(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*)
{$INCLUDE ../shared/a_modes.inc}
unit g_gui;
interface
uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
e_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
MAINMENU_ITEMS_COLOR: TRGB = (R:255; G:255; B:255);
MAINMENU_UNACTIVEITEMS_COLOR: TRGB = (R:192; G:192; B:192);
MAINMENU_CLICKSOUND = 'MENU_SELECT';
MAINMENU_CHANGESOUND = 'MENU_CHANGE';
MAINMENU_SPACE = 4;
MAINMENU_MARKER1 = 'MAINMENU_MARKER1';
MAINMENU_MARKER2 = 'MAINMENU_MARKER2';
MAINMENU_MARKERDELAY = 24;
WINDOW_CLOSESOUND = 'MENU_CLOSE';
MENU_HEADERCOLOR: TRGB = (R:255; G:255; B:255);
MENU_ITEMSTEXT_COLOR: TRGB = (R:255; G:255; B:255);
MENU_UNACTIVEITEMS_COLOR: TRGB = (R:128; G:128; B:128);
MENU_ITEMSCTRL_COLOR: TRGB = (R:255; G:0; B:0);
MENU_VSPACE = 2;
MENU_HSPACE = 32;
MENU_CLICKSOUND = 'MENU_SELECT';
MENU_CHANGESOUND = 'MENU_CHANGE';
MENU_MARKERDELAY = 24;
SCROLL_LEFT = 'SCROLL_LEFT';
SCROLL_RIGHT = 'SCROLL_RIGHT';
SCROLL_MIDDLE = 'SCROLL_MIDDLE';
SCROLL_MARKER = 'SCROLL_MARKER';
SCROLL_ADDSOUND = 'SCROLL_ADD';
SCROLL_SUBSOUND = 'SCROLL_SUB';
EDIT_LEFT = 'EDIT_LEFT';
EDIT_RIGHT = 'EDIT_RIGHT';
EDIT_MIDDLE = 'EDIT_MIDDLE';
EDIT_CURSORCOLOR: TRGB = (R:200; G:0; B:0);
EDIT_CURSORLEN = 10;
KEYREAD_QUERY = '<...>';
KEYREAD_CLEAR = '???';
KEYREAD_TIMEOUT = 24;
MAPPREVIEW_WIDTH = 8;
MAPPREVIEW_HEIGHT = 8;
BOX1 = 'BOX1';
BOX2 = 'BOX2';
BOX3 = 'BOX3';
BOX4 = 'BOX4';
BOX5 = 'BOX5';
BOX6 = 'BOX6';
BOX7 = 'BOX7';
BOX8 = 'BOX8';
BOX9 = 'BOX9';
BSCROLL_UPA = 'BSCROLL_UP_A';
BSCROLL_UPU = 'BSCROLL_UP_U';
BSCROLL_DOWNA = 'BSCROLL_DOWN_A';
BSCROLL_DOWNU = 'BSCROLL_DOWN_U';
BSCROLL_MIDDLE = 'BSCROLL_MIDDLE';
WM_KEYDOWN = 101;
WM_CHAR = 102;
WM_USER = 110;
type
TMessage = record
Msg: DWORD;
wParam: LongInt;
lParam: LongInt;
end;
TFontType = (Texture, Character);
TFont = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
private
ID: DWORD;
FScale: Single;
FFontType: TFontType;
public
constructor Create(FontID: DWORD; FontType: TFontType);
destructor Destroy; override;
procedure Draw(X, Y: Integer; Text: string; R, G, B: Byte);
procedure GetTextSize(Text: string; var w, h: Word);
property Scale: Single read FScale write FScale;
end;
TGUIControl = class;
TGUIWindow = class;
TOnKeyDownEvent = procedure(Key: Byte);
TOnKeyDownEventEx = procedure(win: TGUIWindow; Key: Byte);
TOnCloseEvent = procedure;
TOnShowEvent = procedure;
TOnClickEvent = procedure;
TOnChangeEvent = procedure(Sender: TGUIControl);
TOnEnterEvent = procedure(Sender: TGUIControl);
TGUIControl = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
private
FX, FY: Integer;
FEnabled: Boolean;
FWindow : TGUIWindow;
FName: string;
FUserData: Pointer;
FRightAlign: Boolean; //HACK! this works only for "normal" menus, only for menu text labels, and generally sux. sorry.
FMaxWidth: Integer; //HACK! used for right-aligning labels
public
constructor Create;
procedure OnMessage(var Msg: TMessage); virtual;
procedure Update; virtual;
procedure Draw; virtual;
function GetWidth(): Integer; virtual;
function GetHeight(): Integer; virtual;
function WantActivationKey (key: LongInt): Boolean; virtual;
property X: Integer read FX write FX;
property Y: Integer read FY write FY;
property Enabled: Boolean read FEnabled write FEnabled;
property Name: string read FName write FName;
property UserData: Pointer read FUserData write FUserData;
property RightAlign: Boolean read FRightAlign write FRightAlign; // for menu
end;
TGUIWindow = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
private
FActiveControl: TGUIControl;
FDefControl: string;
FPrevWindow: TGUIWindow;
FName: string;
FBackTexture: string;
FMainWindow: Boolean;
FOnKeyDown: TOnKeyDownEvent;
FOnKeyDownEx: TOnKeyDownEventEx;
FOnCloseEvent: TOnCloseEvent;
FOnShowEvent: TOnShowEvent;
FUserData: Pointer;
public
Childs: array of TGUIControl;
constructor Create(Name: string);
destructor Destroy; override;
function AddChild(Child: TGUIControl): TGUIControl;
procedure OnMessage(var Msg: TMessage);
procedure Update;
procedure Draw;
procedure SetActive(Control: TGUIControl);
function GetControl(Name: string): TGUIControl;
property OnKeyDown: TOnKeyDownEvent read FOnKeyDown write FOnKeyDown;
property OnKeyDownEx: TOnKeyDownEventEx read FOnKeyDownEx write FOnKeyDownEx;
property OnClose: TOnCloseEvent read FOnCloseEvent write FOnCloseEvent;
property OnShow: TOnShowEvent read FOnShowEvent write FOnShowEvent;
property Name: string read FName;
property DefControl: string read FDefControl write FDefControl;
property BackTexture: string read FBackTexture write FBackTexture;
property MainWindow: Boolean read FMainWindow write FMainWindow;
property UserData: Pointer read FUserData write FUserData;
end;
TGUITextButton = class(TGUIControl)
private
FText: string;
FColor: TRGB;
FFont: TFont;
FSound: string;
FShowWindow: string;
public
Proc: procedure;
ProcEx: procedure (sender: TGUITextButton);
constructor Create(aProc: Pointer; FontID: DWORD; Text: string);
destructor Destroy(); override;
procedure OnMessage(var Msg: TMessage); override;
procedure Update(); override;
procedure Draw(); override;
function GetWidth(): Integer; override;
function GetHeight(): Integer; override;
procedure Click(Silent: Boolean = False);
property Caption: string read FText write FText;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
property ShowWindow: string read FShowWindow write FShowWindow;
end;
TGUILabel = class(TGUIControl)
private
FText: string;
FColor: TRGB;
FFont: TFont;
FFixedLen: Word;
FOnClickEvent: TOnClickEvent;
public
constructor Create(Text: string; FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
function GetWidth: Integer; override;
function GetHeight: Integer; override;
property OnClick: TOnClickEvent read FOnClickEvent write FOnClickEvent;
property FixedLength: Word read FFixedLen write FFixedLen;
property Text: string read FText write FText;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
end;
TGUIScroll = class(TGUIControl)
private
FValue: Integer;
FMax: Word;
FLeftID: DWORD;
FRightID: DWORD;
FMiddleID: DWORD;
FMarkerID: DWORD;
FOnChangeEvent: TOnChangeEvent;
procedure FSetValue(a: Integer);
public
constructor Create();
procedure OnMessage(var Msg: TMessage); override;
procedure Update; override;
procedure Draw; override;
function GetWidth(): Integer; override;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
property Max: Word read FMax write FMax;
property Value: Integer read FValue write FSetValue;
end;
TGUISwitch = class(TGUIControl)
private
FFont: TFont;
FItems: array of string;
FIndex: Integer;
FColor: TRGB;
FOnChangeEvent: TOnChangeEvent;
public
constructor Create(FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure AddItem(Item: string);
procedure Update; override;
procedure Draw; override;
function GetWidth(): Integer; override;
function GetText: string;
property ItemIndex: Integer read FIndex write FIndex;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
end;
TGUIEdit = class(TGUIControl)
private
FFont: TFont;
FCaretPos: Integer;
FMaxLength: Word;
FWidth: Word;
FText: string;
FColor: TRGB;
FOnlyDigits: Boolean;
FLeftID: DWORD;
FRightID: DWORD;
FMiddleID: DWORD;
FOnChangeEvent: TOnChangeEvent;
FOnEnterEvent: TOnEnterEvent;
FInvalid: Boolean;
procedure SetText(Text: string);
public
constructor Create(FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Update; override;
procedure Draw; override;
function GetWidth(): Integer; override;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
property OnEnter: TOnEnterEvent read FOnEnterEvent write FOnEnterEvent;
property Width: Word read FWidth write FWidth;
property MaxLength: Word read FMaxLength write FMaxLength;
property OnlyDigits: Boolean read FOnlyDigits write FOnlyDigits;
property Text: string read FText write SetText;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
property Invalid: Boolean read FInvalid write FInvalid;
end;
TGUIKeyRead = class(TGUIControl)
private
FFont: TFont;
FColor: TRGB;
FKey: Word;
FIsQuery: Boolean;
public
constructor Create(FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
function GetWidth(): Integer; override;
function WantActivationKey (key: LongInt): Boolean; override;
property Key: Word read FKey write FKey;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
end;
// can hold two keys
TGUIKeyRead2 = class(TGUIControl)
private
FFont: TFont;
FFontID: DWORD;
FColor: TRGB;
FKey0, FKey1: Word; // this should be an array. sorry.
