1 package ru
.deadsoftware
.cavedroid
.game
.mobs
.player
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
8 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
9 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
10 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
11 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
12 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
13 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
14 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
15 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
16 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
17 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
19 import javax
.annotation
.CheckForNull
;
21 public class Player
extends Mob
{
23 private static final float SPEED
= 69.072f;
24 private static final float JUMP_VELOCITY
= -133.332f;
25 private static final int SURVIVAL_CURSOR_RANGE
= 4;
27 public static final int MAX_HEALTH
= 20;
28 public static final int INVENTORY_SIZE
= 36;
29 public static final int HOTBAR_SIZE
= 9;
31 private boolean hitting
= false, hittingWithDamage
= false;
32 private float hitAnim
= 0f;
33 private float hitAnimDelta
= ANIMATION_SPEED
;
35 public final Inventory inventory
;
39 public float headRotation
= 0f;
41 public float blockDamage
= 0f;
42 public int cursorX
= 0;
43 public int cursorY
= 0;
46 private Vector2 spawnPoint
= null;
48 public ControlMode controlMode
= ControlMode
.WALK
;
50 public enum ControlMode
{
55 public Player(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
56 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
57 inventory
= new Inventory(INVENTORY_SIZE
, HOTBAR_SIZE
, gameItemsHolder
, tooltipManager
);
61 public void initInventory(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
62 inventory
.initItems(gameItemsHolder
, tooltipManager
);
65 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
66 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
74 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder
) {
79 final InventoryItem item
= inventory
.getActiveItem();
81 if (item
.getAmount() <= 0) {
82 setCurrentInventorySlotItem(gameItemsHolder
.getFallbackItem());
86 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
87 if (spawnPoint
!= null) {
91 int y
, x
= gameWorld
.getWidth() / 2;
92 for (y
= 0; y
<= gameWorld
.getWorldConfig().getSeaLevel(); y
++) {
93 if (y
== gameWorld
.getWorldConfig().getSeaLevel()) {
94 for (x
= 0; x
< gameWorld
.getWidth(); x
++) {
95 if (gameWorld
.getForeMap(x
, y
).getParams().getHasCollision()) {
98 if (x
== gameWorld
.getWidth() - 1) {
99 gameWorld
.setForeMap(x
, y
, itemsHolder
.getBlock("grass"));
105 if (gameWorld
.hasForeAt(x
, y
) && gameWorld
.getForeMap(x
, y
).hasCollision()) {
109 spawnPoint
= new Vector2(x
* 16 + 8 - getWidth() / 2, (float) y
* 16 - getHeight());
113 public void setDir(Direction dir
) {
114 if (dir
!= getDirection()) {
119 public void setCurrentInventorySlotItem(Item item
) {
120 inventory
.getItems().set(inventory
.getActiveSlot(), item
.toInventoryItem());
124 public float getSpeed() {
135 getVelocity().y
= 0f;
141 mVelocity
.y
= JUMP_VELOCITY
;
144 private boolean checkBlockCanBeHit(Block block
) {
145 return !block
.isNone() && block
.getParams().getHitPoints() >= 0;
148 private void hitBlock(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
) {
149 if (!hitting
|| !hittingWithDamage
) {
153 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
154 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
157 if ((checkBlockCanBeHit(foregroundBlock
)) ||
158 (foregroundBlock
.isNone() && checkBlockCanBeHit(backgroundBlock
))) {
160 if (!foregroundBlock
.isNone()) {
161 if (blockDamage
>= foregroundBlock
.getParams().getHitPoints()) {
162 gameWorld
.destroyForeMap(cursorX
, cursorY
);
165 } else if (!backgroundBlock
.isNone()) {
166 if (blockDamage
>= backgroundBlock
.getParams().getHitPoints()) {
167 gameWorld
.destroyBackMap(cursorX
, cursorY
);
172 if (!foregroundBlock
.isNone()) {
173 gameWorld
.placeToForeground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
174 } else if (!backgroundBlock
.isNone()) {
175 gameWorld
.placeToBackground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
185 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, float delta
) {
186 updateAnimation(delta
);
187 hitBlock(gameWorld
, gameItemsHolder
);
193 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
194 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
195 @CheckForNull final Block target
;
