/* Copyright (C) 2020 SovietPony
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "glob.h"
#include "render.h"
#include "system.h"
#include "files.h"
#include "memory.h"
#include "misc.h"
#include "error.h"
#include "menu.h"
#include "game.h"
#include "dots.h"
#include "items.h"
#include "sound.h"
#include "music.h"
#include "fx.h"
#include "player.h"
#include "monster.h"
#include "weapons.h"
#include "smoke.h"
#include "view.h"
#include "switch.h" // sw_secrets
#include "common/cp866.h"
#include "common/endianness.h"
#ifdef __APPLE__
# include
#else
# include
#endif
#include
#include
#include
#include
#include
#define VGA_TRANSPARENT_COLOR 0
#define DEFAULT_SKY_COLOR 0x97
#define MANCOLOR 0xD0
#define PLAYER_COLOR_OFFSET 7
#define MAXAIR 1091
#define ANIT 5
#define PL_FLASH 90
#pragma pack(1)
typedef struct vgaimg {
word w, h;
short x, y;
byte data[];
} vgaimg;
typedef struct rgb {
byte r, g, b;
} rgb;
typedef struct rgba {
byte r, g, b, a;
} rgba;
#pragma pack()
typedef struct node {
struct cache *base;
struct node *left, *right;
struct node *up;
int l, t, r, b;
int leaf;
} node;
typedef struct cache {
struct cache *next;
struct node root;
GLuint id;
} cache;
typedef struct image {
node *n;
GLint x, y;
GLuint w, h;
int res;
} image;
/* Render Specific */
static int SCRW;
static int SCRH;
static float screen_scale;
static int screen_width = 320;
static int screen_height = 200;
static byte screen_full = 0;
static int init_screen_width = 0;
static int init_screen_height = 0;
static byte init_screen_full = 0xFF;
static rgb playpal[256];
static byte bright[256];
static GLuint lastTexture;
static cache *root;
/* Game */
static image scrnh[3]; // TITLEPIC INTERPIC ENDPIC
static image ltn[2][2];
/* Smoke */
static image smk_spr[SMSN];
static image smk_fspr[FLSN];
/* Effects */
static image fx_spr[15];
static char fx_sprd[15];
/* Weapons */
static image wp_spr[49*2];
static char wp_sprd[49*2];
/* Items */
static image item_spr[58];
static char item_sprd[58];
/* Player */
static image plr_spr[27*2];
static image plr_msk[27*2];
static char plr_sprd[27*2];
static image plr_wpn[11][6];
/* Monsters */
static image pl_spr[2];
static image pl_msk[2];
static image mn_spr[MN_TN][29*2];
static image mn_man_msk[29*2];
static char mn_sprd[MN_TN][29*2];
static image mn_fspr[8];
static image mn_sgun[2];
/* Misc */
static image sth[22];
static image bfh[160 - '!'];
static image sfh[160 - '!'];
static image stone;
static image stone2;
static image keys[3];
static int prx = 0;
static int pry = 0;
/* Menu */
static int gm_tm;
static image msklh[2];
static image mbarl;
static image mbarm;
static image mbarr;
static image mbaro;
static image mslotl;
static image mslotm;
static image mslotr;
/* Map */
static const char *anm[ANIT - 1][5] = {
{"WALL22_1", "WALL23_1", "WALL23_2", NULL, NULL},
{"WALL58_1", "WALL58_2", "WALL58_3", NULL, NULL},
{"W73A_1", "W73A_2", NULL, NULL, NULL},
{"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL}
};
static byte w_horiz = 1;
static int max_wall_width;
static int max_wall_height;
static int max_textures;
static image walp[256];
static byte walswp[256];
static byte walani[256];
static image anip[ANIT][5];
static byte anic[ANIT];
static image horiz;
/* Texture cache */
// https://blackpawn.com/texts/lightmaps/
static node *R_node_alloc (node *p, int w, int h) {
assert(p);
assert(w > 0);
assert(h > 0);
if (p->left) {
assert(p->right);
node *n = R_node_alloc(p->left, w, h);
return n ? n : R_node_alloc(p->right, w, h);
} else {
int pw = p->r - p->l + 1;
int ph = p->b - p->t + 1;
if (p->leaf || pw < w || ph < h) {
return NULL;
} else if (pw == w && ph == h) {
p->leaf = 1;
return p;
} else {
p->left = malloc(sizeof(node));
p->right = malloc(sizeof(node));
if (pw - w > ph - h) {
*p->left = (node) {
.up = p,
.l = p->l,
.t = p->t,
.r = p->l + w - 1,
.b = p->b
};
*p->right = (node) {
.up = p,
.l = p->l + w,
.t = p->t,
.r = p->r,
.b = p->b
};
} else {
*p->left = (node) {
.up = p,
.l = p->l,
.t = p->t,
.r = p->r,
.b = p->t + h - 1
};
*p->right = (node) {
.up = p,
.l = p->l,
.t = p->t + h,
.r = p->r,
.b = p->b
};
}
return R_node_alloc(p->left, w, h);
}
}
}
static int R_node_have_leaf (node *n) {
return n && (n->leaf || R_node_have_leaf(n->left) || R_node_have_leaf(n->right));
}
static void R_node_free_recursive (node *n) {
if (n) {
R_node_free_recursive(n->left);
R_node_free_recursive(n->right);
free(n);
}
}
static void R_node_free (node *n) {
if (n) {
//logo("free node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
assert(n->leaf);
assert(n->left == NULL);
assert(n->right == NULL);
n->leaf = 0;
n->base = NULL;
node *p = n->up;
while (p != NULL) {
assert(p->leaf == 0);
assert(p->left);
assert(p->right);
if (R_node_have_leaf(p) == 0) {
R_node_free_recursive(p->left);
p->left = NULL;
R_node_free_recursive(p->right);
p->right = NULL;
p = p->up;
} else {
p = NULL;
}
}
}
}
static void R_cache_get_max_texture_size (int *w, int *h) {
GLint size = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
size = min(max(size, 0), 512); // more can be buggy on older hardware
*w = size;
*h = size;
}
static void R_gl_bind_texture (GLuint id) {
if (id != lastTexture) {
glBindTexture(GL_TEXTURE_2D, id);
}
}
static cache *R_cache_new (void) {
int w, h;
GLuint id;
cache *c = NULL;
R_cache_get_max_texture_size(&w, &h);
if (w && h) {
glGenTextures(1, &id);
if (id) {
R_gl_bind_texture(id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
c = malloc(sizeof(cache));
if (c != NULL) {
*c = (cache) {
.id = id,
.root.r = w - 1,
.root.b = h - 1
};
} else {
glDeleteTextures(1, &id);
}
}
}
//logo("new cache %p\n", c);
return c;
}
static void R_cache_free (cache *root, int freetexture) {
cache *next;
cache *c = root;
while (c != NULL) {
next = c->next;
R_node_free_recursive(c->root.left);
R_node_free_recursive(c->root.right);
