package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.objects.DropController import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager import javax.inject.Inject @GameScope class OpenInventoryKeyboardInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, ) : IGameInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.OpenInventory && action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE } override fun handle(action: KeyboardInputAction) { gameWindowsManager.openInventory() } }