197 if (checkBlockCanBeHit(foregroundBlock
)) {
198 target
= foregroundBlock
;
199 } else if (checkBlockCanBeHit(backgroundBlock
)) {
200 target
= backgroundBlock
;
205 final boolean canHitBlock
= target
!= null;
207 float multiplier
= 1f;
208 final Item currentItem
= inventory
.getActiveItem().getItem();
209 if (currentItem
instanceof Item
.Tool
&& canHitBlock
) {
210 if (target
.getParams().getToolType() == currentItem
.getClass()
211 && ((Item
.Tool
)currentItem
).getLevel() >= target
.getParams().getToolLevel()) {
212 multiplier
= 2f * ((Item
.Tool
)currentItem
).getLevel();
214 multiplier
*= ((Item
.Tool
)currentItem
).getBlockDamageMultiplier();
217 if (hitting
&& hittingWithDamage
&& canHitBlock
) {
218 blockDamage
+= 60f * delta
* multiplier
;
225 public void changeDir() {
229 public void damage(int damage
) {
235 getVelocity().y
+= JUMP_VELOCITY
/ 3f;
238 super.damage(damage
);
242 public void heal(int heal
) {
249 public void checkCursorBounds(GameWorld gameWorld
) {
251 int minCursorX
= getMapX() - SURVIVAL_CURSOR_RANGE
;
252 int maxCursorX
= getMapX() + SURVIVAL_CURSOR_RANGE
;
253 int minCursorY
= getMiddleMapY() - SURVIVAL_CURSOR_RANGE
;
254 int maxCursorY
= getMiddleMapY() + SURVIVAL_CURSOR_RANGE
;
256 cursorX
= MathUtils
.clamp(cursorX
, minCursorX
, maxCursorX
);
257 cursorY
= MathUtils
.clamp(cursorY
, minCursorY
, maxCursorY
);
260 cursorY
= MathUtils
.clamp(cursorY
, 0, gameWorld
.getHeight() - 1);
263 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
264 final Item item
= inventory
.getActiveItem().getItem();
266 if (item
== null || item
.isNone()) {
270 final Sprite sprite
= item
.getSprite();
271 final boolean smallSprite
= !item
.isTool() || item
.isShears();
273 final float originalWidth
= sprite
.getWidth();
274 final float originalHeight
= sprite
.getHeight();
277 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
280 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
282 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
283 final int handMultiplier
= -getDirection().getBasis();
284 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
285 final float yOffset
= !smallSprite ?
-sprite
.getHeight() / 2 : 0;
287 float rotate
= anim
+ 30;
290 sprite
.rotate90(looksLeft());
293 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
294 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
297 sprite
.setFlip(!item
.isTool(), sprite
.isFlipY());
298 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
300 sprite
.setFlip(item
.isTool(), sprite
.isFlipY());
301 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
304 sprite
.setRotation(-handMultiplier
* rotate
);
305 sprite
.setPosition(itemX
, itemY
);
306 sprite
.draw(spriteBatch
);
308 // dont forget to reset
309 sprite
.setFlip(false, sprite
.isFlipY());
310 sprite
.setRotation(0);
311 sprite
.setOriginCenter();
312 sprite
.setSize(originalWidth
, originalHeight
);
314 sprite
.rotate90(looksRight());
318 public void startHitting(boolean withDamage
) {
324 hittingWithDamage
= withDamage
;
326 hitAnimDelta
= ANIMATION_SPEED
;
329 public void startHitting() {
333 public void stopHitting() {
338 private float getRightHandAnim(float delta
) {
339 hitAnim
-= hitAnimDelta
* delta
;
341 if (hitAnim
< 30f || hitAnim
> 90f) {
343 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
344 hitAnimDelta
= -hitAnimDelta
;
346 hitAnimDelta
= ANIMATION_SPEED
;
351 if (hitAnim
< hitAnimDelta
* delta
) {
362 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
363 final Sprite backHand
= Assets
.playerSprite
[1][2];
364 final Sprite backLeg
= Assets
.playerSprite
[1][3];
365 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
366 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
367 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
368 final Sprite frontHand
= Assets
.playerSprite
[0][2];
370 float backHandAnim
, frontHandAnim
;
372 final float rightHandAnim
= getRightHandAnim(delta
);
375 backHandAnim
= rightHandAnim
;
376 frontHandAnim
= mAnim
;
378 backHandAnim
= -mAnim
;
379 frontHandAnim
= -rightHandAnim
;
382 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
385 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
388 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
389 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
390 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
391 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
394 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
397 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);