X-Git-Url: http://deadsoftware.ru/gitweb?p=nanogl.git;a=blobdiff_plain;f=GL%2Fegl.h;h=9e80a065f8eee82ba765e84e3c6965986302ed95;hp=cbbd7d1a8bf0f94f5832e336f7a008b14a619997;hb=09d6668385eaa4a132f4efb14da2e4882ff3c82f;hpb=abdb29a685652588a08667d7830879d407a18d5c diff --git a/GL/egl.h b/GL/egl.h index cbbd7d1..9e80a06 100644 --- a/GL/egl.h +++ b/GL/egl.h @@ -1,8 +1,6 @@ #ifndef __EGL__H__ #define __EGL__H__ - - typedef int EGLBoolean; typedef int EGLint; typedef int EGLDisplay; @@ -11,8 +9,8 @@ typedef int EGLSurface; typedef int EGLContext; typedef int NativeDisplayType; -typedef void* NativeWindowType; -typedef void* NativePixmapType; +typedef void *NativeWindowType; +typedef void *NativePixmapType; #define EGL_DEFAULT_DISPLAY 0 #define EGL_NO_CONTEXT 0 @@ -22,168 +20,168 @@ typedef void* NativePixmapType; /* ** Versioning and extensions */ -#define EGL_VERSION_1_0 1 -#define EGL_VERSION_1_1 1 +#define EGL_VERSION_1_0 1 +#define EGL_VERSION_1_1 1 /* ** Boolean */ -#define EGL_FALSE 0 -#define EGL_TRUE 1 +#define EGL_FALSE 0 +#define EGL_TRUE 1 /* ** Errors */ -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_CONTEXT_LOST 0x300E +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_CONTEXT_LOST 0x300E /* 0x300F - 0x301F reserved for additional errors. */ /* ** Config attributes */ -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F /*#define EGL_PRESERVED_RESOURCES 0x3030*/ -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 - -#define EGL_NONE 0x3038 /* Also a config value */ -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 + +#define EGL_NONE 0x3038 /* Also a config value */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C /* ** Config values */ -#define EGL_DONT_CARE ((EGLint) -1) +#define EGL_DONT_CARE ( (EGLint)-1 ) -#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ -#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */ -#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ -#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */ -#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */ -#define EGL_TEXTURE_RGBA 0x305E /* " */ -#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */ +#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */ +#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ +#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */ +#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */ +#define EGL_TEXTURE_RGBA 0x305E /* " */ +#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */ /* ** Config attribute mask bits */ -#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */ -#define EGL_PIXMAP_BIT 0x02 /* " */ -#define EGL_WINDOW_BIT 0x04 /* " */ +#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */ +#define EGL_PIXMAP_BIT 0x02 /* " */ +#define EGL_WINDOW_BIT 0x04 /* " */ /* ** String names */ -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_EXTENSIONS 0x3055 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 /* ** Surface attributes */ -#define EGL_HEIGHT 0x3056 -#define EGL_WIDTH 0x3057 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ -#define EGL_TEXTURE_TARGET 0x3081 /* " */ -#define EGL_MIPMAP_TEXTURE 0x3082 /* " */ -#define EGL_MIPMAP_LEVEL 0x3083 /* " */ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ +#define EGL_TEXTURE_TARGET 0x3081 /* " */ +#define EGL_MIPMAP_TEXTURE 0x3082 /* " */ +#define EGL_MIPMAP_LEVEL 0x3083 /* " */ /* ** BindTexImage / ReleaseTexImage buffer target */ -#define EGL_BACK_BUFFER 0x3084 +#define EGL_BACK_BUFFER 0x3084 /* ** Current surfaces */ -#define EGL_DRAW 0x3059 -#define EGL_READ 0x305A +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A /* ** Engines */ -#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_CORE_NATIVE_ENGINE 0x305B #ifdef __cplusplus extern "C" { #endif -EGLint eglGetError (void); +EGLint eglGetError( void ); -EGLDisplay eglGetDisplay (NativeDisplayType display); -EGLBoolean eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); -EGLBoolean eglTerminate (EGLDisplay dpy); -const char * eglQueryString (EGLDisplay dpy, EGLint name); +EGLDisplay eglGetDisplay( NativeDisplayType display ); +EGLBoolean eglInitialize( EGLDisplay dpy, EGLint *major, EGLint *minor ); +EGLBoolean eglTerminate( EGLDisplay dpy ); +const char *eglQueryString( EGLDisplay dpy, EGLint name ); //#ifdef __cplusplus //void (* eglGetProcAddress (const char *procname))(...); //#else -void * eglGetProcAddress (const char *procname); +void *eglGetProcAddress( const char *procname ); //#endif -EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLBoolean eglGetConfigs( EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config ); +EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config ); +EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value ); -EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); -EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); -EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface); -EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list ); +EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list ); +EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list ); +EGLBoolean eglDestroySurface( EGLDisplay dpy, EGLSurface surface ); +EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value ); /* EGL 1.1 render-to-texture APIs */ -EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLBoolean eglSurfaceAttrib( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value ); +EGLBoolean eglBindTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer ); +EGLBoolean eglReleaseTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer ); /* EGL 1.1 swap control API */ -EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval); - -EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); -EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx); -EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -EGLContext eglGetCurrentContext (void); -EGLSurface eglGetCurrentSurface (EGLint readdraw); -EGLDisplay eglGetCurrentDisplay (void); -EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); - -EGLBoolean eglWaitGL (void); -EGLBoolean eglWaitNative (EGLint engine); -EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); -EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); +EGLBoolean eglSwapInterval( EGLDisplay dpy, EGLint interval ); + +EGLContext eglCreateContext( EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list ); +EGLBoolean eglDestroyContext( EGLDisplay dpy, EGLContext ctx ); +EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx ); +EGLContext eglGetCurrentContext( void ); +EGLSurface eglGetCurrentSurface( EGLint readdraw ); +EGLDisplay eglGetCurrentDisplay( void ); +EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value ); + +EGLBoolean eglWaitGL( void ); +EGLBoolean eglWaitNative( EGLint engine ); +EGLBoolean eglSwapBuffers( EGLDisplay dpy, EGLSurface draw ); +EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, NativePixmapType target ); #ifdef __cplusplus }