X-Git-Url: http://deadsoftware.ru/gitweb?p=netwar.git;a=blobdiff_plain;f=game.c;h=2370692abdad4904825a910b65828b03821394a3;hp=4b1c345c43d2443572eb281bdb13533ce4197c47;hb=HEAD;hpb=2ceffd99eed505ef125b04342304ed87df860d5f diff --git a/game.c b/game.c index 4b1c345..2370692 100644 --- a/game.c +++ b/game.c @@ -6,10 +6,18 @@ #include "game.h" -#define SPEED (0.03 / TICK) +#define SPEED (0.0005 / TICK) #define ROTATE (0.03 / TICK) #define BULL_SPEED (0.4 / TICK) +#define MAX_SPEED (0.1 / TICK) +#define MAX_ROTATE (0.3 / TICK) + +// Цифры взяты с потолка, но вроде неплохо подобраны +#define G 6.6719199e-11 +#define M_STAR 3e8 +#define M_SHIP 0.001 + Player g_player[MAX_PLAYERS]; Bullet g_bullet[MAX_BULLETS]; @@ -51,12 +59,16 @@ static int freebullet() { } static void moveplayer(int id, float speed) { - g_player[id].vx += speed * cos(g_player[id].r * 2 * M_PI); - g_player[id].vy += speed * sin(g_player[id].r * 2 * M_PI); + if(fabs(g_player[id].vx) < MAX_SPEED) + g_player[id].vx += speed * cos(g_player[id].r * 2 * M_PI); + if(fabs(g_player[id].vy) < MAX_SPEED) + g_player[id].vy += speed * sin(g_player[id].r * 2 * M_PI); } static void roteplayer(int id, float speed) { g_player[id].vr += speed; + if(fabs(g_player[id].vr) > MAX_ROTATE) + g_player[id].vr = copysignf(MAX_ROTATE, g_player[id].vr); } static void fireplayer(int id) { @@ -78,16 +90,22 @@ static void fireplayer(int id) { static void checkspacebound(float * a) { float x = *a; - if(x < -1) - x = fabs(x); - else if(x > 1) - x = -x; + if(x < -1 || x > 1) + x = copysign(fmodf(x, 1) + 1, -1 * x); *a = x; } +static float length(float x1, float y1, float x2, float y2) { + return sqrtf(powf(x1 - x2, 2) + powf(y1 - y2, 2)); +} + static bool collide(float x1, float y1, float r1, float x2, float y2, float r2) { - float l = sqrtf(powf(x1 - x2, 2) + powf(y1 - y2, 2)); - return ((l - r1 - r2) <= 0); + return ((length(x1, y1, x2, y2) - r1 - r2) <= 0); +} + +static void gravity(float * vx, float * vy, float x, float y) { + *vx += copysign(G * M_STAR * M_SHIP / length(0, 0, x, y), x * -1); + *vy += copysign(G * M_STAR * M_SHIP / length(0, 0, x, y), y * -1); } void g_player_does(unsigned int id, DoesBits code) { @@ -112,12 +130,18 @@ void g_update() { g_player[i].x += g_player[i].vx; g_player[i].y += g_player[i].vy; g_player[i].r += g_player[i].vr; + + gravity(&g_player[i].vx, &g_player[i].vy, g_player[i].x, g_player[i].y); + checkspacebound(&g_player[i].x); checkspacebound(&g_player[i].y); ++g_player[i].shoot; if(g_player[i].shoot > PLAYER_SHOOT) g_player[i].shoot = PLAYER_SHOOT; + + if(collide(g_player[i].x, g_player[i].y, PLAYER_SIZE, 0, 0, STAR_SIZE)) + g_player[i].live = false; } } @@ -131,6 +155,8 @@ void g_update() { checkspacebound(&g_bullet[i].x); checkspacebound(&g_bullet[i].y); + gravity(&g_bullet[i].vx, &g_bullet[i].vy, g_bullet[i].x, g_bullet[i].y); + for(int j = 0; j < MAX_PLAYERS; j++) if(g_player[j].live) if(collide(g_bullet[i].x, g_bullet[i].y, 0.0001, g_player[j].x, g_player[j].y, PLAYER_SIZE))