X-Git-Url: http://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=GL%2Fgl.h;h=d027d132846c2d456e365bd6713356ae343dcd89;hp=edf91028a413b84a2045ba1421d86f481d599f57;hb=98a2f2a11ba4f626620fce19fcd7ae8a2d7e3b8a;hpb=09d6668385eaa4a132f4efb14da2e4882ff3c82f diff --git a/GL/gl.h b/GL/gl.h index edf9102..d027d13 100644 --- a/GL/gl.h +++ b/GL/gl.h @@ -665,6 +665,15 @@ void glTexParameterx( GLenum target, GLenum pname, GLfixed param ); void glGenTextures( GLsizei n, GLuint *textures ); void glFrontFace( GLenum mode ); +// Rikku2000: Light +void glLightf( GLenum light, GLenum pname, GLfloat param ); +void glLightfv( GLenum light, GLenum pname, const GLfloat *params ); +void glLightModelf( GLenum pname, GLfloat param ); +void glLightModelfv( GLenum pname, const GLfloat *params ); +void glMaterialf( GLenum face, GLenum pname, GLfloat param ); +void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +void glColorMaterial( GLenum face, GLenum mode ); + //nicknekit: for xash3d void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );