package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import kotlin.collections.CollectionsKt; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.model.block.Block; import ru.deadsoftware.cavedroid.game.model.item.Item; import ru.deadsoftware.cavedroid.game.objects.Drop; import ru.deadsoftware.cavedroid.game.objects.DropController; import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.ControlMode; import ru.deadsoftware.cavedroid.misc.Renderer; import javax.annotation.CheckForNull; import javax.annotation.Nullable; import javax.inject.Inject; import java.util.Collection; import static ru.deadsoftware.cavedroid.misc.Assets.*; @GameScope public class GameRenderer extends Renderer { private static final String TAG = "GameRenderer"; private final MainConfig mMainConfig; private final GameInput mGameInput; private final GameWorld mGameWorld; private final MobsController mMobsController; private final DropController mDropController; private final GameItemsHolder mGameItemsHolder; @Inject GameRenderer(MainConfig mainConfig, GameInput gameInput, GameWorld gameWorld, MobsController mobsController, DropController dropController, GameItemsHolder gameItemsHolder) { super(mainConfig.getWidth(), mainConfig.getHeight()); mMainConfig = mainConfig; mGameInput = gameInput; mGameWorld = gameWorld; mMobsController = mobsController; mDropController = dropController; mGameItemsHolder = gameItemsHolder; Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } private float drawX(int x) { return x * 16 - getCamX(); } private float drawY(int y) { return y * 16 - getCamY(); } private void drawWreck(Block bl) { if (mGameInput.getBlockDamage() > 0) { int index = 10 * mGameInput.getBlockDamage() / bl.getHp(); String key = "break_" + index; if (index > 10 || index < 0) { return; } spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); } } private void drawBlock(int x, int y, boolean drawBG) { if (drawBG) { if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent()) && mGameWorld.hasBackAt(x, y)) { mGameWorld.getBackMap(x, y).draw(spriter, drawX(x), drawY(y)); if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) { drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY())); } } } if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMap(x, y).isBackground() == drawBG) { mGameWorld.getForeMap(x, y).draw(spriter, drawX(x), drawY(y)); if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) { drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())); } } } private void drawWorld(boolean bg) { int minX = (int) (getCamX() / 16) - 1; int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; if (minY < 0) { minY = 0; } if (maxY > mGameWorld.getHeight()) { maxY = mGameWorld.getHeight(); } for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { drawBlock(x, y, bg); } } if (bg) { spriter.end(); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shaper.begin(ShapeRenderer.ShapeType.Filled); shaper.setColor(0f, 0f, 0f, .5f); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent()) && mGameWorld.hasBackAt(x, y)) { shaper.rect(drawX(x), drawY(y), 16, 16); } } } shaper.end(); Gdx.gl.glDisable(GL20.GL_BLEND); spriter.begin(); } } private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) { return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height); } @CheckForNull private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) { final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight()); final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0); if (Intersector.overlaps(viewportRect, notShifted)) { return notShifted; } final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx()); if (Intersector.overlaps(viewportRect, shiftedLeft)) { return shiftedLeft; } final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx()); if (Intersector.overlaps(viewportRect, shiftedRight)) { return shiftedRight; } return null; } private void drawMob(Mob mob, float delta) { float mobDrawX = mob.getX() - getCamX(); float mobDrawY = mob.getY() - getCamY(); if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) { mobDrawX += mGameWorld.getWidthPx(); } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) { mobDrawX -= mGameWorld.getWidthPx(); } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) { return; } mob.draw(spriter, mobDrawX, mobDrawY, delta); } private void drawDrop(Drop drop) { @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop); if (drawingRect == null) { return; } final Sprite sprite = drop.getItem().getSprite(); sprite.setPosition(drawingRect.x, drawingRect.y); sprite.setSize(drawingRect.width, drawingRect.height); sprite.draw(spriter); } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private void drawCreative() { TextureRegion creative = textureRegions.get("creative"); float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2; float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2; spriter.draw(creative, x, y); spriter.draw(textureRegions.get("handle"), x + 156, y + 18 + (mGameInput.getCreativeScroll() * (72f / mGameItemsHolder.getCreativeScrollAmount()))); final Collection items = mGameItemsHolder.getAllItems(); for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) { if (i > 0 && i < items.size()) { Item item = CollectionsKt.elementAt(items, i); if (item != mGameItemsHolder.getFallbackItem()) { spriter.draw(CollectionsKt.elementAt(items, i).getSprite(), x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18, y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18); } } } for (int i = 0; i < 9; i++) { if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) { spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(), x + 8 + i * 18, y + creative.getRegionHeight() - 24); } } } private void drawHealth(float x, float y) { Player player = mMobsController.getPlayer(); if (player.gameMode == 1) { return; } TextureRegion wholeHeart = textureRegions.get("heart_whole"); TextureRegion halfHeart = textureRegions.get("heart_half"); int wholeHearts = player.getHealth() / 2; for (int i = 0; i < wholeHearts; i++) { spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y); } if (player.getHealth() % 2 == 1) { spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y); } } private void drawGUI() { TextureRegion cursor = textureRegions.get("cursor"); TextureRegion hotbar = textureRegions.get("hotbar"); TextureRegion hotbarSelector = textureRegions.get("hotbar_selector"); if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) || mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) || mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) { spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); } float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2; spriter.draw(hotbar, hotbarX, 0); drawHealth(hotbarX, hotbar.getRegionHeight()); for (int i = 0; i < 9; i++) { if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) { spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(), getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20, 3); } } spriter.draw(hotbarSelector, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot, -1); } private void drawTouchGui() { for (int i = 0; i < guiMap.size; i++) { Rectangle touchKey = guiMap.getValueAt(i).getRect(); spriter.draw(textureRegions.get(guiMap.getKeyAt(i)), touchKey.x, touchKey.y, touchKey.width, touchKey.height); } if (mGameInput.getControlMode() == ControlMode.CURSOR) { spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21); } } private void drawGamePlay(float delta) { Player player = mMobsController.getPlayer(); drawWorld(true); player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta); mMobsController.getMobs().forEach((mob) -> { drawMob(mob, delta); }); mDropController.forEach(this::drawDrop); drawWorld(false); drawGUI(); } private void updateCameraPosition() { Player player = mMobsController.getPlayer(); setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2, player.getY() + player.getHeight() / 2 - getHeight() / 2); } @Nullable private Color getMinimapColor(int x, int y) { @Nullable Color result = null; final boolean hasForeMap = mGameWorld.hasForeAt(x, y); final boolean hasBackMap = mGameWorld.hasBackAt(x, y); if (hasForeMap) { final Block block = mGameWorld.getForeMap(x, y); if (block.isWater()) { result = Color.BLUE; } else if (block.isLava()) { result = Color.RED; } else { result = Color.BLACK; } } else if (hasBackMap) { result = Color.DARK_GRAY; } return result; } private void drawMiniMap(float miniMapX, float miniMapY, float size) { shaper.begin(ShapeRenderer.ShapeType.Filled); shaper.setColor(Color.LIGHT_GRAY); shaper.rect(miniMapX, miniMapY, size, size); for (int x = 0; x < size; x++) { for (int y = 0; y < size; y++) { final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x); final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y); @Nullable final Color color = getMinimapColor(worldX, worldY); if (color != null) { shaper.setColor(color); shaper.rect(miniMapX + x, miniMapY + y, 1, 1); } } } shaper.setColor(Color.OLIVE); shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2); shaper.end(); } @Override public void render(float delta) { int fps = MathUtils.ceil(1 / delta); updateCameraPosition(); mGameInput.moveCursor(this); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); drawGamePlay(delta); switch (mMainConfig.getGameUiWindow()) { case CREATIVE_INVENTORY: drawCreative(); break; //TODO draw other ui windows } if (mMainConfig.isTouch()) { drawTouchGui(); } spriter.end(); if (mMainConfig.isShowMap()) { drawMiniMap(getWidth() - 64f - 24f, 24f, 64f); } if (mMainConfig.isShowInfo()) { spriter.begin(); Player player = mMobsController.getPlayer(); drawString("FPS: " + fps, 0, 0); drawString("X: " + player.getMapX(), 0, 10); drawString("Y: " + player.getUpperMapY(), 0, 20); drawString("CurX: " + mGameInput.getCurX(), 0, 30); drawString("CurY: " + mGameInput.getCurY(), 0, 40); drawString("Velocity: " + player.getVelocity(), 0, 50); drawString("Swim: " + player.swim, 0, 60); drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70); drawString("Drops: " + mDropController.getSize(), 0, 80); drawString("Block: " + mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()).getParams().getKey(), 0, 90); drawString("Hand: " + mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot].getParams().getKey(), 0, 100); drawString("Game mode: " + player.gameMode, 0, 110); spriter.end(); } } }