package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.model.item.Item import ru.deadsoftware.cavedroid.game.objects.Drop import ru.deadsoftware.cavedroid.game.objects.DropController import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import javax.inject.Inject @GameScope class DropItemKeyboardInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val dropController: DropController, ) : IGameInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.DropItem && action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE && !mobsController.player.inventory.activeItem.item.isNone() } private fun createDrop(item: Item, playerX: Float, playerY: Float, amount: Int) { dropController.addDrop( /* x = */ playerX + ((DROP_DISTANCE - Drop.DROP_SIZE / 2) * mobsController.player.direction.basis), /* y = */ playerY, /* item = */ item, /* count = */ amount ) } override fun handle(action: KeyboardInputAction) { val player = mobsController.player val currentItem = player.inventory.activeItem val dropAmount = if (currentItem.item.isTool()) currentItem.amount else 1 createDrop(currentItem.item, player.x, player.y, dropAmount) player.inventory.decreaseCurrentItemAmount(dropAmount) } companion object { const val DROP_DISTANCE = 20f } }