if (freetexture && c->id != 0) {
glDeleteTextures(1, &c->id);
}
free(c);
c = next;
}
}
static node *R_cache_alloc (cache *root, int w, int h) {
assert(root);
assert(w > 0 && h > 0);
node *n = NULL;
cache *p = NULL;
cache *c = root;
int maxw, maxh;
R_cache_get_max_texture_size(&maxw, &maxh);
if (w <= maxw && h <= maxh) {
while (c && !n) {
n = R_node_alloc(&c->root, w, h);
if (n) {
assert(n->leaf);
n->base = c;
}
p = c;
c = c->next;
}
if (!n) {
c = R_cache_new();
if (c) {
p->next = c;
n = R_node_alloc(&c->root, w, h);
if (n) {
assert(n->leaf);
n->base = c;
}
}
}
}
if (n) {
//logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
} else {
logo("new node failed {%i:%i}\n", w, h);
}
return n;
}
static void R_cache_update (node *n, const void *data, int x, int y, int w, int h) {
assert(n);
assert(n->leaf);
assert(n->base);
assert(data);
assert(x >= 0);
assert(y >= 0);
assert(n->l + x + w - 1 <= n->r);
assert(n->t + y + h - 1 <= n->b);
R_gl_bind_texture(n->base->id);
glTexSubImage2D(GL_TEXTURE_2D, 0, n->l + x, n->t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
/* Generic helpers */
static void R_init_playpal (void) {
int i;
byte *vgapal = M_lock(F_getresid("PLAYPAL"));
for (i = 0; i < 256; i++) {
playpal[i] = (rgb) {
.r = vgapal[i * 3 + 0] * 255 / 63,
.g = vgapal[i * 3 + 1] * 255 / 63,
.b = vgapal[i * 3 + 2] * 255 / 63,
};
bright[i] = ((int)vgapal[i * 3 + 0] + vgapal[i * 3 + 1] + vgapal[i * 3 + 2]) * 8 / (63 * 3);
}
M_unlock(vgapal);
}
static vgaimg *R_getvga (int id) {
int loaded = M_was_locked(id);
vgaimg *v = M_lock(id);
if (v != NULL && !loaded) {
v->w = short2host(v->w);
v->h = short2host(v->h);
v->x = short2host(v->x);
v->y = short2host(v->y);
}
return v;
}
static rgba *R_extract_flame_spr (vgaimg *v) {
static const byte flametab[16] = {
0xBC, 0xBA, 0xB8, 0xB6, 0xB4, 0xB2, 0xB0, 0xD5,
0xD6, 0xD7, 0xA1, 0xA0, 0xE3, 0xE2, 0xE1, 0xE0
};
int i, j;
rgba *s = malloc(v->w * v->h * sizeof(rgba));
if (s != NULL) {
for (j = 0; j < v->h; j++) {
for (i = 0; i < v->w; i++) {
int k = j * v->w + i;
byte c = v->data[k] + bright[DEFAULT_SKY_COLOR];
s[k] = (rgba) {
.r = playpal[flametab[c]].r,
.g = playpal[flametab[c]].g,
.b = playpal[flametab[c]].b,
.a = v->data[k] == VGA_TRANSPARENT_COLOR ? 0x00 : 0xFF,
};
}
}
}
return s;
}
static rgba *R_extract_smoke_spr (vgaimg *v) {
int i, j;
rgba *s = malloc(v->w * v->h * sizeof(rgba));
if (s != NULL) {
for (j = 0; j < v->h; j++) {
for (i = 0; i < v->w; i++) {
int k = j * v->w + i;
byte c = ((v->data[k] + bright[DEFAULT_SKY_COLOR]) + 0x60) ^ 0x0F;
byte a = 0xFF - ((int)playpal[c].r + playpal[c].g + playpal[c].b) / 3;
s[k] = (rgba) {
.r = playpal[c].r,
.g = playpal[c].g,
.b = playpal[c].b,
.a = v->data[k] == VGA_TRANSPARENT_COLOR ? 0x00 : a,
};
}
}
}
return s;
}
static rgba *R_extract_mask_spr (vgaimg *v) {
int i, j;
rgba *s = malloc(v->w * v->h * sizeof(rgba));
if (s != NULL) {
for (j = 0; j < v->h; j++) {
for (i = 0; i < v->w; i++) {
int k = j * v->w + i;
byte c = v->data[k];
if (c >= 0x70 && c <= 0x7F) {
byte mask = c - 0x70;
mask = 0xFF - ((mask << 4) | mask);
s[k] = (rgba) {
.r = mask,
.g = mask,
.b = mask,
.a = 0xFF,
};
} else {
s[k] = (rgba) {
.r = 0,
.g = 0,
.b = 0,
.a = 0,
};
}
}
}
}
return s;
}
static rgba *R_extract_rgba_spr (vgaimg *v) {
int i, j;
rgba *s = malloc(v->w * v->h * sizeof(rgba));
if (s != NULL) {
for (j = 0; j < v->h; j++) {
for (i = 0; i < v->w; i++) {
int k = j * v->w + i;
byte c = v->data[k];
s[k] = (rgba) {
.r = playpal[c].r,
.g = playpal[c].g,
.b = playpal[c].b,
.a = c == VGA_TRANSPARENT_COLOR ? 0x00 : 0xFF,
};
}
}
}
return s;
}
/* OpenGL helpers */
static image R_gl_create_image (const rgba *buf, int w, int h) {
node *n = R_cache_alloc(root, w, h);
if (n) {
R_cache_update(n, buf, 0, 0, w, h);
}
return (image) {
.n = n,
.w = w,
.h = h,
.res = -1
};
}
static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) {
image img;
//char name[8];
//F_getresname(name, id);
//logo("load image: %.8s\n", name);
vgaimg *v = R_getvga(id);
if (v != NULL) {
rgba *buf = (*fn)(v);
img = R_gl_create_image(buf, v->w, v->h);
img.x = v->x;
img.y = v->y;
img.res = id;
M_unlock(v);
free(buf);
} else {
img = (image) {
.res = id
};
}
return img;
}
static image R_gl_getimage (int id) {
return R_gl_get_special_image(id, &R_extract_rgba_spr);
}
static image R_gl_loadimage (const char name[8]) {
return R_gl_getimage(F_getresid(name));
}
static image R_gl_get_special_spr (const char n[4], int s, int d, rgba *(*fn)(vgaimg*)) {
return R_gl_get_special_image(F_getsprid(n, s, d, NULL), fn);
}
static void R_gl_free_image (image *img) {
if (img->n != NULL && img->res >= 0) {
R_node_free(img->n);
}
img->n = NULL;
img->res = -1;
}
static void R_gl_draw_quad (int x, int y, int w, int h) {
glBegin(GL_QUADS);
glVertex2i(x + w, y);
glVertex2i(x, y);
glVertex2i(x, y + h);
glVertex2i(x + w, y + h);
glEnd();
}
static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip) {
if (img->n) {
GLfloat nw = img->n->base->root.r + 1;
GLfloat nh = img->n->base->root.b + 1;
GLfloat ax = (flip ? img->n->l : img->n->r + 1) / nw;
GLfloat bx = (flip ? img->n->r + 1 : img->n->l) / nh;
GLfloat ay = (img->n->t) / nw;
GLfloat by = (img->n->b + 1) / nh;
R_gl_bind_texture(img->n->base->id);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(ax, ay); glVertex2i(x + w, y);
glTexCoord2f(bx, ay); glVertex2i(x, y);
glTexCoord2f(bx, by); glVertex2i(x, y + h);
glTexCoord2f(ax, by); glVertex2i(x + w, y + h);
glEnd();
} else {
glColor3ub(255, 0, 0);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
R_gl_draw_quad(x, y, w, h);
}
}
/* fit image into rectangle without applying offset and transparency */
static void R_gl_draw_image_ext (image *img, int x, int y, int w, int h) {
glDisable(GL_BLEND);
glColor3ub(255, 255, 255);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