FKeyIdx: Integer;
FIsQuery: Boolean;
FMaxKeyNameWdt: Integer;
public
constructor Create(FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
function GetWidth(): Integer; override;
function WantActivationKey (key: LongInt): Boolean; override;
property Key0: Word read FKey0 write FKey0;
property Key1: Word read FKey1 write FKey1;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
end;
TGUIModelView = class(TGUIControl)
private
FModel: TPlayerModel;
a: Boolean;
public
constructor Create;
destructor Destroy; override;
procedure OnMessage(var Msg: TMessage); override;
procedure SetModel(ModelName: string);
procedure SetColor(Red, Green, Blue: Byte);
procedure NextAnim();
procedure NextWeapon();
procedure Update; override;
procedure Draw; override;
property Model: TPlayerModel read FModel;
end;
TPreviewPanel = record
X1, Y1, X2, Y2: Integer;
PanelType: Word;
end;
TGUIMapPreview = class(TGUIControl)
private
FMapData: array of TPreviewPanel;
FMapSize: TDFPoint;
FScale: Single;
public
constructor Create();
destructor Destroy(); override;
procedure OnMessage(var Msg: TMessage); override;
procedure SetMap(Res: string);
procedure ClearMap();
procedure Update(); override;
procedure Draw(); override;
function GetScaleStr: String;
end;
TGUIImage = class(TGUIControl)
private
FImageRes: string;
FDefaultRes: string;
public
constructor Create();
destructor Destroy(); override;
procedure OnMessage(var Msg: TMessage); override;
procedure SetImage(Res: string);
procedure ClearImage();
procedure Update(); override;
procedure Draw(); override;
property DefaultRes: string read FDefaultRes write FDefaultRes;
end;
TGUIListBox = class(TGUIControl)
private
FItems: SSArray;
FActiveColor: TRGB;
FUnActiveColor: TRGB;
FFont: TFont;
FStartLine: Integer;
FIndex: Integer;
FWidth: Word;
FHeight: Word;
FSort: Boolean;
FDrawBack: Boolean;
FDrawScroll: Boolean;
FOnChangeEvent: TOnChangeEvent;
procedure FSetItems(Items: SSArray);
procedure FSetIndex(aIndex: Integer);
public
constructor Create(FontID: DWORD; Width, Height: Word);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw(); override;
procedure AddItem(Item: String);
function ItemExists (item: String): Boolean;
procedure SelectItem(Item: String);
procedure Clear();
function GetWidth(): Integer; override;
function GetHeight(): Integer; override;
function SelectedItem(): String;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
property Sort: Boolean read FSort write FSort;
property ItemIndex: Integer read FIndex write FSetIndex;
property Items: SSArray read FItems write FSetItems;
property DrawBack: Boolean read FDrawBack write FDrawBack;
property DrawScrollBar: Boolean read FDrawScroll write FDrawScroll;
property ActiveColor: TRGB read FActiveColor write FActiveColor;
property UnActiveColor: TRGB read FUnActiveColor write FUnActiveColor;
property Font: TFont read FFont write FFont;
end;
TGUIFileListBox = class(TGUIListBox)
private
FSubPath: String;
FFileMask: String;
FDirs: Boolean;
FBaseList: SSArray; // highter index have highter priority
procedure ScanDirs;
public
procedure OnMessage (var Msg: TMessage); override;
procedure SetBase (dirs: SSArray; path: String = '');
function SelectedItem(): String;
procedure UpdateFileList;
property Dirs: Boolean read FDirs write FDirs;
property FileMask: String read FFileMask write FFileMask;
end;
TGUIMemo = class(TGUIControl)
private
FLines: SSArray;
FFont: TFont;
FStartLine: Integer;
FWidth: Word;
FHeight: Word;
FColor: TRGB;
FDrawBack: Boolean;
FDrawScroll: Boolean;
public
constructor Create(FontID: DWORD; Width, Height: Word);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
procedure Clear;
function GetWidth(): Integer; override;
function GetHeight(): Integer; override;
procedure SetText(Text: string);
property DrawBack: Boolean read FDrawBack write FDrawBack;
property DrawScrollBar: Boolean read FDrawScroll write FDrawScroll;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
end;
TGUIMainMenu = class(TGUIControl)
private
FButtons: array of TGUITextButton;
FHeader: TGUILabel;
FLogo: DWord;
FIndex: Integer;
FFontID: DWORD;
FCounter: Byte;
FMarkerID1: DWORD;
FMarkerID2: DWORD;
public
constructor Create(FontID: DWORD; Logo, Header: string);
destructor Destroy; override;
procedure OnMessage(var Msg: TMessage); override;
function AddButton(fProc: Pointer; Caption: string; ShowWindow: string = ''): TGUITextButton;
function GetButton(aName: string): TGUITextButton;
procedure EnableButton(aName: string; e: Boolean);
procedure AddSpace();
procedure Update; override;
procedure Draw; override;
end;
TControlType = class of TGUIControl;
PMenuItem = ^TMenuItem;
TMenuItem = record
Text: TGUILabel;
ControlType: TControlType;
Control: TGUIControl;
end;
TGUIMenu = class(TGUIControl)
private
FItems: array of TMenuItem;
FHeader: TGUILabel;
FIndex: Integer;
FFontID: DWORD;
FCounter: Byte;
FAlign: Boolean;
FLeft: Integer;
FYesNo: Boolean;
function NewItem(): Integer;
public
constructor Create(HeaderFont, ItemsFont: DWORD; Header: string);
destructor Destroy; override;
procedure OnMessage(var Msg: TMessage); override;
procedure AddSpace();
procedure AddLine(fText: string);
procedure AddText(fText: string; MaxWidth: Word);
function AddLabel(fText: string): TGUILabel;
function AddButton(Proc: Pointer; fText: string; _ShowWindow: string = ''): TGUITextButton;
function AddScroll(fText: string): TGUIScroll;
function AddSwitch(fText: string): TGUISwitch;
function AddEdit(fText: string): TGUIEdit;
function AddKeyRead(fText: string): TGUIKeyRead;
function AddKeyRead2(fText: string): TGUIKeyRead2;
function AddList(fText: string; Width, Height: Word): TGUIListBox;
function AddFileList(fText: string; Width, Height: Word): TGUIFileListBox;
function AddMemo(fText: string; Width, Height: Word): TGUIMemo;
procedure ReAlign();
function GetControl(aName: string): TGUIControl;
function GetControlsText(aName: string): TGUILabel;
procedure Draw; override;
procedure Update; override;
procedure UpdateIndex();
property Align: Boolean read FAlign write FAlign;
property Left: Integer read FLeft write FLeft;
property YesNo: Boolean read FYesNo write FYesNo;
end;
var
g_GUIWindows: array of TGUIWindow;
g_ActiveWindow: TGUIWindow = nil;
g_GUIGrabInput: Boolean = False;
procedure g_GUI_Init();
function g_GUI_AddWindow(Window: TGUIWindow): TGUIWindow;
function g_GUI_GetWindow(Name: string): TGUIWindow;
procedure g_GUI_ShowWindow(Name: string);
procedure g_GUI_HideWindow(PlaySound: Boolean = True);
function g_GUI_Destroy(): Boolean;
procedure g_GUI_SaveMenuPos();
procedure g_GUI_LoadMenuPos();
implementation
uses
{$INCLUDE ../nogl/noGLuses.inc}
g_textures, g_sound, SysUtils, e_res,
g_game, Math, StrUtils, g_player, g_options,
g_map, g_weapons, xdynrec, wadreader;
var
Box: Array [0..8] of DWORD;
Saved_Windows: SSArray;
procedure g_GUI_Init();
begin
g_Texture_Get(BOX1, Box[0]);
g_Texture_Get(BOX2, Box[1]);
g_Texture_Get(BOX3, Box[2]);
g_Texture_Get(BOX4, Box[3]);
g_Texture_Get(BOX5, Box[4]);
g_Texture_Get(BOX6, Box[5]);
g_Texture_Get(BOX7, Box[6]);
g_Texture_Get(BOX8, Box[7]);
g_Texture_Get(BOX9, Box[8]);
end;
function g_GUI_Destroy(): Boolean;
var
i: Integer;
begin
Result := (Length(g_GUIWindows) > 0);
for i := 0 to High(g_GUIWindows) do
g_GUIWindows[i].Free();
g_GUIWindows := nil;
g_ActiveWindow := nil;
end;
function g_GUI_AddWindow(Window: TGUIWindow): TGUIWindow;
begin
SetLength(g_GUIWindows, Length(g_GUIWindows)+1);
g_GUIWindows[High(g_GUIWindows)] := Window;
Result := Window;
end;
function g_GUI_GetWindow(Name: string): TGUIWindow;
var
i: Integer;
begin
Result := nil;
if g_GUIWindows <> nil then
for i := 0 to High(g_GUIWindows) do
if g_GUIWindows[i].FName = Name then
begin
Result := g_GUIWindows[i];
Break;
end;
Assert(Result <> nil, 'GUI_Window "'+Name+'" not found');
end;
procedure g_GUI_ShowWindow(Name: string);
var
i: Integer;
begin
if g_GUIWindows = nil then
Exit;
for i := 0 to High(g_GUIWindows) do
if g_GUIWindows[i].FName = Name then
begin
g_GUIWindows[i].FPrevWindow := g_ActiveWindow;
g_ActiveWindow := g_GUIWindows[i];
if g_ActiveWindow.MainWindow then
g_ActiveWindow.FPrevWindow := nil;
if g_ActiveWindow.FDefControl <> '' then
g_ActiveWindow.SetActive(g_ActiveWindow.GetControl(g_ActiveWindow.FDefControl))
else
g_ActiveWindow.SetActive(nil);
if @g_ActiveWindow.FOnShowEvent <> nil then
g_ActiveWindow.FOnShowEvent();
Break;
end;
end;
procedure g_GUI_HideWindow(PlaySound: Boolean = True);
begin
if g_ActiveWindow <> nil then
begin
if @g_ActiveWindow.OnClose <> nil then
g_ActiveWindow.OnClose();
g_ActiveWindow := g_ActiveWindow.FPrevWindow;
if PlaySound then
g_Sound_PlayEx(WINDOW_CLOSESOUND);
end;
end;
procedure g_GUI_SaveMenuPos();
var
len: Integer;
win: TGUIWindow;
begin
SetLength(Saved_Windows, 0);
win := g_ActiveWindow;
while win <> nil do
begin
len := Length(Saved_Windows);
SetLength(Saved_Windows, len + 1);
Saved_Windows[len] := win.Name;
if win.MainWindow then
win := nil
else
win := win.FPrevWindow;
end;
end;
procedure g_GUI_LoadMenuPos();
var
i, j, k, len: Integer;
ok: Boolean;
begin
g_ActiveWindow := nil;
len := Length(Saved_Windows);
if len = 0 then
Exit;
// Окно с главным меню:
g_GUI_ShowWindow(Saved_Windows[len-1]);
// Не переключилось (или некуда дальше):
if (len = 1) or (g_ActiveWindow = nil) then
Exit;
// Ищем кнопки в остальных окнах:
for k := len-1 downto 1 do
begin
ok := False;
for i := 0 to Length(g_ActiveWindow.Childs)-1 do
begin
if g_ActiveWindow.Childs[i] is TGUIMainMenu then
begin // GUI_MainMenu
with TGUIMainMenu(g_ActiveWindow.Childs[i]) do
for j := 0 to Length(FButtons)-1 do
if FButtons[j].ShowWindow = Saved_Windows[k-1] then
begin
FButtons[j].Click(True);
ok := True;
Break;
end;
end
else // GUI_Menu
if g_ActiveWindow.Childs[i] is TGUIMenu then
with TGUIMenu(g_ActiveWindow.Childs[i]) do
for j := 0 to Length(FItems)-1 do
if FItems[j].ControlType = TGUITextButton then
if TGUITextButton(FItems[j].Control).ShowWindow = Saved_Windows[k-1] then
begin
TGUITextButton(FItems[j].Control).Click(True);
ok := True;
Break;
end;
if ok then
Break;
end;
// Не переключилось:
if (not ok) or
(g_ActiveWindow.Name = Saved_Windows[k]) then
Break;
end;
end;
procedure DrawBox(X, Y: Integer; Width, Height: Word);
begin
e_Draw(Box[0], X, Y, 0, False, False);
e_DrawFill(Box[1], X+4, Y, Width*4, 1, 0, False, False);
e_Draw(Box[2], X+4+Width*16, Y, 0, False, False);
e_DrawFill(Box[3], X, Y+4, 1, Height*4, 0, False, False);
e_DrawFill(Box[4], X+4, Y+4, Width, Height, 0, False, False);
e_DrawFill(Box[5], X+4+Width*16, Y+4, 1, Height*4, 0, False, False);
e_Draw(Box[6], X, Y+4+Height*16, 0, False, False);
e_DrawFill(Box[7], X+4, Y+4+Height*16, Width*4, 1, 0, False, False);
e_Draw(Box[8], X+4+Width*16, Y+4+Height*16, 0, False, False);
end;
procedure DrawScroll(X, Y: Integer; Height: Word; Up, Down: Boolean);
var
ID: DWORD;
begin
if Height < 3 then Exit;
if Up then
g_Texture_Get(BSCROLL_UPA, ID)
else
g_Texture_Get(BSCROLL_UPU, ID);
e_Draw(ID, X, Y, 0, False, False);
if Down then
g_Texture_Get(BSCROLL_DOWNA, ID)
else
g_Texture_Get(BSCROLL_DOWNU, ID);
e_Draw(ID, X, Y+(Height-1)*16, 0, False, False);
g_Texture_Get(BSCROLL_MIDDLE, ID);
e_DrawFill(ID, X, Y+16, 1, Height-2, 0, False, False);
end;
{ TGUIWindow }
constructor TGUIWindow.Create(Name: string);
begin
Childs := nil;
FActiveControl := nil;
FName := Name;
FOnKeyDown := nil;
FOnKeyDownEx := nil;
FOnCloseEvent := nil;
FOnShowEvent := nil;
end;
destructor TGUIWindow.Destroy;
var
i: Integer;
begin
if Childs = nil then
Exit;
for i := 0 to High(Childs) do
Childs[i].Free();
end;
function TGUIWindow.AddChild(Child: TGUIControl): TGUIControl;
begin
Child.FWindow := Self;
SetLength(Childs, Length(Childs) + 1);
Childs[High(Childs)] := Child;
Result := Child;
end;
procedure TGUIWindow.Update;
var
i: Integer;
begin
for i := 0 to High(Childs) do
if Childs[i] <> nil then Childs[i].Update;
end;
procedure TGUIWindow.Draw;
var
i: Integer;
ID: DWORD;
tw, th: Word;
begin
if FBackTexture <> '' then // Here goes code duplication from g_game.pas:DrawMenuBackground()
if g_Texture_Get(FBackTexture, ID) then
begin
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
e_GetTextureSize(ID, @tw, @th);
if tw = th then
tw := round(tw * 1.333 * (gScreenHeight / th))
else
tw := trunc(tw * (gScreenHeight / th));
e_DrawSize(ID, (gScreenWidth - tw) div 2, 0, 0, False, False, tw, gScreenHeight);
end
else
e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5);
// small hack here
if FName = 'AuthorsMenu' then
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
for i := 0 to High(Childs) do
if Childs[i] <> nil then Childs[i].Draw;
end;
procedure TGUIWindow.OnMessage(var Msg: TMessage);
begin
if FActiveControl <> nil then FActiveControl.OnMessage(Msg);
if @FOnKeyDown <> nil then FOnKeyDown(Msg.wParam);
if @FOnKeyDownEx <> nil then FOnKeyDownEx(self, Msg.wParam);
if Msg.Msg = WM_KEYDOWN then
begin
case Msg.wParam of
VK_ESCAPE:
begin
g_GUI_HideWindow;
Exit
end
end
end
end;
procedure TGUIWindow.SetActive(Control: TGUIControl);
begin
FActiveControl := Control;
end;
function TGUIWindow.GetControl(Name: String): TGUIControl;
var
i: Integer;
begin
Result := nil;
if Childs <> nil then
for i := 0 to High(Childs) do
if Childs[i] <> nil then
if LowerCase(Childs[i].FName) = LowerCase(Name) then
begin
Result := Childs[i];
Break;
end;
Assert(Result <> nil, 'Window Control "'+Name+'" not Found!');
end;
{ TGUIControl }
constructor TGUIControl.Create();
begin
FX := 0;
FY := 0;
FEnabled := True;
FRightAlign := false;
FMaxWidth := -1;
end;
procedure TGUIControl.OnMessage(var Msg: TMessage);
begin
if not FEnabled then
Exit;
end;
procedure TGUIControl.Update();
begin
end;
procedure TGUIControl.Draw();
begin
end;
function TGUIControl.WantActivationKey (key: LongInt): Boolean;
begin
result := false;
end;
function TGUIControl.GetWidth(): Integer;
begin
result := 0;
end;
function TGUIControl.GetHeight(): Integer;
begin
result := 0;
end;
{ TGUITextButton }
procedure TGUITextButton.Click(Silent: Boolean = False);
begin
if (FSound <> '') and (not Silent) then g_Sound_PlayEx(FSound);
if @Proc <> nil then Proc();
if @ProcEx <> nil then ProcEx(self);
if FShowWindow <> '' then g_GUI_ShowWindow(FShowWindow);
end;
constructor TGUITextButton.Create(aProc: Pointer; FontID: DWORD; Text: string);
begin
inherited Create();
Self.Proc := aProc;
ProcEx := nil;
FFont := TFont.Create(FontID, TFontType.Character);
FText := Text;
end;
destructor TGUITextButton.Destroy;
begin
inherited;
end;
procedure TGUITextButton.Draw;
begin
FFont.Draw(FX, FY, FText, FColor.R, FColor.G, FColor.B)
end;
function TGUITextButton.GetHeight: Integer;
var
w, h: Word;
begin
FFont.GetTextSize(FText, w, h);
Result := h;
end;
function TGUITextButton.GetWidth: Integer;
var
w, h: Word;
begin
FFont.GetTextSize(FText, w, h);
Result := w;
end;
procedure TGUITextButton.OnMessage(var Msg: TMessage);
begin
if not FEnabled then Exit;
inherited;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK: Click();
end;
end;
end;
procedure TGUITextButton.Update;
begin
inherited;
end;
{ TFont }
constructor TFont.Create(FontID: DWORD; FontType: TFontType);
begin
ID := FontID;
FScale := 1;
FFontType := FontType;
end;
destructor TFont.Destroy;
begin
inherited;
end;
procedure TFont.Draw(X, Y: Integer; Text: string; R, G, B: Byte);
begin
if FFontType = TFontType.Character then e_CharFont_PrintEx(ID, X, Y, Text, _RGB(R, G, B), FScale)
else e_TextureFontPrintEx(X, Y, Text, ID, R, G, B, FScale);
end;
procedure TFont.GetTextSize(Text: string; var w, h: Word);
var
cw, ch: Byte;
begin
if FFontType = TFontType.Character then e_CharFont_GetSize(ID, Text, w, h)
else
begin
e_TextureFontGetSize(ID, cw, ch);
w := cw*Length(Text);
h := ch;
end;
w := Round(w*FScale);
h := Round(h*FScale);
end;
{ TGUIMainMenu }
function TGUIMainMenu.AddButton(fProc: Pointer; Caption: string; ShowWindow: string = ''): TGUITextButton;
var
a, _x: Integer;
h, hh: Word;
lh: Word = 0;
begin
FIndex := 0;
SetLength(FButtons, Length(FButtons)+1);
FButtons[High(FButtons)] := TGUITextButton.Create(fProc, FFontID, Caption);
FButtons[High(FButtons)].ShowWindow := ShowWindow;
with FButtons[High(FButtons)] do
begin
if (fProc <> nil) or (ShowWindow <> '') then FColor := MAINMENU_ITEMS_COLOR
else FColor := MAINMENU_UNACTIVEITEMS_COLOR;
FSound := MAINMENU_CLICKSOUND;
end;
_x := gScreenWidth div 2;
for a := 0 to High(FButtons) do
if FButtons[a] <> nil then
_x := Min(_x, (gScreenWidth div 2)-(FButtons[a].GetWidth div 2));
if FLogo <> 0 then e_GetTextureSize(FLogo, nil, @lh);
hh := FButtons[High(FButtons)].GetHeight;
if FLogo <> 0 then h := lh + hh * (1 + Length(FButtons)) + MAINMENU_SPACE * (Length(FButtons) - 1)
else h := hh * (2 + Length(FButtons)) + MAINMENU_SPACE * (Length(FButtons) - 1);
h := (gScreenHeight div 2) - (h div 2);
if FHeader <> nil then with FHeader do
begin
FX := _x;
FY := h;
end;
if FLogo <> 0 then Inc(h, lh)
else Inc(h, hh*2);
for a := 0 to High(FButtons) do
begin
if FButtons[a] <> nil then
with FButtons[a] do
begin
FX := _x;
FY := h;
end;
Inc(h, hh+MAINMENU_SPACE);
end;
Result := FButtons[High(FButtons)];
end;
procedure TGUIMainMenu.AddSpace;
begin
SetLength(FButtons, Length(FButtons)+1);
FButtons[High(FButtons)] := nil;
end;
constructor TGUIMainMenu.Create(FontID: DWORD; Logo, Header: string);
begin
inherited Create();
FIndex := -1;
FFontID := FontID;
FCounter := MAINMENU_MARKERDELAY;
g_Texture_Get(MAINMENU_MARKER1, FMarkerID1);
