index 896fb8eb25cdddf5a8de56e0b801df122877b1cd..4b1c345c43d2443572eb281bdb13533ce4197c47 100644 (file)
--- a/game.c
+++ b/game.c
#include "game.h"
-#define SPEED (0.000006 * TICK_DELAY)
-#define ROTATE (0.000006 * TICK_DELAY)
-#define BULL_SPEED (0.0008 * TICK_DELAY)
+#define SPEED (0.03 / TICK)
+#define ROTATE (0.03 / TICK)
+#define BULL_SPEED (0.4 / TICK)
Player g_player[MAX_PLAYERS];
Bullet g_bullet[MAX_BULLETS];