X-Git-Url: http://deadsoftware.ru/gitweb?p=netwar.git;a=blobdiff_plain;f=game.h;h=a2d44b4ba1c82167c55681235148d7efb884c098;hp=44bad6348d2dfe74d980270ad03bd066bba26473;hb=0aebaa861295894d8bfd51ee7d02da0d4b63e477;hpb=0ce00cd1d7ade8d9f72a4b7f67154e82ed9079b6 diff --git a/game.h b/game.h index 44bad63..a2d44b4 100644 --- a/game.h +++ b/game.h @@ -2,17 +2,19 @@ #include "protocol.h" -#define MAX_PLAYERS 32 -#define MAX_BULLETS (MAX_PLAYERS * 8) -#define TICK_DELAY (1000 / 40) -#define BULLET_TIME (TICK_DELAY * 6) -#define PLAYER_SIZE 0.01785 +#define MAX_PLAYERS 32 +#define MAX_BULLETS (MAX_PLAYERS * 8) +#define TICK_DELAY (1000 / 20) // 20 World updates per second +#define BULLET_TIME (TICK_DELAY * 6) // Bullet live time 6.0s +#define PLAYER_SIZE 0.01785 // Palyer radius +#define PLAYER_SHOOT (TICK_DELAY * 0.3) // Can shoot every 0.15s typedef struct Player { /* public */ bool live; float x, y, r; float vx, vy, vr; + int shoot; /* internal */ bool updated; @@ -33,7 +35,8 @@ typedef struct Bullet { extern Player g_player[MAX_PLAYERS]; extern Bullet g_bullet[MAX_BULLETS]; -void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr); +void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr, int shoot); void g_bullet_set(unsigned int id, unsigned int owner, bool live, float x, float y, float vx, float vy, int tick); void g_player_does(unsigned int id, DoesBits code); void g_update(); +void g_init(bool server_mode);