g_Texture_Get(MAINMENU_MARKER2, FMarkerID2);
if not g_Texture_Get(Logo, FLogo) then
begin
FHeader := TGUILabel.Create(Header, FFontID);
with FHeader do
begin
FColor := MAINMENU_HEADER_COLOR;
FX := (gScreenWidth div 2)-(GetWidth div 2);
FY := (gScreenHeight div 2)-(GetHeight div 2);
end;
end;
end;
destructor TGUIMainMenu.Destroy;
var
a: Integer;
begin
if FButtons <> nil then
for a := 0 to High(FButtons) do
FButtons[a].Free();
FHeader.Free();
inherited;
end;
procedure TGUIMainMenu.Draw;
var
a: Integer;
w, h: Word;
begin
inherited;
if FHeader <> nil then FHeader.Draw
else begin
e_GetTextureSize(FLogo, @w, @h);
e_Draw(FLogo, ((gScreenWidth div 2) - (w div 2)), FButtons[0].FY - FButtons[0].GetHeight - h, 0, True, False);
end;
if FButtons <> nil then
begin
for a := 0 to High(FButtons) do
if FButtons[a] <> nil then FButtons[a].Draw;
if FIndex <> -1 then
e_Draw(FMarkerID1, FButtons[FIndex].FX-48, FButtons[FIndex].FY, 0, True, False);
end;
end;
procedure TGUIMainMenu.EnableButton(aName: string; e: Boolean);
var
a: Integer;
begin
if FButtons = nil then Exit;
for a := 0 to High(FButtons) do
if (FButtons[a] <> nil) and (FButtons[a].Name = aName) then
begin
if e then FButtons[a].FColor := MAINMENU_ITEMS_COLOR
else FButtons[a].FColor := MAINMENU_UNACTIVEITEMS_COLOR;
FButtons[a].Enabled := e;
Break;
end;
end;
function TGUIMainMenu.GetButton(aName: string): TGUITextButton;
var
a: Integer;
begin
Result := nil;
if FButtons = nil then Exit;
for a := 0 to High(FButtons) do
if (FButtons[a] <> nil) and (FButtons[a].Name = aName) then
begin
Result := FButtons[a];
Break;
end;
end;
procedure TGUIMainMenu.OnMessage(var Msg: TMessage);
var
ok: Boolean;
a: Integer;
begin
if not FEnabled then Exit;
inherited;
if FButtons = nil then Exit;
ok := False;
for a := 0 to High(FButtons) do
if FButtons[a] <> nil then
begin
ok := True;
Break;
end;
if not ok then Exit;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
begin
repeat
Dec(FIndex);
if FIndex < 0 then FIndex := High(FButtons);
until FButtons[FIndex] <> nil;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
begin
repeat
Inc(FIndex);
if FIndex > High(FButtons) then FIndex := 0;
until FButtons[FIndex] <> nil;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK: if (FIndex <> -1) and FButtons[FIndex].FEnabled then FButtons[FIndex].Click;
end;
end;
end;
procedure TGUIMainMenu.Update;
var
t: DWORD;
begin
inherited;
if FCounter = 0 then
begin
t := FMarkerID1;
FMarkerID1 := FMarkerID2;
FMarkerID2 := t;
FCounter := MAINMENU_MARKERDELAY;
end else Dec(FCounter);
end;
{ TGUILabel }
constructor TGUILabel.Create(Text: string; FontID: DWORD);
begin
inherited Create();
FFont := TFont.Create(FontID, TFontType.Character);
FText := Text;
FFixedLen := 0;
FOnClickEvent := nil;
end;
procedure TGUILabel.Draw;
var
w, h: Word;
begin
if RightAlign then
begin
FFont.GetTextSize(FText, w, h);
FFont.Draw(FX+FMaxWidth-w, FY, FText, FColor.R, FColor.G, FColor.B);
end
else
begin
FFont.Draw(FX, FY, FText, FColor.R, FColor.G, FColor.B);
end;
end;
function TGUILabel.GetHeight: Integer;
var
w, h: Word;
begin
FFont.GetTextSize(FText, w, h);
Result := h;
end;
function TGUILabel.GetWidth: Integer;
var
w, h: Word;
begin
if FFixedLen = 0 then
FFont.GetTextSize(FText, w, h)
else
w := e_CharFont_GetMaxWidth(FFont.ID)*FFixedLen;
Result := w;
end;
procedure TGUILabel.OnMessage(var Msg: TMessage);
begin
if not FEnabled then Exit;
inherited;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK: if @FOnClickEvent <> nil then FOnClickEvent();
end;
end;
end;
{ TGUIMenu }
function TGUIMenu.AddButton(Proc: Pointer; fText: string; _ShowWindow: string = ''): TGUITextButton;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUITextButton.Create(Proc, FFontID, fText);
with Control as TGUITextButton do
begin
ShowWindow := _ShowWindow;
FColor := MENU_ITEMSCTRL_COLOR;
end;
Text := nil;
ControlType := TGUITextButton;
Result := (Control as TGUITextButton);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
procedure TGUIMenu.AddLine(fText: string);
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSTEXT_COLOR;
end;
Control := nil;
end;
ReAlign();
end;
procedure TGUIMenu.AddText(fText: string; MaxWidth: Word);
var
a, i: Integer;
l: SSArray;
begin
l := GetLines(fText, FFontID, MaxWidth);
if l = nil then Exit;
for a := 0 to High(l) do
begin
i := NewItem();
with FItems[i] do
begin
Text := TGUILabel.Create(l[a], FFontID);
if FYesNo then
begin
with Text do begin FColor := _RGB(255, 0, 0); end;
end
else
begin
with Text do begin FColor := MENU_ITEMSTEXT_COLOR; end;
end;
Control := nil;
end;
end;
ReAlign();
end;
procedure TGUIMenu.AddSpace;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Text := nil;
Control := nil;
end;
ReAlign();
end;
constructor TGUIMenu.Create(HeaderFont, ItemsFont: DWORD; Header: string);
begin
inherited Create();
FItems := nil;
FIndex := -1;
FFontID := ItemsFont;
FCounter := MENU_MARKERDELAY;
FAlign := True;
FYesNo := false;
FHeader := TGUILabel.Create(Header, HeaderFont);
with FHeader do
begin
FX := (gScreenWidth div 2)-(GetWidth div 2);
FY := 0;
FColor := MAINMENU_HEADER_COLOR;
end;
end;
destructor TGUIMenu.Destroy;
var
a: Integer;
begin
if FItems <> nil then
for a := 0 to High(FItems) do
with FItems[a] do
begin
Text.Free();
Control.Free();
end;
FItems := nil;
FHeader.Free();
inherited;
end;
procedure TGUIMenu.Draw;
var
a, locx, locy: Integer;
begin
inherited;
if FHeader <> nil then FHeader.Draw;
if FItems <> nil then
for a := 0 to High(FItems) do
begin
if FItems[a].Text <> nil then FItems[a].Text.Draw;
if FItems[a].Control <> nil then FItems[a].Control.Draw;
end;
if (FIndex <> -1) and (FCounter > MENU_MARKERDELAY div 2) then
begin
locx := 0;
locy := 0;
if FItems[FIndex].Text <> nil then
begin
locx := FItems[FIndex].Text.FX;
locy := FItems[FIndex].Text.FY;
//HACK!
if FItems[FIndex].Text.RightAlign then
begin
locx := locx+FItems[FIndex].Text.FMaxWidth-FItems[FIndex].Text.GetWidth;
end;
end
else if FItems[FIndex].Control <> nil then
begin
locx := FItems[FIndex].Control.FX;
locy := FItems[FIndex].Control.FY;
end;
locx := locx-e_CharFont_GetMaxWidth(FFontID);
e_CharFont_PrintEx(FFontID, locx, locy, #16, _RGB(255, 0, 0));
end;
end;
function TGUIMenu.GetControl(aName: String): TGUIControl;
var
a: Integer;
begin
Result := nil;
if FItems <> nil then
for a := 0 to High(FItems) do
if FItems[a].Control <> nil then
if LowerCase(FItems[a].Control.Name) = LowerCase(aName) then
begin
Result := FItems[a].Control;
Break;
end;
Assert(Result <> nil, 'GUI control "'+aName+'" not found!');
end;
function TGUIMenu.GetControlsText(aName: String): TGUILabel;
var
a: Integer;
begin
Result := nil;
if FItems <> nil then
for a := 0 to High(FItems) do
if FItems[a].Control <> nil then
if LowerCase(FItems[a].Control.Name) = LowerCase(aName) then
begin
Result := FItems[a].Text;
Break;
end;
Assert(Result <> nil, 'GUI control''s text "'+aName+'" not found!');
end;
function TGUIMenu.NewItem: Integer;
begin
SetLength(FItems, Length(FItems)+1);
Result := High(FItems);
end;
procedure TGUIMenu.OnMessage(var Msg: TMessage);
var
ok: Boolean;
a, c: Integer;
begin
if not FEnabled then Exit;
inherited;
if FItems = nil then Exit;
ok := False;
for a := 0 to High(FItems) do
if FItems[a].Control <> nil then
begin
ok := True;
Break;
end;
if not ok then Exit;
if (Msg.Msg = WM_KEYDOWN) and (FIndex <> -1) and (FItems[FIndex].Control <> nil) and
(FItems[FIndex].Control.WantActivationKey(Msg.wParam)) then
begin
FItems[FIndex].Control.OnMessage(Msg);
g_Sound_PlayEx(MENU_CLICKSOUND);
exit;
end;
case Msg.Msg of
WM_KEYDOWN:
begin
case Msg.wParam of
IK_UP, IK_KPUP, VK_UP,JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
begin
c := 0;
repeat
c := c+1;
if c > Length(FItems) then
begin
FIndex := -1;
Break;
end;
Dec(FIndex);
if FIndex < 0 then FIndex := High(FItems);
until (FItems[FIndex].Control <> nil) and
(FItems[FIndex].Control.Enabled);
FCounter := 0;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
begin
c := 0;
repeat
c := c+1;
if c > Length(FItems) then
begin
FIndex := -1;
Break;
end;
Inc(FIndex);
if FIndex > High(FItems) then FIndex := 0;
until (FItems[FIndex].Control <> nil) and
(FItems[FIndex].Control.Enabled);
FCounter := 0;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
IK_LEFT, IK_RIGHT, IK_KPLEFT, IK_KPRIGHT, VK_LEFT, VK_RIGHT,
JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT,
JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
begin
if FIndex <> -1 then
if FItems[FIndex].Control <> nil then
FItems[FIndex].Control.OnMessage(Msg);
end;
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
if FIndex <> -1 then
begin
if FItems[FIndex].Control <> nil then FItems[FIndex].Control.OnMessage(Msg);
end;
g_Sound_PlayEx(MENU_CLICKSOUND);
