package ru.deadsoftware.cavedroid.game.actions.updateblock import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.world.GameWorld import javax.inject.Inject @GameScope class UpdateSnowedGrassAction @Inject constructor( private val gameWorld: GameWorld, private val mGameItemsHolder: GameItemsHolder, ) : IUpdateBlockAction { override fun update(x: Int, y: Int) { val blockOnTop = gameWorld.getForeMap(x, y - 1) if (blockOnTop.collision || blockOnTop.isFluid()) { gameWorld.setForeMap(x, y, mGameItemsHolder.getBlock("dirt")) } } companion object { const val BLOCK_KEY = "grass_snowed" } }