package ru.deadsoftware.cavedroid.game.actions.placeblock import com.badlogic.gdx.Gdx import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.model.item.Item import ru.deadsoftware.cavedroid.game.world.GameWorld import javax.inject.Inject @GameScope class PlaceSlabAction @Inject constructor( private val gameWorld: GameWorld, private val mobsController: MobsController, private val gameItemsHolder: GameItemsHolder, ) : IPlaceBlockAction { override fun place(placeable: Item.Placeable, x: Int, y: Int) { if (placeable !is Item.Slab) { Gdx.app.debug(TAG, "Place slab action called on ${placeable.params.key} which is not a slab") return } val slabPart = if ((gameWorld.hasForeAt(x, y - 1) || gameWorld.getForeMap(x - 1, y) == placeable.topPartBlock || gameWorld.getForeMap(x + 1, y) == placeable.topPartBlock) && !gameWorld.hasForeAt(x, y + 1)) { placeable.topPartBlock } else { placeable.bottomPartBlock } if (gameWorld.placeToForeground(x, y, slabPart)) { mobsController.player.decreaseCurrentItemCount(gameItemsHolder) } } companion object { private const val TAG = "PlaceSlabAction" const val ACTION_KEY = "place_slab" } }