end;
// dirty hacks
IK_Y:
if FYesNo and (length(FItems) > 1) then
begin
Msg.wParam := IK_RETURN; // to register keypress
FIndex := High(FItems)-1;
if FItems[FIndex].Control <> nil then FItems[FIndex].Control.OnMessage(Msg);
end;
IK_N:
if FYesNo and (length(FItems) > 1) then
begin
Msg.wParam := IK_RETURN; // to register keypress
FIndex := High(FItems);
if FItems[FIndex].Control <> nil then FItems[FIndex].Control.OnMessage(Msg);
end;
end;
end;
end;
end;
procedure TGUIMenu.ReAlign();
var
a, tx, cx, w, h: Integer;
cww: array of Integer; // cached widths
maxcww: Integer;
begin
if FItems = nil then Exit;
SetLength(cww, length(FItems));
maxcww := 0;
for a := 0 to High(FItems) do
begin
if FItems[a].Text <> nil then
begin
cww[a] := FItems[a].Text.GetWidth;
if maxcww < cww[a] then maxcww := cww[a];
end;
end;
if not FAlign then
begin
tx := FLeft;
end
else
begin
tx := gScreenWidth;
for a := 0 to High(FItems) do
begin
w := 0;
if FItems[a].Text <> nil then w := FItems[a].Text.GetWidth;
if FItems[a].Control <> nil then
begin
w := w+MENU_HSPACE;
if FItems[a].ControlType = TGUILabel then w := w+(FItems[a].Control as TGUILabel).GetWidth
else if FItems[a].ControlType = TGUITextButton then w := w+(FItems[a].Control as TGUITextButton).GetWidth
else if FItems[a].ControlType = TGUIScroll then w := w+(FItems[a].Control as TGUIScroll).GetWidth
else if FItems[a].ControlType = TGUISwitch then w := w+(FItems[a].Control as TGUISwitch).GetWidth
else if FItems[a].ControlType = TGUIEdit then w := w+(FItems[a].Control as TGUIEdit).GetWidth
else if FItems[a].ControlType = TGUIKeyRead then w := w+(FItems[a].Control as TGUIKeyRead).GetWidth
else if FItems[a].ControlType = TGUIKeyRead2 then w := w+(FItems[a].Control as TGUIKeyRead2).GetWidth
else if FItems[a].ControlType = TGUIListBox then w := w+(FItems[a].Control as TGUIListBox).GetWidth
else if FItems[a].ControlType = TGUIFileListBox then w := w+(FItems[a].Control as TGUIFileListBox).GetWidth
else if FItems[a].ControlType = TGUIMemo then w := w+(FItems[a].Control as TGUIMemo).GetWidth;
end;
tx := Min(tx, (gScreenWidth div 2)-(w div 2));
end;
end;
cx := 0;
for a := 0 to High(FItems) do
begin
with FItems[a] do
begin
if (Text <> nil) and (Control = nil) then Continue;
w := 0;
if Text <> nil then w := tx+Text.GetWidth;
if w > cx then cx := w;
end;
end;
cx := cx+MENU_HSPACE;
h := FHeader.GetHeight*2+MENU_VSPACE*(Length(FItems)-1);
for a := 0 to High(FItems) do
begin
with FItems[a] do
begin
if (ControlType = TGUIListBox) or (ControlType = TGUIFileListBox) then
h := h+(FItems[a].Control as TGUIListBox).GetHeight()
else
h := h+e_CharFont_GetMaxHeight(FFontID);
end;
end;
h := (gScreenHeight div 2)-(h div 2);
with FHeader do
begin
FX := (gScreenWidth div 2)-(GetWidth div 2);
FY := h;
Inc(h, GetHeight*2);
end;
for a := 0 to High(FItems) do
begin
with FItems[a] do
begin
if Text <> nil then
begin
with Text do
begin
FX := tx;
FY := h;
end;
//HACK!
if Text.RightAlign and (length(cww) > a) then
begin
//Text.FX := Text.FX+maxcww;
Text.FMaxWidth := maxcww;
end;
end;
if Control <> nil then
begin
with Control do
begin
if Text <> nil then
begin
FX := cx;
FY := h;
end
else
begin
FX := tx;
FY := h;
end;
end;
end;
if (ControlType = TGUIListBox) or (ControlType = TGUIFileListBox) then Inc(h, (Control as TGUIListBox).GetHeight+MENU_VSPACE)
else if ControlType = TGUIMemo then Inc(h, (Control as TGUIMemo).GetHeight+MENU_VSPACE)
else Inc(h, e_CharFont_GetMaxHeight(FFontID)+MENU_VSPACE);
end;
end;
// another ugly hack
if FYesNo and (length(FItems) > 1) then
begin
w := -1;
for a := High(FItems)-1 to High(FItems) do
begin
if (FItems[a].Control <> nil) and (FItems[a].ControlType = TGUITextButton) then
begin
cx := (FItems[a].Control as TGUITextButton).GetWidth;
if cx > w then w := cx;
end;
end;
if w > 0 then
begin
for a := High(FItems)-1 to High(FItems) do
begin
if (FItems[a].Control <> nil) and (FItems[a].ControlType = TGUITextButton) then
begin
FItems[a].Control.FX := (gScreenWidth-w) div 2;
end;
end;
end;
end;
end;
function TGUIMenu.AddScroll(fText: string): TGUIScroll;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIScroll.Create();
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUIScroll;
Result := (Control as TGUIScroll);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddSwitch(fText: string): TGUISwitch;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUISwitch.Create(FFontID);
(Control as TGUISwitch).FColor := MENU_ITEMSCTRL_COLOR;
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUISwitch;
Result := (Control as TGUISwitch);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddEdit(fText: string): TGUIEdit;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIEdit.Create(FFontID);
with Control as TGUIEdit do
begin
FWindow := Self.FWindow;
FColor := MENU_ITEMSCTRL_COLOR;
end;
if fText = '' then Text := nil else
begin
Text := TGUILabel.Create(fText, FFontID);
Text.FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUIEdit;
Result := (Control as TGUIEdit);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
procedure TGUIMenu.Update;
var
a: Integer;
begin
inherited;
if FCounter = 0 then FCounter := MENU_MARKERDELAY else Dec(FCounter);
if FItems <> nil then
for a := 0 to High(FItems) do
if FItems[a].Control <> nil then
(FItems[a].Control as FItems[a].ControlType).Update;
end;
function TGUIMenu.AddKeyRead(fText: string): TGUIKeyRead;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIKeyRead.Create(FFontID);
with Control as TGUIKeyRead do
begin
FWindow := Self.FWindow;
FColor := MENU_ITEMSCTRL_COLOR;
end;
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUIKeyRead;
Result := (Control as TGUIKeyRead);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddKeyRead2(fText: string): TGUIKeyRead2;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIKeyRead2.Create(FFontID);
with Control as TGUIKeyRead2 do
begin
FWindow := Self.FWindow;
FColor := MENU_ITEMSCTRL_COLOR;
end;
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSCTRL_COLOR; //MENU_ITEMSTEXT_COLOR;
RightAlign := true;
end;
ControlType := TGUIKeyRead2;
Result := (Control as TGUIKeyRead2);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddList(fText: string; Width, Height: Word): TGUIListBox;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIListBox.Create(FFontID, Width, Height);
with Control as TGUIListBox do
begin
FWindow := Self.FWindow;
FActiveColor := MENU_ITEMSCTRL_COLOR;
FUnActiveColor := MENU_ITEMSTEXT_COLOR;
end;
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUIListBox;
Result := (Control as TGUIListBox);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddFileList(fText: string; Width, Height: Word): TGUIFileListBox;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIFileListBox.Create(FFontID, Width, Height);
with Control as TGUIFileListBox do
begin
FWindow := Self.FWindow;
FActiveColor := MENU_ITEMSCTRL_COLOR;
FUnActiveColor := MENU_ITEMSTEXT_COLOR;
end;
if fText = '' then Text := nil else
begin
Text := TGUILabel.Create(fText, FFontID);
Text.FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUIFileListBox;
Result := (Control as TGUIFileListBox);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddLabel(fText: string): TGUILabel;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUILabel.Create('', FFontID);
with Control as TGUILabel do
begin
FWindow := Self.FWindow;
FColor := MENU_ITEMSCTRL_COLOR;
end;
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUILabel;
Result := (Control as TGUILabel);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
function TGUIMenu.AddMemo(fText: string; Width, Height: Word): TGUIMemo;
var
i: Integer;
begin
i := NewItem();
with FItems[i] do
begin
Control := TGUIMemo.Create(FFontID, Width, Height);
with Control as TGUIMemo do
begin
FWindow := Self.FWindow;
FColor := MENU_ITEMSTEXT_COLOR;
end;
if fText = '' then Text := nil else
begin
Text := TGUILabel.Create(fText, FFontID);
Text.FColor := MENU_ITEMSTEXT_COLOR;
end;
ControlType := TGUIMemo;
Result := (Control as TGUIMemo);
end;
if FIndex = -1 then FIndex := i;
ReAlign();
end;
procedure TGUIMenu.UpdateIndex();
var
res: Boolean;
begin
res := True;
while res do
begin
if (FIndex < 0) or (FIndex > High(FItems)) then
begin
FIndex := -1;
res := False;
end
else
if FItems[FIndex].Control.Enabled then
res := False
else
Inc(FIndex);
end;
end;
{ TGUIScroll }
constructor TGUIScroll.Create;
begin
inherited Create();
FMax := 0;
FOnChangeEvent := nil;
g_Texture_Get(SCROLL_LEFT, FLeftID);
g_Texture_Get(SCROLL_RIGHT, FRightID);
g_Texture_Get(SCROLL_MIDDLE, FMiddleID);
g_Texture_Get(SCROLL_MARKER, FMarkerID);
end;
procedure TGUIScroll.Draw;
var
a: Integer;
begin
inherited;
e_Draw(FLeftID, FX, FY, 0, True, False);
