X-Git-Url: http://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=GL%2Fgl_entries.in;h=250431c1dcfaf57e15b9e0c9f833e3dd3c435552;hp=19220c2532bae8c7dd50f73eb71e4f898d6d5fac;hb=09d6668385eaa4a132f4efb14da2e4882ff3c82f;hpb=abdb29a685652588a08667d7830879d407a18d5c diff --git a/GL/gl_entries.in b/GL/gl_entries.in index 19220c2..250431c 100644 --- a/GL/gl_entries.in +++ b/GL/gl_entries.in @@ -1,198 +1,198 @@ -// - GL_ENTRY(int,eglChooseConfig,int dpy, const int *attrib_list, int *configs, int config_size, int *num_config) - GL_ENTRY(int,eglCopyBuffers,int dpy, int surface, void* target) - GL_ENTRY(int,eglCreateContext,int dpy, int config, int share_list, const int *attrib_list) - GL_ENTRY(int,eglCreatePbufferSurface,int dpy, int config, const int *attrib_list) - GL_ENTRY(int,eglCreatePixmapSurface,int dpy, int config, void* pixmap, const int *attrib_list) - GL_ENTRY(int,eglCreateWindowSurface,int dpy, int config, void* window, const int *attrib_list) - GL_ENTRY(int,eglDestroyContext,int dpy, int ctx) - GL_ENTRY(int,eglDestroySurface,int dpy, int surface) - GL_ENTRY(int,eglGetConfigAttrib,int dpy, int config, int attribute, int *value) - GL_ENTRY(int,eglGetConfigs,int dpy, int *configs, int config_size, int *num_config) - GL_ENTRY(int,eglGetCurrentContext,void) - GL_ENTRY(int,eglGetCurrentDisplay,void) - GL_ENTRY(int,eglGetCurrentSurface,int readdraw) - GL_ENTRY(int,eglGetDisplay,int display) - GL_ENTRY(int,eglGetError,void) +// +GL_ENTRY( int, eglChooseConfig, int dpy, const int *attrib_list, int *configs, int config_size, int *num_config ) +GL_ENTRY( int, eglCopyBuffers, int dpy, int surface, void *target ) +GL_ENTRY( int, eglCreateContext, int dpy, int config, int share_list, const int *attrib_list ) +GL_ENTRY( int, eglCreatePbufferSurface, int dpy, int config, const int *attrib_list ) +GL_ENTRY( int, eglCreatePixmapSurface, int dpy, int config, void *pixmap, const int *attrib_list ) +GL_ENTRY( int, eglCreateWindowSurface, int dpy, int config, void *window, const int *attrib_list ) +GL_ENTRY( int, eglDestroyContext, int dpy, int ctx ) +GL_ENTRY( int, eglDestroySurface, int dpy, int surface ) +GL_ENTRY( int, eglGetConfigAttrib, int dpy, int config, int attribute, int *value ) +GL_ENTRY( int, eglGetConfigs, int dpy, int *configs, int config_size, int *num_config ) +GL_ENTRY( int, eglGetCurrentContext, void ) +GL_ENTRY( int, eglGetCurrentDisplay, void ) +GL_ENTRY( int, eglGetCurrentSurface, int readdraw ) +GL_ENTRY( int, eglGetDisplay, int display ) +GL_ENTRY( int, eglGetError, void ) - GL_ENTRY(void, eglGetProcAddress,const char *procname) +GL_ENTRY( void, eglGetProcAddress, const char *procname ) - GL_ENTRY(int,eglInitialize,int dpy, int *major, int *minor) - GL_ENTRY(int,eglMakeCurrent,int dpy, int draw, int read, int ctx) - GL_ENTRY(int,eglQueryContext,int dpy, int ctx, int attribute, int *value) - GL_ENTRY(const char * ,eglQueryString,int dpy, int name) - GL_ENTRY(int,eglQuerySurface,int dpy, int surface, int attribute, int *value) - GL_ENTRY(int,eglSwapBuffers,int dpy, int draw) - GL_ENTRY(int,eglTerminate,int dpy) - GL_ENTRY(int,eglWaitGL,void) - GL_ENTRY(int,eglWaitNative,int engine) +GL_ENTRY( int, eglInitialize, int dpy, int *major, int *minor ) +GL_ENTRY( int, eglMakeCurrent, int dpy, int draw, int read, int ctx ) +GL_ENTRY( int, eglQueryContext, int dpy, int ctx, int attribute, int *value ) +GL_ENTRY( const char *, eglQueryString, int dpy, int name ) +GL_ENTRY( int, eglQuerySurface, int dpy, int surface, int attribute, int *value ) +GL_ENTRY( int, eglSwapBuffers, int dpy, int draw ) +GL_ENTRY( int, eglTerminate, int dpy ) +GL_ENTRY( int, eglWaitGL, void ) +GL_ENTRY( int, eglWaitNative, int engine ) // GL - GL_ENTRY(void,glActiveTexture,unsigned int texture) - GL_ENTRY(void,glAlphaFunc,unsigned int func, float ref) - GL_ENTRY(void,glAlphaFuncx,unsigned int func, int ref) - GL_ENTRY(void,glBindTexture,unsigned int target, unsigned int texture) - GL_ENTRY(void,glBlendFunc,unsigned int sfactor, unsigned int dfactor) - GL_ENTRY(void,glClear,unsigned int mask) - GL_ENTRY(void,glClearColor,float red, float green, float blue, float alpha) - GL_ENTRY(void,glClearColorx,int red, int green, int blue, int alpha) - GL_ENTRY(void,glClearDepthf,float depth) - GL_ENTRY(void,glClearDepthx,int depth) - GL_ENTRY(void,glClearStencil,int s) - GL_ENTRY(void,glClientActiveTexture,unsigned int texture) - GL_ENTRY(void,glColor4f,float red, float green, float blue, float alpha) - GL_ENTRY(void,glColor4x,int red, int green, int blue, int alpha) - GL_ENTRY(void,glColorMask,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) - GL_ENTRY(void,glColorPointer,int size, unsigned int type, int stride, const void *pointer) - GL_ENTRY(void,glCompressedTexImage2D,unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data) - GL_ENTRY(void,glCompressedTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data) - GL_ENTRY(void,glCopyTexImage2D,unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border) - GL_ENTRY(void,glCopyTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) - GL_ENTRY(void,glCullFace,unsigned int mode) - GL_ENTRY(void,glDeleteTextures,int n, const unsigned int *textures) - GL_ENTRY(void,glDepthFunc,unsigned int func) - GL_ENTRY(void,glDepthMask,unsigned char flag) - GL_ENTRY(void,glDepthRangef,float zNear, float zFar) - GL_ENTRY(void,glDepthRangex,int zNear, int zFar) - GL_ENTRY(void,glDisable,unsigned int cap) - GL_ENTRY(void,glDisableClientState,unsigned int array) - GL_ENTRY(void,glDrawArrays,unsigned int mode, int first, int count) - GL_ENTRY(void,glDrawElements,unsigned int mode, int count, unsigned int type, const void *indices) - GL_ENTRY(void,glEnable,unsigned int cap) - GL_ENTRY(void,glEnableClientState,unsigned int array) - GL_ENTRY(void,glFinish,void) - GL_ENTRY(void,glFlush,void) - GL_ENTRY(void,glFogf,unsigned int pname, float param) - GL_ENTRY(void,glFogfv,unsigned int pname, const float *params) - GL_ENTRY(void,glFogx,unsigned int pname, int param) - GL_ENTRY(void,glFogxv,unsigned int pname, const int *params) - GL_ENTRY(void,glFrontFace,unsigned int mode) - GL_ENTRY(void,glFrustumf,float left, float right, float bottom, float top, float zNear, float zFar) - GL_ENTRY(void,glFrustumx,int left, int right, int bottom, int top, int zNear, int zFar) - GL_ENTRY(void,glGenTextures,int n, unsigned int *textures) - GL_ENTRY(unsigned int , glGetError,void) - GL_ENTRY(void,glGetIntegerv,unsigned int pname, int *params) - GL_ENTRY(const unsigned char * , glGetString,unsigned int name) - GL_ENTRY(void,glHint,unsigned int target, unsigned int