3 {$INCLUDE ../shared/a_modes.inc}
8 LCLIntf
, LCLType
, LMessages
, g_basic
, e_graphics
, MAPREADER
, MAPSTRUCT
,
9 MAPWRITER
, e_log
, MAPDEF
, utils
;
40 Direction
: TDirection
;
46 Direction
: TDirection
;
53 TexturePanel
: Integer;
72 TMonsterSizeDelta
= record
84 COLOR_EDGE
: Integer = $000000;
85 ALPHA_EDGE
: Byte = 96;
86 ALPHA_LINE
: Byte = 208;
87 ALPHA_AREA
: Byte = 96;
89 TEXTURE_NAME_WATER
= '_water_0';
90 TEXTURE_NAME_ACID1
= '_water_1';
91 TEXTURE_NAME_ACID2
= '_water_2';
92 TEXTURE_SPECIAL_NONE
= DWORD(-1);
93 TEXTURE_SPECIAL_WATER
= DWORD(-2);
94 TEXTURE_SPECIAL_ACID1
= DWORD(-3);
95 TEXTURE_SPECIAL_ACID2
= DWORD(-4);
96 TEXTURE_SPECIAL_NOTEXTURE
= DWORD(-8);
98 ItemSize
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of Array [0..1] of Byte =
99 (((14), (15)), // MEDKIT_SMALL
100 ((28), (19)), // MEDKIT_LARGE
101 ((28), (19)), // MEDKIT_BLACK
102 ((31), (16)), // ARMOR_GREEN
103 ((31), (16)), // ARMOR_BLUE
104 ((25), (25)), // SPHERE_BLUE
105 ((25), (25)), // SPHERE_WHITE
106 ((24), (47)), // SUIT
107 ((14), (27)), // OXYGEN
108 ((25), (25)), // INVUL
109 ((62), (24)), // WEAPON_SAW
110 ((63), (12)), // WEAPON_SHOTGUN1
111 ((54), (13)), // WEAPON_SHOTGUN2
112 ((54), (16)), // WEAPON_CHAINGUN
113 ((62), (16)), // WEAPON_ROCKETLAUNCHER
114 ((54), (16)), // WEAPON_PLASMA
115 ((61), (36)), // WEAPON_BFG
116 ((54), (16)), // WEAPON_SUPERPULEMET
117 (( 9), (11)), // AMMO_BULLETS
118 ((28), (16)), // AMMO_BULLETS_BOX
119 ((15), ( 7)), // AMMO_SHELLS
120 ((32), (12)), // AMMO_SHELLS_BOX
121 ((12), (27)), // AMMO_ROCKET
122 ((54), (21)), // AMMO_ROCKET_BOX
123 ((15), (12)), // AMMO_CELL
124 ((32), (21)), // AMMO_CELL_BIG
125 ((22), (29)), // AMMO_BACKPACK
126 ((16), (16)), // KEY_RED
127 ((16), (16)), // KEY_GREEN
128 ((16), (16)), // KEY_BLUE
129 (( 1), ( 1)), // WEAPON_KASTET
130 ((43), (16)), // WEAPON_PISTOL
131 ((14), (18)), // BOTTLE
132 ((16), (15)), // HELMET
133 ((32), (24)), // JETPACK
134 ((25), (25)), // INVIS
135 ((53), (20)), // WEAPON_FLAMETHROWER
136 ((13), (20))); // AMMO_FUELCAN
138 AreaSize
: Array [AREA_PLAYERPOINT1
..AREA_BLUETEAMPOINT
] of TRectWH
=
139 ((X
:15; Y
:12; Width
:34; Height
:52), // PLAYERPOINT1
140 (X
:15; Y
:12; Width
:34; Height
:52), // PLAYERPOINT2
141 (X
:15; Y
:12; Width
:34; Height
:52), // DMPOINT
142 (X
:15; Y
:11; Width
:34; Height
:52), // REDFLAG
143 (X
:15; Y
:11; Width
:34; Height
:52), // BLUEFLAG
144 (X
:15; Y
:11; Width
:34; Height
:52), // DOMFLAG
145 (X
:15; Y
:12; Width
:34; Height
:52), // REDTEAMPOINT
146 (X
:15; Y
:12; Width
:34; Height
:52)); // BLUETEAMPOINT
148 MonsterSize
: Array [MONSTER_DEMON
..MONSTER_MAN
] of TRectWH
=
149 ((X
: 7; Y
: 8; Width
: 50; Height
: 52), // DEMON
150 (X
: 15; Y
: 10; Width
: 34; Height
: 50), // IMP
151 (X
: 15; Y
: 8; Width
: 34; Height
: 52), // ZOMBY
152 (X
: 15; Y
: 8; Width
: 34; Height
: 52), // SERG
153 (X
: 24; Y
: 9; Width
: 80; Height
: 110), // CYBER
154 (X
: 15; Y
: 4; Width
: 34; Height
: 56), // CGUN
155 (X
: 39; Y
: 32; Width
: 50; Height
: 64), // BARON
156 (X
: 39; Y
: 32; Width
: 50; Height
: 64), // KNIGHT
157 (X
: 34; Y
: 36; Width
: 60; Height
: 56), // CACO
158 (X
: 16; Y
: 14; Width
: 32; Height
: 36), // SOUL
159 (X
: 34; Y
: 36; Width
: 60; Height
: 56), // PAIN
160 (X
: 23; Y
: 14; Width
: 210; Height
: 100), // SPIDER
161 (X
: 14; Y
: 17; Width
: 100; Height
: 42), // BSP
162 (X
: 28; Y
: 34; Width
: 72; Height
: 60), // MANCUB
163 (X
: 30; Y
: 28; Width
: 68; Height
: 72), // SKEL
164 (X
: 30; Y
: 28; Width
: 68; Height
: 72), // VILE
165 (X
: 6; Y
: 11; Width
: 20; Height
: 10), // FISH
166 (X
: 20; Y
: 13; Width
: 24; Height
: 36), // BARREL
167 (X
: 30; Y
: 26; Width
: 68; Height
: 76), // ROBO
168 (X
: 15; Y
: 6; Width
: 34; Height
: 52)); // MAN
170 MonsterSizeDelta
: Array [MONSTER_DEMON
..MONSTER_MAN
] of TMonsterSizeDelta
=
171 ((X
: 1; Y
: 4; Width
: 64), // DEMON
172 (X
: 8; Y
: -4; Width
: 64), // IMP
173 (X
: 1; Y
: -4; Width
: 64), // ZOMBY
174 (X
: 0; Y
: -4; Width
: 64), // SERG
175 (X
: 2; Y
: -6; Width
: 128), // CYBER
176 (X
: -1; Y
: -2; Width
: 64), // CGUN
177 (X
: 4; Y
: 0; Width
: 128), // BARON
178 (X
: 4; Y
: 0; Width
: 128), // KNIGHT
179 (X
: 0; Y
: -4; Width
: 128), // CACO
180 (X
: 1; Y
: -10; Width
: 64), // SOUL
181 (X
: -1; Y
: -3; Width
: 128), // PAIN
182 (X
: -4; Y
: -4; Width
: 256), // SPIDER
183 (X
: 0; Y
: -1; Width
: 128), // BSP
184 (X
: -2; Y
: -7; Width
: 128), // MANCUB
185 (X
: -1; Y
: 4; Width
: 128), // SKEL
186 (X
: 5; Y
: -21; Width
: 128), // VILE
187 (X
: -1; Y
: 0; Width
: 32), // FISH
188 (X
: 0; Y
: -15; Width
: 64), // BARREL
189 (X
: -2; Y
: -26; Width
: 128), // ROBO
190 (X
: 0; Y
: -6; Width
: 64)); // MAN
195 gAlphaTriggerLine
: Byte;
196 gAlphaTriggerArea
: Byte;
197 drEdge
: Array[0..3] of Byte;
198 gPanels
: Array of TPanel
;
199 gItems
: Array of TItem
;
200 gAreas
: Array of TArea
;
201 gMonsters
: Array of TMonster
;
202 gTriggers
: Array of TTrigger
;
204 MapOffset
: TPoint
= (X
: 0; Y
: 0);
205 SelectedObjects
: Array of TMapObject
= nil;
207 procedure LoadSky(Res
: String);
209 function AddItem(Item
: TItem
): DWORD
;
210 function AddPanel(Panel
: TPanel
): DWORD
;
211 function AddArea(Area
: TArea
): DWORD
;
212 function AddMonster(Monster
: TMonster
): DWORD
;
213 function AddTrigger(Trigger
: TTrigger
): DWORD
;
215 procedure RemoveObject(ID
: DWORD
; ObjectType
: Byte);
216 function PanelInShownLayer(PanelType
: Word): Boolean;
217 function ObjectInRect(fX
, fY
: Integer; fWidth
, fHeight
: Word; ObjectType
: Byte; All
: Boolean): DWArray
;
218 function ObjectCollideLevel(fID
: DWORD
; ObjectType
: Byte; dX
, dY
: Integer): Boolean;
219 function ObjectCollide(ObjectType
: Byte; ID
: DWORD
; fX
, fY
: Integer; fWidth
, fHeight
: Word): Boolean;
220 function ObjectGetRect(ObjectType
: Byte; ID
: DWORD
): TRectWH
;
221 procedure MoveObject(ObjectType
: Byte; ID
: DWORD
; dX
, dY
: Integer);
222 procedure ResizeObject(ObjectType
: Byte; ID
: DWORD
; dWidth
, dHeight
: Integer; ResizeDir
: Byte);
223 function ObjectSelected(ObjectType
: Byte; ID
: DWORD
): Boolean;
225 function GetPanelName(PanelType
: Word): String;
226 function GetPanelType(PanelName
: String): Word;
227 function GetTriggerName(TriggerType
: Byte): String;
228 function GetTriggerType(TriggerName
: String): Byte;
230 function IsSpecialTexture(TextureName
: String): Boolean;
231 function SpecialTextureID(TextureName
: String): DWORD
;
233 procedure ClearMap();
234 function SaveMap(Res
: String): Pointer;
235 function LoadMap(Res
: String): Boolean;
236 function LoadMapOld(_FileName
: String): Boolean;
238 procedure LoadData();
239 procedure FreeData();
241 procedure ShiftMapObjects(dx
, dy
: Integer);
246 BinEditor
, g_textures
, Dialogs
, SysUtils
, CONFIG
, f_main
,
247 Forms
, Math
, f_addresource_texture
, WADEDITOR
,
251 OLD_ITEM_MEDKIT_SMALL
= 1;
252 OLD_ITEM_MEDKIT_LARGE
= 2;
253 OLD_ITEM_ARMOR_GREEN
= 3;
254 OLD_ITEM_ARMOR_BLUE
= 4;
255 OLD_ITEM_SPHERE_BLUE
= 5;
256 OLD_ITEM_SPHERE_WHITE
= 6;
257 OLD_ITEM_WEAPON_SAW
= 7;
258 OLD_ITEM_WEAPON_SHOTGUN1
= 8;
259 OLD_ITEM_WEAPON_SHOTGUN2
= 9;
260 OLD_ITEM_WEAPON_CHAINGUN
= 10;
261 OLD_ITEM_WEAPON_ROCKETLAUNCHER
= 11;
262 OLD_ITEM_WEAPON_PLASMA
= 12;
263 OLD_ITEM_WEAPON_BFG
= 13;
264 OLD_ITEM_WEAPON_SUPERPULEMET
= 14;
265 OLD_ITEM_AMMO_BULLETS
= 15;
266 OLD_ITEM_AMMO_BULLETS_BOX
= 16;
267 OLD_ITEM_AMMO_SHELLS
= 17;
268 OLD_ITEM_AMMO_SHELLS_BOX
= 18;
269 OLD_ITEM_AMMO_ROCKET
= 19;
270 OLD_ITEM_AMMO_ROCKET_BOX
= 20;
271 OLD_ITEM_AMMO_CELL
= 21;
272 OLD_ITEM_AMMO_CELL_BIG
= 22;
273 OLD_ITEM_AMMO_BACKPACK
= 23;
274 OLD_ITEM_KEY_RED
= 24;
275 OLD_ITEM_KEY_GREEN
= 25;
276 OLD_ITEM_KEY_BLUE
= 26;
278 OLD_ITEM_OXYGEN
= 28;
279 OLD_ITEM_MEDKIT_BLACK
= 29;
282 ITEMSCONVERT
: Array [OLD_ITEM_MEDKIT_SMALL
..OLD_ITEM_INVUL
] of Integer =
283 ((ITEM_MEDKIT_SMALL
),
290 (ITEM_WEAPON_SHOTGUN1
),
291 (ITEM_WEAPON_SHOTGUN2
),
292 (ITEM_WEAPON_CHAINGUN
),
293 (ITEM_WEAPON_ROCKETLAUNCHER
),
294 (ITEM_WEAPON_PLASMA
),
296 (ITEM_WEAPON_SUPERPULEMET
),
298 (ITEM_AMMO_BULLETS_BOX
),
300 (ITEM_AMMO_SHELLS_BOX
),
302 (ITEM_AMMO_ROCKET_BOX
),
304 (ITEM_AMMO_CELL_BIG
),
305 (ITEM_AMMO_BACKPACK
),
314 OldItemSize
: Array [ITEM_MEDKIT_SMALL
..ITEM_KEY_BLUE
] of Array [0..1] of Byte =
315 (((14), (15)), // MEDKIT_SMALL
316 ((28), (19)), // MEDKIT_LARGE
317 ((28), (19)), // MEDKIT_BLACK - not in map generator
318 ((30), (16)), // ARMOR_GREEN
319 ((30), (16)), // ARMOR_BLUE
320 ((24), (24)), // SPHERE_BLUE
321 ((24), (24)), // SPHERE_WHITE
322 ((24), (46)), // SUIT
323 ((14), (27)), // OXYGEN
324 ((25), (25)), // INVUL - not in map generator
325 ((61), (23)), // WEAPON_SAW
326 ((62), (10)), // WEAPON_SHOTGUN1
327 ((52), (12)), // WEAPON_SHOTGUN2
328 ((53), (15)), // WEAPON_CHAINGUN
329 ((61), (15)), // WEAPON_ROCKETLAUNCHER
330 ((53), (14)), // WEAPON_PLASMA
331 ((61), (34)), // WEAPON_BFG
332 ((53), (16)), // WEAPON_SUPERPULEMET
333 (( 9), (10)), // AMMO_BULLETS
334 ((28), (16)), // AMMO_BULLETS_BOX
335 ((15), ( 7)), // AMMO_SHELLS
336 ((32), (12)), // AMMO_SHELLS_BOX
337 ((12), (26)), // AMMO_ROCKET
338 ((54), (21)), // AMMO_ROCKET_BOX
339 ((15), (12)), // AMMO_CELL
340 ((32), (21)), // AMMO_CELL_BIG
341 ((22), (29)), // AMMO_BACKPACK
342 ((16), (16)), // KEY_RED
343 ((16), (16)), // KEY_GREEN
344 ((16), (16))); // KEY_BLUE
346 OldAreaSize
: Array [0..1] of Byte = ((34), (56));
350 procedure LoadSky(Res
: String);
355 g_DeleteTexture(SKY_TEXTURE
);
360 g_ProcessResourceStr(Res
, @fn
, nil, nil);
364 g_ProcessResourceStr(OpenedMap
, @fn
, nil, nil);
