From dadb5124f816b49a6e5f85665395fa887368d5c2 Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Tue, 4 Apr 2017 18:46:55 +0300 Subject: [PATCH] =?utf8?q?=D0=A4=D0=B8=D0=BA=D1=81=20=D1=81=D1=82=D1=80?= =?utf8?q?=D0=B5=D0=BB=D1=8C=D0=B1=D1=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- game.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/game.h b/game.h index 8568721..ea505cf 100644 --- a/game.h +++ b/game.h @@ -4,11 +4,11 @@ #define MAX_PLAYERS 32 #define MAX_BULLETS (MAX_PLAYERS * 8) -#define TICK 24 // 24 World updates per second -#define TICK_DELAY (1000 / TICK) // World freeze time ms -#define BULLET_TIME (TICK * 6) // Bullet live time 6.0s -#define PLAYER_SIZE 0.01785 // Palyer radius -#define PLAYER_SHOOT (TICK * 0.8) // Can shoot every 1.0s (less then 1s not work) +#define TICK 24 // Количество обновлений мира в секунду +#define TICK_DELAY (1000 / TICK) // Задержка между тиками +#define BULLET_TIME (TICK * 6) // Время жизни игрока +#define PLAYER_SIZE 0.01785 // Радиус игрока +#define PLAYER_SHOOT ((int)(TICK * 0.8)) // Задержка между выстрелами typedef struct Player { /* public */ -- 2.29.2