mode) - GL_ENTRY(void,glLightModelf,unsigned int pname, float param) - GL_ENTRY(void,glLightModelfv,unsigned int pname, const float *params) - GL_ENTRY(void,glLightModelx,unsigned int pname, int param) - GL_ENTRY(void,glLightModelxv,unsigned int pname, const int *params) - GL_ENTRY(void,glLightf,unsigned int light, unsigned int pname, float param) - GL_ENTRY(void,glLightfv,unsigned int light, unsigned int pname, const float *params) - GL_ENTRY(void,glLightx,unsigned int light, unsigned int pname, int param) - GL_ENTRY(void,glLightxv,unsigned int light, unsigned int pname, const int *params) - GL_ENTRY(void,glLineWidth,float width) - GL_ENTRY(void,glLineWidthx,int width) - GL_ENTRY(void,glLoadIdentity,void) - GL_ENTRY(void,glLoadMatrixf,const float *m) - GL_ENTRY(void,glLoadMatrixx,const int *m) - GL_ENTRY(void,glLogicOp,unsigned int opcode) - GL_ENTRY(void,glMaterialf,unsigned int face, unsigned int pname, float param) - GL_ENTRY(void,glMaterialfv,unsigned int face, unsigned int pname, const float *params) - GL_ENTRY(void,glMaterialx,unsigned int face, unsigned int pname, int param) - GL_ENTRY(void,glMaterialxv,unsigned int face, unsigned int pname, const int *params) - GL_ENTRY(void,glMatrixMode,unsigned int mode) - GL_ENTRY(void,glMultMatrixf,const float *m) - GL_ENTRY(void,glMultMatrixx,const int *m) - GL_ENTRY(void,glMultiTexCoord4f,unsigned int target, float s, float t, float r, float q) - GL_ENTRY(void,glMultiTexCoord4x,unsigned int target, int s, int t, int r, int q) - GL_ENTRY(void,glNormal3f,float nx, float ny, float nz) - GL_ENTRY(void,glNormal3x,int nx, int ny, int nz) - GL_ENTRY(void,glNormalPointer,unsigned int type, int stride, const void *pointer) - GL_ENTRY(void,glOrthof,float left, float right, float bottom, float top, float zNear, float zFar) - GL_ENTRY(void,glOrthox,int left, int right, int bottom, int top, int zNear, int zFar) - GL_ENTRY(void,glPixelStorei,unsigned int pname, int param) - GL_ENTRY(void,glPointSize,float size) - GL_ENTRY(void,glPointSizex,int size) - GL_ENTRY(void,glPolygonOffset,float factor, float units) - GL_ENTRY(void,glPolygonOffsetx,int factor, int units) - GL_ENTRY(void,glPopMatrix,void) - GL_ENTRY(void,glPushMatrix,void) - GL_ENTRY(unsigned int , glQueryMatrixxOES,int mantissa[16], int exponent[16]) - GL_ENTRY(void,glReadPixels,int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels) - GL_ENTRY(void,glRotatef,float angle, float x, float y, float z) - GL_ENTRY(void,glRotatex,int angle, int x, int y, int z) - GL_ENTRY(void,glSampleCoverage,float value, unsigned char invert) - GL_ENTRY(void,glSampleCoveragex,int value, unsigned char invert) - GL_ENTRY(void,glScalef,float x, float y, float z) - GL_ENTRY(void,glScalex,int x, int y, int z) - GL_ENTRY(void,glScissor,int x, int y, int width, int height) - GL_ENTRY(void,glShadeModel,unsigned int mode) - GL_ENTRY(void,glStencilFunc,unsigned int func, int ref, unsigned int mask) - GL_ENTRY(void,glStencilMask,unsigned int mask) - GL_ENTRY(void,glStencilOp,unsigned int fail, unsigned int zfail, unsigned int zpass) - GL_ENTRY(void,glTexCoordPointer,int size, unsigned int type, int stride, const void *pointer) - GL_ENTRY(void,glTexEnvf,unsigned int target, unsigned int pname, float param) - GL_ENTRY(void,glTexEnvfv,unsigned int target, unsigned int pname, const float *params) - GL_ENTRY(void,glTexEnvx,unsigned int target, unsigned int pname, int param) - GL_ENTRY(void,glTexEnvxv,unsigned int target, unsigned int pname, const int *params) - GL_ENTRY(void,glTexImage2D,unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) - GL_ENTRY(void,glTexParameterf,unsigned int target, unsigned int pname, float param) - GL_ENTRY(void,glTexParameterx,unsigned int target, unsigned int pname, int param) - GL_ENTRY(void,glTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels) - GL_ENTRY(void,glTranslatef,float x, float y, float z) - GL_ENTRY(void,glTranslatex,int x, int y, int z) - GL_ENTRY(void,glVertexPointer,int size, unsigned int type, int stride, const void *pointer) - GL_ENTRY(void,glViewport,int x, int y, int width, int height) - GL_ENTRY(int , eglSwapInterval,int dpy, int interval) - GL_ENTRY(void,glBindBuffer,unsigned int target, unsigned int buffer) - GL_ENTRY(void,glBufferData,unsigned int target, int size, const void *data, unsigned int usage) - GL_ENTRY(void,glBufferSubData,unsigned int target, int offset,int size, const void *data) - GL_ENTRY(void,glClipPlanef,unsigned int plane, const float *equation) - GL_ENTRY(void,glClipPlanex,unsigned int plane, const int *equation) - GL_ENTRY(void,glColor4ub,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) - GL_ENTRY(void,glDeleteBuffers,int n, const unsigned int *buffers) - GL_ENTRY(void,glGenBuffers,int n, unsigned int *buffers) - GL_ENTRY(void,glGetBooleanv,unsigned int pname, unsigned char *params) - GL_ENTRY(void,glGetBufferParameteriv,unsigned int target, unsigned int pname, int *params) - GL_ENTRY(void,glGetClipPlanef,unsigned int pname, float eqn[4]) - GL_ENTRY(void,glGetClipPlanex,unsigned int pname, int eqn[4]) - GL_ENTRY(void,glGetFixedv,unsigned int pname, int *params) - GL_ENTRY(void,glGetFloatv,unsigned int pname, float *params) - GL_ENTRY(void,glGetLightfv,unsigned int light, unsigned int pname, float *params) - GL_ENTRY(void,glGetLightxv,unsigned int light, unsigned int pname, int *params) - GL_ENTRY(void,glGetMaterialfv,unsigned int face, unsigned int pname, float *params) - GL_ENTRY(void,glGetMaterialxv,unsigned int face, unsigned int pname, int *params) - GL_ENTRY(void,glGetPointerv,unsigned int pname, void **params) - GL_ENTRY(void,glGetTexEnvfv,unsigned int env, unsigned int pname, float *params) - GL_ENTRY(void,glGetTexEnviv,unsigned int env, unsigned int pname, int *params) - GL_ENTRY(void,glGetTexEnvxv,unsigned int env, unsigned int pname, int *params) - GL_ENTRY(void,glGetTexParameterfv,unsigned int target, unsigned int pname, float *params) - GL_ENTRY(void,glGetTexParameteriv,unsigned int target, unsigned int pname, int *params) - GL_ENTRY(void,glGetTexParameterxv,unsigned int target, unsigned int pname, int *params) - GL_ENTRY(unsigned char ,glIsBuffer,unsigned int buffer) - GL_ENTRY(unsigned char ,glIsEnabled,unsigned int cap) - GL_ENTRY(unsigned char ,glIsTexture,unsigned int texture) - GL_ENTRY(void,glPointParameterf,unsigned int pname, float param) - GL_ENTRY(void,glPointParameterfv,unsigned int pname, const float *params) - GL_ENTRY(void,glPointParameterx,unsigned int pname, int param) - GL_ENTRY(void,glPointParameterxv,unsigned int pname, const int *params) - GL_ENTRY(void,glPointSizePointerOES,unsigned int type, int