package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.MainConfig import ru.deadsoftware.cavedroid.game.GameSaver import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.objects.DropController import ru.deadsoftware.cavedroid.game.world.GameWorld import javax.inject.Inject @GameScope class PauseGameKeyboardInputHandler @Inject constructor( private val mainConfig: MainConfig, private val dropController: DropController, private val mobsController: MobsController, private val gameWorld: GameWorld, ) : IGameInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown } override fun handle(action: KeyboardInputAction) { GameSaver.save(mainConfig, dropController, mobsController, gameWorld) mainConfig.caveGame.quitGame() } }