package ru.deadsoftware.cavedroid.game.ui.windows.inventory import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.model.item.InventoryItem import ru.deadsoftware.cavedroid.game.objects.container.Chest class ChestInventoryWindow(val chest: Chest) : AbstractInventoryWindow() { override val type = GameUiWindow.CHEST override var selectedItem: InventoryItem? = null }