package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.MainConfig import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler import javax.inject.Inject @GameScope @BindKeyboardInputHandler class ToggleMinimapKeyboardInputHandler @Inject constructor( private val mainConfig: MainConfig, ) : IKeyboardInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.ShowMap && action.isKeyDown } override fun handle(action: KeyboardInputAction) { mainConfig.isShowMap = !mainConfig.isShowMap } }