R_gl_draw_textured(img, x, y, w, h, 0);
}
/* draw sprite with offset and coloring */
static void R_gl_draw_image_color (image *img, int x, int y, int flip) {
int xx = flip ? x - img->w + img->x : x - img->x;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip);
}
/* draw sprite with offset */
static void R_gl_draw_image (image *img, int x, int y, int flip) {
glColor3ub(255, 255, 255);
R_gl_draw_image_color(img, x, y, flip);
}
static void R_gl_set_color (byte c) {
glColor3ub(playpal[c].r, playpal[c].g, playpal[c].b);
}
static void R_gl_setclip (int x, int y, int w, int h) {
glScissor(x * screen_scale, (SCRH - h - y) * screen_scale, w * screen_scale, h * screen_scale);
}
static void R_gl_setmatrix (void) {
SCRW = screen_width / screen_scale;
SCRH = screen_height / screen_scale;
glScissor(0, 0, screen_width, screen_height);
glViewport(0, 0, screen_width, screen_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, SCRW, SCRH, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/* --- Misc --- */
static image Z_getspr (const char n[4], int s, int d, char *dir) {
int h = F_getsprid(n, s, d, dir);
return R_gl_getimage(h);
}
static image *Z_get_char_image (image *img, int ch) {
image *p = NULL;
ch = cp866_toupper(ch);
if (ch > 32 && ch < 160) {
p = &img[ch - '!'];
}
return p;
}
static int Z_get_char_width_generic (image *img, int off, int ch) {
image *p = Z_get_char_image(img, ch);
return p == NULL ? off : p->w - 1;
}
static int Z_putch_generic (image *img, int off, int ch) {
image *p = Z_get_char_image(img, ch);
int w = p == NULL ? off : p->w - 1;
if (p != NULL && p->n != NULL) {
R_gl_draw_image(p, prx, pry, 0);
}
prx += w;
return w;
}
static int Z_get_string_width_generic (image *img, int off, const char *fmt, va_list ap) {
int i, w, ww;
char buf[80];
vsprintf(buf, fmt, ap);
for (i = w = ww = 0; buf[i]; ++i) {
switch (buf[i]) {
case '\n':
case '\r':
ww = max(w, ww);
w = 0;
break;
default:
w += Z_get_char_width_generic(img, off, (byte)buf[i]);
}
}
return max(w, ww);
}
static int Z_printf_generic (image *img, int off, const char *fmt, va_list ap) {
int i, w, ww;
char buf[80];
vsprintf(buf, fmt, ap);
for (i = w = ww = 0; buf[i]; ++i) {
switch (buf[i]) {
case '\n':
pry += off + 1;
case '\r':
w = max(w, ww);
prx = 0;
w = 0;
break;
default:
w += Z_putch_generic(img, off, (byte)buf[i]);
}
}
return w;
}
static void Z_gotoxy (int x, int y) {
prx = x;
pry = y;
}
static int Z_get_big_string_width (const char *fmt, ...) {
va_list a;
va_start(a, fmt);
int w = Z_get_string_width_generic(bfh, 12, fmt, a);
va_end(a);
return w;
}
static int Z_printbf (const char *fmt, ...) {
va_list a;
va_start(a, fmt);
int w = Z_printf_generic(bfh, 12, fmt, a);
va_end(a);
return w;
}
static int Z_get_small_string_width (const char *fmt, ...) {
va_list a;
va_start(a, fmt);
int w = Z_get_string_width_generic(sfh, 7, fmt, a);
va_end(a);
return w;
}
static int Z_printsf (const char *fmt, ...) {
va_list a;
va_start(a, fmt);
int w =Z_printf_generic(sfh, 7, fmt, a);
va_end(a);
return w;
}
static void Z_printhf (const char *fmt, ...) {
int i, c;
char buf[80];
va_list a;
va_start(a, fmt);
vsprintf(buf, fmt, a);
va_end(a);
for (i = 0; buf[i]; ++i) {
switch (buf[i]) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
c = buf[i] - '0';
break;
case '-':
c = 10;
break;
case '%':
c = 11;
break;
case '\n':
pry += 19;
case '\r':
c = -1;
prx = 0;
break;
default:
c = -1;
break;
}
if (c >= 0) {
R_gl_draw_image(&sth[c], prx, pry, 0);
}
prx += 14;
}
}
/* --- Menu --- */
static image *PL_getspr (int s, int d, int msk) {
int i = (s - 'A') * 2 + d;
return msk ? &plr_msk[i] : &plr_spr[i];
}
#define SCROLLER_MIDDLE 10
#define TEXTFIELD_MIDDLE 2
static void get_entry_size (const menu_t *m, int i, int *w, int *h) {
assert(m != NULL);
assert(i >= 0);
assert(w != NULL);
assert(h != NULL);
int x = 0;
int y = 0;
int type = 0;
menu_msg_t msg;
msg.type = GM_GETENTRY;
if (GM_send(m, i, &msg)) {
type = msg.integer.i;
switch (type) {
case GM_BUTTON:
case GM_SCROLLER:
case GM_TEXTFIELD:
case GM_TEXTFIELD_BUTTON:
msg.type = GM_GETCAPTION;
if (GM_send(m, i, &msg)) {
x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
}
break;
case GM_SMALL_BUTTON:
msg.type = GM_GETCAPTION;
if (GM_send(m, i, &msg)) {
x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s);
}
break;
default:
assert(0);
}
switch (type) {
case GM_BUTTON:
msg.type = GM_GETSTR;
if (GM_send(m, i, &msg)) {
x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
}
y = 16;
break;
case GM_SMALL_BUTTON:
msg.type = GM_GETSTR;
if (GM_send(m, i, &msg)) {
x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
}
y = 12;
break;
case GM_SCROLLER:
x += (SCROLLER_MIDDLE + 2) * 8;
y = 16;
break;
case GM_TEXTFIELD:
case GM_TEXTFIELD_BUTTON:
msg.type = GM_GETSTR;
if (GM_send(m, i, &msg)) {
x += (msg.string.maxlen + 2) * 8;
} else {
x += (TEXTFIELD_MIDDLE + 2) * 8;
}
y = 16;
break;
default:
assert(0);
}
}
*w = x;
*h = y;
}
static void get_menu_size (const menu_t *m, int *w, int *h) {
assert(m != NULL);
assert(w != NULL);
assert(h != NULL);
int i, n, x, y, xx, yy, type;
menu_msg_t msg;
msg.type = GM_QUERY;
if (GM_send_this(m, &msg)) {
n = msg.integer.b;
type = msg.integer.s;
x = 0;
y = 0;
msg.type = GM_GETTITLE;
if (GM_send_this(m, &msg)) {
switch (type) {
case GM_BIG: x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
case GM_SMALL: x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
default: assert(0);
}
}
for (i = 0; i < n; i++) {
get_entry_size(m, i, &xx, &yy);
x = max(x, xx);
y += yy;
}
*w = x;
*h = y;
} else {
*w = 0;
*h = 0;
}
}
static int GM_draw (void) {
int i, j, n, x, y, xoff, yoff, cur, w, type, recv;
const menu_t *m = GM_get();
menu_msg_t msg;
if (m != NULL) {
get_menu_size(m, &x, &y);
x = SCRW / 2 - x / 2;
y = SCRH / 2 - y / 2;
// --- title ---
msg.type = GM_QUERY;
if (GM_send_this(m, &msg)) {
