package ru.deadsoftware.cavedroid.game.actions.updateblock import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.world.GameWorld import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindUpdateBlockAction import javax.inject.Inject @GameScope @BindUpdateBlockAction(stringKey = UpdateRequiresBlockAction.ACTION_KEY) class UpdateRequiresBlockAction @Inject constructor( private val gameWorld: GameWorld, ) : IUpdateBlockAction { override fun update(x: Int, y: Int) { if (gameWorld.getForeMap(x, y + 1).params.hasCollision.not()) { gameWorld.destroyForeMap(x, y) } } companion object { const val ACTION_KEY = "requires_block" } }