From be5b85c2befe93999ee724072e5ba78e8e37232b Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Sun, 20 Dec 2020 17:33:14 +0300 Subject: [PATCH] menu: fix save menu behavior --- src/menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/menu.c b/src/menu.c index 491e5cc..688fc25 100644 --- a/src/menu.c +++ b/src/menu.c @@ -200,7 +200,7 @@ static int save_game_menu_handler (menu_msg_t *msg, const menu_t *m, int i) { const int max_slots = 7; assert(i >= 0 && i < max_slots); switch (msg->type) { - case GM_SELECT: + case GM_ENTER: if (g_st == GS_GAME) { F_getsavnames(); break; -- 2.29.2