index 00b06cccfc30130de9f36ef98de92257200e363e..8568721dde2f1c01412effa93394b2157546286a 100644 (file)
--- a/game.h
+++ b/game.h
#define MAX_PLAYERS 32
#define MAX_BULLETS (MAX_PLAYERS * 8)
#define MAX_PLAYERS 32
#define MAX_BULLETS (MAX_PLAYERS * 8)
-#define TICK_DELAY (1000 / 20) // 20 World updates per second
-#define BULLET_TIME (TICK_DELAY * 6) // Bullet live time 6.0s
-#define PLAYER_SIZE 0.01785 // Palyer radius
-#define PLAYER_SHOOT (TICK_DELAY * 1) // Can shoot every 1.0s (less then 1s not work)
+#define TICK 24 // 24 World updates per second
+#define TICK_DELAY (1000 / TICK) // World freeze time ms
+#define BULLET_TIME (TICK * 6) // Bullet live time 6.0s
+#define PLAYER_SIZE 0.01785 // Palyer radius
+#define PLAYER_SHOOT (TICK * 0.8) // Can shoot every 1.0s (less then 1s not work)
typedef struct Player {
/* public */
typedef struct Player {
/* public */