package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.TimeUtils; import com.google.common.collect.Range; import ru.deadsoftware.cavedroid.CaveGame; import ru.deadsoftware.cavedroid.GameScreen; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.Pig; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.ControlMode; import ru.deadsoftware.cavedroid.misc.states.AppState; import ru.deadsoftware.cavedroid.misc.states.GameState; import static ru.deadsoftware.cavedroid.GameScreen.GP; import static ru.deadsoftware.cavedroid.game.GameItems.*; public class GameInput { private boolean keyDown, touchedDown; private int keyDownCode, touchDownBtn; private float touchDownX, touchDownY; private long touchDownTime; private int curX, curY; private int creativeScroll; private int blockDamage; private boolean checkSwim() { return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY())); } private void goUpwards() { if (checkSwim()) { GP.player.swim = true; } else if (GP.player.canJump) { GP.player.mov.add(0, -7); } else if (!GP.player.flyMode && GP.player.gameMode == 1) { GP.player.flyMode = true; GP.player.mov.y = 0; } else if (GP.player.flyMode) { GP.player.mov.y = -GamePhysics.PL_SPEED; } } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); return (screenX > GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 && screenX < GP.renderer.getWidth() / 2 + creative.getRegionWidth() / 2 && screenY > GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 && screenY < GP.renderer.getHeight() / 2 + creative.getRegionHeight() / 2); } private void wasdPressed(int keycode) { if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: GP.player.mov.x = -GamePhysics.PL_SPEED; GP.player.setDir(Mob.LEFT); if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; case Input.Keys.D: GP.player.mov.x = GamePhysics.PL_SPEED; GP.player.setDir(Mob.RIGHT); if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; case Input.Keys.W: case Input.Keys.SPACE: goUpwards(); break; case Input.Keys.S: case Input.Keys.CONTROL_LEFT: GP.player.mov.y = GamePhysics.PL_SPEED; break; } } else { switch (keycode) { case Input.Keys.A: curX--; break; case Input.Keys.D: curX++; break; case Input.Keys.W: curY--; break; case Input.Keys.S: curY++; break; } blockDamage = 0; } } private boolean isNotAutoselectable(int x, int y) { return (!GP.world.hasForeAt(x, y) || !GP.world.getForeMapBlock(x, y).hasCollision()); } private void checkCursorBounds() { if (curY < 0) { curY = 0; } else if (curY >= GP.world.getHeight()) { curY = GP.world.getHeight() - 1; } if (GP.controlMode == ControlMode.CURSOR) { if (curX * 16 + 8 < GP.player.pos.x + GP.player.getWidth() / 2) { GP.player.setDir(Mob.LEFT); } else { GP.player.setDir(Mob.RIGHT); } } } private void moveCursor() { int pastX = curX; int pastY = curY; if (GP.controlMode == ControlMode.WALK && CaveGame.TOUCH) { curX = GP.player.getMapX() + (GP.player.looksLeft() ? -1 : 1); curY = GP.player.getUpperMapY(); for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) { curY++; } if (isNotAutoselectable(curX, curY)) { curX += GP.player.looksLeft() ? 1 : -1; } } else if (!CaveGame.TOUCH) { curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16; curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16; if (curX < 0) curX--; } if (pastX != curX || pastY != curY) { blockDamage = 0; } checkCursorBounds(); } private void useItem(int x, int y, int id, boolean bg) { String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id); if (id > 0) { if (getItem(id).isBlock()) { if (!bg) { GP.world.placeToForeground(x, y, getBlockIdByItemId(id)); } else { GP.world.placeToBackground(x, y, getBlockIdByItemId(id)); } } else { switch (key) { case "bucket_water": GP.world.placeToForeground(x, y, getBlockId("water")); GP.player.inventory[GP.player.slot] = getItemId("bucket_empty"); break; case "bucket_lava": GP.world.placeToForeground(x, y, getBlockId("lava")); GP.player.inventory[GP.player.slot] = getItemId("bucket_empty"); break; } } } } private void pressLMB() { if ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) || (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) && GP.world.getBackMapBlock(curX, curY).getHp() >= 0)) { if (GP.player.gameMode == 0) { blockDamage++; if (GP.world.hasForeAt(curX, curY)) { if (blockDamage >= GP.world.getForeMapBlock(curX, curY).getHp()) { GP.world.destroyForeMap(curX, curY); blockDamage = 0; } } else if (GP.world.hasBackAt(curX, curY)) { if (blockDamage >= GP.world.getBackMapBlock(curX, curY).getHp()) { GP.world.destroyBackMap(curX, curY); blockDamage = 0; } } } else { if (GP.world.hasForeAt(curX, curY)) { GP.world.placeToForeground(curX, curY, 0); } else if (GP.world.hasBackAt(curX, curY)) { GP.world.placeToBackground(curX, curY, 0); } touchedDown = false; } } } private boolean insideHotbar(float x, float y) { TextureRegion hotbar = Assets.textureRegions.get("hotbar"); return y < hotbar.getRegionHeight() && Range.open(GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x); } private void holdMB() { if (touchDownBtn == Input.Buttons.RIGHT) { useItem(curX, curY, GP.player.inventory[GP.player.slot], true); touchedDown = false; } else { if (insideHotbar(touchDownX, touchDownY)) { CaveGame.GAME_STATE = GameState.CREATIVE_INV; touchedDown = false; } } } public void keyDown(int keycode) { keyDown = true; keyDownCode = keycode; switch (keycode) { case Input.Keys.A: case Input.Keys.D: case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: wasdPressed(keycode); break; case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; case Input.Keys.E: if (CaveGame.GAME_STATE == GameState.PLAY) { switch (GP.player.gameMode) { case 0: //TODO survival inv break; case 1: CaveGame.GAME_STATE = GameState.CREATIVE_INV; break; } } else { CaveGame.GAME_STATE = GameState.PLAY; } break; case Input.Keys.G: GP.mobs.add(new Pig(curX * 16, curY * 16)); break; case Input.Keys.Q: GP.world.placeToForeground(curX, curY, 8); break; case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.APP_STATE = AppState.SAVE; CaveGame.GAME_STATE = GameState.PAUSE; break; case Input.Keys.F1: GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; break; case Input.Keys.M: GameScreen.SHOW_MAP = !GameScreen.SHOW_MAP; break; } } public void keyUp(int keycode) { switch (keycode) { case Input.Keys.A: case Input.Keys.D: GP.player.mov.x = 0; if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; break; case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (GP.player.flyMode) GP.player.mov.y = 0; if (GP.player.swim) GP.player.swim = false; break; } } public void touchDown(float touchX, float touchY, int button) { touchDownTime = TimeUtils.millis(); touchedDown = true; touchDownBtn = button; touchDownX = touchX; touchDownY = touchY; } public void touchUp(float screenX, float screenY, int button) { if (CaveGame.TOUCH && keyDown) { keyUp(keyDownCode); keyDown = false; } TextureRegion hotbar = Assets.textureRegions.get("hotbar"); TextureRegion creative = Assets.textureRegions.get("creative"); if (touchedDown) { if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) { int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; int item = creativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; if (item >= 0 && item < GameItems.getItemsSize()) { System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8); GP.player.inventory[0] = item; } } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) { CaveGame.GAME_STATE = GameState.PLAY; } else if (screenY < hotbar.getRegionHeight() && screenX > GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 && screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) { GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { useItem(curX, curY, GP.player.inventory[GP.player.slot], false); } else if (button == Input.Buttons.LEFT) { blockDamage = 0; } } touchedDown = false; } public void touchDragged(float screenX, float screenY) { if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { creativeScroll -= (screenY - touchDownY) / 16; touchDownX = screenX; touchDownY = screenY; if (creativeScroll < 0) creativeScroll = 0; if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) creativeScroll = GameProc.MAX_CREATIVE_SCROLL; } } } public void scrolled(int amount) { switch (CaveGame.GAME_STATE) { case PLAY: GP.player.slot += amount; if (GP.player.slot < 0) GP.player.slot = 8; if (GP.player.slot > 8) GP.player.slot = 0; break; case CREATIVE_INV: creativeScroll += amount; if (creativeScroll < 0) creativeScroll = 0; if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) creativeScroll = GameProc.MAX_CREATIVE_SCROLL; break; } } public int getKeyDownCode() { return keyDownCode; } public boolean isKeyDown() { return keyDown; } int getBlockDamage() { return blockDamage; } int getCurX() { return curX; } int getCurY() { return curY; } int getCreativeScroll() { return creativeScroll; } void update() { moveCursor(); if (touchedDown && touchDownBtn == Input.Buttons.LEFT) { pressLMB(); } if (touchedDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { holdMB(); } } }