// GL_ENTRY(int,eglChooseConfig,int dpy, const int *attrib_list, int *configs, int config_size, int *num_config) GL_ENTRY(int,eglCopyBuffers,int dpy, int surface, void* target) GL_ENTRY(int,eglCreateContext,int dpy, int config, int share_list, const int *attrib_list) GL_ENTRY(int,eglCreatePbufferSurface,int dpy, int config, const int *attrib_list) GL_ENTRY(int,eglCreatePixmapSurface,int dpy, int config, void* pixmap, const int *attrib_list) GL_ENTRY(int,eglCreateWindowSurface,int dpy, int config, void* window, const int *attrib_list) GL_ENTRY(int,eglDestroyContext,int dpy, int ctx) GL_ENTRY(int,eglDestroySurface,int dpy, int surface) GL_ENTRY(int,eglGetConfigAttrib,int dpy, int config, int attribute, int *value) GL_ENTRY(int,eglGetConfigs,int dpy, int *configs, int config_size, int *num_config) GL_ENTRY(int,eglGetCurrentContext,void) GL_ENTRY(int,eglGetCurrentDisplay,void) GL_ENTRY(int,eglGetCurrentSurface,int readdraw) GL_ENTRY(int,eglGetDisplay,int display) GL_ENTRY(int,eglGetError,void) GL_ENTRY(void, eglGetProcAddress,const char *procname) GL_ENTRY(int,eglInitialize,int dpy, int *major, int *minor) GL_ENTRY(int,eglMakeCurrent,int dpy, int draw, int read, int ctx) GL_ENTRY(int,eglQueryContext,int dpy, int ctx, int attribute, int *value) GL_ENTRY(const char * ,eglQueryString,int dpy, int name) GL_ENTRY(int,eglQuerySurface,int dpy, int surface, int attribute, int *value) GL_ENTRY(int,eglSwapBuffers,int dpy, int draw) GL_ENTRY(int,eglTerminate,int dpy) GL_ENTRY(int,eglWaitGL,void) GL_ENTRY(int,eglWaitNative,int engine) // GL GL_ENTRY(void,glActiveTexture,unsigned int texture) GL_ENTRY(void,glAlphaFunc,unsigned int func, float ref) GL_ENTRY(void,glAlphaFuncx,unsigned int func, int ref) GL_ENTRY(void,glBindTexture,unsigned int target, unsigned int texture) GL_ENTRY(void,glBlendFunc,unsigned int sfactor, unsigned int dfactor) GL_ENTRY(void,glClear,unsigned int mask) GL_ENTRY(void,glClearColor,float red, float green, float blue, float alpha) GL_ENTRY(void,glClearColorx,int red, int green, int blue, int alpha) GL_ENTRY(void,glClearDepthf,float depth) GL_ENTRY(void,glClearDepthx,int depth) GL_ENTRY(void,glClearStencil,int s) GL_ENTRY(void,glClientActiveTexture,unsigned int texture) GL_ENTRY(void,glColor4f,float red, float green, float blue, float alpha) GL_ENTRY(void,glColor4x,int red, int green, int blue, int alpha) GL_ENTRY(void,glColorMask,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) GL_ENTRY(void,glColorPointer,int size, unsigned int type, int stride, const void *pointer) GL_ENTRY(void,glCompressedTexImage2D,unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data) GL_ENTRY(void,glCompressedTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data) GL_ENTRY(void,glCopyTexImage2D,unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border) GL_ENTRY(void,glCopyTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) GL_ENTRY(void,glCullFace,unsigned int mode) GL_ENTRY(void,glDeleteTextures,int n, const unsigned int *textures) GL_ENTRY(void,glDepthFunc,unsigned int func) GL_ENTRY(void,glDepthMask,unsigned char flag) GL_ENTRY(void,glDepthRangef,float zNear, float zFar) GL_ENTRY(void,glDepthRangex,int zNear, int zFar) GL_ENTRY(void,glDisable,unsigned int cap) GL_ENTRY(void,glDisableClientState,unsigned int array) GL_ENTRY(void,glDrawArrays,unsigned int mode, int first, int count) GL_ENTRY(void,glDrawElements,unsigned int mode, int count, unsigned int type, const void *indices) GL_ENTRY(void,glEnable,unsigned int cap) GL_ENTRY(void,glEnableClientState,unsigned int array) GL_ENTRY(void,glFinish,void) GL_ENTRY(void,glFlush,void) GL_ENTRY(void,glFogf,unsigned int pname, float param) GL_ENTRY(void,glFogfv,unsigned int pname, const float *params) GL_ENTRY(void,glFogx,unsigned int pname, int param) GL_ENTRY(void,glFogxv,unsigned int pname, const int *params) GL_ENTRY(void,glFrontFace,unsigned int mode) GL_ENTRY(void,glFrustumf,float left, float right, float bottom, float top, float zNear, float zFar) GL_ENTRY(void,glFrustumx,int left, int right, int bottom, int top, int zNear, int zFar) GL_ENTRY(void,glGenTextures,int n, unsigned int *textures) GL_ENTRY(unsigned int , glGetError,void) GL_ENTRY(void,glGetIntegerv,unsigned int pname, int *params) GL_ENTRY(const unsigned char * , glGetString,unsigned int name) GL_ENTRY(void,glHint,unsigned int target, unsigned int mode) GL_ENTRY(void,glLightModelf,unsigned int pname, float param) GL_ENTRY(void,glLightModelfv,unsigned int pname, const float *params) GL_ENTRY(void,glLightModelx,unsigned int pname, int param) GL_ENTRY(void,glLightModelxv,unsigned int pname, const int *params) GL_ENTRY(void,glLightf,unsigned int light, unsigned int pname, float param) GL_ENTRY(void,glLightfv,unsigned int light, unsigned int pname, const float *params) GL_ENTRY(void,glLightx,unsigned int light, unsigned int pname, int param) GL_ENTRY(void,glLightxv,unsigned int light, unsigned int pname, const int *params) GL_ENTRY(void,glLineWidth,float width) GL_ENTRY(void,glLineWidthx,int width) GL_ENTRY(void,glLoadIdentity,void) GL_ENTRY(void,glLoadMatrixf,const float *m) GL_ENTRY(void,glLoadMatrixx,const int *m) GL_ENTRY(void,glLogicOp,unsigned int opcode) GL_ENTRY(void,glMaterialf,unsigned int face, unsigned int pname, float param) GL_ENTRY(void,glMaterialfv,unsigned int face, unsigned int pname, const float *params) GL_ENTRY(void,glMaterialx,unsigned int face, unsigned int pname, int param) GL_ENTRY(void,glMaterialxv,unsigned int face, unsigned int pname, const int *params) GL_ENTRY(void,glMatrixMode,unsigned int mode) GL_ENTRY(void,glMultMatrixf,const float *m) GL_ENTRY(void,glMultMatrixx,const int *m) GL_ENTRY(void,glMultiTexCoord4f,unsigned int target, float s, float t, float r, float q) GL_ENTRY(void,glMultiTexCoord4x,unsigned int target, int s, int t, int r, int q) GL_ENTRY(void,glNormal3f,float nx, float ny, float nz) GL_ENTRY(void,glNormal3x,int nx, int ny, int nz) GL_ENTRY(void,glNormalPointer,unsigned int type, int stride, const void *pointer) GL_ENTRY(void,glOrthof,float left, float right, float bottom, float top, float zNear, float zFar) GL_ENTRY(void,glOrthox,int left, int right, int bottom, int top, int zNear, int zFar) GL_ENTRY(void,glPixelStorei,unsigned int pname, int param) GL_ENTRY(void,glPointSize,float size) GL_ENTRY(void,glPointSizex,int size) GL_ENTRY(void,glPolygonOffset,float factor, float units) GL_ENTRY(void,glPolygonOffsetx,int factor, int units) GL_ENTRY(void,glPopMatrix,void) GL_ENTRY(void,glPushMatrix,void) GL_ENTRY(unsigned int , glQueryMatrixxOES,int mantissa[16], int exponent[16]) GL_ENTRY(void,glReadPixels,int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels) GL_ENTRY(void,glRotatef,float angle, float x, float y, float z) GL_ENTRY(void,glRotatex,int angle, int x, int y, int z) GL_ENTRY(void,glSampleCoverage,float value, unsigned char invert) GL_ENTRY(void,glSampleCoveragex,int value, unsigned char invert) GL_ENTRY(void,glScalef,float x, float y, float z) GL_ENTRY(void,glScalex,int x, int y, int z) GL_ENTRY(void,glScissor,int x, int y, int width, int height) GL_ENTRY(void,glShadeModel,unsigned int mode) GL_ENTRY(void,glStencilFunc,unsigned int func, int ref, unsigned int mask) GL_ENTRY(void,glStencilMask,unsigned int mask) GL_ENTRY(void,glStencilOp,unsigned int fail, unsigned int zfail, unsigned int zpass) GL_ENTRY(void,glTexCoordPointer,int size, unsigned int type, int stride, const void *pointer) GL_ENTRY(void,glTexEnvf,unsigned int target, unsigned int pname, float param) GL_ENTRY(void,glTexEnvfv,unsigned int target, unsigned int pname, const float *params) GL_ENTRY(void,glTexEnvx,unsigned int target, unsigned int pname, int param) GL_ENTRY(void,glTexEnvxv,unsigned int