop.getVelocity().x <= -.5f) {
- drop.getVelocity().x += .5f;
- } else {
- drop.getVelocity().x = 0;
- }
- if (drop.getVelocity().y < 9) {
- drop.getVelocity().y += gravity.y / 4;
- }
+ dropVelocity.y += gravity.y * delta;
}
- drop.move(delta);
+ dropVelocity.x = MathUtils.clamp(dropVelocity.x, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
+ dropVelocity.y = MathUtils.clamp(dropVelocity.y, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY);
+
+ drop.x += dropVelocity.x * delta;
+ drop.y += dropVelocity.y * delta;
if (checkColl(drop)) {
- drop.getVelocity().set(0, -1);
+ dropVelocity.setZero();
do {
- drop.move(delta);
+ drop.y--;
} while (checkColl(drop));
- drop.getVelocity().setZero();
+ }
+
+ if (playerMagnetTarget != null) {
+ pickUpDropIfPossible(playerMagnetTarget, drop);
}
}
if (d == -1) {
mob.setCanJump(true);
mob.setFlyMode(false);
+
+ int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f));
+ if (dmg > 0) {
+ mob.damage(dmg);
+ }
}
mob.y = MathUtils.round(mob.getY());
mob.getVelocity().y = 0;
-
-
- //todo fall damage
- // h = (v^2) / 2g
- // dmg = max(0, (h - 48) / 32) - half of blocks fallen starting from 3 blocks height
- // int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f));
- // if (dmg > 0) System.out.println("Damage: " + dmg);
-
} else {
mob.y += 1;
mob.setCanJump(checkColl(mob));
return;
}
- if (GameItems.isFluid(getBlock(player))) {
+ if (getBlock(player).isFluid()) {
if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
player.swim = true;
}
}
} else {
player.getVelocity().y += PL_JUMP_VELOCITY * delta;
- if (player.getVelocity().y < -PL_SPEED) {
- player.getVelocity().y = -PL_SPEED;
+ if (player.getVelocity().y < -player.getSpeed()) {
+ player.getVelocity().y = -player.getSpeed();
}
}
} else {
mobYColl(player);
player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
- (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
+ (getBlock(player).isFluid() && !player.isFlyMode() ? .8f : 1) * delta;
mobXColl(player);
if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
- player.getVelocity().y = PL_JUMP_VELOCITY;
+ player.jump();
player.setCanJump(false);
}
}
private void mobPhy(Mob mob, float delta) {
- if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
+ if (mob.getType() == Mob.Type.MOB && getBlock(mob).isFluid()) {
if (mob.getVelocity().y > 32f) {
mob.getVelocity().y -= mob.getVelocity().y * 32f * delta;
}
mob.getVelocity().y += PL_JUMP_VELOCITY * delta;
- if (mob.getVelocity().y < -PL_SPEED) {
- mob.getVelocity().y = -PL_SPEED;
+ if (mob.getVelocity().y < -mob.getSpeed()) {
+ mob.getVelocity().y = -mob.getSpeed();
}
} else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) {
mob.getVelocity().y += gravity.y * delta;
mobXColl(mob);
if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
- mob.getVelocity().y = PL_JUMP_VELOCITY;
+ mob.jump();
mob.setCanJump(false);
}
}
for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
Drop drop = it.next();
dropPhy(drop, delta);
- if (Intersector.overlaps(drop, player)) {
- drop.pickUpDrop(player);
- }
- if (drop.isPickedUp()) {
+ if (drop.getPickedUp()) {
it.remove();
}
}
- for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
+ for (Iterator<Mob> it = mMobsController.getMobs().iterator(); it.hasNext(); ) {
Mob mob = it.next();
- mob.ai(mGameWorld, delta);
+ mob.ai(mGameWorld, mGameItemsHolder, delta);
mobPhy(mob, delta);
if (mob.isDead()) {
it.remove();
}
playerPhy(player, delta);
+ player.ai(mGameWorld, mGameItemsHolder, delta);
if (player.isDead()) {
- player.respawn(mGameWorld);
+ player.respawn(mGameWorld, mGameItemsHolder);
}
}