1 package ru
.deadsoftware
.cavedroid
.game
.mobs
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
8 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
9 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
10 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
11 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
12 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
13 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
14 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
15 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
17 import javax
.annotation
.CheckForNull
;
18 import java
.util
.ArrayList
;
20 public class Player
extends Mob
{
22 private static final float SPEED
= 69.072f;
23 private static final float JUMP_VELOCITY
= -133.332f;
24 private static final int MAX_HEALTH
= 20;
26 private boolean hitting
= false, hittingWithDamage
= false;
27 private float hitAnim
= 0f;
28 private float hitAnimDelta
= ANIMATION_SPEED
;
30 public final ArrayList
<InventoryItem
> inventory
;
34 public float headRotation
= 0f;
36 public float blockDamage
= 0f;
37 public int cursorX
= 0;
38 public int cursorY
= 0;
41 private Vector2 spawnPoint
= null;
43 public ControlMode controlMode
= ControlMode
.WALK
;
45 public enum ControlMode
{
50 public Player(GameItemsHolder gameItemsHolder
) {
51 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
52 inventory
= new ArrayList
<>(36);
53 for (int i
= 0; i
< 36; i
++) {
54 inventory
.add(gameItemsHolder
.getFallbackItem().toInventoryItem());
59 public void initInventory(GameItemsHolder gameItemsHolder
) {
60 for (InventoryItem invItem
: inventory
) {
61 invItem
.init(gameItemsHolder
);
66 public Item
inventory(int i
) {
67 return inventory
.get(i
).getItem();
70 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
71 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
79 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder
) {
83 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
84 if (getCurrentItem().getAmount() <= 0) {
85 setCurrentInventorySlotItem(gameItemsHolder
.getFallbackItem());
89 public InventoryItem
getCurrentItem() {
90 return inventory
.get(slot
);
93 public void pickUpDrop(Drop drop
) {
94 for (InventoryItem invItem
: inventory
) {
95 if (!invItem
.getItem().isTool()
96 && invItem
.getItem() == drop
.getItem()
97 && invItem
.getAmount() < invItem
.getItem().getParams().getMaxStack()) {
98 invItem
.setAmount(invItem
.getAmount() + 1);
99 drop
.setPickedUp(true);
104 for (int i
= 0; i
< inventory
.size(); i
++) {
105 if (inventory(i
) == null || inventory(i
).getParams().getKey().equals(GameItemsHolder
.FALLBACK_ITEM_KEY
)) {
106 inventory
.set(i
, drop
.getItem().toInventoryItem());
107 drop
.setPickedUp(true);
113 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
114 if (spawnPoint
!= null) {
118 int y
, x
= gameWorld
.getWidth() / 2;
119 for (y
= 0; y
<= gameWorld
.getWorldConfig().getSeaLevel(); y
++) {
120 if (y
== gameWorld
.getWorldConfig().getSeaLevel()) {
121 for (x
= 0; x
< gameWorld
.getWidth(); x
++) {
122 if (gameWorld
.getForeMap(x
, y
).getParams().getHasCollision()) {
125 if (x
== gameWorld
.getWidth() - 1) {
126 gameWorld
.setForeMap(x
, y
, itemsHolder
.getBlock("grass"));
132 if (gameWorld
.hasForeAt(x
, y
) && gameWorld
.getForeMap(x
, y
).hasCollision()) {
136 spawnPoint
= new Vector2(x
* 16 + 8 - getWidth() / 2, (float) y
* 16 - getHeight());
140 public void setDir(Direction dir
) {
141 if (dir
!= getDirection()) {
146 public void setCurrentInventorySlotItem(Item item
) {
147 inventory
.set(slot
, item
.toInventoryItem());
151 public float getSpeed() {
157 mVelocity
.y
= JUMP_VELOCITY
;
160 private boolean checkBlockCanBeHit(Block block
) {
161 return !block
.isNone() && block
.getParams().getHitPoints() >= 0;
164 private void hitBlock(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
) {
165 if (!hitting
|| !hittingWithDamage
) {
169 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
170 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
173 if ((checkBlockCanBeHit(foregroundBlock
)) ||
174 (foregroundBlock
.isNone() && checkBlockCanBeHit(backgroundBlock
))) {
176 if (!foregroundBlock
.isNone()) {
177 if (blockDamage
>= foregroundBlock
.getParams().getHitPoints()) {
178 gameWorld
.destroyForeMap(cursorX
, cursorY
);
181 } else if (!backgroundBlock
.isNone()) {
182 if (blockDamage
>= backgroundBlock
.getParams().getHitPoints()) {
183 gameWorld
.destroyBackMap(cursorX
, cursorY
);
188 if (!foregroundBlock
.isNone()) {
