1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_textures
, g_phys
, g_saveload
, BinEditor
, MAPDEF
;
30 arrIdx
: Integer; // in ggItems
35 InitX
, InitY
: Integer;
39 QuietRespawn
: Boolean;
40 SpawnTrigger
: Integer;
42 Animation
: TAnimation
;
44 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
46 property myid
: Integer read arrIdx
;
49 procedure g_Items_LoadData();
50 procedure g_Items_FreeData();
51 procedure g_Items_Init();
52 procedure g_Items_Free();
53 function g_Items_Create(X
, Y
: Integer; ItemType
: Byte;
54 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
55 procedure g_Items_Update();
56 procedure g_Items_Draw();
57 procedure g_Items_Pick(ID
: DWORD
);
58 procedure g_Items_Remove(ID
: DWORD
);
59 procedure g_Items_SaveState(var Mem
: TBinMemoryWriter
);
60 procedure g_Items_LoadState(var Mem
: TBinMemoryReader
);
62 procedure g_Items_RestartRound ();
64 function g_Items_ValidId (idx
: Integer): Boolean; inline;
65 function g_Items_ByIdx (idx
: Integer): PItem
;
66 function g_Items_ObjByIdx (idx
: Integer): PObj
;
68 procedure g_Items_EmitPickupSound (idx
: Integer); // at item position
69 procedure g_Items_EmitPickupSoundAt (idx
, x
, y
: Integer);
73 TItemEachAliveCB
= function (it
: PItem
): Boolean is nested
; // return `true` to stop
75 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
79 gItemsTexturesID
: Array [1..ITEM_MAX
] of DWORD
;
80 gMaxDist
: Integer = 1;
81 ITEM_RESPAWNTIME
: Integer = 60 * 36;
86 g_basic
, e_graphics
, g_sound
, g_main
, g_gfx
, g_map
,
87 Math
, g_game
, g_triggers
, g_console
, SysUtils
, g_player
, g_net
, g_netmsg
,
93 ggItems
: Array of TItem
= nil;
96 // ////////////////////////////////////////////////////////////////////////// //
98 freeIds
: TBinaryHeapInt
= nil; // free item ids
101 // ////////////////////////////////////////////////////////////////////////// //
102 function g_Items_ValidId (idx
: Integer): Boolean; inline;
105 if (idx
< 0) or (idx
> High(ggItems
)) then exit
;
106 if not ggItems
[idx
].slotIsUsed
then exit
;
111 function g_Items_ByIdx (idx
: Integer): PItem
;
113 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
114 result
:= @ggItems
[idx
];
115 if not result
.slotIsUsed
then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
119 function g_Items_ObjByIdx (idx
: Integer): PObj
;
121 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('g_ItemObjByIdx: invalid index');
122 if not ggItems
[idx
].slotIsUsed
then raise Exception
.Create('g_ItemObjByIdx: requested inexistent item');
123 result
:= @ggItems
[idx
].Obj
;
127 // ////////////////////////////////////////////////////////////////////////// //
128 procedure TItem
.positionChanged ();
133 // ////////////////////////////////////////////////////////////////////////// //
135 ITEM_SIGNATURE
= $4D455449; // 'ITEM'
137 ITEMSIZE
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of Array [0..1] of Byte =
138 (((14), (15)), // MEDKIT_SMALL
139 ((28), (19)), // MEDKIT_LARGE
140 ((28), (19)), // MEDKIT_BLACK
141 ((31), (16)), // ARMOR_GREEN
142 ((31), (16)), // ARMOR_BLUE
143 ((25), (25)), // SPHERE_BLUE
144 ((25), (25)), // SPHERE_WHITE
145 ((24), (47)), // SUIT
146 ((14), (27)), // OXYGEN
147 ((25), (25)), // INVUL
148 ((62), (24)), // WEAPON_SAW
149 ((63), (12)), // WEAPON_SHOTGUN1
150 ((54), (13)), // WEAPON_SHOTGUN2
151 ((54), (16)), // WEAPON_CHAINGUN
152 ((62), (16)), // WEAPON_ROCKETLAUNCHER
153 ((54), (16)), // WEAPON_PLASMA
154 ((61), (36)), // WEAPON_BFG
155 ((54), (16)), // WEAPON_SUPERPULEMET
156 (( 9), (11)), // AMMO_BULLETS
157 ((28), (16)), // AMMO_BULLETS_BOX
158 ((15), ( 7)), // AMMO_SHELLS
159 ((32), (12)), // AMMO_SHELLS_BOX
160 ((12), (27)), // AMMO_ROCKET
161 ((54), (21)), // AMMO_ROCKET_BOX
162 ((15), (12)), // AMMO_CELL
163 ((32), (21)), // AMMO_CELL_BIG
164 ((22), (29)), // AMMO_BACKPACK
165 ((16), (16)), // KEY_RED
166 ((16), (16)), // KEY_GREEN
167 ((16), (16)), // KEY_BLUE
168 (( 1), ( 1)), // WEAPON_KASTET
169 ((43), (16)), // WEAPON_PISTOL
170 ((14), (18)), // BOTTLE
171 ((16), (15)), // HELMET
172 ((32), (24)), // JETPACK
173 ((25), (25)), // INVIS
174 ((53), (20)), // WEAPON_FLAMETHROWER
175 ((13), (20))); // AMMO_FUELCAN
177 procedure InitTextures();
179 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID
[ITEM_MEDKIT_SMALL
]);
180 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID
[ITEM_MEDKIT_LARGE
]);
181 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID
[ITEM_MEDKIT_BLACK
]);
182 g_Texture_Get('ITEM_SUIT', gItemsTexturesID
[ITEM_SUIT
]);
183 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID
[ITEM_OXYGEN
]);
184 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID
[ITEM_WEAPON_SAW
]);
185 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN1
]);
186 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID
[ITEM_WEAPON_SHOTGUN2
]);
187 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID
[ITEM_WEAPON_CHAINGUN
]);
188 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID
[ITEM_WEAPON_ROCKETLAUNCHER
]);
189 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID
[ITEM_WEAPON_PLASMA
]);
190 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID
[ITEM_WEAPON_BFG
]);
191 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID
[ITEM_WEAPON_SUPERPULEMET
]);
192 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID
[ITEM_WEAPON_FLAMETHROWER
]);
193 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID
[ITEM_AMMO_BULLETS
]);
194 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID
[ITEM_AMMO_BULLETS_BOX
]);
195 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID
[ITEM_AMMO_SHELLS
]);
196 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID
[ITEM_AMMO_SHELLS_BOX
]);
197 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID
[ITEM_AMMO_ROCKET
]);
198 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID
[ITEM_AMMO_ROCKET_BOX
]);
199 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID
[ITEM_AMMO_CELL
]);
200 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID
[ITEM_AMMO_CELL_BIG
]);
201 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID
[ITEM_AMMO_FUELCAN
]);
202 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID
[ITEM_AMMO_BACKPACK
]);
203 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID
[ITEM_KEY_RED
]);
204 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID
[ITEM_KEY_GREEN
]);
205 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID
[ITEM_KEY_BLUE
]);
206 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID
[ITEM_WEAPON_KASTET
]);
207 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID
[ITEM_WEAPON_PISTOL
]);
208 g_Texture_Get('ITEM_JETPACK', gItemsTexturesID
[ITEM_JETPACK
]);
211 procedure g_Items_LoadData();
213 e_WriteLog('Loading items data...', MSG_NOTIFY
);
215 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD
+':SOUNDS\RESPAWNITEM');
216 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD
+':SOUNDS\GETRULEZ');
217 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD
+':SOUNDS\GETWEAPON');
218 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD
+':SOUNDS\GETITEM');
220 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD
+':TEXTURES\SBLUE', 32, 32, 4, True);
221 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD
+':TEXTURES\SWHITE', 32, 32, 4, True);
222 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD
+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
223 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD
+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
224 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD
+':TEXTURES\INVUL', 32, 32, 4, True);
225 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD
+':TEXTURES\INVIS', 32, 32, 4, True);
226 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD
+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
227 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD
+':TEXTURES\BOTTLE', 16, 32, 4, True);
228 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD
+':TEXTURES\HELMET', 16, 16, 4, True);
229 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD
+':TEXTURES\FLAGRED', 64, 64, 5, False);
230 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD
+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
231 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD
+':TEXTURES\FLAGDOM', 64, 64, 5, False);
232 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD
+':TEXTURES\MED1');
233 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD
+':TEXTURES\MED2');
234 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD
+':TEXTURES\SAW');
235 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD
+':TEXTURES\PISTOL');
236 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
237 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD
+':TEXTURES\SHOTGUN1');
238 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD
+':TEXTURES\SHOTGUN2');
239 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD
+':TEXTURES\MGUN');
240 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD
+':TEXTURES\RLAUNCHER');
241 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD
+':TEXTURES\PGUN');
242 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD
+':TEXTURES\BFG');
243 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD
+':TEXTURES\SPULEMET');
244 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD
+':TEXTURES\FLAMETHROWER');
245 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD
+':TEXTURES\CLIP');
246 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD
+':TEXTURES\AMMO');
247 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD
+':TEXTURES\SHELL1');
248 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD
+':TEXTURES\SHELL2');
249 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD
+':TEXTURES\ROCKET');
250 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD
+':TEXTURES\ROCKETS');
251 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD
+':TEXTURES\CELL');
252 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD
+':TEXTURES\CELL2');
253 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD
+':TEXTURES\FUELCAN');
254 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD
+':TEXTURES\BPACK');
255 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD
+':TEXTURES\KEYR');
256 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD
+':TEXTURES\KEYG');
257 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD
+':TEXTURES\KEYB');
258 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD
+':TEXTURES\OXYGEN');
259 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD
+':TEXTURES\SUIT');
260 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD
+':TEXTURES\KASTET');
261 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD
+':TEXTURES\BMED');
262 g_Texture_CreateWADEx('ITEM_JETPACK', GameWAD
+':TEXTURES\JETPACK');
266 freeIds
:= binHeapNewIntLess();
270 procedure g_Items_FreeData();
272 e_WriteLog('Releasing items data...', MSG_NOTIFY
);
274 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
275 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
276 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
277 g_Sound_Delete('SOUND_ITEM_GETITEM');
279 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
280 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
281 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
282 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
283 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
284 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
285 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
286 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
287 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
288 g_Frames_DeleteByName('FRAMES_FLAG_RED');
289 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
290 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
291 g_Texture_Delete('ITEM_MEDKIT_SMALL');
292 g_Texture_Delete('ITEM_MEDKIT_LARGE');
293 g_Texture_Delete('ITEM_WEAPON_SAW');
294 g_Texture_Delete('ITEM_WEAPON_PISTOL');
295 g_Texture_Delete('ITEM_WEAPON_KASTET');
296 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
297 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
298 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
299 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
300 g_Texture_Delete('ITEM_WEAPON_PLASMA');
301 g_Texture_Delete('ITEM_WEAPON_BFG');
302 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
303 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
304 g_Texture_Delete('ITEM_AMMO_BULLETS');
305 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
306 g_Texture_Delete('ITEM_AMMO_SHELLS');
307 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
308 g_Texture_Delete('ITEM_AMMO_ROCKET');
309 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
310 g_Texture_Delete('ITEM_AMMO_CELL');
311 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
312 g_Texture_Delete('ITEM_AMMO_FUELCAN');
313 g_Texture_Delete('ITEM_AMMO_BACKPACK');
314 g_Texture_Delete('ITEM_KEY_RED');
315 g_Texture_Delete('ITEM_KEY_GREEN');
316 g_Texture_Delete('ITEM_KEY_BLUE');
317 g_Texture_Delete('ITEM_OXYGEN');
318 g_Texture_Delete('ITEM_SUIT');
319 g_Texture_Delete('ITEM_WEAPON_KASTET');
320 g_Texture_Delete('ITEM_MEDKIT_BLACK');
321 g_Texture_Delete('ITEM_JETPACK');
327 procedure releaseItem (idx
: Integer);
331 if (idx
< 0) or (idx
> High(ggItems
)) then raise Exception
.Create('releaseItem: invalid item id');
333 if not it
.slotIsUsed
then raise Exception
.Create('releaseItem: trying to release unallocated item');
334 if (it
.arrIdx
<> idx
) then raise Exception
.Create('releaseItem: arrIdx inconsistency');
335 it
.slotIsUsed
:= false;
336 if (it
.Animation
<> nil) then
342 it
.SpawnTrigger
:= -1;
343 it
.ItemType
:= ITEM_NONE
;
344 freeIds
.insert(it
.arrIdx
);
348 function allocItem (): DWORD
;
353 if (freeIds
.count
= 0) then
356 olen
:= Length(ggItems
);
357 SetLength(ggItems
, olen
+64);
358 for i
:= olen
to High(ggItems
) do
361 it
.slotIsUsed
:= false;
363 it
.ItemType
:= ITEM_NONE
;
366 it
.SpawnTrigger
:= -1;
367 it
.Respawnable
:= false;
372 result
:= freeIds
.front
;
375 if (Integer(result
) > High(ggItems
)) then raise Exception
.Create('allocItem: freeid list corrupted');
376 if (ggItems
[result
].arrIdx
<> Integer(result
)) then raise Exception
.Create('allocItem: arrIdx inconsistency');
380 // it will be slow if the slot is free (we have to rebuild the heap)
381 function wantItemSlot (slot
: Integer): Integer;
385 rebuildFreeList
: Boolean = true;
387 if (slot
< 0) or (slot
> $0fffffff) then raise Exception
.Create('wantItemSlot: bad item slot request');
388 // do we need to grow item storate?