368 fn
:= EditorDir
+ 'wads/' + Res
;
370 g_CreateTextureWAD(SKY_TEXTURE
, fn
);
373 function AddItem(Item
: TItem
): DWORD
;
382 if gItems
<> nil then
383 for a
:= 0 to High(gItems
) do
384 if gItems
[a
].ItemType
= ITEM_NONE
then
393 SetLength(gItems
, a
+ 128);
401 function AddPanel(Panel
: TPanel
): DWORD
;
411 if gPanels
<> nil then
412 for a
:= High(gPanels
) downto 0 do
413 if gPanels
[a
].PanelType
= PANEL_NONE
then
426 a
:= Length(gPanels
);
427 SetLength(gPanels
, a
+ 512);
435 function AddArea(Area
: TArea
): DWORD
;
444 if gAreas
<> nil then
445 for a
:= 0 to High(gAreas
) do
446 if gAreas
[a
].AreaType
= AREA_NONE
then
455 SetLength(gAreas
, a
+ 64);
463 function AddMonster(Monster
: TMonster
): DWORD
;
472 if gMonsters
<> nil then
473 for a
:= 0 to High(gMonsters
) do
474 if gMonsters
[a
].MonsterType
= MONSTER_NONE
then
482 a
:= Length(gMonsters
);
483 SetLength(gMonsters
, a
+ 128);
486 gMonsters
[a
] := Monster
;
491 function AddTrigger(Trigger
: TTrigger
): DWORD
;
500 if gTriggers
<> nil then
501 for a
:= 0 to High(gTriggers
) do
502 if gTriggers
[a
].TriggerType
= TRIGGER_NONE
then
510 a
:= Length(gTriggers
);
511 SetLength(gTriggers
, a
+ 64);
514 gTriggers
[a
] := Trigger
;
519 procedure RemoveObject(ID
: DWORD
; ObjectType
: Byte);
527 // Убираем ссылки триггеров на эту панель:
528 if gTriggers
<> nil then
529 for a
:= 0 to High(gTriggers
) do
530 if gTriggers
[a
].TriggerType
<> 0 then
532 if gTriggers
[a
].TexturePanel
= Integer(ID
) then
533 gTriggers
[a
].TexturePanel
:= -1;
535 if gTriggers
[a
].TriggerType
in [
536 TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
,
537 TRIGGER_DOOR
, TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
,
538 TRIGGER_TRAP
, TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
,
540 if gTriggers
[a
].Data
.PanelID
= Integer(ID
) then
541 gTriggers
[a
].Data
.PanelID
:= -1;
543 if (gTriggers
[a
].TriggerType
= TRIGGER_SHOT
) and
544 (gTriggers
[a
].Data
.ShotPanelID
= Integer(ID
)) then
545 gTriggers
[a
].Data
.ShotPanelID
:= -1;
548 gPanels
[ID
].PanelType
:= 0;
552 gItems
[ID
].ItemType
:= 0;
556 // Убираем ссылки триггеров на этого монстра:
557 if gTriggers
<> nil then
558 for a
:= 0 to High(gTriggers
) do
559 if gTriggers
[a
].TriggerType
<> 0 then
561 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
562 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
563 if (gTriggers
[a
].Data
.MonsterID
-1 = Integer(ID
)) then
564 gTriggers
[a
].Data
.MonsterID
:= 0;
567 gMonsters
[ID
].MonsterType
:= 0;
571 gAreas
[ID
].AreaType
:= 0;
574 gTriggers
[ID
].TriggerType
:= 0;
578 function PanelInShownLayer(PanelType
: Word): Boolean;
582 Result
:= LayerEnabled
[LAYER_WALLS
];
585 Result
:= LayerEnabled
[LAYER_BACK
];
588 Result
:= LayerEnabled
[LAYER_FOREGROUND
];
591 Result
:= LayerEnabled
[LAYER_STEPS
];
593 PANEL_WATER
, PANEL_ACID1
, PANEL_ACID2
,
594 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
,
595 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
,
597 Result
:= LayerEnabled
[LAYER_WATER
];
604 function ObjectInRect(fX
, fY
: Integer; fWidth
, fHeight
: Word; ObjectType
: Byte; All
: Boolean): DWArray
;
613 if gPanels
<> nil then
614 for a
:= High(gPanels
) downto 0 do
617 if not PanelInShownLayer(gPanels
[a
].PanelType
) then
620 if g_Collide(X
, Y
, Width
, Height
,
621 fX
, fY
, fWidth
, fHeight
) then
623 SetLength(Result
, Length(Result
)+1);
624 Result
[High(Result
)] := a
;
632 if LayerEnabled
[LAYER_ITEMS
] and (gItems
<> nil) then
633 for a
:= High(gItems
) downto 0 do
635 if (ItemType
<> ITEM_NONE
) and
636 g_Collide(X
, Y
, ItemSize
[ItemType
][0], ItemSize
[ItemType
][1],
637 fX
, fY
, fWidth
, fHeight
) then
639 SetLength(Result
, Length(Result
)+1);
640 Result
[High(Result
)] := a
;
647 if LayerEnabled
[LAYER_MONSTERS
] and (gMonsters
<> nil) then
648 for a
:= High(gMonsters
) downto 0 do
649 if gMonsters
[a
].MonsterType
<> MONSTER_NONE
then
650 with MonsterSize
[gMonsters
[a
].MonsterType
] do
651 if (gMonsters
[a
].MonsterType
<> 0) and
652 g_Collide(gMonsters
[a
].X
, gMonsters
[a
].Y
, Width
, Height
,
653 fX
, fY
, fWidth
, fHeight
) then
655 SetLength(Result
, Length(Result
)+1);
656 Result
[High(Result
)] := a
;
663 if LayerEnabled
[LAYER_AREAS
] and (gAreas
<> nil) then
664 for a
:= High(gAreas
) downto 0 do
665 if gAreas
[a
].AreaType
<> AREA_NONE
then
666 with AreaSize
[gAreas
[a
].AreaType
] do
667 if (gAreas
[a
].AreaType
<> 0) and
668 g_Collide(gAreas
[a
].X
, gAreas
[a
].Y
, Width
, Height
,
669 fX
, fY
, fWidth
, fHeight
) then
671 SetLength(Result
, Length(Result
)+1);
672 Result
[High(Result
)] := a
;
679 if LayerEnabled
[LAYER_TRIGGERS
] and (gTriggers
<> nil) then
680 for a
:= High(gTriggers
) downto 0 do
681 if gTriggers
[a
].TriggerType
<> TRIGGER_NONE
then
684 if (TriggerType
<> 0) and
685 g_Collide(X
, Y
, Width
, Height
,
686 fX
, fY
, fWidth
, fHeight
) then
688 SetLength(Result
, Length(Result
)+1);
689 Result
[High(Result
)] := a
;
698 function ObjectCollideLevel(fID
: DWORD
; ObjectType
: Byte; dX
, dY
: Integer): Boolean;
708 Result
:= (PanelID
<> fID
) and
709 g_CollideLevel2(X
+dX
, Y
+dY
,
715 Result
:= g_CollideLevel(X
+dX
, Y
+dY
,
716 ItemSize
[ItemType
][0], ItemSize
[ItemType
][1]);
719 with MonsterSize
[gMonsters
[fID
].MonsterType
] do
720 Result
:= g_CollideLevel(gMonsters
[fID
].X
+dX
, gMonsters
[fID
].Y
+dY
,
724 with AreaSize
[gAreas
[fID
].AreaType
] do
725 Result
:= g_CollideLevel(gAreas
[fID
].X
+dX
, gAreas
[fID
].Y
+dY
,
729 with gTriggers
[fID
] do
730 Result
:= g_CollideLevel(X
+dX
, Y
+dY
,
735 function ObjectCollide(ObjectType
: Byte; ID
: DWORD
; fX
, fY
: Integer; fWidth
, fHeight
: Word): Boolean;
742 Result
:= g_Collide(X
, Y
, Width
, Height
,
743 fX
, fY
, fWidth
, fHeight
);
747 Result
:= g_Collide(X
, Y
, ItemSize
[ItemType
][0], ItemSize
[ItemType
][1],
748 fX
, fY
, fWidth
, fHeight
);
751 with MonsterSize
[gMonsters
[ID
].MonsterType
] do
752 Result
:= g_Collide(gMonsters
[ID
].X
, gMonsters
[ID
].Y
, Width
, Height
,
753 fX
, fY
, fWidth
, fHeight
);
756 with AreaSize
[gAreas
[ID
].AreaType
] do
757 Result
:= g_Collide(gAreas
[ID
].X
, gAreas
[ID
].Y
, Width
, Height
,
758 fX
, fY
, fWidth
, fHeight
);
761 with gTriggers
[ID
] do
762 Result
:= g_Collide(X
, Y
, Width
, Height
,
763 fX
, fY
, fWidth
, fHeight
);
767 function ObjectGetRect(ObjectType
: Byte; ID
: DWORD
): TRectWH
;
775 Result
.Width
:= Width
;
776 Result
.Height
:= Height
;
784 Result
.Width
:= ItemSize
[ItemType
][0];
785 Result
.Height
:= ItemSize
[ItemType
][1];
789 with MonsterSize
[gMonsters
[ID
].MonsterType
] do
791 Result
.X
:= gMonsters
[ID
].X
;
792 Result
.Y
:= gMonsters
[ID
].Y
;
793 Result
.Width
:= Width
;
794 Result
.Height
:= Height
;
798 with AreaSize
[gAreas
[ID
].AreaType
] do
800 Result
.X
:= gAreas
[ID
].X
;
801 Result
.Y
:= gAreas
[ID
].Y
;
802 Result
.Width
:= Width
;
803 Result
.Height
:= Height
;
807 with gTriggers
[ID
] do
811 Result
.Width
:= Width
;
812 Result
.Height
:= Height
;
825 procedure MoveObject(ObjectType
: Byte; ID
: DWORD
; dX
, dY
: Integer);
843 with gMonsters
[ID
] do
857 with gTriggers
[ID
] do
865 procedure ResizeObject(ObjectType
: Byte; ID
: DWORD
; dWidth
, dHeight
: Integer; ResizeDir
: Byte);
871 if Width
>= -dWidth
then
872 Width
:= Width
+dWidth
879 if Height
>= -dHeight
then
880 Height
:= Height
+dHeight
893 OBJECT_ITEM
, OBJECT_MONSTER
, OBJECT_AREA
:
897 with gTriggers
[ID
] do
899 if Width
>= -dWidth
then
900 Width
:= Width
+dWidth
907 if Height
>= -dHeight
then
908 Height
:= Height
+dHeight
923 function ObjectSelected(ObjectType
: Byte; ID
: DWORD
): Boolean;
930 if SelectedObjects
<> nil then
931 for a
:= 0 to High(SelectedObjects
) do
932 if SelectedObjects
[a
].Live
and
933 (SelectedObjects
[a
].ObjectType
= ObjectType
) and
934 (SelectedObjects
[a
].ID
= ID
) then
941 function GetPanelName(PanelType
: Word): String;
946 PANEL_WALL
: Result
:= PANELNAMES
[0];
947 PANEL_BACK
: Result
:= PANELNAMES
[1];
948 PANEL_FORE
: Result
:= PANELNAMES
[2];
949 PANEL_OPENDOOR
: Result
:= PANELNAMES
[3];
950 PANEL_CLOSEDOOR
: Result
:= PANELNAMES
[4];
951 PANEL_STEP
: Result
:= PANELNAMES
[5];
952 PANEL_WATER
: Result
:= PANELNAMES
[6];
953 PANEL_ACID1
: Result
:= PANELNAMES
[7];
954 PANEL_ACID2
: Result
:= PANELNAMES
[8];
955 PANEL_LIFTUP
: Result
:= PANELNAMES
[9];
956 PANEL_LIFTDOWN
: Result
:= PANELNAMES
[10];
957 PANEL_LIFTLEFT
: Result
:= PANELNAMES
[11];
958 PANEL_LIFTRIGHT
: Result
:= PANELNAMES
[12];
959 PANEL_BLOCKMON
: Result
:= PANELNAMES
[13];
964 function GetPanelType(PanelName
: String): Word;
968 if PanelName
= PANELNAMES
[0] then
970 else if PanelName
= PANELNAMES
[1] then
972 else if PanelName
= PANELNAMES
[2] then
974 else if PanelName
= PANELNAMES
[3] then
975 Result
:= PANEL_OPENDOOR
976 else if PanelName
= PANELNAMES
[4] then
977 Result
:= PANEL_CLOSEDOOR
978 else if PanelName
= PANELNAMES
[5] then
980 else if PanelName
= PANELNAMES
[6] then
981 Result
:= PANEL_WATER
982 else if PanelName
= PANELNAMES
[7] then
983 Result
:= PANEL_ACID1
984 else if PanelName
= PANELNAMES
[8] then
985 Result
:= PANEL_ACID2
986 else if PanelName
= PANELNAMES
[9] then
987 Result
:= PANEL_LIFTUP
988 else if PanelName
= PANELNAMES
[10] then
989 Result
:= PANEL_LIFTDOWN
990 else if PanelName
= PANELNAMES
[11] then
991 Result
:= PANEL_LIFTLEFT
992 else if PanelName
= PANELNAMES
[12] then
993 Result
:= PANEL_LIFTRIGHT
994 else if PanelName
= PANELNAMES
[13] then
995 Result
:= PANEL_BLOCKMON
;
1000 function GetTriggerName(TriggerType
: Byte): String;
1002 if TriggerType