stride, const void *pointer) - GL_ENTRY(void,glTexEnvi,unsigned int target, unsigned int pname, int param) - GL_ENTRY(void,glTexEnviv,unsigned int target, unsigned int pname, const int *params) - GL_ENTRY(void,glTexParameterfv,unsigned int target, unsigned int pname, const float *params) - GL_ENTRY(void,glTexParameteri,unsigned int target, unsigned int pname, int param) - GL_ENTRY(void,glTexParameteriv,unsigned int target, unsigned int pname, const int *params) - GL_ENTRY(void,glTexParameterxv,unsigned int target, unsigned int pname, const int *params) +GL_ENTRY( void, glActiveTexture, unsigned int texture ) +GL_ENTRY( void, glAlphaFunc, unsigned int func, float ref ) +GL_ENTRY( void, glAlphaFuncx, unsigned int func, int ref ) +GL_ENTRY( void, glBindTexture, unsigned int target, unsigned int texture ) +GL_ENTRY( void, glBlendFunc, unsigned int sfactor, unsigned int dfactor ) +GL_ENTRY( void, glClear, unsigned int mask ) +GL_ENTRY( void, glClearColor, float red, float green, float blue, float alpha ) +GL_ENTRY( void, glClearColorx, int red, int green, int blue, int alpha ) +GL_ENTRY( void, glClearDepthf, float depth ) +GL_ENTRY( void, glClearDepthx, int depth ) +GL_ENTRY( void, glClearStencil, int s ) +GL_ENTRY( void, glClientActiveTexture, unsigned int texture ) +GL_ENTRY( void, glColor4f, float red, float green, float blue, float alpha ) +GL_ENTRY( void, glColor4x, int red, int green, int blue, int alpha ) +GL_ENTRY( void, glColorMask, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha ) +GL_ENTRY( void, glColorPointer, int size, unsigned int type, int stride, const void *pointer ) +GL_ENTRY( void, glCompressedTexImage2D, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data ) +GL_ENTRY( void, glCompressedTexSubImage2D, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data ) +GL_ENTRY( void, glCopyTexImage2D, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border ) +GL_ENTRY( void, glCopyTexSubImage2D, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) +GL_ENTRY( void, glCullFace, unsigned int mode ) +GL_ENTRY( void, glDeleteTextures, int n, const unsigned int *textures ) +GL_ENTRY( void, glDepthFunc, unsigned int func ) +GL_ENTRY( void, glDepthMask, unsigned char flag ) +GL_ENTRY( void, glDepthRangef, float zNear, float zFar ) +GL_ENTRY( void, glDepthRangex, int zNear, int zFar ) +GL_ENTRY( void, glDisable, unsigned int cap ) +GL_ENTRY( void, glDisableClientState, unsigned int array ) +GL_ENTRY( void, glDrawArrays, unsigned int mode, int first, int count ) +GL_ENTRY( void, glDrawElements, unsigned int mode, int count, unsigned int type, const void *indices ) +GL_ENTRY( void, glEnable, unsigned int cap ) +GL_ENTRY( void, glEnableClientState, unsigned int array ) +GL_ENTRY( void, glFinish, void ) +GL_ENTRY( void, glFlush, void ) +GL_ENTRY( void, glFogf, unsigned int pname, float param ) +GL_ENTRY( void, glFogfv, unsigned int pname, const float *params ) +GL_ENTRY( void, glFogx, unsigned int pname, int param ) +GL_ENTRY( void, glFogxv, unsigned int pname, const int *params ) +GL_ENTRY( void, glFrontFace, unsigned int mode ) +GL_ENTRY( void, glFrustumf, float left, float right, float bottom, float top, float zNear, float zFar ) +GL_ENTRY( void, glFrustumx, int left, int right, int bottom, int top, int zNear, int zFar ) +GL_ENTRY( void, glGenTextures, int n, unsigned int *textures ) +GL_ENTRY( unsigned int, glGetError, void ) +GL_ENTRY( void, glGetIntegerv, unsigned int pname, int *params ) +GL_ENTRY( const unsigned char *, glGetString, unsigned int name ) +GL_ENTRY( void, glHint, unsigned int target, unsigned int mode ) +GL_ENTRY( void, glLightModelf, unsigned int pname, float param ) +GL_ENTRY( void, glLightModelfv, unsigned int pname, const float *params ) +GL_ENTRY( void, glLightModelx, unsigned int pname, int param ) +GL_ENTRY( void, glLightModelxv, unsigned int pname, const int *params ) +GL_ENTRY( void, glLightf, unsigned int light, unsigned int pname, float param ) +GL_ENTRY( void, glLightfv, unsigned int light, unsigned int pname, const float *params ) +GL_ENTRY( void, glLightx, unsigned int light, unsigned int pname, int param ) +GL_ENTRY( void, glLightxv, unsigned int light, unsigned int pname, const int *params ) +GL_ENTRY( void, glLineWidth, float width ) +GL_ENTRY( void, glLineWidthx, int width ) +GL_ENTRY( void, glLoadIdentity, void ) +GL_ENTRY( void, glLoadMatrixf, const float *m ) +GL_ENTRY( void, glLoadMatrixx, const int *m ) +GL_ENTRY( void, glLogicOp, unsigned int opcode ) +GL_ENTRY( void, glMaterialf, unsigned int face, unsigned int pname, float param ) +GL_ENTRY( void, glMaterialfv, unsigned int face, unsigned int pname, const float *params ) +GL_ENTRY( void, glMaterialx, unsigned int face, unsigned int pname, int param ) +GL_ENTRY( void, glMaterialxv, unsigned int face, unsigned int pname, const int *params ) +GL_ENTRY( void, glMatrixMode, unsigned int mode ) +GL_ENTRY( void, glMultMatrixf, const float *m ) +GL_ENTRY( void, glMultMatrixx, const int *m ) +GL_ENTRY( void, glMultiTexCoord4f, unsigned int target, float s, float t, float r, float q ) +GL_ENTRY( void, glMultiTexCoord4x, unsigned int target, int s, int t, int r, int q ) +GL_ENTRY( void, glNormal3f, float nx, float ny, float nz ) +GL_ENTRY( void, glNormal3x, int nx, int ny, int nz ) +GL_ENTRY( void, glNormalPointer, unsigned int type, int stride, const void *pointer ) +GL_ENTRY( void, glOrthof, float left, float right, float bottom, float top, float zNear, float zFar ) +GL_ENTRY( void, glOrthox, int left, int right, int bottom, int top, int zNear, int zFar ) +GL_ENTRY( void, glPixelStorei, unsigned int pname, int param ) +GL_ENTRY( void, glPointSize, float size ) +GL_ENTRY( void, glPointSizex, int size ) +GL_ENTRY( void, glPolygonOffset, float factor, float units ) +GL_ENTRY( void, glPolygonOffsetx, int factor, int units ) +GL_ENTRY( void, glPopMatrix, void ) +GL_ENTRY( void, glPushMatrix, void ) +GL_ENTRY( unsigned int, glQueryMatrixxOES, int mantissa[16], int exponent[16] ) +GL_ENTRY( void, glReadPixels, int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels ) +GL_ENTRY( void, glRotatef, float angle, float x, float y, float z ) +GL_ENTRY( void, glRotatex, int angle, int x, int y, int z ) +GL_ENTRY( void, glSampleCoverage, float value, unsigned char invert ) +GL_ENTRY( void, glSampleCoveragex, int value, unsigned char invert ) +GL_ENTRY( void, glScalef, float x, float y, float z ) +GL_ENTRY( void, glScalex, int x, int y, int z ) +GL_ENTRY( void, glScissor, int x, int y, int width, int height ) +GL_ENTRY( void, glShadeModel, unsigned int mode ) +GL_ENTRY( void, glStencilFunc, unsigned