e_Draw(FRightID, FX+8+(FMax+1)*8, FY, 0, True, False);
for a := 0 to FMax do
e_Draw(FMiddleID, FX+8+a*8, FY, 0, True, False);
e_Draw(FMarkerID, FX+8+FValue*8, FY, 0, True, False);
end;
procedure TGUIScroll.FSetValue(a: Integer);
begin
if a > FMax then FValue := FMax else FValue := a;
end;
function TGUIScroll.GetWidth: Integer;
begin
Result := 16+(FMax+1)*8;
end;
procedure TGUIScroll.OnMessage(var Msg: TMessage);
begin
if not FEnabled then Exit;
inherited;
case Msg.Msg of
WM_KEYDOWN:
begin
case Msg.wParam of
IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if FValue > 0 then
begin
Dec(FValue);
g_Sound_PlayEx(SCROLL_SUBSOUND);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if FValue < FMax then
begin
Inc(FValue);
g_Sound_PlayEx(SCROLL_ADDSOUND);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
end;
end;
end;
end;
procedure TGUIScroll.Update;
begin
inherited;
end;
{ TGUISwitch }
procedure TGUISwitch.AddItem(Item: string);
begin
SetLength(FItems, Length(FItems)+1);
FItems[High(FItems)] := Item;
if FIndex = -1 then FIndex := 0;
end;
constructor TGUISwitch.Create(FontID: DWORD);
begin
inherited Create();
FIndex := -1;
FFont := TFont.Create(FontID, TFontType.Character);
end;
procedure TGUISwitch.Draw;
begin
inherited;
FFont.Draw(FX, FY, FItems[FIndex], FColor.R, FColor.G, FColor.B);
end;
function TGUISwitch.GetText: string;
begin
if FIndex <> -1 then Result := FItems[FIndex]
else Result := '';
end;
function TGUISwitch.GetWidth: Integer;
var
a: Integer;
w, h: Word;
begin
Result := 0;
if FItems = nil then Exit;
for a := 0 to High(FItems) do
begin
FFont.GetTextSize(FItems[a], w, h);
if w > Result then Result := w;
end;
end;
procedure TGUISwitch.OnMessage(var Msg: TMessage);
begin
if not FEnabled then Exit;
inherited;
if FItems = nil then Exit;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
IK_RETURN, IK_RIGHT, IK_KPRETURN, IK_KPRIGHT, VK_FIRE, VK_OPEN, VK_RIGHT,
JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT,
JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
if FIndex < High(FItems) then
Inc(FIndex)
else
FIndex := 0;
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
IK_LEFT, IK_KPLEFT, VK_LEFT,
JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
begin
if FIndex > 0 then
Dec(FIndex)
else
FIndex := High(FItems);
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
end;
end;
end;
procedure TGUISwitch.Update;
begin
inherited;
end;
{ TGUIEdit }
constructor TGUIEdit.Create(FontID: DWORD);
begin
inherited Create();
FFont := TFont.Create(FontID, TFontType.Character);
FMaxLength := 0;
FWidth := 0;
FInvalid := false;
g_Texture_Get(EDIT_LEFT, FLeftID);
g_Texture_Get(EDIT_RIGHT, FRightID);
g_Texture_Get(EDIT_MIDDLE, FMiddleID);
end;
procedure TGUIEdit.Draw;
var
c, w, h: Word;
r, g, b: Byte;
begin
inherited;
e_Draw(FLeftID, FX, FY, 0, True, False);
e_Draw(FRightID, FX+8+FWidth*16, FY, 0, True, False);
for c := 0 to FWidth-1 do
e_Draw(FMiddleID, FX+8+c*16, FY, 0, True, False);
r := FColor.R;
g := FColor.G;
b := FColor.B;
if FInvalid and (FWindow.FActiveControl <> self) then begin r := 128; g := 128; b := 128; end;
FFont.Draw(FX+8, FY, FText, r, g, b);
if (FWindow.FActiveControl = self) then
begin
FFont.GetTextSize(Copy(FText, 1, FCaretPos), w, h);
h := e_CharFont_GetMaxHeight(FFont.ID);
e_DrawLine(2, FX+8+w, FY+h-3, FX+8+w+EDIT_CURSORLEN, FY+h-3,
EDIT_CURSORCOLOR.R, EDIT_CURSORCOLOR.G, EDIT_CURSORCOLOR.B);
end;
end;
function TGUIEdit.GetWidth: Integer;
begin
Result := 16+FWidth*16;
end;
procedure TGUIEdit.OnMessage(var Msg: TMessage);
begin
if not FEnabled then Exit;
inherited;
with Msg do
case Msg of
WM_CHAR:
if FOnlyDigits then
begin
if (wParam in [48..57]) and (Chr(wParam) <> '`') then
if Length(Text) < FMaxLength then
begin
Insert(Chr(wParam), FText, FCaretPos + 1);
Inc(FCaretPos);
end;
end
else
begin
if (wParam in [32..255]) and (Chr(wParam) <> '`') then
if Length(Text) < FMaxLength then
begin
Insert(Chr(wParam), FText, FCaretPos + 1);
Inc(FCaretPos);
end;
end;
WM_KEYDOWN:
case wParam of
IK_BACKSPACE:
begin
Delete(FText, FCaretPos, 1);
if FCaretPos > 0 then Dec(FCaretPos);
end;
IK_DELETE: Delete(FText, FCaretPos + 1, 1);
IK_END, IK_KPEND: FCaretPos := Length(FText);
IK_HOME, IK_KPHOME: FCaretPos := 0;
IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT: if FCaretPos > 0 then Dec(FCaretPos);
IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT: if FCaretPos < Length(FText) then Inc(FCaretPos);
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
with FWindow do
begin
if FActiveControl <> Self then
begin
SetActive(Self);
if @FOnEnterEvent <> nil then FOnEnterEvent(Self);
end
else
begin
if FDefControl <> '' then SetActive(GetControl(FDefControl))
else SetActive(nil);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
end;
end;
end;
g_GUIGrabInput := (@FOnEnterEvent = nil) and (FWindow.FActiveControl = Self);
g_Touch_ShowKeyboard(g_GUIGrabInput)
end;
procedure TGUIEdit.SetText(Text: string);
begin
if Length(Text) > FMaxLength then SetLength(Text, FMaxLength);
FText := Text;
FCaretPos := Length(FText);
end;
procedure TGUIEdit.Update;
begin
inherited;
end;
{ TGUIKeyRead }
constructor TGUIKeyRead.Create(FontID: DWORD);
begin
inherited Create();
FKey := 0;
FIsQuery := false;
FFont := TFont.Create(FontID, TFontType.Character);
end;
procedure TGUIKeyRead.Draw;
begin
inherited;
FFont.Draw(FX, FY, IfThen(FIsQuery, KEYREAD_QUERY, IfThen(FKey <> 0, e_KeyNames[FKey], KEYREAD_CLEAR)),
FColor.R, FColor.G, FColor.B);
end;
function TGUIKeyRead.GetWidth: Integer;
var
a: Byte;
w, h: Word;
begin
Result := 0;
for a := 0 to 255 do
begin
FFont.GetTextSize(e_KeyNames[a], w, h);
Result := Max(Result, w);
end;
FFont.GetTextSize(KEYREAD_QUERY, w, h);
if w > Result then Result := w;
FFont.GetTextSize(KEYREAD_CLEAR, w, h);
if w > Result then Result := w;
end;
function TGUIKeyRead.WantActivationKey (key: LongInt): Boolean;
begin
result :=
(key = IK_BACKSPACE) or
false; // oops
end;
procedure TGUIKeyRead.OnMessage(var Msg: TMessage);
procedure actDefCtl ();
begin
with FWindow do
if FDefControl <> '' then
SetActive(GetControl(FDefControl))
else
SetActive(nil);
end;
begin
inherited;
if not FEnabled then
Exit;
with Msg do
case Msg of
WM_KEYDOWN:
case wParam of
VK_ESCAPE:
begin
if FIsQuery then actDefCtl();
FIsQuery := False;
end;
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
if not FIsQuery then
begin
with FWindow do
if FActiveControl <> Self then
SetActive(Self);
FIsQuery := True;
end
else if (wParam < VK_FIRSTKEY) and (wParam > VK_LASTKEY) then
begin
// FKey := IK_ENTER; //
FKey := wParam;
FIsQuery := False;
actDefCtl();
end;
end;
IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
begin
if not FIsQuery then
begin
FKey := 0;
actDefCtl();
end;
end;
end;
MESSAGE_DIKEY:
begin
if not FIsQuery and (wParam = IK_BACKSPACE) then
begin
FKey := 0;
actDefCtl();
end
else if FIsQuery then
begin
case wParam of
IK_ENTER, IK_KPRETURN, VK_FIRSTKEY..VK_LASTKEY (*, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK*): // Not '' then
FKey := wParam;
FIsQuery := False;
actDefCtl();
end
end;
end;
end;
g_GUIGrabInput := FIsQuery
end;
{ TGUIKeyRead2 }
constructor TGUIKeyRead2.Create(FontID: DWORD);
var
a: Byte;
w, h: Word;
begin
inherited Create();
FKey0 := 0;
FKey1 := 0;
FKeyIdx := 0;
FIsQuery := False;
FFontID := FontID;
FFont := TFont.Create(FontID, TFontType.Character);
FMaxKeyNameWdt := 0;
for a := 0 to 255 do
begin
FFont.GetTextSize(e_KeyNames[a], w, h);
FMaxKeyNameWdt := Max(FMaxKeyNameWdt, w);
end;
FMaxKeyNameWdt := FMaxKeyNameWdt-(FMaxKeyNameWdt div 3);
FFont.GetTextSize(KEYREAD_QUERY, w, h);
if w > FMaxKeyNameWdt then FMaxKeyNameWdt := w;
FFont.GetTextSize(KEYREAD_CLEAR, w, h);
if w > FMaxKeyNameWdt then FMaxKeyNameWdt := w;
end;
procedure TGUIKeyRead2.Draw;
procedure drawText (idx: Integer);
var
x, y: Integer;
r, g, b: Byte;
kk: DWORD;
begin
if idx = 0 then kk := FKey0 else kk := FKey1;
y := FY;
if idx = 0 then x := FX+8 else x := FX+8+FMaxKeyNameWdt+16;
r := 255;
g := 0;
b := 0;
if FKeyIdx = idx then begin r := 255; g := 255; b := 255; end;
if FIsQuery and (FKeyIdx = idx) then
FFont.Draw(x, y, KEYREAD_QUERY, r, g, b)
else
FFont.Draw(x, y, IfThen(kk <> 0, e_KeyNames[kk], KEYREAD_CLEAR), r, g, b);
end;
begin
inherited;
//FFont.Draw(FX+8, FY, IfThen(FIsQuery and (FKeyIdx = 0), KEYREAD_QUERY, IfThen(FKey0 <> 0, e_KeyNames[FKey0], KEYREAD_CLEAR)), FColor.R, FColor.G, FColor.B);
//FFont.Draw(FX+8+FMaxKeyNameWdt+16, FY, IfThen(FIsQuery and (FKeyIdx = 1), KEYREAD_QUERY, IfThen(FKey1 <> 0, e_KeyNames[FKey1], KEYREAD_CLEAR)), FColor.R, FColor.G, FColor.B);
drawText(0);
drawText(1);
end;
function TGUIKeyRead2.GetWidth: Integer;
begin
Result := FMaxKeyNameWdt*2+8+8+16;
end;