389 olen
:= Length(ggItems
);
390 if (slot
>= olen
) then
393 SetLength(ggItems
, slot
+64);
394 // add free slots to free list
395 for i
:= olen
to High(ggItems
) do
398 it
.slotIsUsed
:= false;
400 it
.ItemType
:= ITEM_NONE
;
403 it
.SpawnTrigger
:= -1;
404 it
.Respawnable
:= false;
405 if (i
<> slot
) then freeIds
.insert(i
);
407 rebuildFreeList
:= false;
410 it
:= @ggItems
[slot
];
411 if not it
.slotIsUsed
then
413 // this is unused slot; get it, and rebuild id list
414 if rebuildFreeList
then
417 for i
:= 0 to High(ggItems
) do
419 if (i
<> slot
) and (not it
.slotIsUsed
) then freeIds
.insert(i
);
425 // it will be readded
426 it
.slotIsUsed
:= false;
433 // ////////////////////////////////////////////////////////////////////////// //
434 procedure g_Items_Init ();
438 if gMapInfo
.Height
> gPlayerScreenSize
.Y
then a
:= gMapInfo
.Height
-gPlayerScreenSize
.Y
else a
:= gMapInfo
.Height
;
439 if gMapInfo
.Width
> gPlayerScreenSize
.X
then b
:= gMapInfo
.Width
-gPlayerScreenSize
.X
else b
:= gMapInfo
.Width
;
440 gMaxDist
:= Trunc(Hypot(a
, b
));
444 procedure g_Items_Free ();
448 if (ggItems
<> nil) then
450 for i
:= 0 to High(ggItems
) do ggItems
[i
].Animation
.Free();
457 function g_Items_Create (X
, Y
: Integer; ItemType
: Byte;
458 Fall
, Respawnable
: Boolean; AdjCoord
: Boolean = False; ForcedID
: Integer = -1): DWORD
;
464 if ForcedID
< 0 then find_id
:= allocItem() else find_id
:= wantItemSlot(ForcedID
);
466 //{$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF}
468 it
:= @ggItems
[find_id
];
470 if (it
.arrIdx
<> Integer(find_id
)) then raise Exception
.Create('g_Items_Create: arrIdx inconsistency');
471 //it.arrIdx := find_id;
472 it
.slotIsUsed
:= true;
474 it
.ItemType
:= ItemType
;
475 it
.Respawnable
:= Respawnable
;
476 if g_Game_IsServer
and (ITEM_RESPAWNTIME
= 0) then it
.Respawnable
:= False;
482 it
.QuietRespawn
:= False;
487 it
.Obj
.Rect
.Width
:= ITEMSIZE
[ItemType
][0];
488 it
.Obj
.Rect
.Height
:= ITEMSIZE
[ItemType
][1];
491 it
.SpawnTrigger
:= -1;
493 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
498 Obj
.X
:= X
- (Obj
.Rect
.Width
div 2);
499 Obj
.Y
:= Y
- Obj
.Rect
.Height
;
505 // Óñòàíîâêà àíèìàöèè
507 ITEM_ARMOR_GREEN
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORGREEN') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
508 ITEM_ARMOR_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_ARMORBLUE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
509 ITEM_SPHERE_BLUE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BLUESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 15);
510 ITEM_SPHERE_WHITE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_WHITESPHERE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
511 ITEM_INVUL
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVUL') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
512 ITEM_INVIS
: if g_Frames_Get(ID
, 'FRAMES_ITEM_INVIS') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
513 ITEM_BOTTLE
: if g_Frames_Get(ID
, 'FRAMES_ITEM_BOTTLE') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
514 ITEM_HELMET
: if g_Frames_Get(ID
, 'FRAMES_ITEM_HELMET') then it
.Animation
:= TAnimation
.Create(ID
, True, 20);
517 it
.positionChanged();
523 procedure g_Items_Update ();
531 if (ggItems
= nil) then exit
;
533 for i
:= 0 to High(ggItems
) do
535 if (ggItems
[i
].ItemType
= ITEM_NONE
) then continue
;
545 m
:= g_Obj_Move(@Obj
, True, True);
546 positionChanged(); // this updates spatial accelerators