int func, int ref, unsigned int mask ) +GL_ENTRY( void, glStencilMask, unsigned int mask ) +GL_ENTRY( void, glStencilOp, unsigned int fail, unsigned int zfail, unsigned int zpass ) +GL_ENTRY( void, glTexCoordPointer, int size, unsigned int type, int stride, const void *pointer ) +GL_ENTRY( void, glTexEnvf, unsigned int target, unsigned int pname, float param ) +GL_ENTRY( void, glTexEnvfv, unsigned int target, unsigned int pname, const float *params ) +GL_ENTRY( void, glTexEnvx, unsigned int target, unsigned int pname, int param ) +GL_ENTRY( void, glTexEnvxv, unsigned int target, unsigned int pname, const int *params ) +GL_ENTRY( void, glTexImage2D, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels ) +GL_ENTRY( void, glTexParameterf, unsigned int target, unsigned int pname, float param ) +GL_ENTRY( void, glTexParameterx, unsigned int target, unsigned int pname, int param ) +GL_ENTRY( void, glTexSubImage2D, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels ) +GL_ENTRY( void, glTranslatef, float x, float y, float z ) +GL_ENTRY( void, glTranslatex, int x, int y, int z ) +GL_ENTRY( void, glVertexPointer, int size, unsigned int type, int stride, const void *pointer ) +GL_ENTRY( void, glViewport, int x, int y, int width, int height ) +GL_ENTRY( int, eglSwapInterval, int dpy, int interval ) +GL_ENTRY( void, glBindBuffer, unsigned int target, unsigned int buffer ) +GL_ENTRY( void, glBufferData, unsigned int target, int size, const void *data, unsigned int usage ) +GL_ENTRY( void, glBufferSubData, unsigned int target, int offset, int size, const void *data ) +GL_ENTRY( void, glClipPlanef, unsigned int plane, const float *equation ) +GL_ENTRY( void, glClipPlanex, unsigned int plane, const int *equation ) +GL_ENTRY( void, glColor4ub, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha ) +GL_ENTRY( void, glDeleteBuffers, int n, const unsigned int *buffers ) +GL_ENTRY( void, glGenBuffers, int n, unsigned int *buffers ) +GL_ENTRY( void, glGetBooleanv, unsigned int pname, unsigned char *params ) +GL_ENTRY( void, glGetBufferParameteriv, unsigned int target, unsigned int pname, int *params ) +GL_ENTRY( void, glGetClipPlanef, unsigned int pname, float eqn[4] ) +GL_ENTRY( void, glGetClipPlanex, unsigned int pname, int eqn[4] ) +GL_ENTRY( void, glGetFixedv, unsigned int pname, int *params ) +GL_ENTRY( void, glGetFloatv, unsigned int pname, float *params ) +GL_ENTRY( void, glGetLightfv, unsigned int light, unsigned int pname, float *params ) +GL_ENTRY( void, glGetLightxv, unsigned int light, unsigned int pname, int *params ) +GL_ENTRY( void, glGetMaterialfv, unsigned int face, unsigned int pname, float *params ) +GL_ENTRY( void, glGetMaterialxv, unsigned int face, unsigned int pname, int *params ) +GL_ENTRY( void, glGetPointerv, unsigned int pname, void **params ) +GL_ENTRY( void, glGetTexEnvfv, unsigned int env, unsigned int pname, float *params ) +GL_ENTRY( void, glGetTexEnviv, unsigned int env, unsigned int pname, int *params ) +GL_ENTRY( void, glGetTexEnvxv, unsigned int env, unsigned int pname, int *params ) +GL_ENTRY( void, glGetTexParameterfv, unsigned int target, unsigned int pname, float *params ) +GL_ENTRY( void, glGetTexParameteriv, unsigned int target, unsigned int pname, int *params ) +GL_ENTRY( void, glGetTexParameterxv, unsigned