in [TRIGGER_EXIT
..TRIGGER_MAX
] then
1003 Result
:= TriggerNames
[TriggerType
]
1008 function GetTriggerType(TriggerName
: String): Byte;
1013 Result
:= TRIGGER_NONE
;
1014 for i
:= TRIGGER_EXIT
to TRIGGER_MAX
do
1015 if TriggerNames
[i
] = TriggerName
then
1024 function IsSpecialTexture(TextureName
: string): Boolean;
1026 Result
:= (TextureName
= TEXTURE_NAME_WATER
) or
1027 (TextureName
= TEXTURE_NAME_ACID1
) or
1028 (TextureName
= TEXTURE_NAME_ACID2
);
1031 function SpecialTextureID(TextureName
: string): DWORD
;
1033 Assert(IsSpecialTexture(TextureName
));
1037 if TextureName
= TEXTURE_NAME_WATER
then
1038 Result
:= TEXTURE_SPECIAL_WATER
1040 if TextureName
= TEXTURE_NAME_ACID1
then
1041 Result
:= TEXTURE_SPECIAL_ACID1
1043 if TextureName
= TEXTURE_NAME_ACID2
then
1044 Result
:= TEXTURE_SPECIAL_ACID2
;
1047 function SaveMap(Res
: String): Pointer;
1050 MapWriter
: TMapWriter_1
;
1051 textures
: TTexturesRec1Array
;
1052 panels
: TPanelsRec1Array
;
1053 items
: TItemsRec1Array
;
1054 areas
: TAreasRec1Array
;
1055 monsters
: TMonsterRec1Array
;
1056 triggers
: TTriggersRec1Array
;
1057 header
: TMapHeaderRec_1
;
1060 PanelTable
: Array of Array [0..1] of Word;
1061 MonsterTable
: Array of Array [0..1] of Word;
1063 FileName
, SectionName
, ResName
: String;
1069 // Открываем WAD, если надо:
1072 WAD
:= TWADEditor_1
.Create();
1073 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1074 if not WAD
.ReadFile(FileName
) then
1080 MapWriter
:= TMapWriter_1
.Create();
1082 // Сохраняем заголовок:
1085 ZeroMemory(@header
, SizeOf(TMapHeaderRec_1
));
1087 if gMapInfo
.Name
<> '' then
1088 CopyMemory(@MapName
[0], @gMapInfo
.Name
[1], Min(32, Length(gMapInfo
.Name
)));
1090 if gMapInfo
.Description
<> '' then
1091 CopyMemory(@MapDescription
[0], @gMapInfo
.Description
[1], Min(256, Length(gMapInfo
.Description
)));
1093 if gMapInfo
.Author
<> '' then
1094 CopyMemory(@MapAuthor
[0], @gMapInfo
.Author
[1], Min(32, Length(gMapInfo
.Author
)));
1096 if gMapInfo
.MusicName
<> '' then
1097 CopyMemory(@MusicName
[0], @gMapInfo
.MusicName
[1], Min(64, Length(gMapInfo
.MusicName
)));
1099 if gMapInfo
.SkyName
<> '' then
1100 CopyMemory(@SkyName
[0], @gMapInfo
.SkyName
[1], Min(64, Length(gMapInfo
.SkyName
)));
1102 Width
:= gMapInfo
.Width
;
1103 Height
:= gMapInfo
.Height
;
1106 MapWriter
.AddHeader(header
);
1108 // Сохраняем названия текстур:
1109 if MainForm
.lbTextureList
.Items
.Count
> 0 then
1111 for a
:= 0 to MainForm
.lbTextureList
.Items
.Count
-1 do
1113 SetLength(textures
, Length(textures
)+1);
1114 s
:= utf2win(MainForm
.lbTextureList
.Items
[a
]);
1115 CopyMemory(@textures
[High(textures
)].Resource
[0], @s
[1], Min(64, Length(s
)));
1116 if g_GetTextureFlagByName(s
) = 1 then
1117 textures
[High(textures
)].Anim
:= 1
1119 textures
[High(textures
)].Anim
:= 0;
1122 MapWriter
.AddTextures(textures
);
1125 // Сохраняем панели:
1126 if gPanels
<> nil then
1130 for a
:= 0 to High(gPanels
) do
1131 if gPanels
[a
].PanelType
<> 0 then
1133 SetLength(PanelTable
, Length(PanelTable
)+1);
1134 PanelTable
[High(PanelTable
)][0] := a
;
1135 PanelTable
[High(PanelTable
)][1] := c
;
1138 SetLength(panels
, Length(panels
)+1);
1140 with panels
[High(panels
)] do
1144 Width
:= gPanels
[a
].Width
;
1145 Height
:= gPanels
[a
].Height
;
1146 PanelType
:= gPanels
[a
].PanelType
;
1147 Alpha
:= gPanels
[a
].Alpha
;
1152 if WordBool(gPanels
[a
].PanelType
and
1153 (PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
)) then
1154 Flags
:= PANEL_FLAG_WATERTEXTURES
;
1156 // Может быть текстура:
1157 if not WordBool(gPanels
[a
].PanelType
and
1158 (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
or PANEL_BLOCKMON
)) then
1160 if gPanels
[a
].Blending
then
1161 Flags
:= Flags
or PANEL_FLAG_BLENDING
;
1162 if gPanels
[a
].TextureID
= TEXTURE_SPECIAL_NONE
then
1163 Flags
:= Flags
or PANEL_FLAG_HIDE
;
1165 // Номер текстуры в списке текстур:
1166 if gPanels
[a
].TextureID
<> TEXTURE_SPECIAL_NONE
then
1167 for b
:= 0 to High(textures
) do
1168 if gPanels
[a
].TextureName
= textures
[b
].Resource
then
1177 MapWriter
.AddPanels(panels
);
1180 // Сохраняем предметы:
1181 if gItems
<> nil then
1183 for a
:= 0 to High(gItems
) do
1184 if gItems
[a
].ItemType
<> 0 then
1186 SetLength(items
, Length(items
)+1);
1188 with items
[High(items
)] do
1192 ItemType
:= gItems
[a
].ItemType
;
1193 if gItems
[a
].OnlyDM
then
1194 Options
:= Options
or ITEM_OPTION_ONLYDM
;
1195 if gItems
[a
].Fall
then
1196 Options
:= Options
or ITEM_OPTION_FALL
;
1200 MapWriter
.AddItems(items
);
1203 // Сохраняем монстров:
1204 if gMonsters
<> nil then
1208 for a
:= 0 to High(gMonsters
) do
1209 if gMonsters
[a
].MonsterType
<> 0 then
1211 SetLength(MonsterTable
, Length(MonsterTable
)+1);
1212 MonsterTable
[High(MonsterTable
)][0] := a
;
1213 MonsterTable
[High(MonsterTable
)][1] := c
;
1216 SetLength(monsters
, Length(monsters
)+1);
1218 with monsters
[High(monsters
)] do
1220 X
:= gMonsters
[a
].X
;
1221 Y
:= gMonsters
[a
].Y
;
1222 MonsterType
:= gMonsters
[a
].MonsterType
;
1223 Direction
:= Ord(gMonsters
[a
].Direction
);
1227 MapWriter
.AddMonsters(monsters
);
1230 // Сохраняем области:
1231 if gAreas
<> nil then
1233 for a
:= 0 to High(gAreas
) do
1234 if gAreas
[a
].AreaType
<> 0 then
1236 SetLength(areas
, Length(areas
)+1);
1238 with areas
[High(areas
)] do
1242 AreaType
:= gAreas
[a
].AreaType
;
1243 Direction
:= Ord(gAreas
[a
].Direction
);
1247 MapWriter
.AddAreas(areas
);
1250 // Сохраняем триггеры:
1251 if gTriggers
<> nil then
1253 for a
:= 0 to High(gTriggers
) do
1254 if gTriggers
[a
].TriggerType
<> 0 then
1256 SetLength(triggers
, Length(triggers
)+1);
1258 with triggers
[High(triggers
)] do
1260 X
:= gTriggers
[a
].X
;
1261 Y
:= gTriggers
[a
].Y
;
1262 Width
:= gTriggers
[a
].Width
;
1263 Height
:= gTriggers
[a
].Height
;
1264 Enabled
:= Byte(gTriggers
[a
].Enabled
);
1266 TriggerType
:= gTriggers
[a
].TriggerType
;
1267 ActivateType
:= gTriggers
[a
].ActivateType
;
1268 Keys
:= gTriggers
[a
].Key
;
1269 DATA
:= gTriggers
[a
].Data
.Default
;
1271 if PanelTable
<> nil then
1273 // Ищем номер панели, которой этот триггер меняет текстуру:
1274 if gTriggers
[a
].TexturePanel
<> -1 then
1276 for c
:= 0 to High(PanelTable
) do
1277 if PanelTable
[c
][0] = gTriggers
[a
].TexturePanel
then
1278 TexturePanel
:= PanelTable
[c
][1];
1281 // Ищем номер панели, которую меняет этот триггер:
1282 if gTriggers
[a
].TriggerType
in [
1283 TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
,
1284 TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
, TRIGGER_TRAP
,
1285 TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1286 if TTriggerData(DATA
).PanelID
<> -1 then
1287 for c
:= 0 to High(PanelTable
) do
1288 if PanelTable
[c
][0] = TTriggerData(DATA
).PanelID
then
1290 TTriggerData(DATA
).PanelID
:= PanelTable
[c
][1];
1294 // Ищем номер панели индикации, которой этот триггер меняет текстуру:
1295 if (gTriggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1296 (TTriggerData(DATA
).ShotPanelID
<> -1) then
1298 for c
:= 0 to High(PanelTable
) do
1299 if PanelTable
[c
][0] = TTriggerData(DATA
).ShotPanelID
then
1300 TTriggerData(DATA
).ShotPanelID
:= PanelTable
[c
][1];
1304 if MonsterTable
<> nil then
1306 // Ищем номер монстра - условие активации триггера:
1307 if gTriggers
[a
].TriggerType
in [
1308 TRIGGER_PRESS
, TRIGGER_ON
,
1309 TRIGGER_OFF
, TRIGGER_ONOFF
] then
1310 if TTriggerData(DATA
).MonsterID
<> 0 then
1311 for c
:= 0 to High(MonsterTable
) do
1312 if MonsterTable
[c
][0] = TTriggerData(DATA
).MonsterID
-1 then
1314 TTriggerData(DATA
).MonsterID
:= MonsterTable
[c
][1]+1;
1321 MapWriter
.AddTriggers(triggers
);
1324 // Сохраняем карту в память:
1325 Len
:= MapWriter
.SaveMap(Data
);
1329 // Записываем в WAD, если надо:
1332 e_WriteLog('Fuck me (A) ' + ResName
, MSG_NOTIFY
);
1333 WAD
.RemoveResource('', ResName
);
1334 WAD
.AddResource(Data
, Len
, ResName
, '');
1335 WAD
.SaveTo(FileName
);
1346 procedure AddTexture(res
: String; Error
: Boolean);
1351 ures
:= win2utf(res
);
1352 with MainForm
.lbTextureList
do
1354 for a
:= 0 to Count
-1 do
1355 if Items
[a
] = ures
then
1358 if Error
and (slInvalidTextures
.IndexOf(ures
) = -1) then
1359 slInvalidTextures
.Add(ures
);
1364 function LoadMap(Res
: String): Boolean;
1367 MapReader
: TMapReader_1
;
1368 Header
: TMapHeaderRec_1
;
1369 textures
: TTexturesRec1Array
;
1370 panels
: TPanelsRec1Array
;
1371 items
: TItemsRec1Array
;
1372 monsters
: TMonsterRec1Array
;
1373 areas
: TAreasRec1Array
;
1374 triggers
: TTriggersRec1Array
;
1382 Width
, Height
, m
: Word;
1383 FileName
, SectionName
, ResName
, _fn
: String;
1386 Len
, FrameLen
: Integer;
1393 MainForm
.pbLoad
.Position
:= 0;
1394 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_WAD
];
1395 Application
.ProcessMessages();
1398 WAD
:= TWADEditor_1
.Create();
1399 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1401 if not WAD
.ReadFile(FileName
) then
1407 // Читаем ресурс карты:
1408 if not WAD
.GetResource('', ResName
, pData
, Len
) then
1416 MapReader
:= TMapReader_1
.Create();
1418 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_MAP
];
1419 Application
.ProcessMessages();
1421 MapReader
.LoadMap(pData
);
1423 // Загружаем текстуры:
1424 textures
:= MapReader
.GetTextures();
1426 if textures
<> nil then
1428 MainForm
.pbLoad
.Position
:= 0;
1429 MainForm
.pbLoad
.Max
:= Length(textures
);
1430 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_TEXTURES
];
1432 for a
:= 0 to High(textures
) do
1434 MainForm
.pbLoad
.StepIt();
1435 Application
.ProcessMessages();
1437 if IsSpecialTexture(textures
[a
].Resource
) then
1439 AddTexture(textures
[a
].Resource
, False);
1443 g_ProcessResourceStr(textures
[a
].Resource
, @_fn
, nil, nil);
1446 TextureRes
:= FileName
+ textures
[a
].Resource
1448 TextureRes
:= EditorDir
+'wads/'+textures
[a
].Resource
;
1452 if not ByteBool(textures
[a
].Anim
) then
1453 begin // Обычная текстура
1454 if not g_CreateTextureWAD(textures
[a
].Resource
, TextureRes
) then
1456 e_WriteLog(Format('g_CreateTextureWAD() error, res=%s',
1457 [textures
[a
].Resource
]), MSG_WARNING
);
1461 AddTexture(textures
[a
].Resource
, Error
);
1464 begin // Анимированная текстура
1465 if not GetFrame(TextureRes
, Data
, FrameLen
, Width
, Height
) then
1467 e_WriteLog(Format('GetFrame() error, res=%s',
1468 [textures
[a
].Resource
]), MSG_WARNING
);
1472 if not g_CreateTextureMemorySize(Data
, FrameLen
, textures
[a
].Resource
, 0, 0, Width
, Height
, 1) then
1473 begin // Сама текстура
1474 e_WriteLog(Format('g_CreateTextureMemorySize() error, res=%s',
1475 [textures
[a
].Resource
]), MSG_WARNING
);
1479 AddTexture(textures
[a
].Resource
, Error
);
1484 // Загружаем панели:
1485 panels
:= MapReader
.GetPanels();
1487 if panels
<> nil then
1489 MainForm
.pbLoad
.Position
:= 0;
1490 MainForm
.pbLoad
.Max
:= Length(panels
);
1491 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_PANELS
];
1493 for a
:= 0 to High(panels
) do
1495 MainForm
.pbLoad
.StepIt();
1496 Application
.ProcessMessages();
1498 panel
.X
:= panels
[a
].X
;
1499 panel
.Y
:= panels
[a
].Y
;
1500 panel
.Height
:= panels
[a
].Height
;
1501 panel
.Width
:= panels
[a
].Width
;
1502 panel
.PanelType
:= panels
[a
].PanelType
;
1503 panel
.Alpha
:= panels
[a
].Alpha
;
1505 panel
.Blending
:= ByteBool(panels
[a
].Flags
and PANEL_FLAG_BLENDING
);
1507 panel
.TextureWidth
:= 0;
1508 panel
.TextureHeight
:= 0;
1509 panel
.TextureName
:= '';
1510 panel
.TextureID
:= TEXTURE_SPECIAL_NONE
;
1512 m
:= PANEL_WALL
or PANEL_BACK
or PANEL_FORE
or PANEL_STEP
or
1513 PANEL_OPENDOOR
or PANEL_CLOSEDOOR
;
1515 if ByteBool(panels
[a
].Flags
and PANEL_FLAG_WATERTEXTURES
) then
1516 m
:= m
or PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
;
1518 // Если панель видима:
1519 if WordBool(panel
.PanelType
and m
) and
1520 (not (ByteBool(panels
[a
].Flags
and PANEL_FLAG_HIDE
))) then
1522 if not IsSpecialTexture(textures
[panels
[a
].TextureNum
].Resource
) then
1524 if g_GetTexture(textures
[panels
[a
].TextureNum
].Resource
, panel
.TextureID
) then
1525 g_GetTextureSizeByID(panel
.TextureID
, panel
.TextureWidth
, panel
.TextureHeight
)
1527 panel
.TextureWidth
:= 1;
1528 panel
.TextureHeight
:= 1;
1529 if g_GetTexture('NOTEXTURE', NoTextureID
) then
1531 panel
.TextureID
:= TEXTURE_SPECIAL_NOTEXTURE
;
1532 g_GetTextureSizeByID(NoTextureID
, NW
, NH
);
1533 panel
.TextureWidth
:= NW
;
1534 panel
.TextureHeight
:= NH
;
1538 else // Спец. текстура
1539 panel
.TextureID
:= SpecialTextureID(textures
[panels
[a
].TextureNum
].Resource
);
1541 panel
.TextureName
:= textures
[panels
[a
].TextureNum
].Resource
;
1544 // Жидкость без текстуры:
1545 if WordBool(panel
.PanelType
and (PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
)) and
1546 (not ByteBool(panels
[a
].Flags
and PANEL_FLAG_WATERTEXTURES
)) then
1548 case panel
.PanelType
of
1549 PANEL_WATER
: panel
.TextureName
:= TEXTURE_NAME_WATER
;
1550 PANEL_ACID1
: panel
.TextureName
:= TEXTURE_NAME_ACID1
;
1551 PANEL_ACID2
: panel
.TextureName
:= TEXTURE_NAME_ACID2
;
1554 panel
.TextureID
:= SpecialTextureID(panel
.TextureName
);
1555 AddTexture(panel
.TextureName
, False);
1562 // Загружаем предметы:
1563 items
:= MapReader
.GetItems();
1565 if items
<> nil then
1567 MainForm
.pbLoad
.Position
:= 0;
1568 MainForm
.pbLoad
.Max
:= Length(items
);
1569 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_ITEMS
];
1571 for a
:= 0 to High(items
) do
1573 MainForm
.pbLoad
.StepIt();
1574 Application
.ProcessMessages();
1576 item
.X
:= items
[a
].X
;
1577 item
.Y
:= items
[a
].Y
;
1578 item
.ItemType
:= items
[a
].ItemType
;
1579 item
.OnlyDM
:= ByteBool(items
[a
].Options
and ITEM_OPTION_ONLYDM
);
1580 item
.Fall
:= ByteBool(items
[a
].Options
and ITEM_OPTION_FALL
);
1586 // Загружаем монстров:
1587 monsters
:= MapReader
.GetMonsters();
1589 if monsters
<> nil then
1591 MainForm
.pbLoad
.Position
:= 0;
1592 MainForm
.pbLoad
.Max
:= Length(monsters
);
1593 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_MONSTERS
];
1595 for a
:= 0 to High(monsters
) do
1597 MainForm
.pbLoad
.StepIt();
1598 Application
.ProcessMessages();
1600 monster
.X
:= monsters
[a
].X
;
1601 monster
.Y
:= monsters
[a
].Y
;
1602 monster
.MonsterType
:= monsters
[a
].MonsterType
;
1603 monster
.Direction
:= TDirection(monsters
[a
].Direction
);
1605 AddMonster(monster
);
1609 // Загружаем области:
1610 areas
:= MapReader
.GetAreas();
1612 if areas
<> nil then
1614 MainForm
.pbLoad
.Position
:= 0;
1615 MainForm
.pbLoad
.Max
:= Length(areas
);
1616 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_AREAS
];
1618 for a
:= 0 to High(areas
) do
1620 MainForm
.pbLoad
.StepIt();
1621 Application
.ProcessMessages();
1623 area
.X
:= areas
[a
].X
;
1624 area
.Y
:= areas
[a
].Y
;
1625 area
.AreaType
:= areas
[a
].AreaType
;
1626 area
.Direction
:= TDirection(areas
[a
].Direction
);
1632 // Загружаем триггеры:
1633 triggers
:= MapReader
.GetTriggers();
1635 if triggers
<> nil then
1637 MainForm
.pbLoad
.Position
:= 0;
1638 MainForm
.pbLoad
.Max
:= Length(triggers
);
1639 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_TRIGGERS
];
1641 for a
:= 0 to High(triggers
) do
1643 MainForm
.pbLoad
.StepIt();
1644 Application
.ProcessMessages();
1646 trigger
.X
:= triggers
[a
].X
;
1647 trigger
.Y
:= triggers
[a
].Y
;
1648 trigger
.Width
:= triggers
[a
].Width
;
1649 trigger
.Height
:= triggers
[a
].Height
;
1651 trigger
.Enabled
:= ByteBool(triggers
[a
].Enabled
);
1652 trigger
.TexturePanel
:= triggers
[a
].TexturePanel
;
1653 trigger
.TriggerType
:= triggers
[a
].TriggerType
;
1654 trigger
.ActivateType
:= triggers
[a
].ActivateType
;
1655 trigger
.Key
:= triggers
[a
].Keys
;
1656 trigger
.Data
.Default
:= triggers
[a
].DATA
;
1658 AddTrigger(trigger
);
1662 // Загружаем заголовок карты:
1663 Header
:= MapReader
.GetMapHeader();
1665 gMapInfo
.FileName
:= FileName
;
1670 Name
:= Header
.MapName
;
1671 Description
:= Header
.MapDescription
;
1672 Author
:= Header
.MapAuthor
;
1673 MusicName
:= Header
.MusicName
;
1674 SkyName
:= Header
.SkyName
;
1675 Height
:= Header
.Height
;
1676 Width
:= Header
.Width
;
1679 LoadSky(gMapInfo
.SkyName
);
1693 function LoadMapOld(_FileName
: String): Boolean;
1695 TexturePrefix
= 'Standart.wad:STDTEXTURES\';
1696 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1697 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1702 s
, us
, section
: String;
1710 if not FileExists(_FileName
) then
1714 MainForm
.pbLoad
.Position
:= 0;
1715 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_MAP
];;
1716 Application
.ProcessMessages();
1718 map
:= TConfig
.CreateFile(_FileName
);
1721 i
:= map
.ReadInt('MapOptions', 'TextureCount', 0);
1723 MainForm
.pbLoad
.Max
:= i
;
1724 MainForm
.pbLoad
.Position
:= 0;
1725 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_TEXTURES
];
1729 MainForm
.pbLoad
.StepIt();
1730 Application
.ProcessMessages();
1732 s
:= TexturePrefix
+ UpperCase(map
.ReadStr('Textures', 'TextureName'+IntToStr(a
), ''));
1733 if s
= TexturePrefix
then
1736 // Нет такой текстуры - ищем в WAD карты:
1737 if not g_CreateTextureWAD(s
, EditorDir
+'wads/'+s
) then
1739 s
:= ExtractFileName(_FileName
);
1740 Delete(s
, Length(s
)-3, 4);
1741 s
:= UpperCase(s
) + '.WAD:TEXTURES\'+ UpperCase(map
.ReadStr('Textures', 'TextureName'+IntToStr(a
), ''));
1743 if not g_CreateTextureWAD(s
, EditorDir
+'wads/'+s
) then
1747 MainForm
.lbTextureList
.Items
.Add(win2utf(s
));
1751 i
:= map
.ReadInt('MapOptions', 'PanelCount', 0);
1753 MainForm
.pbLoad
.Max
:= i
;
1754 MainForm
.pbLoad
.Position
:= 0;
1755 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_PANELS
];
1759 MainForm
.pbLoad
.StepIt();
1760 Application
.ProcessMessages();
1762 section
:= 'Panel' + IntToStr(a
);
1763 if not map
.SectionExists(section
) then
1766 panel
.X
:= map
.ReadInt(section
, 'X1', 0);
1767 panel
.Y
:= map
.ReadInt(section
, 'Y1', 0);
1768 panel
.Height
:= map
.ReadInt(section
, 'Height', 16);
1769 panel
.Width
:= map
.ReadInt(section
, 'Width', 16);
1771 case map
.ReadInt(section
, 'PanelType', 0) of
1772 0: panel
.PanelType
:= PANEL_WALL
;
1773 1: panel
.PanelType
:= PANEL_BACK
;
1774 2: panel
.PanelType
:= PANEL_FORE
;
1775 3: panel
.PanelType
:= PANEL_STEP
;
1776 4: panel
.PanelType
:= PANEL_WATER
;
1777 5: panel
.PanelType
:= PANEL_ACID1
;
1778 6: panel
.PanelType
:= PANEL_ACID2
;
1781 panel
.Alpha
:= map
.ReadInt(section
, 'Alpha', 0);
1784 if panel
.PanelType
in [PANEL_WALL
, PANEL_BACK
, PANEL_FORE
, PANEL_STEP
] then
1786 s
:= TexturePrefix
+ UpperCase(map
.ReadStr(section
, 'TextureName', ''));
1788 if g_GetTexture(s
, panel
.TextureID
) then
1790 g_GetTextureSizeByID(panel
.TextureID
, panel
.TextureWidth
, panel
.TextureHeight
);
1791 panel
.TextureName
:= s
;
1793 else // Нет такой текстуры - ищем в WAD карты:
1795 s
:= ExtractFileName(_FileName
);
1796 Delete(s
, Length(s
)-3, 4);
1797 s
:= UpperCase(s
) + '.WAD:TEXTURES\' + UpperCase(map
.ReadStr(section
, 'TextureName', ''));
1799 if g_GetTexture(s
, panel
.TextureID
) then
1801 g_GetTextureSizeByID(panel
.TextureID
, panel
.TextureWidth
, panel
.TextureHeight
);
1802 panel
.TextureName
:= s
;
1808 else if panel
.PanelType
in [PANEL_WATER
, PANEL_ACID1
, PANEL_ACID2
] then
1810 case panel
.PanelType
of
1813 s
:= TEXTURE_NAME_WATER
;
1814 panel
.TextureID
:= TEXTURE_SPECIAL_WATER
;
1818 s
:= TEXTURE_NAME_ACID2
;
1819 panel
.TextureID
:= TEXTURE_SPECIAL_ACID2
;
1823 s
:= TEXTURE_NAME_ACID1
;
1824 panel
.TextureID
:= TEXTURE_SPECIAL_ACID1
;
1829 with MainForm
.lbTextureList
.Items
do
1830 if IndexOf(us
) = -1 then
1832 panel
.TextureName
:= s
;
1833 panel
.TextureWidth
:= 1;
1834 panel
.TextureHeight
:= 1;
1840 // Чтение предметов:
1841 i
:= map
.ReadInt('MapOptions', 'ItemCount', 0);
1843 MainForm
.pbLoad
.Max
:= i
;
1844 MainForm
.pbLoad
.Position
:= 0;
1845 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_ITEMS
];
1849 MainForm
.pbLoad
.StepIt();
1850 Application
.ProcessMessages();
1852 section
:= 'Item' + IntToStr(a
);
1853 if not map
.SectionExists(section
) then
1856 item
.X
:= map
.ReadInt(section
, 'X', 0);
1857 item
.Y
:= map
.ReadInt(section
, 'Y', 0);
1858 item
.ItemType
:= ITEMSCONVERT
[map
.ReadInt(section
, 'Type', 0)];
1859 item
.OnlyDM
:= False;
1860 item
.Fall
:= item
.ItemType
in [ITEM_KEY_RED
, ITEM_KEY_GREEN
, ITEM_KEY_BLUE
];
1862 // Размер предметов теперь другой:
1863 item
.X
:= item
.X
+ OldItemSize
[item
.ItemType
][0] - ItemSize
[item
.ItemType
][0];
1864 item
.Y
:= item
.Y
+ OldItemSize
[item
.ItemType
][1] - ItemSize
[item
.ItemType
][1];
1870 i
:= map
.ReadInt('MapOptions', 'AreaCount', 0);
1872 MainForm
.pbLoad
.Max
:= i
;
1873 MainForm
.pbLoad
.Position
:= 0;
1874 MainForm
.lLoad
.Caption
:= _lc
[I_LOAD_AREAS
];
1878 MainForm
.pbLoad
.StepIt();
1879 Application
.ProcessMessages();
1881 section
:= 'Area' + IntToStr(a
);
1882 if not map
.SectionExists(section
) then
1885 area
.X
:= map
.ReadInt(section
, 'X', 0);
1886 area
.Y
:= map
.ReadInt(section
, 'Y', 0);
1887 area
.AreaType
:= map
.ReadInt(section
, 'Type', 0);
1888 area
.Direction
:= D_RIGHT
;
1890 // Размер областей теперь другой:
1891 area
.X
:= area
.X
+ OldAreaSize
[0] - AreaSize
[area
.AreaType
].Width
;
1892 area
.Y
:= area
.Y
+ OldAreaSize
[1] - AreaSize
[area
.AreaType
].Height
;
1897 // Чтение параметров карты:
1900 Name
:= map
.ReadStr('MapOptions', 'MapName', '');
1901 Description
:= map
.ReadStr('MapOptions', 'MapDescription', '');
1903 MusicName
:= DefaultMusRes
;
1904 SkyName
:= DefaultSkyRes
;
1905 FileName
:= _FileName
;
1906 Height
:= map
.ReadInt('MapOptions', 'Height', 1600);
1907 Width
:= map
.ReadInt('MapOptions', 'Width', 1600);
1909 if Length(Name
) > 32 then
1910 SetLength(Name
, 32);
1911 if Length(Description
) > 256 then
1912 SetLength(Description
, 256);
1920 procedure ClearMap();
1925 if gPanels
<> nil then
1926 for a
:= 0 to High(gPanels
) do
1927 if gPanels
[a
].TextureName
<> '' then
1928 g_DeleteTexture(gPanels
[a
].TextureName
);
1930 SetLength(gPanels
, 0);
1932 SetLength(gItems
, 0);
1934 SetLength(gAreas
, 0);
1936 SetLength(gMonsters
, 0);
1938 SetLength(gTriggers
, 0);
1953 with MainForm
.lbTextureList
do
1955 if Items
.Count
> 0 then
1956 for a
:= Items
.Count
-1 downto 0 do
1957 if not IsSpecialTexture(utf2win(Items
[a
])) then
1958 g_DeleteTexture(utf2win(Items
[a
]));
1967 procedure DrawPanels(fPanelType
: Word);
1969 procedure DrawTexture(a
: Integer);
1977 TEXTURE_SPECIAL_NONE
:
1978 if not PreviewMode
then
1979 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
1980 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
1983 TEXTURE_SPECIAL_NOTEXTURE
:
1984 if g_GetTexture('NOTEXTURE', NoTextureID
) then
1986 g_GetTextureSizeByID(NoTextureID
, NW
, NH
);
1987 e_DrawFill(NoTextureID
, X
+MapOffset
.X
, Y
+MapOffset
.Y
,
1988 Width
div NW
, Height
div NH
, 0, False, False);
1991 TEXTURE_SPECIAL_WATER
:
1993 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
1994 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
1995 0, 0, 255, 0, B_FILTER
)
1997 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
1998 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2001 TEXTURE_SPECIAL_ACID1
:
2003 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2004 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2005 0, 127, 0, 0, B_FILTER
)
2007 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2008 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2011 TEXTURE_SPECIAL_ACID2
:
2013 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2014 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2015 127, 0, 0, 0, B_FILTER
)
2017 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2018 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2022 e_DrawFill(TextureID
, X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2023 Width
div TextureWidth
, Height
div TextureHeight
,
2024 Alpha
, True, Blending
);
2032 if gPanels
<> nil then
2033 for a
:= 0 to High(gPanels
) do
2034 if (gPanels
[a
].PanelType
<> 0) and
2035 WordBool(gPanels
[a
].PanelType
and fPanelType
) then
2038 if (TextureID
< TEXTURE_SPECIAL_NOTEXTURE
) and (TextureWidth
= 0) and (TextureWidth
= 0) then
2039 TextureID
:= TEXTURE_SPECIAL_NOTEXTURE
;
2041 PANEL_WALL
, PANEL_BACK
, PANEL_FORE
,
2042 PANEL_STEP
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
,
2043 PANEL_WATER
, PANEL_ACID1
, PANEL_ACID2
:
2047 if not PreviewMode
then
2048 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2049 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2052 if not PreviewMode
then
2053 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2054 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2057 if not PreviewMode
then
2058 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2059 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2062 if not PreviewMode
then
2063 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2064 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2067 if not PreviewMode
then
2068 e_DrawFillQuad(X
+MapOffset
.X
, Y
+MapOffset
.Y
,
2069 X
+MapOffset
.X
+Width
-1, Y
+MapOffset
.Y
+Height
-1,
2075 procedure DrawMap();
2079 xx
, yy
, dx
, dy
: Integer;
2085 // В режиме Превью рисуем небо:
2088 w
:= Max(MainForm
.RenderPanel
.Width
, MainForm
.RenderPanel
.Height
);
2089 if MainForm
.RenderPanel
.Height
> MainForm
.RenderPanel
.Width
*3/4 then
2093 if g_GetTexture(SKY_TEXTURE
, ID
) then
2094 e_DrawSize(ID
, 0, 0, 0, False, False, w
, h
)
2096 e_DrawFillQuad(0, 0, w
-1, h
-1, 0, 0, 0, 0, B_NONE
);
2099 // Рисуем панели (если Превью или если включен слой):
2100 if LayerEnabled
[LAYER_BACK
] or PreviewMode
then
2101 DrawPanels(PANEL_BACK
);
2103 DrawPanels(PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)
2105 if LayerEnabled
[LAYER_WATER
] then
2106 DrawPanels(PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
or
2107 PANEL_OPENDOOR
or PANEL_CLOSEDOOR
or PANEL_BLOCKMON
);
2108 if LayerEnabled
[LAYER_WALLS
] or PreviewMode
then
2109 DrawPanels(PANEL_WALL
);
2110 if LayerEnabled
[LAYER_STEPS
] or PreviewMode
then
2111 DrawPanels(PANEL_STEP
);
2114 if (LayerEnabled
[LAYER_ITEMS
] or PreviewMode
) and
2115 (gItems
<> nil) then
2116 for a
:= 0 to High(gItems
) do
2117 if gItems
[a
].ItemType
<> ITEM_NONE
then
2124 ITEM_MEDKIT_SMALL
: g_GetTexture('ITEM_MEDKIT_SMALL', ID
);
2125 ITEM_MEDKIT_LARGE
: g_GetTexture('ITEM_MEDKIT_LARGE', ID
);
2126 ITEM_MEDKIT_BLACK
: g_GetTexture('ITEM_MEDKIT_BLACK', ID
);
2127 ITEM_ARMOR_GREEN
: g_GetTexture('ITEM_ARMORGREEN', ID
);
2128 ITEM_ARMOR_BLUE
: g_GetTexture('ITEM_ARMORBLUE', ID
);
2129 ITEM_SPHERE_BLUE
: g_GetTexture('ITEM_BLUESPHERE', ID
);
2130 ITEM_SPHERE_WHITE
: g_GetTexture('ITEM_WHITESPHERE', ID
);
2131 ITEM_SUIT
: g_GetTexture('ITEM_SUIT', ID
);
2132 ITEM_OXYGEN
: g_GetTexture('ITEM_OXYGEN', ID
);
2133 ITEM_INVUL
: g_GetTexture('ITEM_INVUL', ID
);
2134 ITEM_WEAPON_SAW
: g_GetTexture('ITEM_WEAPON_SAW', ID
);
2135 ITEM_WEAPON_SHOTGUN1
: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID
);
2136 ITEM_WEAPON_SHOTGUN2
: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID
);
2137 ITEM_WEAPON_CHAINGUN
: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID
);
2138 ITEM_WEAPON_ROCKETLAUNCHER
: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID
);
2139 ITEM_WEAPON_PLASMA
: g_GetTexture('ITEM_WEAPON_PLASMA', ID
);
2140 ITEM_WEAPON_BFG
: g_GetTexture('ITEM_WEAPON_BFG', ID
);
2141 ITEM_WEAPON_SUPERPULEMET
: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID
);
2142 ITEM_AMMO_BULLETS
: g_GetTexture('ITEM_AMMO_BULLETS', ID
);
2143 ITEM_AMMO_BULLETS_BOX
: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID
);
2144 ITEM_AMMO_SHELLS
: g_GetTexture('ITEM_AMMO_SHELLS', ID
);
2145 ITEM_AMMO_SHELLS_BOX
: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID
);
2146 ITEM_AMMO_ROCKET
: g_GetTexture('ITEM_AMMO_ROCKET', ID
);
2147 ITEM_AMMO_ROCKET_BOX
: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID
);
2148 ITEM_AMMO_CELL
: g_GetTexture('ITEM_AMMO_CELL', ID
);
2149 ITEM_AMMO_CELL_BIG
: g_GetTexture('ITEM_AMMO_CELL_BIG', ID
);
2150 ITEM_AMMO_BACKPACK
: g_GetTexture('ITEM_AMMO_BACKPACK', ID
);
2151 ITEM_KEY_RED
: g_GetTexture('ITEM_KEY_RED', ID
);
2152 ITEM_KEY_GREEN
: g_GetTexture('ITEM_KEY_GREEN', ID
);
2153 ITEM_KEY_BLUE
: g_GetTexture('ITEM_KEY_BLUE', ID
);
2154 ITEM_BOTTLE
: g_GetTexture('ITEM_BOTTLE', ID
);
2155 ITEM_HELMET
: g_GetTexture('ITEM_HELMET', ID
);
2156 ITEM_JETPACK
: g_GetTexture('ITEM_JETPACK', ID
);
2157 ITEM_INVIS
: g_GetTexture('ITEM_INVIS', ID
);
2158 ITEM_WEAPON_FLAMETHROWER
: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID
);
2159 ITEM_AMMO_FUELCAN