548 // Ñîïðîòèâëåíèå âîçäóõà
549 if gTime
mod (GAME_TICK
*2) = 0 then Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
551 // Åñëè âûïàë çà êàðòó
552 if WordBool(m
and MOVE_FALLOUT
) then
554 if SpawnTrigger
= -1 then
561 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
567 // Åñëè èãðîêè ïîáëèçîñòè
568 if (gPlayers
<> nil) then
570 j
:= Random(Length(gPlayers
))-1;
572 for k
:= 0 to High(gPlayers
) do
575 if j
> High(gPlayers
) then j
:= 0;
577 if (gPlayers
[j
] <> nil) and gPlayers
[j
].Live
and g_Obj_Collide(@gPlayers
[j
].Obj
, @Obj
) then
579 if g_Game_IsClient
then continue
;
581 if not gPlayers
[j
].PickItem(ItemType
, Respawnable
, r
) then continue
;
583 if g_Game_IsNet
then MH_SEND_PlayerStats(gPlayers
[j
].UID
);
587 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
588 +2. I_MEGA,I_INVL,I_SUPER
589 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
591 g_Items_EmitPickupSoundAt(i
, gPlayers
[j
].Obj
.X
, gPlayers
[j
].Obj
.Y
);
593 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
596 if not Respawnable
then g_Items_Remove(i
) else g_Items_Pick(i
);
597 if g_Game_IsNet
then MH_SEND_ItemDestroy(False, i
);
605 if nxt
then continue
;
608 if Respawnable
and g_Game_IsServer
then
610 DecMin(RespawnTime
, 0);
611 if (RespawnTime
= 0) and (not Live
) then
613 if not QuietRespawn
then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX
, InitY
);
615 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
617 Anim
:= TAnimation
.Create(ID
, False, 4);
618 g_GFX_OnceAnim(InitX
+(Obj
.Rect
.Width
div 2)-16, InitY
+(Obj
.Rect
.Height
div 2)-16, Anim
);
628 positionChanged(); // this updates spatial accelerators
632 if g_Game_IsNet
then MH_SEND_ItemSpawn(QuietRespawn
, i
);
633 QuietRespawn
:= false;
637 if (Animation
<> nil) then Animation
.Update();
643 procedure g_Items_Draw ();
647 if (ggItems
= nil) then exit
;
649 for i
:= 0 to High(ggItems
) do
651 if not ggItems
[i
].Live
then continue
;
655 if g_Collide(Obj
.X
, Obj
.Y
, Obj
.Rect
.Width
, Obj
.Rect
.Height
, sX
, sY
, sWidth
, sHeight
) then
657 if (Animation
= nil) then
659 e_Draw(gItemsTexturesID
[ItemType
], Obj
.X
, Obj
.Y
, 0, true, false);
663 Animation
.Draw(Obj
.X
, Obj
.Y
, M_NONE
);
666 if g_debug_Frames
then
668 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
670 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
671 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
680 procedure g_Items_Pick (ID
: DWORD
);
682 ggItems
[ID
].Live
:= false;
683 ggItems
[ID
].RespawnTime
:= ITEM_RESPAWNTIME
;
687 procedure g_Items_Remove (ID
: DWORD
);
692 if not g_Items_ValidId(ID
) then raise Exception
.Create('g_Items_Remove: invalid item id');
695 if (it
.arrIdx
<> Integer(ID
)) then raise Exception
.Create('g_Items_Remove: arrIdx desync');
697 trig
:= it
.SpawnTrigger
;
701 if (trig
> -1) then g_Triggers_DecreaseSpawner(trig
);
705 procedure g_Items_SaveState (var Mem
: TBinMemoryWriter
);
710 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
712 if (ggItems
<> nil) then
714 for i
:= 0 to High(ggItems
) do if (ggItems
[i
].ItemType
<> ITEM_NONE
) then Inc(count
);
717 Mem
:= TBinMemoryWriter
.Create((count
+1) * 60);
719 // Êîëè÷åñòâî ïðåäìåòîâ
722 if (count
= 0) then exit
;
724 for i
:= 0 to High(ggItems
) do
726 if (ggItems
[i
].ItemType
<> ITEM_NONE
) then
728 // Ñèãíàòóðà ïðåäìåòà
729 sig
:= ITEM_SIGNATURE
; // 'ITEM'
732 Mem
.WriteByte(ggItems
[i
].ItemType
);
734 Mem
.WriteBoolean(ggItems
[i