cur = msg.integer.i;
n = msg.integer.a;
type = msg.integer.s;
msg.type = GM_GETTITLE;
if (GM_send_this(m, &msg)) {
Z_gotoxy(x, y - 10);
switch (type) {
case GM_SMALL: yoff = 8; Z_printsf("%.*s", msg.string.maxlen, msg.string.s); break;
case GM_BIG: yoff = 20; Z_printbf("%.*s", msg.string.maxlen, msg.string.s); break;
default: assert(0);
}
} else {
yoff = 0;
}
for (i = 0; i < n; i++) {
msg.type = GM_GETENTRY;
if (GM_send(m, i, &msg)) {
type = msg.integer.i;
if (i == cur) {
if (type == GM_SMALL_BUTTON) {
Z_gotoxy(x - 8, y + yoff);
Z_printsf(">");
} else {
R_gl_draw_image(&msklh[(gm_tm / 6) & 1], x - 25, y + yoff - 8, 0);
}
}
msg.type = GM_GETCAPTION;
if (GM_send(m, i, &msg)) {
Z_gotoxy(x, y + yoff);
if (type == GM_SMALL_BUTTON) {
xoff = Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
} else {
xoff = Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
}
} else {
xoff = 0;
}
switch (type) {
case GM_BUTTON:
case GM_SMALL_BUTTON:
msg.type = GM_GETSTR;
if (GM_send(m, i, &msg)) {
Z_gotoxy(x + xoff, y + yoff);
if (type == GM_SMALL_BUTTON) {
Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
} else {
Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
}
}
yoff += type == GM_BUTTON ? 16 : 12;
break;
case GM_TEXTFIELD:
case GM_TEXTFIELD_BUTTON:
yoff += 9;
msg.type = GM_GETSTR;
recv = GM_send(m, i, &msg);
w = recv ? msg.string.maxlen : TEXTFIELD_MIDDLE;
R_gl_draw_image(&mslotl, x + xoff, y + yoff, 0);
for (j = 1; j <= w; j++) {
R_gl_draw_image(&mslotm, x + xoff + j * 8, y + yoff, 0);
}
R_gl_draw_image(&mslotr, x + xoff + j * 8, y + yoff, 0);
Z_gotoxy(x + xoff + 4, y + yoff - 7);
if (input && i == cur) {
Z_printsf("%.*s_", imax, ibuf);
} else if (recv) {
Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
}
yoff += 7;
break;
case GM_SCROLLER:
R_gl_draw_image(&mbarl, x + xoff, y + yoff, 0);
for (j = 1; j < SCROLLER_MIDDLE; j++) {
R_gl_draw_image(&mbarm, x + xoff + j * 8, y + yoff, 0);
}
R_gl_draw_image(&mbarr, x + xoff + j * 8, y + yoff, 0);
msg.type = GM_GETINT;
if (GM_send(m, i, &msg)) {
int lev = (msg.integer.i - msg.integer.a) * ((SCROLLER_MIDDLE - 2) * 8) / msg.integer.b;
R_gl_draw_image(&mbaro, x + xoff + lev + 8, y + yoff, 0);
}
yoff += 16;
break;
default:
assert(0);
}
}
}
}
}
return m != NULL;
}
/* --- View --- */
static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int fg) {
int i, j;
assert(minx >= 0 && minx <= FLDW);
assert(miny >= 0 && miny <= FLDH);
assert(maxx >= 0 && maxx <= FLDW);
assert(maxy >= 0 && maxy <= FLDH);
for (j = miny; j < maxy; j++) {
for (i = minx; i < maxx; i++) {
byte id = fld[j * FLDW + i];
if (id != 0) {
if (walp[id].res < 0) {
if (fg) {
switch (R_get_special_id(id)) {
case 1:
glColor4ub(0, 0, 255, 127);
break;
case 2:
glColor4ub(0, 127, 0, 127);
break;
case 3:
glColor4ub(127, 0, 0, 127);
break;
default:
glColor4ub(0, 0, 0, 127);
break;
}
glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
glDisable(GL_TEXTURE_2D);
R_gl_draw_quad(i * CELW, j * CELW, CELW, CELH);
}
} else {
R_gl_draw_image(&walp[id], i * CELW, j * CELH, 0);
}
}
}
}
}
static void R_draw_dots (void) {
int i;
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
for (i = 0; i < MAXDOT; i++) {
if (dot[i].t != 0) {
int x = dot[i].o.x;
int y = dot[i].o.y;
R_gl_set_color(dot[i].c); glVertex2i(x + 1, y);
R_gl_set_color(dot[i].c); glVertex2i(x, y);
R_gl_set_color(dot[i].c); glVertex2i(x, y + 1);
R_gl_set_color(dot[i].c); glVertex2i(x + 1, y + 1);
}
}
glEnd();
}
static void R_draw_items (void) {
int i, s;
for (i = 0; i < MAXITEM; ++i) {
s = -1;
if (it[i].t && it[i].s >= 0) {
switch (it[i].t & 0x7FFF) {
case I_ARM1:
s = it[i].s / 9 + 18;
break;
case I_ARM2:
s = it[i].s / 9 + 20;
break;
case I_MEGA:
s = it[i].s / 2 + 22;
break;
case I_INVL:
s = it[i].s / 2 + 26;
break;
case I_SUPER:
case I_RTORCH:
case I_GTORCH:
case I_BTORCH:
s = it[i].s / 2 + (it[i].t - I_SUPER) * 4 + 35;
break;
case I_GOR1: case I_FCAN:
s = it[i].s / 2 + (it[i].t - I_GOR1) * 3 + 51;
break;
case I_AQUA:
s = 30;
break;
case I_SUIT:
s = 34;
break;
case I_KEYR:
case I_KEYG:
case I_KEYB:
s = (it[i].t & 0x7FFF) - I_KEYR + 31;
break;
case I_GUN2:
s = 57;
break;
default:
s = (it[i].t & 0x7FFF) - 1;
}
}
if (s >= 0) {
R_gl_draw_image(&item_spr[s], it[i].o.x, it[i].o.y, item_sprd[s]);
}
}
}
static int standspr (player_t *p) {
if (p->f & PLF_UP) {
return 'X';
} else if (p->f & PLF_DOWN) {
return 'Z';
} else {
return 'E';
}
}
static int wpnspr (player_t *p) {
if (p->f & PLF_UP) {
return 'C';
} else if(p->f & PLF_DOWN) {
return 'E';
} else {
return 'A';
}
}
static void R_draw_player (player_t *p) {
enum {STAND, GO, DIE, SLOP, DEAD, MESS, OUT_, FALL}; // copypasted from player.c!
static const int wytab[] = {-1, -2, -1, 0};
int s = 'A';
int w = 0;
int wx = 0;
int wy = 0;
switch (p->st) {
case STAND:
if (p->f & PLF_FIRE) {
s = standspr(p) + 1;
w = wpnspr(p) + 1;
} else if (p->pain) {
s = 'G';
w = 'A';
wx = p->d ? 2 : -2;
wy = 1;
} else {
s = standspr(p);
w = wpnspr(p);
}
break;
case DEAD:
s = 'N';
break;
case MESS:
s = 'W';
break;
case GO:
if (p->pain) {
s = 'G';
w = 'A';
wx = p->d ? 2 : -2;
wy = 1;
} else {
s = plr_goanim[p->s / 8];
w = (p->f & PLF_FIRE) ? 'B' : 'A';
wx = p->d ? 2 : -2;
wy = 1 + wytab[s - 'A'];
}
break;
case DIE:
s = plr_dieanim[p->s];
break;
case SLOP:
s = plr_slopanim[p->s];
break;
case OUT_:
s = 0;
break;
}
if (p->wpn == 0) {
w = 0;
}
if (w) {
R_gl_draw_image(&plr_wpn[(int)p->wpn][w -'A'], p->o.x + wx, p->o.y + wy, p->d);
}
if (s) {
R_gl_draw_image(&plr_spr[(s - 'A') * 2 + p->d], p->o.x, p->o.y, plr_sprd[(s - 'A') * 2 + p->d]);
R_gl_set_color(p->color + PLAYER_COLOR_OFFSET);
R_gl_draw_image_color(&plr_msk[(s - 'A') * 2 + p->d], p->o.x, p->o.y, plr_sprd[(s - 'A') * 2 + p->d]);
}
}
static void R_draw_monsters (void) {
enum {SLEEP, GO, RUN, CLIMB, DIE, DEAD, ATTACK, SHOOT, PAIN, WAIT, REVIVE, RUNOUT}; // copypasted from monster.c!
int i;
for (i = 0; i < MAXMN; i++) {
if (mn[i].t != MN_NONE) {
int x = mn[i].o.x;
int y = mn[i].o.y;
if (mn[i].t < MN__LAST) {
if ((mn[i].t != MN_SOUL && mn[i].t != MN_PAIN) || mn[i].st != DEAD) {
int ap = mn[i].ap[mn[i].ac];
int d = (ap - 'A') * 2 + mn[i].d;
int dir = mn_sprd[mn[i].t - 1][d];
if (mn[i].t == MN_MAN && (ap == 'E' || ap == 'F')) {
R_gl_draw_image(&mn_sgun[ap - 'E'], x, y, mn[i].d);
}
R_gl_draw_image(&mn_spr[mn[i].t - 1][d], x, y, dir);
if (mn[i].t == MN_MAN) {
R_gl_set_color(MANCOLOR + PLAYER_COLOR_OFFSET);
R_gl_draw_image_color(&mn_man_msk[d], x, y, dir);
}
}
if (mn[i].t == MN_VILE && mn[i].st == SHOOT) {
R_gl_draw_image(&mn_fspr[mn[i].ac / 3], mn[i].tx, mn[i].ty, 0);
}
} else if (mn[i].t == MN_PL_DEAD || mn[i].t == MN_PL_MESS) {
int type = mn[i].t - MN_PL_DEAD;
R_gl_draw_image(&pl_spr[type], x, y, 0);
R_gl_set_color(mn[i].d);
R_gl_draw_image_color(&pl_msk[type], x, y, 0);
}
}
}
}
static void R_draw_weapons (void) {
enum {NONE, ROCKET, PLASMA, APLASMA, BALL1, BALL2, BALL7, BFGBALL, BFGHIT, MANF, REVF, FIRE}; // copypasted from weapons.c!
int i, s, d, x, y;
for (i = 0; i < MAXWPN; ++i) {
s = -1;
d = 0;
switch (wp[i].t) {
case REVF:
case ROCKET:
d = wp[i].s;
if (d < 2) {
d = wp[i].o.xv > 0 ? 1 : 0;
x = abs(wp[i].o.xv);
y = wp[i].o.yv;
s = 0;
if (y < 0) {
if (-y >= x) {
s = 30;
}
} else if (y > 0) {
if (y >= x / 2) {
s = 31;
}
}
} else {
s = (d - 2) / 2 + 1;
d = 0;
}
break;
case MANF:
s=wp[i].s;
if (s >= 2) {
s /= 2;
break;
}
case PLASMA:
case APLASMA:
case BALL1:
case BALL7:
case BALL2:
s = wp[i].s;
if (s >= 2) {
s = s / 2 + 1;
}
switch (wp[i].t) {
case PLASMA:
s += 4;
break;
case APLASMA:
s += 11;
break;
case BALL1:
s += 32;
break;
case BALL2:
s += 42;
break;
case BALL7:
s += 37;
d = wp[i].o.xv >= 0 ? 1 : 0;
break;
case MANF:
s += 47;
d= wp[i].o.xv>=0 ? 1 : 0;
break;
}
break;
case BFGBALL:
s = wp[i].s;
if (s >= 2) {
s = s / 2 + 1;
}
s += 18;
break;
case BFGHIT:
s = wp[i].s / 2 + 26;
break;
}
if (s >= 0) {
R_gl_draw_image(&wp_spr[s * 2 + d], wp[i].o.x, wp[i].o.y, wp_sprd[s * 2 + d]);
}
}
}
static void R_draw_smoke (void) {
int i, s;
for (i = 0; i < MAXSMOK; ++i) {
if (sm[i].t) {
switch (sm[i].s) {
case 0:
s = sm[i].t;
if (s >= (SMSN - 1) * 3) {
s = 0;
} else {
s = SMSN - 1 - s / 3;
}
R_gl_draw_image(&smk_spr[s], sm[i].x >> 8, (sm[i].y >> 8) + 1, 0);
break;
case 1:
s = sm[i].t;
if (s >= FLSN - 1) {
s = 0;
} else {
s = FLSN - 1 - s;
}
R_gl_draw_image(&smk_fspr[s], sm[i].x >> 8, (sm[i].y >> 8) + 1, 0);
break;
}
}
}
}
static void R_draw_effects (void) {
enum {NONE, TFOG, IFOG, BUBL}; // copypasted from fx.c
int i, s;
for (i = 0; i < MAXFX; ++i) {
switch (fx[i].t) {
case TFOG:
s = fx[i].s / 2;
R_gl_draw_image(&fx_spr[s], fx[i].x, fx[i].y, fx_sprd[s]);
break;
case IFOG:
s = fx[i].s / 2 + 10;
R_gl_draw_image(&fx_spr[s], fx[i].x, fx[i].y, fx_sprd[s]);
break;
case BUBL:
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
R_gl_set_color(0xC0 + fx[i].s);
R_gl_draw_quad(fx[i].x >> 8, fx[i].y >> 8, 1, 1);
break;
}
}
}
static int get_pu_st (int t) {
if (t >= PL_FLASH) {
return 1;
} else if((t / 9) & 1) {
return 0;
} else {
return 1;
}
}
static void R_draw_view (int x, int y, int w, int h, int camx, int camy) {
glPushMatrix();
R_gl_setclip(x, y, w, h);
glTranslatef(x, y, 0);
if (w_horiz && horiz.n != NULL) {
R_gl_draw_image_ext(&horiz, 0, 0, w, h);
if (sky_type == 2 && lt_time < 0) {
image *tanderbolt = <n[lt_type][lt_time < -5 ? 0 : 1];
if (!lt_side) {
R_gl_draw_image(tanderbolt, 0, lt_ypos, 0);
} else {
R_gl_draw_image(tanderbolt, w - 1, lt_ypos, 1);
}
}
} else {
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
R_gl_set_color(DEFAULT_SKY_COLOR);
R_gl_draw_quad(0, 0, w, h);
}
int maxx = min((camx + w) / CELW + 1, FLDW);
int maxy = min((camy + h) / CELH + 1, FLDH);
int minx = max((camx - max_wall_width) / CELW, 0);
int miny = max((camy - max_wall_height) / CELH, 0);
glTranslatef(-camx, -camy, 0);
R_draw_fld((byte*)fldb, minx, miny, maxx, maxy, 0);
R_draw_dots();
R_draw_items();
R_draw_player(&pl1);
if (_2pl) {
R_draw_player(&pl2);
}
R_draw_monsters();
R_draw_weapons();
R_draw_smoke();
R_draw_effects();
R_draw_fld((byte*)fldf, minx, miny, maxx, maxy, 1);
glTranslatef(camx, camy, 0);
if (sky_type == 2 && (lt_time == -4 || lt_time == -2)) {
glColor4ub(255, 255, 255, 255);
glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
glDisable(GL_TEXTURE_2D);
R_gl_draw_quad(0, 0, w, h);
}
glPopMatrix();
}
static void R_draw_player_view (player_t *p, int x, int y, int w, int h) {
p->looky = min(max(p->looky, -SCRH / 4), SCRH / 4); // TODO remove writeback
int st = stone.w;
int cw = w - st;
int cx = min(max(p->o.x, cw / 2), FLDW * CELW - cw / 2);
int cy = min(max(p->o.y - 12 + p->looky, h / 2), FLDH * CELH - h / 2);
int camx = max(cx - cw / 2, 0);
int camy = max(cy - h / 2, 0);
glPushMatrix();
R_draw_view(x, y + 1, cw, h - 2, camx, camy);
glTranslatef(x, y, 0);
if (p->invl) {
if (get_pu_st(p->invl)) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
glDisable(GL_TEXTURE_2D);
glColor4ub(191, 191, 191, 255);
R_gl_draw_quad(0, 0, cw, h);
}
} else {
if (p->suit && get_pu_st(p->suit)) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glColor4ub(0, 255, 0, 192);
R_gl_draw_quad(0, 0, cw, h);
}
int f = min(max(p->pain * 3, 0), 255);
if (f > 0) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glColor4ub(255, 0, 0, f);
