package ru.deadsoftware.cavedroid.game.ui.windows.inventory import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.model.item.InventoryItem class SurvivalInventoryWindow() : AbstractInventoryWindow() { override val type = GameUiWindow.SURVIVAL_INVENTORY override var selectedItem: InventoryItem? = null val craftingItems = MutableList(9) { null } var craftResult: InventoryItem? = null }