package ru.deadsoftware.cavedroid.game.input.handler.mouse import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.ui.windows.inventory.CraftingInventoryWindow import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @GameScope class SelectCraftingInventoryItemMouseInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val gameItemsHolder: GameItemsHolder, ) : AbstractInventoryItemsMouseInputHandler(gameItemsHolder, gameWindowsManager, GameUiWindow.CRAFTING_TABLE) { override val windowTexture get() = requireNotNull(Assets.textureRegions["crafting_table"]) private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) { val window = gameWindowsManager.currentWindow as CraftingInventoryWindow var itemIndex = xOnGrid + yOnGrid * GameWindowsConfigs.Crafting.itemsInRow itemIndex += GameWindowsConfigs.Crafting.hotbarCells if (itemIndex >= mobsController.player.inventory.size) { itemIndex -= mobsController.player.inventory.size } handleInsidePlaceableCell(action, mobsController.player.inventory.items, window, itemIndex) } private fun handleInsideCraft(action: MouseInputAction, xOnCraft: Int, yOnCraft: Int) { val window = gameWindowsManager.currentWindow as CraftingInventoryWindow val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize handleInsidePlaceableCell(action, window.craftingItems, window, index) updateCraftResult(window) } private fun handleInsideCraftResult(action: MouseInputAction) { val window = gameWindowsManager.currentWindow as CraftingInventoryWindow handleInsideCraftResultCell(action, window.craftResultList, window, 0) updateCraftResult(window) } override fun handle(action: MouseInputAction) { val texture = windowTexture val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - texture.regionWidth / 2) val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - texture.regionHeight / 2) val xOnGrid = (xOnWindow - GameWindowsConfigs.Crafting.itemsGridMarginLeft) / GameWindowsConfigs.Crafting.itemsGridColWidth val yOnGrid = (yOnWindow - GameWindowsConfigs.Crafting.itemsGridMarginTop) / GameWindowsConfigs.Crafting.itemsGridRowHeight val xOnCraft = (xOnWindow - GameWindowsConfigs.Crafting.craftOffsetX) / GameWindowsConfigs.Crafting.itemsGridColWidth val yOnCraft = (yOnWindow - GameWindowsConfigs.Crafting.craftOffsetY) / GameWindowsConfigs.Crafting.itemsGridRowHeight val isInsideInventoryGrid = xOnGrid >= 0 && xOnGrid < GameWindowsConfigs.Crafting.itemsInRow && yOnGrid >= 0 && yOnGrid < GameWindowsConfigs.Crafting.itemsInCol val isInsideCraftGrid = xOnCraft >= 0 && xOnCraft < GameWindowsConfigs.Crafting.craftGridSize && yOnCraft >= 0 && yOnCraft < GameWindowsConfigs.Crafting.craftGridSize val isInsideCraftResult = xOnWindow > GameWindowsConfigs.Crafting.craftResultOffsetX && xOnWindow < GameWindowsConfigs.Crafting.craftResultOffsetX + GameWindowsConfigs.Crafting.itemsGridColWidth && yOnWindow > GameWindowsConfigs.Crafting.craftResultOffsetY && yOnWindow < GameWindowsConfigs.Crafting.craftResultOffsetY + GameWindowsConfigs.Crafting.itemsGridRowHeight if (isInsideInventoryGrid) { handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt()) } else if (isInsideCraftGrid) { handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt()) } else if (isInsideCraftResult) { handleInsideCraftResult(action) } } }