R_gl_draw_quad(0, 0, cw, h);
}
}
R_gl_setclip(x, y, w, h);
glTranslatef(-x + cw, 0, 0);
R_gl_draw_image(&stone, 0, 0, 0);
int i = stone.h;
while (i < h) {
R_gl_draw_image(&stone2, 0, i, 0);
i += stone2.h;
}
if (p->drawst & PL_DRAWAIR) {
if (p->air < PL_AIR) {
int a = min(max(p->air, 0), MAXAIR) * 100 / MAXAIR;
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
R_gl_set_color(0xC8);
R_gl_draw_quad(10, 49, a, 2);
}
}
if (p->drawst & PL_DRAWLIFE) {
Z_gotoxy(10, 7);
Z_printhf("%3d%%", p->life);
}
if (p->drawst & PL_DRAWARMOR) {
Z_gotoxy(10, 7 + 19);
Z_printhf("%3d%%", p->armor);
}
if (p->drawst & PL_DRAWWPN) {
switch(p->wpn) {
case 2:
case 5:
i = p->ammo;
break;
case 3:
case 4:
case 9:
i = p->shel;
break;
case 6:
i = p->rock;
break;
case 7:
case 8:
i = p->cell;
break;
case 10:
i = p->fuel;
break;
default:
i = -1;
break;
}
// weapon
if (p->wpn >= 0) {
R_gl_draw_image(&sth[12 + p->wpn], st - 88, 58 + 19, 0);
}
// ammo
if (p->wpn >= 2) {
Z_gotoxy(st - 10 - 5 * 14, 58 + 2);
Z_printhf("%5d", i);
}
}
if (p->drawst & PL_DRAWFRAG && g_dm) {
Z_gotoxy(st - 5 - 5 * 14, 77 + 5);
Z_printhf("%5d", p->frag);
}
if (p->drawst & PL_DRAWKEYS) {
int x, k, n;
for (k = p->keys >> 4, n = 0, x = st - 75; n < 3; n++, k >>= 1, x += 9) {
if (k & 1) {
R_gl_draw_image(&keys[n], x, 91, 0);
}
}
}
if (p->drawst & PL_DRAWLIVES && !_2pl) {
Z_gotoxy(st - 35, 17);
Z_printhf("%d", p->lives);
}
glPopMatrix();
}
/* --- Game --- */
static void pl_info (player_t *p, int x, int y) {
dword t = p->kills * 10920 / g_time;
Z_gotoxy(x + 25, y); Z_printbf("KILLS");
Z_gotoxy(x + 25, y + 15); Z_printbf("KPM");
Z_gotoxy(x + 25, y + 30); Z_printbf("SECRETS %u / %u", p->secrets, sw_secrets);
Z_gotoxy(x + 255, y); Z_printbf("%u", p->kills);
Z_gotoxy(x + 255, y + 15); Z_printbf("%u.%u", t / 10, t % 10);
}
static void R_draw_intermission (void) {
int cx = SCRW / 2;
word hr, mn, sc, h;
Z_gotoxy(cx - 14*12/2, 20);
Z_printbf("LEVEL COMPLETE");
Z_calc_time(g_time, &hr, &mn, &sc);
Z_gotoxy(cx - 12*12/2, 40);
Z_printbf("TIME %u:%02u:%02u", hr, mn, sc);
h = 40 + SCRH / 10;
if (_2pl) {
Z_gotoxy(cx - 10*12/2, h);
Z_printbf("PLAYER ONE");
h += 20;
}
pl_info(&pl1, cx - 160, h);
if (_2pl) {
h += 30 + SCRH / 10;
Z_gotoxy(cx - 10*12/2, h);
Z_printbf("PLAYER TWO");
h += 20;
pl_info(&pl2, cx - 160, h);
}
}
static void W_act (void) {
int i, a;
if (g_time % 3 == 0) {
for (i = 1; i < max_textures; i++) {
a = walani[i];
if (a != 0) {
anic[a]++;
if (anip[a][anic[a]].res == -1) {
anic[a] = 0;
}
walp[i] = anip[a][anic[a]];
}
}
}
}
void R_draw (void) {
W_act();
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
R_gl_setmatrix();
switch (g_st) {
case GS_ENDANIM:
case GS_END2ANIM:
case GS_DARKEN:
case GS_BVIDEO:
case GS_EVIDEO:
case GS_END3ANIM:
break;
case GS_TITLE:
R_gl_draw_image_ext(&scrnh[0], 0, 0, SCRW, SCRH);
break;
case GS_INTER:
R_gl_draw_image_ext(&scrnh[1], 0, 0, SCRW, SCRH);
R_draw_intermission();
break;
case GS_ENDSCR:
R_gl_draw_image_ext(&scrnh[2], 0, 0, SCRW, SCRH);
break;
case GS_GAME:
if (_2pl) {
R_draw_player_view(&pl1, 0, 0, SCRW, SCRH / 2);
R_draw_player_view(&pl2, 0, SCRH / 2, SCRW, SCRH / 2);
} else {
R_draw_player_view(&pl1, 0, 0, SCRW, SCRH);
}
R_gl_setclip(0, 0, SCRW, SCRH);
break;
}
GM_draw();
Y_swap_buffers();
}
static void R_alloc (void) {
char s[10];
int i, j, n;
logo("R_alloc: load graphics\n");
/* Game */
scrnh[0] = R_gl_loadimage("TITLEPIC");
scrnh[1] = R_gl_loadimage("INTERPIC");
scrnh[2] = R_gl_loadimage("ENDPIC");
for (i = 0; i < 2; i++) {
sprintf(s, "LTN%c", '1' + i);
for (j = 0; j < 2; j++) {
ltn[i][j] = Z_getspr(s, j, 0, NULL);
}
}
/* Smoke */
for (i = 0; i < SMSN; i++) {
smk_spr[i] = R_gl_get_special_spr("SMOK", i, 0, &R_extract_smoke_spr);
}
for (i = 0; i < FLSN; i++) {
smk_fspr[i] = R_gl_get_special_spr("SMOK", i, 0, &R_extract_flame_spr);
}
/* Effects */
for (i = 0; i < 10; i++) {
fx_spr[i] = Z_getspr("TFOG", i, 0, fx_sprd + i);
}
for (; i < 15; i++) {
fx_spr[i] = Z_getspr("IFOG", i - 10, 0, fx_sprd + i);
}
/* Weapons */
for (i = 0; i < 4; i++) {
wp_spr[i * 2] = Z_getspr("MISL", i, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("MISL", i, 2, wp_sprd + i * 2 + 1);
}
for (; i < 6; i++) {
wp_spr[i * 2] = Z_getspr("PLSS", i - 4, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("PLSS", i - 4, 2, wp_sprd + i * 2 + 1);
}
for (; i < 11; i++) {
wp_spr[i * 2] = Z_getspr("PLSE", i - 6, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("PLSE", i - 6, 2, wp_sprd + i * 2 + 1);
}
for (; i < 13; i++) {
wp_spr[i * 2] = Z_getspr("APLS", i - 11, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("APLS", i - 11, 2, wp_sprd + i * 2 + 1);
}
for (; i < 18; i++) {
wp_spr[i * 2] = Z_getspr("APBX", i - 13, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("APBX", i - 13, 2, wp_sprd + i * 2 + 1);
}
for(; i < 20; i++) {
wp_spr[i * 2] = Z_getspr("BFS1", i - 18, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("BFS1", i - 18, 2, wp_sprd + i * 2 + 1);
}
for (; i < 26; i++) {
wp_spr[i * 2] = Z_getspr("BFE1", i - 20, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("BFE1", i - 20, 2, wp_sprd + i * 2 + 1);
}
for (; i < 30; i++) {
wp_spr[i * 2] = Z_getspr("BFE2", i - 26, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("BFE2", i - 26, 2, wp_sprd + i * 2 + 1);
}
for (; i < 32; i++) {