target, unsigned int pname, const int *params) GL_ENTRY(void,glTexImage2D,unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) GL_ENTRY(void,glTexParameterf,unsigned int target, unsigned int pname, float param) GL_ENTRY(void,glTexParameterx,unsigned int target, unsigned int pname, int param) GL_ENTRY(void,glTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels) GL_ENTRY(void,glTranslatef,float x, float y, float z) GL_ENTRY(void,glTranslatex,int x, int y, int z) GL_ENTRY(void,glVertexPointer,int size, unsigned int type, int stride, const void *pointer) GL_ENTRY(void,glViewport,int x, int y, int width, int height) GL_ENTRY(int , eglSwapInterval,int dpy, int interval) GL_ENTRY(void,glBindBuffer,unsigned int target, unsigned int buffer) GL_ENTRY(void,glBufferData,unsigned int target, int size, const void *data, unsigned int usage) GL_ENTRY(void,glBufferSubData,unsigned int target, int offset,int size, const void *data) GL_ENTRY(void,glClipPlanef,unsigned int plane, const float *equation) GL_ENTRY(void,glClipPlanex,unsigned int plane, const int *equation) GL_ENTRY(void,glColor4ub,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) GL_ENTRY(void,glDeleteBuffers,int n, const unsigned int *buffers) GL_ENTRY(void,glGenBuffers,int n, unsigned int *buffers) GL_ENTRY(void,glGetBooleanv,unsigned int pname, unsigned char *params) GL_ENTRY(void,glGetBufferParameteriv,unsigned int target, unsigned int pname, int *params) GL_ENTRY(void,glGetClipPlanef,unsigned int pname, float eqn[4]) GL_ENTRY(void,glGetClipPlanex,unsigned int pname, int eqn[4]) GL_ENTRY(void,glGetFixedv,unsigned int pname, int *params) GL_ENTRY(void,glGetFloatv,unsigned int pname, float *params) GL_ENTRY(void,glGetLightfv,unsigned int light, unsigned int pname, float *params) GL_ENTRY(void,glGetLightxv,unsigned int light, unsigned int pname, int *params) GL_ENTRY(void,glGetMaterialfv,unsigned int face, unsigned int pname, float *params) GL_ENTRY(void,glGetMaterialxv,unsigned int face, unsigned int pname, int *params) GL_ENTRY(void,glGetPointerv,unsigned int pname, void **params) GL_ENTRY(void,glGetTexEnvfv,unsigned int env, unsigned int pname, float *params) GL_ENTRY(void,glGetTexEnviv,unsigned int env, unsigned int pname, int *params) GL_ENTRY(void,glGetTexEnvxv,unsigned int env, unsigned int pname, int *params) GL_ENTRY(void,glGetTexParameterfv,unsigned int target, unsigned int pname, float *params) GL_ENTRY(void,glGetTexParameteriv,unsigned int target, unsigned int pname, int *params) GL_ENTRY(void,glGetTexParameterxv,unsigned int target, unsigned int pname, int *params) GL_ENTRY(unsigned char ,glIsBuffer,unsigned int buffer) GL_ENTRY(unsigned char ,glIsEnabled,unsigned int cap) GL_ENTRY(unsigned char ,glIsTexture,unsigned int texture) GL_ENTRY(void,glPointParameterf,unsigned int pname, float param) GL_ENTRY(void,glPointParameterfv,unsigned int pname, const float *params) GL_ENTRY(void,glPointParameterx,unsigned int pname, int param) GL_ENTRY(void,glPointParameterxv,unsigned int pname, const int *params) GL_ENTRY(void,glPointSizePointerOES,unsigned int type, int stride, const void *pointer) GL_ENTRY(void,glTexEnvi,unsigned int target, unsigned int pname, int param) GL_ENTRY(void,glTexEnviv,unsigned int target, unsigned int pname, const int *params) GL_ENTRY(void,glTexParameterfv,unsigned int target, unsigned int pname, const float *params) GL_ENTRY(void,glTexParameteri,unsigned int target, unsigned int pname, int param) GL_ENTRY(void,glTexParameteriv,unsigned int target, unsigned int pname, const int *params) GL_ENTRY(void,glTexParameterxv,unsigned int target, unsigned int pname, const int *params) // EGL EXT GL_ENTRY(int,eglBindTexImage,int dpy, int surface, int buffer) GL_ENTRY(int,eglReleaseTexImage,int dpy, int surface, int buffer) GL_ENTRY(int,eglSurfaceAttrib,int dpy, int surface, int attribute, int value)