package ru.deadsoftware.cavedroid.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.game.world.GameWorld; import java.io.Serializable; /** * Mob class. */ public abstract class Mob extends Rectangle implements Serializable { protected static int ANIMATION_SPEED = 360; public enum Type { MOB, SAND, GRAVEL } public enum Direction { LEFT(0, -1), RIGHT(1, 1); private final int index; private final int basis; /** * Index for this direction (left = 0, right = 1) */ public final int getIndex() { return index; } /** * Basis for this direction (left = -1, right = 1) */ public final int getBasis() { return basis; } Direction(int index, int basis) { this.index = index; this.basis = basis; } } protected Vector2 mVelocity; protected Type mType; protected int mAnimDelta = ANIMATION_SPEED; protected float mAnim; private Direction mDirection; protected boolean mDead; private boolean mCanJump; private boolean mFlyMode; /** * @param x in pixels * @param y in pixels * @param width in pixels * @param height in pixels * @param mDirection Direction in which mob is looking */ protected Mob(float x, float y, float width, float height, Direction mDirection, Type type) { super(x, y, width, height); mVelocity = new Vector2(0, 0); mCanJump = false; mDead = false; this.mDirection = mDirection; this.mType = type; } protected static Direction randomDir() { return MathUtils.randomBoolean(.5f) ? Direction.LEFT : Direction.RIGHT; } private boolean isAnimationIncreasing() { return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0; } protected final void updateAnimation(float delta) { if (mVelocity.x != 0f || Math.abs(mAnim) > mAnimDelta * delta) { mAnim += mAnimDelta * delta; } else { mAnim = 0; } if (mAnim > 60f) { mAnim = 60f; mAnimDelta = -ANIMATION_SPEED; } else if (mAnim < -60f) { mAnim = -60f; mAnimDelta = ANIMATION_SPEED; } if (mVelocity.x == 0f && isAnimationIncreasing()) { mAnimDelta = -mAnimDelta; } } /** * @return The X coordinate of a mob in blocks */ public final int getMapX() { return (int) (x + (getWidth() / 2)) / 16; } /** * @return The Y coordinate of mob's upper edge in blocks */ public final int getUpperMapY() { return (int) (y / 16); } /** * @return The Y coordinate if mob's vertical center in blocks */ public final int getMiddleMapY() { return (int) (y + (getHeight() / 2)) / 16; } /** * @return The Y coordinate of mob's legs in blocks */ public final int getLowerMapY() { return (int) (y + getHeight()) / 16; } public final float getWidth() { return width; } public final float getHeight() { return height; } /** * @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right */ public final Direction getDirection() { return mDirection; } public final boolean looksLeft() { return mDirection == Direction.LEFT; } public final boolean looksRight() { return mDirection == Direction.RIGHT; } /** * Switches direction in which mob is looking */ protected final void switchDir() { mDirection = looksLeft() ? Direction.RIGHT : Direction.LEFT; } public final boolean isDead() { return mDead; } public final float getAnim() { return mAnim; } /** * Set's mob's dead variable to true and nothing else. It doesn't delete the */ public final void kill() { mDead = true; } public final void move(float delta) { x += mVelocity.x * delta; y += mVelocity.y * delta; } public final Vector2 getVelocity() { return mVelocity; } protected final void setVelocity(Vector2 velocity) { mVelocity = velocity; } public final boolean canJump() { return mCanJump; } public final void setCanJump(boolean canJump) { this.mCanJump = canJump; } public final boolean isFlyMode() { return mFlyMode; } public final void setFlyMode(boolean flyMode) { this.mFlyMode = flyMode; } public final Type getType() { return mType; } public final void checkWorldBounds(GameWorld gameWorld) { if (x + width / 2 < 0) { x += gameWorld.getWidthPx(); } if (x + width / 2 > gameWorld.getWidthPx()) { x -= gameWorld.getWidthPx(); } } public abstract void draw(SpriteBatch spriteBatch, float x, float y, float delta); public abstract void ai(GameWorld gameWorld, float delta); public abstract void changeDir(); public abstract float getSpeed(); public abstract void jump(); }