wp_spr[i * 2] = Z_getspr("MISL", i - 30 + 4, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("MISL", i - 30 + 4, 2, wp_sprd + i * 2 + 1);
}
for (; i < 37; i++) {
wp_spr[i * 2] = Z_getspr("BAL1", i - 32, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("BAL1", i - 32, 2, wp_sprd + i * 2 + 1);
}
for (; i < 42; i++) {
wp_spr[i * 2] = Z_getspr("BAL7", i - 37, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("BAL7", i - 37, 2, wp_sprd + i * 2 + 1);
}
for (; i < 47; i++) {
wp_spr[i * 2] = Z_getspr("BAL2", i - 42, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("BAL2", i - 42, 2, wp_sprd + i * 2 + 1);
}
for (; i < 49; i++) {
wp_spr[i * 2] = Z_getspr("MANF", i - 47, 1, wp_sprd + i * 2);
wp_spr[i * 2 + 1] = Z_getspr("MANF", i - 47, 2, wp_sprd + i * 2 + 1);
}
/* Items */
static const char snm[18][4] = {
"CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
"STIM", "MEDI", "BPAK",
"CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
};
static const char n4[4][4] = {
"SOUL", "SMRT", "SMGT", "SMBT"
};
static const char n3[2][4] = {
"GOR1", "FCAN"
};
for (i = 0; i < 18; i++) {
item_spr[i] = Z_getspr(snm[i], 0, 0, item_sprd + i);
}
for (; i < 20; i++) {
item_spr[i] = Z_getspr("ARM1", i - 18, 0, item_sprd + i);
item_spr[i + 2] = Z_getspr("ARM2", i - 18, 0, item_sprd + i);
}
i+=2;
for (; i < 26; i++) {
item_spr[i] = Z_getspr("MEGA", i - 22, 0, item_sprd + i);
}
for (; i < 30; i++) {
item_spr[i] = Z_getspr("PINV", i - 26, 0, item_sprd + i);
}
item_spr[30] = Z_getspr("AQUA", 0, 0, item_sprd + 30);
item_spr[31] = Z_getspr("KEYR", 0, 0, item_sprd + 31);
item_spr[32] = Z_getspr("KEYG", 0, 0, item_sprd + 32);
item_spr[33] = Z_getspr("KEYB", 0, 0, item_sprd + 33);
item_spr[34] = Z_getspr("SUIT", 0, 0, item_sprd + 34);
for (n = 35, j = 0; j < 4; j++) {
for (i = 0; i < 4; i++, n++) {
item_spr[n] = Z_getspr(n4[j], i, 0, item_sprd + n);
}
}
for (j = 0; j < 2; j++) {
for (i = 0; i < 3; i++, n++) {
item_spr[n] = Z_getspr(n3[j], i, 0, item_sprd + n);
}
}
item_spr[57] = Z_getspr("GUN2", 0, 0, item_sprd + 57);
/* Player */
for (i = 0; i < 27; i++) {
plr_spr[i * 2] = Z_getspr("PLAY", i, 1, plr_sprd + i * 2);
plr_msk[i * 2] = R_gl_get_special_spr("PLAY", i, 1, &R_extract_mask_spr);
plr_spr[i * 2 + 1] = Z_getspr("PLAY", i, 2, plr_sprd + i * 2 + 1);
plr_msk[i * 2 + 1] = R_gl_get_special_spr("PLAY", i, 2, &R_extract_mask_spr);
}
strncpy(s, "PWPx", 4);
for (i = 1; i < 11; i++) {
s[3] = (i < 10 ? '0' : 'A' - 10) + i;
for (j = 0; j < 6; j++) {
plr_wpn[i][j] = Z_getspr(s, j, 1, NULL);
}
}
/* Monsters */
static const char msn[MN_TN][4] = {
"SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
"PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
};
static const int mms[MN_TN] = {
14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2,
13*2, 19*2, 16*2, 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
};
mn_sgun[0] = Z_getspr("PWP4", 0, 1, NULL);
mn_sgun[1] = Z_getspr("PWP4", 1, 1, NULL);
for (j = 0; j < MN_TN; j++) {
for (i = 0; i < mms[j]; i++) {
mn_spr[j][i] = Z_getspr(msn[j], i / 2, (i & 1) + 1, &mn_sprd[j][i]);
if (j == MN_MAN - 1) {
mn_man_msk[i] = R_gl_get_special_spr(msn[j], i / 2, (i & 1) + 1, &R_extract_mask_spr);
}
}
if (j == MN_BARREL - 1) {
for (i = 4; i < 14; i++) {
mn_spr[j][i] = Z_getspr("BEXP", i / 2 - 2, (i & 1) + 1, &mn_sprd[j][i]);
}
}
}
for (i = 0; i < 8; i++) {
mn_fspr[i] = Z_getspr("FIRE", i, 0, NULL);
}
pl_spr[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL);
pl_msk[0] = R_gl_get_special_spr("PLAY", 'N' - 'A', 0, &R_extract_mask_spr);
pl_spr[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL);
pl_msk[1] = R_gl_get_special_spr("PLAY", 'W' - 'A', 0, &R_extract_mask_spr);
/* Misc */
static const char mnm[22][8]={
"STTNUM0", "STTNUM1", "STTNUM2", "STTNUM3", "STTNUM4",
"STTNUM5", "STTNUM6", "STTNUM7", "STTNUM8", "STTNUM9",
"STTMINUS", "STTPRCNT",
"FISTA0", "CSAWA0", "PISTA0", "SHOTA0", "SGN2A0", "MGUNA0", "LAUNA0",
"PLASA0", "BFUGA0", "GUN2A0"
};
stone = R_gl_loadimage("STONE");
stone2 = R_gl_loadimage("STONE2");
keys[0] = R_gl_loadimage("KEYRA0");
keys[1] = R_gl_loadimage("KEYGA0");
keys[2] = R_gl_loadimage("KEYBA0");
for (i = 0; i < 22; i++) {
sth[i] = R_gl_loadimage(mnm[i]);
}
strcpy(s, "STBF_*");
for (i = '!'; i < 160; i++) {
s[5] = i;
bfh[i - '!'] = R_gl_getimage(F_findres(s));
}
for (i = '!'; i < 160; i++) {
sprintf(s, "STCFN%03d", i);
sfh[i - '!'] = R_gl_getimage(F_findres(s));
}
strcpy(s, "WINUM*");
for (i = '0'; i <= '9'; i++) {
s[5] = i;
bfh[i - '!'] = R_gl_loadimage(s);
}
bfh[':' - '!'] = R_gl_loadimage("WICOLON");
// menu
msklh[0] = R_gl_loadimage("M_SKULL1");
msklh[1] = R_gl_loadimage("M_SKULL2");
mbarl = R_gl_loadimage("M_THERML");
mbarm = R_gl_loadimage("M_THERMM");
mbarr = R_gl_loadimage("M_THERMR");
mbaro = R_gl_loadimage("M_THERMO");
mslotl = R_gl_loadimage("M_LSLEFT");
mslotm = R_gl_loadimage("M_LSCNTR");
mslotr = R_gl_loadimage("M_LSRGHT");
// walls
for (i = 1; i < ANIT; i++) {
for (j = 0; j < 5 && anm[i - 1][j]; j++) {
anip[i][j] = R_gl_loadimage(anm[i - 1][j]);
}
for(; j < 5; j++) {
anip[i][j] = (image) {
.n = NULL,
.w = 8,
.h = 8,
.res = -1,
};
}
}
}
static void R_reload_textures (void);
void R_set_videomode (int w, int h, int fullscreen) {
assert(w > 0);
assert(h > 0);
int was = Y_videomode_setted();
if (root != NULL) {
R_cache_free(root, 0);
root = NULL;
}
int res = Y_set_videomode_opengl(w, h, fullscreen);
if (res == 0) {
