package ru.deadsoftware.cavedroid.game.ui.windows.inventory import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.model.item.InventoryItem class CraftingInventoryWindow( gameItemsHolder: GameItemsHolder ) : AbstractInventoryWindowWithCraftGrid(gameItemsHolder) { override val type = GameUiWindow.CRAFTING_TABLE override var selectedItem: InventoryItem? = null }