].Respawnable
);
735 // Êîîðäèíàòû ðåñïóíà
736 Mem
.WriteInt(ggItems
[i
].InitX
);
737 Mem
.WriteInt(ggItems
[i
].InitY
);
739 Mem
.WriteWord(ggItems
[i
].RespawnTime
);
740 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
741 Mem
.WriteBoolean(ggItems
[i
].Live
);
742 // Ìîæåò ëè îí ïàäàòü
743 Mem
.WriteBoolean(ggItems
[i
].Fall
);
744 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
745 Mem
.WriteInt(ggItems
[i
].SpawnTrigger
);
747 Obj_SaveState(@ggItems
[i
].Obj
, Mem
);
753 procedure g_Items_LoadState (var Mem
: TBinMemoryReader
);
755 count
, i
, a
: Integer;
759 if (Mem
= nil) then exit
;
763 // Êîëè÷åñòâî ïðåäìåòîâ
766 if (count
= 0) then Exit
;
768 for a
:= 0 to count
-1 do
770 // Ñèãíàòóðà ïðåäìåòà
772 if (sig
<> ITEM_SIGNATURE
) then raise EBinSizeError
.Create('g_Items_LoadState: Wrong Item Signature'); // 'ITEM'
776 i
:= g_Items_Create(0, 0, b
, False, False);
778 Mem
.ReadBoolean(ggItems
[i
].Respawnable
);
779 // Êîîðäèíàòû ðåñïóíà
780 Mem
.ReadInt(ggItems
[i
].InitX
);
781 Mem
.ReadInt(ggItems
[i
].InitY
);
783 Mem
.ReadWord(ggItems
[i
].RespawnTime
);
784 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
785 Mem
.ReadBoolean(ggItems
[i
].Live
);
786 // Ìîæåò ëè îí ïàäàòü
787 Mem
.ReadBoolean(ggItems
[i
].Fall
);
788 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
789 Mem
.ReadInt(ggItems
[i
].SpawnTrigger
);
791 Obj_LoadState(@ggItems
[i
].Obj
, Mem
);
796 procedure g_Items_RestartRound ();
801 for i
:= 0 to High(ggItems
) do
804 if it
.Respawnable
then
806 it
.QuietRespawn
:= True;
812 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
818 function g_Items_ForEachAlive (cb
: TItemEachAliveCB
; backwards
: Boolean=false): Boolean;
823 if (ggItems
= nil) or not assigned(cb
) then exit
;
827 for idx
:= High(ggItems
) downto 0 do
829 if ggItems
[idx
].Live
then
831 result
:= cb(@ggItems
[idx
]);
838 for idx
:= 0 to High(ggItems
) do
840 if ggItems
[idx
].Live
then
842 result
:= cb(@ggItems
[idx
]);
850 // ////////////////////////////////////////////////////////////////////////// //
851 procedure g_Items_EmitPickupSound (idx
: Integer);
855 if not g_Items_ValidId(idx
) then exit
;
857 g_Items_EmitPickupSoundAt(idx
, it
.Obj
.X
, it
.Obj
.Y
);
860 procedure g_Items_EmitPickupSoundAt (idx
, x
, y
: Integer);
864 if not g_Items_ValidId(idx
) then exit
;
867 if gSoundEffectsDF
then
869 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_INVUL
,
870 ITEM_INVIS
, ITEM_MEDKIT_BLACK
, ITEM_JETPACK
] then
872 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
874 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
875 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
876 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
,
877 ITEM_AMMO_BACKPACK
] then
879 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
883 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);
888 if it
.ItemType
in [ITEM_SPHERE_BLUE
, ITEM_SPHERE_WHITE
, ITEM_SUIT
,
889 ITEM_MEDKIT_BLACK
, ITEM_INVUL
, ITEM_INVIS
, ITEM_JETPACK
] then
891 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x
, y
);
893 else if it
.ItemType
in [ITEM_WEAPON_SAW
, ITEM_WEAPON_PISTOL
, ITEM_WEAPON_SHOTGUN1
, ITEM_WEAPON_SHOTGUN2
,
894 ITEM_WEAPON_CHAINGUN
, ITEM_WEAPON_ROCKETLAUNCHER
, ITEM_WEAPON_PLASMA
,
895 ITEM_WEAPON_BFG
, ITEM_WEAPON_SUPERPULEMET
, ITEM_WEAPON_FLAMETHROWER
] then
897 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x
, y
);
901 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x
, y
);