if (was == 0) {
ERR_failinit("Unable to set video mode\n");
}
}
Y_get_videomode(&screen_width, &screen_height);
screen_full = Y_get_fullscreen();
screen_scale = max(1, screen_width / 320);
root = R_cache_new();
assert(root);
R_alloc();
R_reload_textures();
}
static int video_menu_handler (menu_msg_t *msg, const menu_t *m, int i) {
static int cur;
static int w, h, fullscreen;
static char buf[16];
static int buflen;
static int vmode;
const videomode_t *v;
enum { VIDEOMODE, FULLSCREEN, APPLY, __NUM__ };
static const simple_menu_t sm = {
GM_BIG, "Video", NULL,
{
{ "Mode: ", NULL },
{ "Fullscreen: ", NULL },
{ "Apply ", NULL },
}
};
if (msg->type == GM_ENTER) {
Y_get_videomode(&w, &h);
fullscreen = Y_get_fullscreen();
v = Y_get_videomode_list_opengl(fullscreen);
vmode = 0;
while (vmode < v->n && v->modes[vmode].w != w && v->modes[vmode].h != h) {
vmode += 1;
}
if (vmode < v->n) {
w = v->modes[vmode].w;
h = v->modes[vmode].h;
}
snprintf(buf, 16, "%ix%i", w, h);
buflen = strlen(buf);
return 1;
}
if (i == VIDEOMODE) {
switch (msg->type) {
case GM_GETSTR: return GM_init_str(msg, buf, buflen);
case GM_SELECT:
v = Y_get_videomode_list_opengl(fullscreen);
vmode = vmode + 1 >= v->n ? 0 : vmode + 1;
if (v->n > 0) {
w = v->modes[vmode].w;
h = v->modes[vmode].h;
} else {
Y_get_videomode(&w, &h);
}
snprintf(buf, 16, "%ix%i", w, h);
buflen = strlen(buf);
return 1;
}
} else if (i == FULLSCREEN) {
switch (msg->type) {
case GM_GETSTR: return GM_init_str(msg, fullscreen ? "Yes" : "No ", 3);
case GM_SELECT: fullscreen = !fullscreen; return 1;
}
} else if (i == APPLY) {
switch (msg->type) {
case GM_SELECT: R_set_videomode(w, h, fullscreen); return 1;
}
}
return simple_menu_handler(msg, i, __NUM__, &sm, &cur);
}
const menu_t *R_menu (void) {
static const menu_t m = { video_menu_handler };
return &m;
}
const cfg_t *R_args (void) {
static const cfg_t args[] = {
{ "fullscr", &init_screen_full, Y_SW_ON },
{ "window", &init_screen_full, Y_SW_OFF },
{ "width", &init_screen_width, Y_DWORD },
{ "height", &init_screen_height, Y_DWORD },
{ NULL, NULL, 0 } // end
};
return args;
}
const cfg_t *R_conf (void) {
static const cfg_t conf[] = {
{ "sky", &w_horiz, Y_SW_ON },
{ "fullscreen", &screen_full, Y_SW_ON },
{ "screen_width", &screen_width, Y_DWORD },
{ "screen_height", &screen_height, Y_DWORD },
{ NULL, NULL, 0 } // end
};
return conf;
}
void R_init (void) {
logo("R_init: intialize opengl render\n");
R_init_playpal();
init_screen_width = init_screen_width > 0 ? init_screen_width : screen_width;
init_screen_height = init_screen_height > 0 ? init_screen_height : screen_height;
init_screen_full = init_screen_full != 0xFF ? init_screen_full : screen_full;
R_set_videomode(init_screen_width, init_screen_height, init_screen_full);
}
void R_done (void) {
R_cache_free(root, 1);
Y_unset_videomode();
root = NULL;
}
void R_get_name (int n, char s[8]) {
assert(n >= 0 && n < 256);
if (walp[n].res == -1) {
memset(s, 0, 8);
} else if (walp[n].res == -2) {
memcpy(s, "_WATER_", 8);
s[7] = '0' + (intptr_t)walp[n].n - 1;
} else if (walani[n] > 0) {
memcpy(s, anm[walani[n] - 1][0], 8);
} else {
F_getresname(s, walp[n].res & 0x7FFF);
}
}
static short getani (char n[8]) {
short i = 0;
while (i < ANIT - 1 && cp866_strncasecmp(n, anm[i][0], 8) != 0) {
i++;
}
return i < ANIT - 1 ? i + 1 : 0;
}
int R_get_special_id (int n) {
assert(n >= 0 && n <= 256);
return walp[n].res == -2 ? (intptr_t)walp[n].n : -1;
}
static void R_reload_textures (void) {
int i;
char s[8];
for (i = 0; i < max_textures; i++) {
R_get_name(i, s);
if (walp[i].res >= 0) {
walp[i] = R_gl_getimage(walp[i].res);
}
}
if (horiz.n) {
horiz = R_gl_getimage(horiz.res);
}
}
void R_begin_load (void) {
int i;
for (i = 0; i < 256; i++) {
if (walp[i].n != NULL && walp[i].res >= 0 && walani[i] == 0) {
R_gl_free_image(&walp[i]);
}
memset(&walp[i], 0, sizeof(image));
walp[i].res = -1;
walswp[i] = i;
walani[i] = 0;
}
memset(anic, 0, sizeof(anic));
max_wall_width = 0;
max_wall_height = 0;
max_textures = 1;
}
void R_load (char s[8]) {
assert(max_textures < 256);
if (!s[0]) {
walp[max_textures] = (image) {
.n = NULL,
.x = 0,
.y = 0,
.w = 0,
.h = 0,
.res = -1,
};
} else if (cp866_strncasecmp(s, "_WATER_", 7) == 0) {
walp[max_textures] = (image) {
.n = (void*)((intptr_t)s[7] - '0' + 1),
.x = 0,
.y = 0,
.w = 8,
.h = 8,
.res = -2,
};
} else {
walp[max_textures] = R_gl_loadimage(s);
if (s[0] == 'S' && s[1] == 'W' && s[4] == '_') {
walswp[max_textures] = 0;
}
walani[max_textures] = getani(s);
}
max_wall_width = max(max_wall_width, walp[max_textures].w);
max_wall_height = max(max_wall_height, walp[max_textures].h);
max_textures++;
}
void R_end_load (void) {
int i, j, k, g;
char s[8];
j = max_textures;
for (i = 1; i < 256 && j < 256; i++) {
if (walswp[i] == 0) {
R_get_name(i, s);
s[5] ^= 1;
g = F_getresid(s);
k = 1;
while (k < 256 && walp[k].res != g) {
k += 1;
}
if (k >= 256) {
k = j;
j += 1;
max_textures += 1;
walp[k] = R_gl_getimage(g);
walf[k] = walf[i];
}
walswp[i] = k;
walswp[k] = i;
}
}
}
void R_loadsky (int sky) {
char s[6];
strcpy(s, "RSKYx");
s[4] = '0' + sky;
R_gl_free_image(&horiz);
horiz = R_gl_loadimage(s);
}
void R_switch_texture (int x, int y) {
assert(x >= 0 && x < FLDW);
assert(y >= 0 && y < FLDH);
fldb[y][x] = walswp[fldb[y][x]];
}
int R_get_swp (int n) {
assert(n >= 0 && n < 256);
return walswp[n];
}