int target, unsigned int pname, int *params ) +GL_ENTRY( unsigned char, glIsBuffer, unsigned int buffer ) +GL_ENTRY( unsigned char, glIsEnabled, unsigned int cap ) +GL_ENTRY( unsigned char, glIsTexture, unsigned int texture ) +GL_ENTRY( void, glPointParameterf, unsigned int pname, float param ) +GL_ENTRY( void, glPointParameterfv, unsigned int pname, const float *params ) +GL_ENTRY( void, glPointParameterx, unsigned int pname, int param ) +GL_ENTRY( void, glPointParameterxv, unsigned int pname, const int *params ) +GL_ENTRY( void, glPointSizePointerOES, unsigned int type, int stride, const void *pointer ) +GL_ENTRY( void, glTexEnvi, unsigned int target, unsigned int pname, int param ) +GL_ENTRY( void, glTexEnviv, unsigned int target, unsigned int pname, const int *params ) +GL_ENTRY( void, glTexParameterfv, unsigned int target, unsigned int pname, const float *params ) +GL_ENTRY( void, glTexParameteri, unsigned int target, unsigned int pname, int param ) +GL_ENTRY( void, glTexParameteriv, unsigned int target, unsigned int pname, const int *params ) +GL_ENTRY( void, glTexParameterxv, unsigned int target, unsigned int pname, const int *params ) // EGL EXT - GL_ENTRY(int,eglBindTexImage,int dpy, int surface, int buffer) - GL_ENTRY(int,eglReleaseTexImage,int dpy, int surface, int buffer) - GL_ENTRY(int,eglSurfaceAttrib,int dpy, int surface, int attribute, int value) +GL_ENTRY( int, eglBindTexImage, int dpy, int surface, int buffer ) +GL_ENTRY( int, eglReleaseTexImage, int dpy, int surface, int buffer ) +GL_ENTRY( int, eglSurfaceAttrib, int dpy, int surface, int attribute, int value ) #ifdef USE_CORE_PROFILE - GL_ENTRY(void,glOrtho,double left, double right, double bottom, double top, double zNear, double zFar) - GL_ENTRY(void,glDepthRange,double zNear, double zFar) +GL_ENTRY( void, glOrtho, double left, double right, double bottom, double top, double zNear, double zFar ) +GL_ENTRY( void, glDepthRange, double zNear, double zFar ) #endif // fbo -GL_ENTRY(void,glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) -GL_ENTRY(void,glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) -GL_ENTRY(void,glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -GL_ENTRY(void,glBindFramebufferOES, GLenum target, GLuint framebuffer) -GL_ENTRY(void,glBindRenderbufferOES, GLenum target, GLuint renderbuffer) -GL_ENTRY(void,glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -GL_ENTRY(void,glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) -GL_ENTRY(void,glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) -GL_ENTRY(void,glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +GL_ENTRY( void, glGenFramebuffersOES, GLsizei n, GLuint *framebuffers ) +GL_ENTRY( void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers ) +GL_ENTRY( void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) +GL_ENTRY( void, glBindFramebufferOES, GLenum target, GLuint framebuffer ) +GL_ENTRY( void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer ) +GL_ENTRY( void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) +GL_ENTRY( void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers ) +GL_ENTRY( void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers ) +GL_ENTRY( void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )