X-Git-Url: http://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fplayer.h;h=db4f992250f10d0e141008a150fb383ab1e7cc5e;hp=2ddb96f9e9b67e3c48fb39821e14029a531f92a2;hb=2bb81ea2565c3627c954b5c37326db89b0048472;hpb=3d2215798aaab87db7ae5265d21e359864e1f1c2 diff --git a/src/player.h b/src/player.h index 2ddb96f..db4f992 100644 --- a/src/player.h +++ b/src/player.h @@ -20,7 +20,12 @@ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -// Player data and functions +#ifndef PLAYER_H_INCLUDED +#define PLAYER_H_INCLUDED + +#include "glob.h" +#include "view.h" // obj_t +#include // FILE #define PL_DRAWLIFE 1 #define PL_DRAWARMOR 2 @@ -50,17 +55,16 @@ #define PL_POWERUP_TIME 546 #pragma pack(1) -typedef struct{ +typedef struct { obj_t o; int looky; - int st,s; - int life,armor,hit,hito; - int pain,air; - int invl,suit; + int st, s; + int life, armor, hit, hito; + int pain, air; + int invl, suit; char d; - //byte ku,kd,kl,kr,kf,kj,kwl,kwr,kp; - int frag,ammo,shel,rock,cell,fuel,kills,secrets; - byte fire,cwpn,csnd; + int frag, ammo, shel, rock, cell, fuel, kills, secrets; + byte fire, cwpn, csnd; byte amul; word wpns; char wpn; @@ -70,24 +74,34 @@ typedef struct{ int id; byte keys; char lives; - int ku,kd,kl,kr,kf,kj,kwl,kwr,kp; -}player_t; + int ku, kd, kl, kr, kf, kj, kwl, kwr, kp; +} player_t; #pragma pack() -extern byte plr_goanim[], plr_dieanim[], plr_slopanim[]; - extern byte p_immortal; -extern player_t pl1, pl2; - -void PL_init(void); -void PL_alloc(void); -void PL_spawn(player_t *,int,int,char); -int PL_hit(player_t *,int,int,int); -int PL_isdead(player_t *); -void PL_act(player_t *); -void PL_cry(player_t *); -void PL_damage(player_t *); -int PL_give(player_t *,int); -void G_respawn_player(player_t *); - -void PL_reset(void); +extern byte p_fly; +extern int PL_JUMP; +extern int PL_RUN; + +extern player_t pl1; +extern player_t pl2; + +extern byte plr_goanim[]; +extern byte plr_dieanim[]; +extern byte plr_slopanim[]; + +void PL_savegame (FILE *h); +void PL_loadgame (FILE *h); +int PL_isdead (player_t *p); +void PL_init (void); +void PL_alloc (void); +void PL_reset (void); +void PL_spawn (player_t *p, int x, int y, char d); +int PL_hit (player_t *p, int d, int o, int t); +void PL_damage (player_t *p); +void PL_cry (player_t *p); +int PL_give (player_t *p, int t); +void PL_act (player_t *p); +void bfg_fly (int x, int y, int o); + +#endif /* PLAYER_H_INCLUDED */