189 gameWorld
.placeToForeground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
190 } else if (!backgroundBlock
.isNone()) {
191 gameWorld
.placeToBackground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
201 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, float delta
) {
202 updateAnimation(delta
);
203 hitBlock(gameWorld
, gameItemsHolder
);
209 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
210 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
211 @CheckForNull final Block target
;
213 if (checkBlockCanBeHit(foregroundBlock
)) {
214 target
= foregroundBlock
;
215 } else if (checkBlockCanBeHit(backgroundBlock
)) {
216 target
= backgroundBlock
;
221 final boolean canHitBlock
= target
!= null;
223 float multiplier
= 1f;
224 final Item currentItem
= inventory
.get(slot
).getItem();
225 if (currentItem
instanceof Item
.Tool
&& canHitBlock
) {
226 if (target
.getParams().getToolType() == currentItem
.getClass()
227 && ((Item
.Tool
)currentItem
).getLevel() >= target
.getParams().getToolLevel()) {
228 multiplier
= 2f * ((Item
.Tool
)currentItem
).getLevel();
230 multiplier
*= ((Item
.Tool
)currentItem
).getBlockDamageMultiplier();
233 if (hitting
&& hittingWithDamage
&& canHitBlock
) {
234 blockDamage
+= 60f * delta
* multiplier
;
241 public void changeDir() {
245 public void damage(int damage
) {
251 getVelocity().y
+= JUMP_VELOCITY
/ 3f;
254 super.damage(damage
);
258 public void heal(int heal
) {
265 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
266 final Item item
= inventory(slot
);
268 if (item
== null || item
.isNone()) {
272 final Sprite sprite
= item
.getSprite();
273 final boolean smallSprite
= !item
.isTool() || item
.isShears();
275 final float originalWidth
= sprite
.getWidth();
276 final float originalHeight
= sprite
.getHeight();
279 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
282 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
284 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
285 final int handMultiplier
= -getDirection().getBasis();
286 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
287 final float yOffset
= !smallSprite ?
-sprite
.getHeight() / 2 : 0;
289 float rotate
= anim
+ 30;
292 sprite
.rotate90(looksLeft());
295 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
296 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
299 sprite
.setFlip(!item
.isTool(), sprite
.isFlipY());
300 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
302 sprite
.setFlip(item
.isTool(), sprite
.isFlipY());
303 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
306 sprite
.setRotation(-handMultiplier
* rotate
);
307 sprite
.setPosition(itemX
, itemY
);
308 sprite
.draw(spriteBatch
);
310 // dont forget to reset
311 sprite
.setFlip(false, sprite
.isFlipY());
312 sprite
.setRotation(0);
313 sprite
.setOriginCenter();
314 sprite
.setSize(originalWidth
, originalHeight
);
316 sprite
.rotate90(looksRight());
320 public void startHitting(boolean withDamage
) {
326 hittingWithDamage
= withDamage
;
328 hitAnimDelta
= ANIMATION_SPEED
;
331 public void startHitting() {
335 public void stopHitting() {
340 private float getRightHandAnim(float delta
) {
341 hitAnim
-= hitAnimDelta
* delta
;
343 if (hitAnim
< 30f || hitAnim
> 90f) {
345 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
346 hitAnimDelta
= -hitAnimDelta
;
348 hitAnimDelta
= ANIMATION_SPEED
;
353 if (hitAnim
< hitAnimDelta
* delta
) {
364 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
365 final Sprite backHand
= Assets
.playerSprite
[1][2];
366 final Sprite backLeg
= Assets
.playerSprite
[1][3];
367 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
368 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
369 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
370 final Sprite frontHand
= Assets
.playerSprite
[0][2];
372 float backHandAnim
, frontHandAnim
;
374 final float rightHandAnim
= getRightHandAnim(delta
);
377 backHandAnim
= rightHandAnim
;
378 frontHandAnim
= mAnim
;
380 backHandAnim
= -mAnim
;
381 frontHandAnim
= -rightHandAnim
;
384 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
387 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
390 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
391 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
392 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
393 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
396 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
399 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);