: g_GetTexture('ITEM_AMMO_FUELCAN', ID
);
2162 if ID
<> DWORD(-1) then
2163 e_Draw(ID
, MapOffset
.X
+X
, MapOffset
.Y
+Y
, 0, True, False);
2167 if (LayerEnabled
[LAYER_MONSTERS
] or PreviewMode
) and
2168 (gMonsters
<> nil) then
2169 for a
:= 0 to High(gMonsters
) do
2170 if gMonsters
[a
].MonsterType
<> MONSTER_NONE
then
2171 with MonsterSize
[gMonsters
[a
].MonsterType
] do
2175 case gMonsters
[a
].MonsterType
of
2177 MONSTER_DEMON
: g_GetTexture('MONSTER_DEMON', ID
);
2178 MONSTER_IMP
: g_GetTexture('MONSTER_IMP', ID
);
2179 MONSTER_ZOMBY
: g_GetTexture('MONSTER_ZOMBY', ID
);
2180 MONSTER_SERG
: g_GetTexture('MONSTER_SERG', ID
);
2181 MONSTER_CYBER
: g_GetTexture('MONSTER_CYBER', ID
);
2182 MONSTER_CGUN
: g_GetTexture('MONSTER_CGUN', ID
);
2183 MONSTER_BARON
: g_GetTexture('MONSTER_BARON', ID
);
2184 MONSTER_KNIGHT
: g_GetTexture('MONSTER_KNIGHT', ID
);
2185 MONSTER_CACO
: g_GetTexture('MONSTER_CACO', ID
);
2186 MONSTER_SOUL
: g_GetTexture('MONSTER_SOUL', ID
);
2187 MONSTER_PAIN
: g_GetTexture('MONSTER_PAIN', ID
);
2188 MONSTER_SPIDER
: g_GetTexture('MONSTER_SPIDER', ID
);
2189 MONSTER_BSP
: g_GetTexture('MONSTER_BSP', ID
);
2190 MONSTER_MANCUB
: g_GetTexture('MONSTER_MANCUB', ID
);
2191 MONSTER_SKEL
: g_GetTexture('MONSTER_SKEL', ID
);
2192 MONSTER_VILE
: g_GetTexture('MONSTER_VILE', ID
);
2193 MONSTER_FISH
: g_GetTexture('MONSTER_FISH', ID
);
2194 MONSTER_BARREL
: g_GetTexture('MONSTER_BARREL', ID
);
2195 MONSTER_ROBO
: g_GetTexture('MONSTER_ROBO', ID
);
2196 MONSTER_MAN
: g_GetTexture('MONSTER_MAN', ID
);
2199 if ID
<> DWORD(-1) then
2200 if gMonsters
[a
].Direction
= D_LEFT
then
2202 // Расстояние от края текстуры до края визуального положения объекта на текстуре:
2203 xx
:= (X
- MonsterSizeDelta
[gMonsters
[a
].MonsterType
].X
) + Width
;
2204 // Расстояние от края хит бокса до края визуального положения объекта на текстуре:
2205 xx
:= MonsterSizeDelta
[gMonsters
[a
].MonsterType
].Width
- xx
- X
;
2206 // Т.к. двигать текстуру нужно будет в противоположном направлении:
2207 xx
:= (gMonsters
[a
].X
- X
) - xx
;
2209 yy
:= (gMonsters
[a
].Y
- Y
) +
2210 MonsterSizeDelta
[gMonsters
[a
].MonsterType
].Y
;
2212 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2213 0, True, False, M_HORIZONTAL
);
2217 // Левый верхний угол текстуры + смещение анимации:
2218 xx
:= (gMonsters
[a
].X
- X
) +
2219 MonsterSizeDelta
[gMonsters
[a
].MonsterType
].X
;
2220 yy
:= (gMonsters
[a
].Y
- Y
) +
2221 MonsterSizeDelta
[gMonsters
[a
].MonsterType
].Y
;
2223 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2228 if not PreviewMode
then
2230 e_DrawQuad(MapOffset
.X
+gMonsters
[a
].X
, MapOffset
.Y
+gMonsters
[a
].Y
,
2231 MapOffset
.X
+gMonsters
[a
].X
+Width
-1, MapOffset
.Y
+gMonsters
[a
].Y
+Height
-1,
2236 // Рисуем закрытые двери после монстров:
2238 DrawPanels(PANEL_CLOSEDOOR
);
2241 if (LayerEnabled
[LAYER_AREAS
] or PreviewMode
) and
2242 (gAreas
<> nil) then
2243 for a
:= 0 to High(gAreas
) do
2244 if gAreas
[a
].AreaType
<> AREA_NONE
then
2245 with AreaSize
[gAreas
[a
].AreaType
] do
2249 case gAreas
[a
].AreaType
of
2250 AREA_PLAYERPOINT1
: g_GetTexture('AREA_PLAYERPOINT1', ID
);
2251 AREA_PLAYERPOINT2
: g_GetTexture('AREA_PLAYERPOINT2', ID
);
2252 AREA_DMPOINT
: g_GetTexture('AREA_DMPOINT', ID
);
2253 AREA_REDFLAG
: g_GetTexture('AREA_REDFLAG', ID
);
2254 AREA_BLUEFLAG
: g_GetTexture('AREA_BLUEFLAG', ID
);
2255 AREA_DOMFLAG
: g_GetTexture('AREA_DOMFLAG', ID
);
2256 AREA_REDTEAMPOINT
: g_GetTexture('AREA_REDPOINT', ID
);
2257 AREA_BLUETEAMPOINT
: g_GetTexture('AREA_BLUEPOINT', ID
);
2260 if (not PreviewMode
) or
2261 (gAreas
[a
].AreaType
= AREA_REDFLAG
) or
2262 (gAreas
[a
].AreaType
= AREA_BLUEFLAG
) or
2263 (gAreas
[a
].AreaType
= AREA_DOMFLAG
) then
2264 if ID
<> DWORD(-1) then
2265 if gAreas
[a
].Direction
= D_LEFT
then
2266 e_Draw(ID
, MapOffset
.X
+gAreas
[a
].X
-X
, MapOffset
.Y
+gAreas
[a
].Y
-Y
,
2267 0, True, False, M_HORIZONTAL
)
2269 e_Draw(ID
, MapOffset
.X
+gAreas
[a
].X
-X
, MapOffset
.Y
+gAreas
[a
].Y
-Y
,
2273 if not PreviewMode
then
2275 e_DrawQuad(MapOffset
.X
+gAreas
[a
].X
, MapOffset
.Y
+gAreas
[a
].Y
,
2276 MapOffset
.X
+gAreas
[a
].X
+Width
-1, MapOffset
.Y
+gAreas
[a
].Y
+Height
-1,
2279 e_DrawPoint(2, MapOffset
.X
+gAreas
[a
].X
, MapOffset
.Y
+gAreas
[a
].Y
, 255, 0, 0);
2283 // Рисуем жидкости и передний план после областей:
2284 if LayerEnabled
[LAYER_WATER
] or PreviewMode
then
2285 DrawPanels(PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
);
2286 if LayerEnabled
[LAYER_FOREGROUND
] or PreviewMode
then
2287 DrawPanels(PANEL_FORE
);
2290 if LayerEnabled
[LAYER_TRIGGERS
] and
2291 (not PreviewMode
) and (gTriggers
<> nil) then
2292 for a
:= 0 to High(gTriggers
) do
2293 with gTriggers
[a
] do
2294 if TriggerType
<> TRIGGER_NONE
then
2296 // Если выбран - рисуем красным, иначе - белым:
2297 sel
:= ObjectSelected(OBJECT_TRIGGER
, a
);
2299 e_DrawFillQuad(MapOffset
.X
+X
, MapOffset
.Y
+Y
,
2300 MapOffset
.X
+X
+Width
-1, MapOffset
.Y
+Y
+Height
-1,
2303 if TexturePanel
<> -1 then
2305 with gPanels
[TexturePanel
] do
2313 e_DrawQuad(MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2314 MapOffset
.X
+xx
+ww
-1, MapOffset
.Y
+yy
+hh
-1,
2315 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2316 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2), MapOffset
.Y
+Y
+(Height
div 2),
2317 MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2318 0, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2326 // Точка назначения Телепорта:
2327 if Data
.d2d_teleport
then
2328 e_DrawLine(2, MapOffset
.X
+Data
.TargetPoint
.X
-16,
2329 MapOffset
.Y
+Data
.TargetPoint
.Y
-1,
2330 MapOffset
.X
+Data
.TargetPoint
.X
+16, MapOffset
.Y
+Data
.TargetPoint
.Y
-1,
2331 0, 0, 255, IfThen(sel
, 0, gAlphaTriggerArea
))
2333 e_DrawQuad(MapOffset
.X
+Data
.TargetPoint
.X
,
2334 MapOffset
.Y
+Data
.TargetPoint
.Y
,
2335 MapOffset
.X
+Data
.TargetPoint
.X
+AreaSize
[AREA_DMPOINT
].Width
-1,
2336 MapOffset
.Y
+Data
.TargetPoint
.Y
+AreaSize
[AREA_DMPOINT
].Height
-1,
2337 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2338 e_DrawPoint(2, MapOffset
.X
+Data
.TargetPoint
.X
,
2339 MapOffset
.Y
+Data
.TargetPoint
.Y
,
2341 // Линия к точке назначения Телепорта:
2342 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2343 MapOffset
.Y
+Y
+(Height
div 2),
2344 MapOffset
.X
+Data
.TargetPoint
.X
,
2345 MapOffset
.Y
+Data
.TargetPoint
.Y
,
2346 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2349 TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
,
2350 TRIGGER_DOOR
, TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
,
2351 TRIGGER_TRAP
, TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
,
2353 if Data
.PanelID
<> -1 then
2355 // Дверь/Ловушка/Лифт:
2356 e_DrawQuad(MapOffset
.X
+gPanels
[Data
.PanelID
].X
,
2357 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
,
2358 MapOffset
.X
+gPanels
[Data
.PanelID
].X
+gPanels
[Data
.PanelID
].Width
-1,
2359 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
+gPanels
[Data
.PanelID
].Height
-1,
2360 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2361 e_DrawPoint(2, MapOffset
.X
+gPanels
[Data
.PanelID
].X
,
2362 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
,
2364 // Линия к Двери/Ловушке/Лифту:
2365 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2366 MapOffset
.Y
+Y
+(Height
div 2),
2367 MapOffset
.X
+gPanels
[Data
.PanelID
].X
,
2368 MapOffset
.Y
+gPanels
[Data
.PanelID
].Y
,
2369 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2372 TRIGGER_PRESS
, TRIGGER_ON
,
2373 TRIGGER_OFF
, TRIGGER_ONOFF
:
2375 if (Data
.tWidth
> 0) and
2376 (Data
.tHeight
> 0) then
2378 // Область Расширителя:
2379 e_DrawQuad(MapOffset
.X
+Data
.tX
,
2380 MapOffset
.Y
+Data
.tY
,
2381 MapOffset
.X
+Data
.tX
+Data
.tWidth
-1,
2382 MapOffset
.Y
+Data
.tY
+Data
.tHeight
-1,
2383 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2384 e_DrawPoint(2, MapOffset
.X
+Data
.tX
,
2385 MapOffset
.Y
+Data
.tY
,
2387 // Линия к области Расширителя:
2388 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2389 MapOffset
.Y
+Y
+(Height
div 2),
2390 MapOffset
.X
+Data
.tX
,
2391 MapOffset
.Y
+Data
.tY
,
2392 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2395 if Data
.MonsterID
<> 0 then
2396 if (gMonsters
<> nil) and
2397 (gMonsters
[Data
.MonsterID
-1].MonsterType
<> MONSTER_NONE
) then
2399 // Рамка вокруг Монстра - условия активации:
2400 r
:= ObjectGetRect(OBJECT_MONSTER
, Data
.MonsterID
-1);
2401 e_DrawQuad(MapOffset
.X
+r
.X
,
2403 MapOffset
.X
+r
.X
+r
.Width
-1,
2404 MapOffset
.Y
+r
.Y
+r
.Height
-1,
2405 0, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2406 // Линия к Монстру - условию активации:
2407 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2408 MapOffset
.Y
+Y
+(Height
div 2),
2411 0, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2418 TRIGGER_SPAWNMONSTER
, TRIGGER_SPAWNITEM
:
2420 if TriggerType
= TRIGGER_SPAWNMONSTER
then
2422 xx
:= Data
.MonPos
.X
;
2423 yy
:= Data
.MonPos
.Y
;
2427 xx
:= Data
.ItemPos
.X
;
2428 yy
:= Data
.ItemPos
.Y
;
2430 // Точка появления Монстра/Предмета:
2431 e_DrawLine(2, MapOffset
.X
+xx
-16,
2435 0, 0, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2436 e_DrawPoint(2, MapOffset
.X
+xx
,
2439 // Линия к точке появления Монстра/Предмета:
2440 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2441 MapOffset
.Y
+Y
+(Height
div 2),
2444 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2445 // Предпросмотр создаваемого объекта:
2449 if TriggerType
= TRIGGER_SPAWNMONSTER
then
2451 if Data
.MonType