function TGUIKeyRead2.WantActivationKey (key: LongInt): Boolean;
begin
case key of
IK_BACKSPACE, IK_LEFT, IK_RIGHT, IK_KPLEFT, IK_KPRIGHT, VK_LEFT, VK_RIGHT,
JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT,
JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
result := True
else
result := False
end
end;
procedure TGUIKeyRead2.OnMessage(var Msg: TMessage);
procedure actDefCtl ();
begin
with FWindow do
if FDefControl <> '' then
SetActive(GetControl(FDefControl))
else
SetActive(nil);
end;
begin
inherited;
if not FEnabled then
Exit;
with Msg do
case Msg of
WM_KEYDOWN:
case wParam of
VK_ESCAPE:
begin
if FIsQuery then actDefCtl();
FIsQuery := False;
end;
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
if not FIsQuery then
begin
with FWindow do
if FActiveControl <> Self then
SetActive(Self);
FIsQuery := True;
end
else if (wParam < VK_FIRSTKEY) and (wParam > VK_LASTKEY) then
begin
// if (FKeyIdx = 0) then FKey0 := IK_ENTER else FKey1 := IK_ENTER; //
if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
FIsQuery := False;
actDefCtl();
end;
end;
IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
begin
if not FIsQuery then
begin
if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
actDefCtl();
end;
end;
IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if not FIsQuery then
begin
FKeyIdx := 0;
actDefCtl();
end;
IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if not FIsQuery then
begin
FKeyIdx := 1;
actDefCtl();
end;
end;
MESSAGE_DIKEY:
begin
if not FIsQuery and (wParam = IK_BACKSPACE) then
begin
if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
actDefCtl();
end
else if FIsQuery then
begin
case wParam of
IK_ENTER, IK_KPRETURN, VK_FIRSTKEY..VK_LASTKEY (*, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK*): // Not '' then
begin
if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
end;
FIsQuery := False;
actDefCtl()
end
end;
end;
end;
g_GUIGrabInput := FIsQuery
end;
{ TGUIModelView }
constructor TGUIModelView.Create;
begin
inherited Create();
FModel := nil;
end;
destructor TGUIModelView.Destroy;
begin
FModel.Free();
inherited;
end;
procedure TGUIModelView.Draw;
begin
inherited;
DrawBox(FX, FY, 4, 4);
if FModel <> nil then FModel.Draw(FX+4, FY+4);
end;
procedure TGUIModelView.NextAnim();
begin
if FModel = nil then
Exit;
if FModel.Animation < A_PAIN then
FModel.ChangeAnimation(FModel.Animation+1, True)
else
FModel.ChangeAnimation(A_STAND, True);
end;
procedure TGUIModelView.NextWeapon();
begin
if FModel = nil then
Exit;
if FModel.Weapon < WP_LAST then
FModel.SetWeapon(FModel.Weapon+1)
else
FModel.SetWeapon(WEAPON_KASTET);
end;
procedure TGUIModelView.OnMessage(var Msg: TMessage);
begin
inherited;
end;
procedure TGUIModelView.SetColor(Red, Green, Blue: Byte);
begin
if FModel <> nil then FModel.SetColor(Red, Green, Blue);
end;
procedure TGUIModelView.SetModel(ModelName: string);
begin
FModel.Free();
FModel := g_PlayerModel_Get(ModelName);
end;
procedure TGUIModelView.Update;
begin
inherited;
a := not a;
if a then Exit;
if FModel <> nil then FModel.Update;
end;
{ TGUIMapPreview }
constructor TGUIMapPreview.Create();
begin
inherited Create();
ClearMap;
end;
destructor TGUIMapPreview.Destroy();
begin
ClearMap;
inherited;
end;
procedure TGUIMapPreview.Draw();
var
a: Integer;
r, g, b: Byte;
begin
inherited;
DrawBox(FX, FY, MAPPREVIEW_WIDTH, MAPPREVIEW_HEIGHT);
if (FMapSize.X <= 0) or (FMapSize.Y <= 0) then
Exit;
e_DrawFillQuad(FX+4, FY+4,
FX+4 + Trunc(FMapSize.X / FScale) - 1,
FY+4 + Trunc(FMapSize.Y / FScale) - 1,
32, 32, 32, 0);
if FMapData <> nil then
for a := 0 to High(FMapData) do
with FMapData[a] do
begin
if X1 > MAPPREVIEW_WIDTH*16 then Continue;
if Y1 > MAPPREVIEW_HEIGHT*16 then Continue;
if X2 < 0 then Continue;
if Y2 < 0 then Continue;
if X2 > MAPPREVIEW_WIDTH*16 then X2 := MAPPREVIEW_WIDTH*16;
if Y2 > MAPPREVIEW_HEIGHT*16 then Y2 := MAPPREVIEW_HEIGHT*16;
if X1 < 0 then X1 := 0;
if Y1 < 0 then Y1 := 0;
case PanelType of
PANEL_WALL:
begin
r := 255;
g := 255;
b := 255;
end;
PANEL_CLOSEDOOR:
begin
r := 255;
g := 255;
b := 0;
end;
PANEL_WATER:
begin
r := 0;
g := 0;
b := 192;
end;
PANEL_ACID1:
begin
r := 0;
g := 176;
b := 0;
end;
PANEL_ACID2:
begin
r := 176;
g := 0;
b := 0;
end;
else
begin
r := 128;
g := 128;
b := 128;
end;
end;
if ((X2-X1) > 0) and ((Y2-Y1) > 0) then
e_DrawFillQuad(FX+4 + X1, FY+4 + Y1,
FX+4 + X2 - 1, FY+4 + Y2 - 1, r, g, b, 0);
end;
end;
procedure TGUIMapPreview.OnMessage(var Msg: TMessage);
begin
inherited;
end;
procedure TGUIMapPreview.SetMap(Res: string);
var
WAD: TWADFile;
panlist: TDynField;
pan: TDynRecord;
//header: TMapHeaderRec_1;
FileName: string;
Data: Pointer;
Len: Integer;
rX, rY: Single;
map: TDynRecord = nil;
begin
FMapSize.X := 0;
FMapSize.Y := 0;
FScale := 0.0;
FMapData := nil;
FileName := g_ExtractWadName(Res);
WAD := TWADFile.Create();
if not WAD.ReadFile(FileName) then
begin
WAD.Free();
Exit;
end;
//k8: ignores path again
if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
begin
WAD.Free();
Exit;
end;
WAD.Free();
try
map := g_Map_ParseMap(Data, Len);
except
FreeMem(Data);
map.Free();
//raise;
exit;
end;
FreeMem(Data);
if (map = nil) then exit;
try
panlist := map.field['panel'];
//header := GetMapHeader(map);
FMapSize.X := map.Width div 16;
FMapSize.Y := map.Height div 16;
rX := Ceil(map.Width / (MAPPREVIEW_WIDTH*256.0));
rY := Ceil(map.Height / (MAPPREVIEW_HEIGHT*256.0));
FScale := max(rX, rY);
FMapData := nil;
if (panlist <> nil) then
begin
for pan in panlist do
begin
if (pan.PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or
PANEL_STEP or PANEL_WATER or
PANEL_ACID1 or PANEL_ACID2)) <> 0 then
begin
SetLength(FMapData, Length(FMapData)+1);
with FMapData[High(FMapData)] do
begin
X1 := pan.X div 16;
Y1 := pan.Y div 16;
X2 := (pan.X + pan.Width) div 16;
Y2 := (pan.Y + pan.Height) div 16;
X1 := Trunc(X1/FScale + 0.5);
Y1 := Trunc(Y1/FScale + 0.5);
X2 := Trunc(X2/FScale + 0.5);
Y2 := Trunc(Y2/FScale + 0.5);
if (X1 <> X2) or (Y1 <> Y2) then
begin
if X1 = X2 then
X2 := X2 + 1;
if Y1 = Y2 then
Y2 := Y2 + 1;
end;
PanelType := pan.PanelType;
end;
end;
end;
end;
finally
//writeln('freeing map');
map.Free();
end;
end;
procedure TGUIMapPreview.ClearMap();
begin
SetLength(FMapData, 0);
FMapData := nil;
FMapSize.X := 0;
FMapSize.Y := 0;
FScale := 0.0;
end;
procedure TGUIMapPreview.Update();
begin
inherited;
end;
function TGUIMapPreview.GetScaleStr(): String;
begin
if FScale > 0.0 then
begin
Result := FloatToStrF(FScale*16.0, ffFixed, 3, 3);
while (Result[Length(Result)] = '0') do
Delete(Result, Length(Result), 1);
if (Result[Length(Result)] = ',') or (Result[Length(Result)] = '.') then
Delete(Result, Length(Result), 1);
Result := '1 : ' + Result;
end
else
Result := '';
end;
{ TGUIListBox }
procedure TGUIListBox.AddItem(Item: string);
begin
SetLength(FItems, Length(FItems)+1);
FItems[High(FItems)] := Item;
if FSort then g_Basic.Sort(FItems);
end;
function TGUIListBox.ItemExists (item: String): Boolean;
var i: Integer;
begin
i := 0;
while (i <= High(FItems)) and (FItems[i] <> item) do Inc(i);
result := i <= High(FItems)
end;
procedure TGUIListBox.Clear;
begin
FItems := nil;
FStartLine := 0;
FIndex := -1;
end;
constructor TGUIListBox.Create(FontID: DWORD; Width, Height: Word);
begin
inherited Create();
FFont := TFont.Create(FontID, TFontType.Character);
FWidth := Width;
FHeight := Height;
FIndex := -1;
FOnChangeEvent := nil;
FDrawBack := True;
FDrawScroll := True;
end;
procedure TGUIListBox.Draw;
var
w2, h2: Word;
a: Integer;
s: string;
begin
inherited;
if FDrawBack then DrawBox(FX, FY, FWidth+1, FHeight);
if FDrawScroll then
DrawScroll(FX+4+FWidth*16, FY+4, FHeight, (FStartLine > 0) and (FItems <> nil),
(FStartLine+FHeight-1 < High(FItems)) and (FItems <> nil));
if FItems <> nil then
for a := FStartLine to Min(High(FItems), FStartLine+FHeight-1) do
begin
s := Items[a];
FFont.GetTextSize(s, w2, h2);
while (Length(s) > 0) and (w2 > FWidth*16) do
begin
SetLength(s, Length(s)-1);
FFont.GetTextSize(s, w2, h2);
end;
if a = FIndex then
FFont.Draw(FX+4, FY+4+(a-FStartLine)*16, s, FActiveColor.R, FActiveColor.G, FActiveColor.B)
else
FFont.Draw(FX+4, FY+4+(a-FStartLine)*16, s, FUnActiveColor.R, FUnActiveColor.G, FUnActiveColor.B);
end;
end;
function TGUIListBox.GetHeight: Integer;
begin
Result := 8+FHeight*16;
end;
function TGUIListBox.GetWidth: Integer;
begin
Result := 8+(FWidth+1)*16;
end;
procedure TGUIListBox.OnMessage(var Msg: TMessage);
var
a: Integer;
begin
if not FEnabled then Exit;
inherited;
if FItems = nil then Exit;
with Msg do
case Msg of
WM_KEYDOWN:
case wParam of
IK_HOME, IK_KPHOME:
begin
FIndex := 0;
FStartLine := 0;
end;
IK_END, IK_KPEND:
begin
FIndex := High(FItems);
FStartLine := Max(High(FItems)-FHeight+1, 0);
end;
IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if FIndex > 0 then
begin
Dec(FIndex);
if FIndex < FStartLine then Dec(FStartLine);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if FIndex < High(FItems) then
begin
Inc(FIndex);
if FIndex > FStartLine+FHeight-1 then Inc(FStartLine);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
with FWindow do
begin
if FActiveControl <> Self then SetActive(Self)
else
if FDefControl <> '' then SetActive(GetControl(FDefControl))
else SetActive(nil);
end;
end;
WM_CHAR:
for a := 0 to High(FItems) do
if (Length(FItems[a]) > 0) and (LowerCase(FItems[a][1]) = LowerCase(Chr(wParam))) then
begin
FIndex := a;
FStartLine := Min(Max(FIndex-1, 0), Length(FItems)-FHeight);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
Break;
end;
end;
end;
function TGUIListBox.SelectedItem(): String;
begin
Result := '';
if (FIndex < 0) or (FItems = nil) or
(FIndex > High(FItems)) then
Exit;
Result := FItems[FIndex];
end;
procedure TGUIListBox.FSetItems(Items: SSArray);
begin
if FItems <> nil then
FItems := nil;
FItems := Items;
FStartLine := 0;
FIndex := -1;
if FSort then g_Basic.Sort(FItems);
end;
procedure TGUIListBox.SelectItem(Item: String);
var
a: Integer;
begin
if FItems = nil then
Exit;
FIndex := 0;
Item := LowerCase(Item);
for a := 0 to High(FItems) do
if LowerCase(FItems[a]) = Item then
begin
FIndex := a;
Break;
end;
if FIndex < FHeight then
FStartLine := 0
else
FStartLine := Min(FIndex, Length(FItems)-FHeight);
end;
procedure TGUIListBox.FSetIndex(aIndex: Integer);
begin
if FItems = nil then
Exit;
if (aIndex < 0) or (aIndex > High(FItems)) then
Exit;
FIndex := aIndex;
if FIndex <= FHeight then
FStartLine := 0
else
FStartLine := Min(FIndex, Length(FItems)-FHeight);
end;
{ TGUIFileListBox }
procedure TGUIFileListBox.OnMessage(var Msg: TMessage);
var
a, b: Integer; s: AnsiString;
begin
if not FEnabled then
Exit;
if FItems = nil then
Exit;
with Msg do
case Msg of
WM_KEYDOWN:
case wParam of
IK_HOME, IK_KPHOME:
begin
FIndex := 0;
FStartLine := 0;
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
IK_END, IK_KPEND:
begin
FIndex := High(FItems);
FStartLine := Max(High(FItems)-FHeight+1, 0);
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
IK_PAGEUP, IK_KPPAGEUP:
begin
if FIndex > FHeight then
FIndex := FIndex-FHeight
else
FIndex := 0;
if FStartLine > FHeight then
FStartLine := FStartLine-FHeight
else
FStartLine := 0;
end;
IK_PAGEDN, IK_KPPAGEDN:
begin
if FIndex < High(FItems)-FHeight then
FIndex := FIndex+FHeight
else
FIndex := High(FItems);
if FStartLine < High(FItems)-FHeight then
FStartLine := FStartLine+FHeight
else
FStartLine := High(FItems)-FHeight+1;
end;
IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT, VK_UP, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if FIndex > 0 then
begin
Dec(FIndex);
if FIndex < FStartLine then
Dec(FStartLine);
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT, VK_DOWN, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if FIndex < High(FItems) then
begin
Inc(FIndex);
if FIndex > FStartLine+FHeight-1 then
Inc(FStartLine);
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
end;
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
with FWindow do
begin
if FActiveControl <> Self then
SetActive(Self)
else
begin
if FItems[FIndex][1] = #29 then // Папка
begin
if FItems[FIndex] = #29 + '..' then
begin
e_LogWritefln('TGUIFileListBox: Upper dir "%s" -> "%s"', [FSubPath, e_UpperDir(FSubPath)]);
FSubPath := e_UpperDir(FSubPath)
end
else
begin
s := Copy(AnsiString(FItems[FIndex]), 2);
e_LogWritefln('TGUIFileListBox: Enter dir "%s" -> "%s"', [FSubPath, e_CatPath(FSubPath, s)]);
FSubPath := e_CatPath(FSubPath, s);
end;
ScanDirs;
FIndex := 0;
Exit;
end;
if FDefControl <> '' then
SetActive(GetControl(FDefControl))
else
SetActive(nil);
end;
end;
end;
WM_CHAR:
for b := FIndex + 1 to High(FItems) + FIndex do
begin
a := b mod Length(FItems);
if ( (Length(FItems[a]) > 0) and
(LowerCase(FItems[a][1]) = LowerCase(Chr(wParam))) ) or
( (Length(FItems[a]) > 1) and
(FItems[a][1] = #29) and // Папка
(LowerCase(FItems[a][2]) = LowerCase(Chr(wParam))) ) then
begin
FIndex := a;
FStartLine := Min(Max(FIndex-1, 0), Length(FItems)-FHeight);
if @FOnChangeEvent <> nil then
FOnChangeEvent(Self);
Break;
end;
end;
end;
end;
procedure TGUIFileListBox.ScanDirs;
var i, j: Integer; path: AnsiString; SR: TSearchRec; sm, sc: String;
begin
Clear;
i := High(FBaseList);
while i >= 0 do
begin
path := e_CatPath(FBaseList[i], FSubPath);
if FDirs then
begin
if FindFirst(path + '/' + '*', faDirectory, SR) = 0 then
begin
repeat
if LongBool(SR.Attr and faDirectory) then
if (SR.Name <> '.') and ((FSubPath <> '') or (SR.Name <> '..')) then
if Self.ItemExists(#1 + SR.Name) = false then
Self.AddItem(#1 + SR.Name)
until FindNext(SR) <> 0
end;
FindClose(SR)
end;
Dec(i)
end;
i := High(FBaseList);
while i >= 0 do
begin
path := e_CatPath(FBaseList[i], FSubPath);
sm := FFileMask;
while sm <> '' do
begin
j := Pos('|', sm);
if j = 0 then
j := length(sm) + 1;
sc := Copy(sm, 1, j - 1);
Delete(sm, 1, j);
if FindFirst(path + '/' + sc, faAnyFile, SR) = 0 then
begin
repeat
if Self.ItemExists(SR.Name) = false then
AddItem(SR.Name)
until FindNext(SR) <> 0
end;
FindClose(SR)
end;
Dec(i)
end;
for i := 0 to High(FItems) do
if FItems[i][1] = #1 then
FItems[i][1] := #29;
end;
procedure TGUIFileListBox.SetBase (dirs: SSArray; path: String = '');
begin
FBaseList := dirs;
FSubPath := path;
ScanDirs
end;
function TGUIFileListBox.SelectedItem (): String;
var s: AnsiString;
begin
result := '';
if (FIndex >= 0) and (FIndex <= High(FItems)) and (FItems[FIndex][1] <> '/') and (FItems[FIndex][1] <> '\') then
begin
s := e_CatPath(FSubPath, FItems[FIndex]);
if e_FindResource(FBaseList, s) = true then
result := ExpandFileName(s)
end;
e_LogWritefln('TGUIFileListBox.SelectedItem -> "%s"', [result]);
end;
procedure TGUIFileListBox.UpdateFileList();
var
fn: String;
begin
if (FIndex = -1) or (FItems = nil) or
(FIndex > High(FItems)) or
(FItems[FIndex][1] = '/') or
(FItems[FIndex][1] = '\') then
fn := ''
else
fn := FItems[FIndex];
// OpenDir(FPath);
ScanDirs;
if fn <> '' then
SelectItem(fn);
end;
{ TGUIMemo }
procedure TGUIMemo.Clear;
begin
FLines := nil;
FStartLine := 0;
end;
constructor TGUIMemo.Create(FontID: DWORD; Width, Height: Word);
begin
inherited Create();
FFont := TFont.Create(FontID, TFontType.Character);
FWidth := Width;
FHeight := Height;
FDrawBack := True;
FDrawScroll := True;
end;
procedure TGUIMemo.Draw;
var
a: Integer;
begin
inherited;
if FDrawBack then DrawBox(FX, FY, FWidth+1, FHeight);
if FDrawScroll then
DrawScroll(FX+4+FWidth*16, FY+4, FHeight, (FStartLine > 0) and (FLines <> nil),
(FStartLine+FHeight-1 < High(FLines)) and (FLines <> nil));
if FLines <> nil then
for a := FStartLine to Min(High(FLines), FStartLine+FHeight-1) do
FFont.Draw(FX+4, FY+4+(a-FStartLine)*16, FLines[a], FColor.R, FColor.G, FColor.B);
end;
function TGUIMemo.GetHeight: Integer;
begin
Result := 8+FHeight*16;
end;
function TGUIMemo.GetWidth: Integer;
begin
Result := 8+(FWidth+1)*16;
end;
procedure TGUIMemo.OnMessage(var Msg: TMessage);
begin
if not FEnabled then Exit;
inherited;
if FLines = nil then Exit;
with Msg do
case Msg of
WM_KEYDOWN:
case wParam of
IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT, VK_UP, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if FStartLine > 0 then
Dec(FStartLine);
IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT, VK_DOWN, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if FStartLine < Length(FLines)-FHeight then
Inc(FStartLine);
IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
with FWindow do
begin
if FActiveControl <> Self then
begin
SetActive(Self);
{FStartLine := 0;}
end
else
if FDefControl <> '' then SetActive(GetControl(FDefControl))
else SetActive(nil);
end;
end;
end;
end;
procedure TGUIMemo.SetText(Text: string);
begin
FStartLine := 0;
FLines := GetLines(Text, FFont.ID, FWidth*16);
end;
{ TGUIimage }
procedure TGUIimage.ClearImage();
begin
if FImageRes = '' then Exit;
g_Texture_Delete(FImageRes);
FImageRes := '';
end;
constructor TGUIimage.Create();
begin
inherited Create();
FImageRes := '';
end;
destructor TGUIimage.Destroy();
begin
inherited;
end;
procedure TGUIimage.Draw();
var
ID: DWORD;
begin
inherited;
if FImageRes = '' then
begin
if g_Texture_Get(FDefaultRes, ID) then e_Draw(ID, FX, FY, 0, True, False);
end
else
if g_Texture_Get(FImageRes, ID) then e_Draw(ID, FX, FY, 0, True, False);
end;
procedure TGUIimage.OnMessage(var Msg: TMessage);
begin
inherited;
end;
procedure TGUIimage.SetImage(Res: string);
begin
ClearImage();
if g_Texture_CreateWADEx(Res, Res) then FImageRes := Res;
end;
procedure TGUIimage.Update();
begin
inherited;
end;
end.