<> MONSTER_NONE
then
2452 with MonsterSize
[Data
.MonType
] do
2455 case Data
.MonType
of
2456 MONSTER_DEMON
: g_GetTexture('MONSTER_DEMON', ID
);
2457 MONSTER_IMP
: g_GetTexture('MONSTER_IMP', ID
);
2458 MONSTER_ZOMBY
: g_GetTexture('MONSTER_ZOMBY', ID
);
2459 MONSTER_SERG
: g_GetTexture('MONSTER_SERG', ID
);
2460 MONSTER_CYBER
: g_GetTexture('MONSTER_CYBER', ID
);
2461 MONSTER_CGUN
: g_GetTexture('MONSTER_CGUN', ID
);
2462 MONSTER_BARON
: g_GetTexture('MONSTER_BARON', ID
);
2463 MONSTER_KNIGHT
: g_GetTexture('MONSTER_KNIGHT', ID
);
2464 MONSTER_CACO
: g_GetTexture('MONSTER_CACO', ID
);
2465 MONSTER_SOUL
: g_GetTexture('MONSTER_SOUL', ID
);
2466 MONSTER_PAIN
: g_GetTexture('MONSTER_PAIN', ID
);
2467 MONSTER_SPIDER
: g_GetTexture('MONSTER_SPIDER', ID
);
2468 MONSTER_BSP
: g_GetTexture('MONSTER_BSP', ID
);
2469 MONSTER_MANCUB
: g_GetTexture('MONSTER_MANCUB', ID
);
2470 MONSTER_SKEL
: g_GetTexture('MONSTER_SKEL', ID
);
2471 MONSTER_VILE
: g_GetTexture('MONSTER_VILE', ID
);
2472 MONSTER_FISH
: g_GetTexture('MONSTER_FISH', ID
);
2473 MONSTER_BARREL
: g_GetTexture('MONSTER_BARREL', ID
);
2474 MONSTER_ROBO
: g_GetTexture('MONSTER_ROBO', ID
);
2475 MONSTER_MAN
: g_GetTexture('MONSTER_MAN', ID
);
2477 if ID
<> DWORD(-1) then
2479 if Data
.MonDir
= Byte(D_LEFT
) then
2481 xx
:= X
- MonsterSizeDelta
[Data
.MonType
].X
+ Width
;
2482 xx
:= MonsterSizeDelta
[Data
.MonType
].Width
- xx
- X
;
2483 xx
:= Data
.TargetPoint
.X
- X
- xx
- (Width
div 2);
2485 yy
:= Data
.TargetPoint
.Y
- Y
+
2486 MonsterSizeDelta
[Data
.MonType
].Y
-Height
;
2488 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2489 128, True, False, M_HORIZONTAL
);
2493 xx
:= Data
.TargetPoint
.X
- X
+
2494 MonsterSizeDelta
[Data
.MonType
].X
-(Width
div 2);
2495 yy
:= Data
.TargetPoint
.Y
- Y
+
2496 MonsterSizeDelta
[Data
.MonType
].Y
-Height
;
2498 e_Draw(ID
, MapOffset
.X
+ xx
, MapOffset
.Y
+ yy
,
2502 e_DrawQuad(MapOffset
.X
+Data
.TargetPoint
.X
-(Width
div 2), MapOffset
.Y
+Data
.TargetPoint
.Y
-Height
,
2503 MapOffset
.X
+Data
.TargetPoint
.X
+(Width
div 2)-1, MapOffset
.Y
+Data
.TargetPoint
.Y
-1,
2511 if Data
.ItemType
<> ITEM_NONE
then
2514 case Data
.ItemType
of
2515 ITEM_MEDKIT_SMALL
: g_GetTexture('ITEM_MEDKIT_SMALL', ID
);
2516 ITEM_MEDKIT_LARGE
: g_GetTexture('ITEM_MEDKIT_LARGE', ID
);
2517 ITEM_MEDKIT_BLACK
: g_GetTexture('ITEM_MEDKIT_BLACK', ID
);
2518 ITEM_ARMOR_GREEN
: g_GetTexture('ITEM_ARMORGREEN', ID
);
2519 ITEM_ARMOR_BLUE
: g_GetTexture('ITEM_ARMORBLUE', ID
);
2520 ITEM_SPHERE_BLUE
: g_GetTexture('ITEM_BLUESPHERE', ID
);
2521 ITEM_SPHERE_WHITE
: g_GetTexture('ITEM_WHITESPHERE', ID
);
2522 ITEM_SUIT
: g_GetTexture('ITEM_SUIT', ID
);
2523 ITEM_OXYGEN
: g_GetTexture('ITEM_OXYGEN', ID
);
2524 ITEM_INVUL
: g_GetTexture('ITEM_INVUL', ID
);
2525 ITEM_WEAPON_SAW
: g_GetTexture('ITEM_WEAPON_SAW', ID
);
2526 ITEM_WEAPON_SHOTGUN1
: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID
);
2527 ITEM_WEAPON_SHOTGUN2
: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID
);
2528 ITEM_WEAPON_CHAINGUN
: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID
);
2529 ITEM_WEAPON_ROCKETLAUNCHER
: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID
);
2530 ITEM_WEAPON_PLASMA
: g_GetTexture('ITEM_WEAPON_PLASMA', ID
);
2531 ITEM_WEAPON_BFG
: g_GetTexture('ITEM_WEAPON_BFG', ID
);
2532 ITEM_WEAPON_SUPERPULEMET
: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID
);
2533 ITEM_AMMO_BULLETS
: g_GetTexture('ITEM_AMMO_BULLETS', ID
);
2534 ITEM_AMMO_BULLETS_BOX
: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID
);
2535 ITEM_AMMO_SHELLS
: g_GetTexture('ITEM_AMMO_SHELLS', ID
);
2536 ITEM_AMMO_SHELLS_BOX
: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID
);
2537 ITEM_AMMO_ROCKET
: g_GetTexture('ITEM_AMMO_ROCKET', ID
);
2538 ITEM_AMMO_ROCKET_BOX
: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID
);
2539 ITEM_AMMO_CELL
: g_GetTexture('ITEM_AMMO_CELL', ID
);
2540 ITEM_AMMO_CELL_BIG
: g_GetTexture('ITEM_AMMO_CELL_BIG', ID
);
2541 ITEM_AMMO_BACKPACK
: g_GetTexture('ITEM_AMMO_BACKPACK', ID
);
2542 ITEM_KEY_RED
: g_GetTexture('ITEM_KEY_RED', ID
);
2543 ITEM_KEY_GREEN
: g_GetTexture('ITEM_KEY_GREEN', ID
);
2544 ITEM_KEY_BLUE
: g_GetTexture('ITEM_KEY_BLUE', ID
);
2545 ITEM_BOTTLE
: g_GetTexture('ITEM_BOTTLE', ID
);
2546 ITEM_HELMET
: g_GetTexture('ITEM_HELMET', ID
);
2547 ITEM_JETPACK
: g_GetTexture('ITEM_JETPACK', ID
);
2548 ITEM_INVIS
: g_GetTexture('ITEM_INVIS', ID
);
2549 ITEM_WEAPON_FLAMETHROWER
: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID
);
2550 ITEM_AMMO_FUELCAN
: g_GetTexture('ITEM_AMMO_FUELCAN', ID
);
2552 if ID
<> DWORD(-1) then
2553 e_Draw(ID
, MapOffset
.X
+Data
.ItemPos
.X
-(ItemSize
[Data
.ItemType
][0] div 2),
2554 MapOffset
.Y
+Data
.ItemPos
.Y
-ItemSize
[Data
.ItemType
][1],
2557 e_DrawQuad(MapOffset
.X
+Data
.ItemPos
.X
-(ItemSize
[Data
.ItemType
][0] div 2), MapOffset
.Y
+Data
.ItemPos
.Y
-ItemSize
[Data
.ItemType
][1],
2558 MapOffset
.X
+Data
.ItemPos
.X
+(ItemSize
[Data
.ItemType
][0] div 2)-1, MapOffset
.Y
+Data
.ItemPos
.Y
-1,
2567 // Линия направления и силы ускорения:
2568 xx
:= Round(Cos(-DegToRad(Data
.PushAngle
)) * Data
.PushForce
) + X
+(Width
div 2);
2569 yy
:= Round(Sin(-DegToRad(Data
.PushAngle
)) * Data
.PushForce
) + Y
+(Height
div 2);
2570 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2571 MapOffset
.Y
+Y
+(Height
div 2),
2574 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2579 xx
:= Data
.ShotPos
.X
;
2580 yy
:= Data
.ShotPos
.Y
;
2581 // Точка появления снаряда:
2582 e_DrawPoint(2, MapOffset
.X
+xx
,
2585 // Линия к точке появления снаряда:
2586 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2),
2587 MapOffset
.Y
+Y
+(Height
div 2),
2590 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2591 // Линия направления выстрела:
2592 dx
:= Round(Cos(-DegToRad(Data
.ShotAngle
)) * 24);
2593 dy
:= Round(Sin(-DegToRad(Data
.ShotAngle
)) * 24);
2594 e_DrawLine(1, MapOffset
.X
+xx
,
2598 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerLine
));
2600 if (Data
.ShotPanelID
<> -1) and
2601 (Data
.ShotPanelID
<= High(gPanels
)) then
2603 // Линия к панели индикации выстрела
2604 with gPanels
[Data
.ShotPanelID
] do
2612 e_DrawQuad(MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2613 MapOffset
.X
+xx
+ww
-1, MapOffset
.Y
+yy
+hh
-1,
2614 255, 255, 255, IfThen(sel
, 0, gAlphaTriggerArea
));
2615 e_DrawLine(1, MapOffset
.X
+X
+(Width
div 2), MapOffset
.Y
+Y
+(Height
div 2),
2616 MapOffset
.X
+xx
, MapOffset
.Y
+yy
,
2617 255, 255, 0, IfThen(sel
, 0, gAlphaTriggerArea
));
2624 if not PreviewMode
then
2626 e_DrawFillQuad(-32+MapOffset
.X
,
2628 gMapInfo
.Width
+31+MapOffset
.X
,
2630 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Top
2631 e_DrawFillQuad(-32+MapOffset
.X
,
2632 gMapInfo
.Height
+MapOffset
.Y
,
2633 gMapInfo
.Width
+31+MapOffset
.X
,
2634 gMapInfo
.Height
+31+MapOffset
.Y
,
2635 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Bottom
2636 e_DrawFillQuad(-32+MapOffset
.X
,
2639 gMapInfo
.Height
+MapOffset
.Y
-1,
2640 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Left
2641 e_DrawFillQuad(gMapInfo
.Width
+MapOffset
.X
,
2643 gMapInfo
.Width
+31+MapOffset
.X
,
2644 gMapInfo
.Height
+MapOffset
.Y
-1,
2645 drEdge
[0], drEdge
[1], drEdge
[2], drEdge
[3], B_NONE
); // Right
2649 procedure ShiftMapObjects(dx
, dy
: Integer);
2653 if gPanels
<> nil then
2654 for i
:= 0 to High(gPanels
) do
2655 if gPanels
[i
].PanelType
<> 0 then
2657 Inc(gPanels
[i
].X
, dx
);
2658 Inc(gPanels
[i
].Y
, dy
);
2661 if gItems
<> nil then
2662 for i
:= 0 to High(gItems
) do
2663 if gItems
[i
].ItemType
<> 0 then
2665 Inc(gItems
[i
].X
, dx
);
2666 Inc(gItems
[i
].Y
, dy
);
2669 if gAreas
<> nil then
2670 for i
:= 0 to High(gAreas
) do
2671 if gAreas
[i
].AreaType
<> 0 then
2673 Inc(gAreas
[i
].X
, dx
);
2674 Inc(gAreas
[i
].Y
, dy
);
2677 if gMonsters
<> nil then
2678 for i
:= 0 to High(gMonsters
) do
2679 if gMonsters
[i
].MonsterType
<> 0 then
2681 Inc(gMonsters
[i
].X
, dx
);
2682 Inc(gMonsters
[i
].Y
, dy
);
2685 if gTriggers
<> nil then
2686 for i
:= 0 to High(gTriggers
) do
2687 if gTriggers
[i
].TriggerType
<> 0 then
2689 Inc(gTriggers
[i
].X
, dx
);
2690 Inc(gTriggers
[i
].Y
, dy
);
2692 case gTriggers
[i
].TriggerType
of
2695 Inc(gTriggers
[i
].Data
.TargetPoint
.X
, dx
);
2696 Inc(gTriggers
[i
].Data
.TargetPoint
.Y
, dy
);
2699 TRIGGER_PRESS
, TRIGGER_ON
,
2700 TRIGGER_OFF
, TRIGGER_ONOFF
:
2702 Inc(gTriggers
[i
].Data
.tX
, dx
);
2703 Inc(gTriggers
[i
].Data
.tY
, dy
);
2706 TRIGGER_SPAWNMONSTER
:
2708 Inc(gTriggers
[i
].Data
.MonPos
.X
, dx
);
2709 Inc(gTriggers
[i
].Data
.MonPos
.Y
, dy
);
2714 Inc(gTriggers
[i
].Data
.ItemPos
.X
, dx
);
2715 Inc(gTriggers
[i
].Data
.ItemPos
.Y
, dy
);
2720 Inc(gTriggers
[i
].Data
.ShotPos
.X
, dx
);
2721 Inc(gTriggers
[i
].Data
.ShotPos
.Y
, dy
);
2727 procedure LoadData();
2729 g_CreateTextureWAD('PREVIEW', EditorDir
+'data/Editor.wad:TEXTURES\CHECKERS');
2730 g_CreateTextureWAD('NOTEXTURE', EditorDir
+'data/Game.wad:TEXTURES\NOTEXTURE');
2732 g_CreateTextureWADSize('AREA_REDFLAG', EditorDir
+'data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
2733 g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir
+'data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
2734 g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir
+'data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
2736 g_CreateTextureWADSize('MONSTER_DEMON', EditorDir
+'data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
2737 g_CreateTextureWADSize('MONSTER_IMP', EditorDir
+'data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
2738 g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir
+'data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
2739 g_CreateTextureWADSize('MONSTER_SERG', EditorDir
+'data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
2740 g_CreateTextureWADSize('MONSTER_CYBER', EditorDir
+'data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
2741 g_CreateTextureWADSize('MONSTER_CGUN', EditorDir
+'data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
2742 g_CreateTextureWADSize('MONSTER_BARON', EditorDir
+'data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
2743 g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir
+'data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
2744 g_CreateTextureWADSize('MONSTER_CACO', EditorDir
+'data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
2745 g_CreateTextureWADSize('MONSTER_SOUL', EditorDir
+'data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
2746 g_CreateTextureWADSize('MONSTER_PAIN', EditorDir
+'data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
2747 g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir
+'data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
2748 g_CreateTextureWADSize('MONSTER_BSP', EditorDir
+'data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
2749 g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir
+'data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
2750 g_CreateTextureWADSize('MONSTER_SKEL', EditorDir
+'data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
2751 g_CreateTextureWADSize('MONSTER_VILE', EditorDir
+'data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
2752 g_CreateTextureWADSize('MONSTER_FISH', EditorDir
+'data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
2753 g_CreateTextureWADSize('MONSTER_BARREL', EditorDir
+'data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
2754 g_CreateTextureWADSize('MONSTER_ROBO', EditorDir
+'data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
2755 g_CreateTextureWADSize('MONSTER_MAN', EditorDir
+'data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
2757 g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir
+'data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
2758 g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir
+'data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
2759 g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir
+'data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
2760 g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir
+'data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
2761 g_CreateTextureWADSize('ITEM_INVUL', EditorDir
+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
2762 g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir
+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
2763 g_CreateTextureWADSize('ITEM_HELMET', EditorDir
+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
2764 g_CreateTextureWADSize('ITEM_INVIS', EditorDir
+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
2765 g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir
+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
2766 g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir
+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
2768 g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir
+'data/Game.wad:TEXTURES\MED1');
2769 g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir
+'data/Game.wad:TEXTURES\MED2');
2770 g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir
+'data/Game.wad:TEXTURES\SAW');
2771 g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir
+'data/Game.wad:TEXTURES\PISTOL');
2772 g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir
+'data/Game.wad:TEXTURES\KASTET');
2773 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir
+'data/Game.wad:TEXTURES\SHOTGUN1');
2774 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir
+'data/Game.wad:TEXTURES\SHOTGUN2');
2775 g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir
+'data/Game.wad:TEXTURES\MGUN');
2776 g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir
+'data/Game.wad:TEXTURES\RLAUNCHER');
2777 g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir
+'data/Game.wad:TEXTURES\PGUN');
2778 g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir
+'data/Game.wad:TEXTURES\BFG');
2779 g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir
+'data/Game.wad:TEXTURES\SPULEMET');
2780 g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir
+'data/Game.wad:TEXTURES\CLIP');
2781 g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir
+'data/Game.wad:TEXTURES\AMMO');
2782 g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir
+'data/Game.wad:TEXTURES\SHELL1');
2783 g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir
+'data/Game.wad:TEXTURES\SHELL2');
2784 g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir
+'data/Game.wad:TEXTURES\ROCKET');
2785 g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir
+'data/Game.wad:TEXTURES\ROCKETS');
2786 g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir
+'data/Game.wad:TEXTURES\CELL');
2787 g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir
+'data/Game.wad:TEXTURES\CELL2');
2788 g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir
+'data/Game.wad:TEXTURES\BPACK');
2789 g_CreateTextureWAD('ITEM_KEY_RED', EditorDir
+'data/Game.wad:TEXTURES\KEYR');
2790 g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir
+'data/Game.wad:TEXTURES\KEYG');
2791 g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir
+'data/Game.wad:TEXTURES\KEYB');
2792 g_CreateTextureWAD('ITEM_OXYGEN', EditorDir
+'data/Game.wad:TEXTURES\OXYGEN');
2793 g_CreateTextureWAD('ITEM_SUIT', EditorDir
+'data/Game.wad:TEXTURES\SUIT');
2794 g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir
+'data/Game.wad:TEXTURES\BMED');
2795 g_CreateTextureWAD('ITEM_JETPACK', EditorDir
+'data/Game.wad:TEXTURES\JETPACK');
2797 g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir
+'data/Editor.wad:TEXTURES\P1POINT');
2798 g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir
+'data/Editor.wad:TEXTURES\P2POINT');
2799 g_CreateTextureWAD('AREA_DMPOINT', EditorDir
+'data/Editor.wad:TEXTURES\DMPOINT');
2800 g_CreateTextureWAD('AREA_REDPOINT', EditorDir
+'data/Editor.wad:TEXTURES\REDPOINT');
2801 g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir
+'data/Editor.wad:TEXTURES\BLUEPOINT');
2804 procedure FreeData();
2806 g_DeleteTexture('NOTEXTURE');
2808 g_DeleteTexture('ITEM_BLUESPHERE');
2809 g_DeleteTexture('ITEM_WHITESPHERE');
2810 g_DeleteTexture('ITEM_ARMORGREEN');
2811 g_DeleteTexture('ITEM_ARMORBLUE');
2812 g_DeleteTexture('ITEM_INVUL');
2813 g_DeleteTexture('ITEM_BOTTLE');
2814 g_DeleteTexture('ITEM_HELMET');
2815 g_DeleteTexture('AREA_REDFLAG');
2816 g_DeleteTexture('AREA_BLUEFLAG');
2817 g_DeleteTexture('AREA_DOMFLAG');
2819 g_DeleteTexture('MONSTER_DEMON');
2820 g_DeleteTexture('MONSTER_IMP');
2821 g_DeleteTexture('MONSTER_ZOMBY');
2822 g_DeleteTexture('MONSTER_SERG');
2823 g_DeleteTexture('MONSTER_CGUN');
2824 g_DeleteTexture('MONSTER_BARREL');
2825 g_DeleteTexture('MONSTER_MAN');
2827 g_DeleteTexture('MONSTER_DEMON');
2828 g_DeleteTexture('MONSTER_IMP');
2829 g_DeleteTexture('MONSTER_ZOMBY');
2830 g_DeleteTexture('MONSTER_SERG');
2831 g_DeleteTexture('MONSTER_CYBER');
2832 g_DeleteTexture('MONSTER_CGUN');
2833 g_DeleteTexture('MONSTER_BARON');
2834 g_DeleteTexture('MONSTER_KNIGHT');
2835 g_DeleteTexture('MONSTER_CACO');
2836 g_DeleteTexture('MONSTER_SOUL');
2837 g_DeleteTexture('MONSTER_PAIN');
2838 g_DeleteTexture('MONSTER_SPIDER');
2839 g_DeleteTexture('MONSTER_BSP');
2840 g_DeleteTexture('MONSTER_MANCUB');
2841 g_DeleteTexture('MONSTER_SKEL');
2842 g_DeleteTexture('MONSTER_VILE');
2843 g_DeleteTexture('MONSTER_FISH');
2844 g_DeleteTexture('MONSTER_BARREL');
2845 g_DeleteTexture('MONSTER_ROBO');
2846 g_DeleteTexture('MONSTER_MAN');
2848 g_DeleteTexture('ITEM_MEDKIT_SMALL');
2849 g_DeleteTexture('ITEM_MEDKIT_LARGE');
2850 g_DeleteTexture('ITEM_WEAPON_SAW');
2851 g_DeleteTexture('ITEM_WEAPON_PISTOL');
2852 g_DeleteTexture('ITEM_WEAPON_KASTET');
2853 g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
2854 g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
2855 g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
2856 g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
2857 g_DeleteTexture('ITEM_WEAPON_PLASMA');
2858 g_DeleteTexture('ITEM_WEAPON_BFG');
2859 g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET');
2860 g_DeleteTexture('ITEM_AMMO_BULLETS');
2861 g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
2862 g_DeleteTexture('ITEM_AMMO_SHELLS');
2863 g_DeleteTexture('ITEM_AMMO_SHELLS_BOX');
2864 g_DeleteTexture('ITEM_AMMO_ROCKET');
2865 g_DeleteTexture('ITEM_AMMO_ROCKET_BOX');
2866 g_DeleteTexture('ITEM_AMMO_CELL');
2867 g_DeleteTexture('ITEM_AMMO_CELL_BIG');
2868 g_DeleteTexture('ITEM_AMMO_BACKPACK');
2869 g_DeleteTexture('ITEM_KEY_RED');
2870 g_DeleteTexture('ITEM_KEY_GREEN');
2871 g_DeleteTexture('ITEM_KEY_BLUE');
2872 g_DeleteTexture('ITEM_OXYGEN');
2873 g_DeleteTexture('ITEM_SUIT');
2874 g_DeleteTexture('ITEM_MEDKIT_BLACK');
2875 g_DeleteTexture('ITEM_JETPACK');
2876 g_DeleteTexture('ITEM_INVIS');
2877 g_DeleteTexture('ITEM_WEAPON_FLAMETHROWER');
2878 g_DeleteTexture('ITEM_AMMO_FUELCAN');
2880 g_DeleteTexture('AREA_PLAYERPOINT1');
2881 g_DeleteTexture('AREA_PLAYERPOINT2');
2882 g_DeleteTexture('AREA_DMPOINT');
2883 g_DeleteTexture('AREA_REDPOINT');
2884 g_DeleteTexture('AREA_BLUEPOINT');