X-Git-Url: http://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2Fplayer.c;h=5a8a80ebb361689b65c3dcd5a8d79e971177e49f;hp=fd1080a4a49a52e34b738f06af873b8ded08d86e;hb=da79be9b6a4134aa9cd19e6f5909fedb20d318cb;hpb=e5c2eddc151a59db4e611a77901732d7c15fde90 diff --git a/src/player.c b/src/player.c index fd1080a..5a8a80e 100644 --- a/src/player.c +++ b/src/player.c @@ -76,16 +76,112 @@ struct { } _keys; #pragma pack() -void PL_savegame(FILE* h) { - myfwrite(&pl1,1,sizeof(pl1)-sizeof(_keys),h);//myfwrite(&pl1,1,sizeof(pl1),h); - if(_2pl) myfwrite(&pl2,1,sizeof(pl2)-sizeof(_keys),h);//myfwrite(&pl2,1,sizeof(pl2),h); - myfwrite(&PL_JUMP,1,4,h);myfwrite(&PL_RUN,1,4,h);myfwrite(&p_immortal,1,1,h); +void PL_save_player (player_t *p, FILE *h) { + myfwrite32(p->o.x, h); + myfwrite32(p->o.y, h); + myfwrite32(p->o.xv, h); + myfwrite32(p->o.yv, h); + myfwrite32(p->o.vx, h); + myfwrite32(p->o.vy, h); + myfwrite32(p->o.r, h); + myfwrite32(p->o.h, h); + myfwrite32(p->looky, h); + myfwrite32(p->st, h); + myfwrite32(p->s, h); + myfwrite32(p->life, h); + myfwrite32(p->armor, h); + myfwrite32(p->hit, h); + myfwrite32(p->hito, h); + myfwrite32(p->pain, h); + myfwrite32(p->air, h); + myfwrite32(p->invl, h); + myfwrite32(p->suit, h); + myfwrite8(p->d, h); + myfwrite32(p->frag, h); + myfwrite32(p->ammo, h); + myfwrite32(p->shel, h); + myfwrite32(p->rock, h); + myfwrite32(p->cell, h); + myfwrite32(p->fuel, h); + myfwrite32(p->kills, h); + myfwrite32(p->secrets, h); + myfwrite8(p->fire, h); + myfwrite8(p->cwpn, h); + myfwrite8(p->csnd, h); + myfwrite8(p->amul, h); + myfwrite16(p->wpns, h); + myfwrite8(p->wpn, h); + myfwrite8(p->f, h); + myfwrite8(p->drawst, h); + myfwrite8(p->color, h); + myfwrite32(p->id, h); + myfwrite8(p->keys, h); + myfwrite8(p->lives, h); + // k* not saved } -void PL_loadgame(FILE* h) { - myfread(&pl1,1,sizeof(pl1)-sizeof(_keys),h);//myfread(&pl1,1,sizeof(pl1),h); - if(_2pl) myfread(&pl2,1,sizeof(pl2)-sizeof(_keys),h);//myfread(&pl2,1,sizeof(pl2),h); - myfread(&PL_JUMP,1,4,h);myfread(&PL_RUN,1,4,h);myfread(&p_immortal,1,1,h); +void PL_savegame (FILE *h) { + PL_save_player(&pl1, h); + if (_2pl) { + PL_save_player(&pl2, h); + } + myfwrite32(PL_JUMP, h); + myfwrite32(PL_RUN, h); + myfwrite8(p_immortal, h); +} + +void PL_load_player (player_t *p, FILE *h) { + myfread32(&p->o.x, h); + myfread32(&p->o.y, h); + myfread32(&p->o.xv, h); + myfread32(&p->o.yv, h); + myfread32(&p->o.vx, h); + myfread32(&p->o.vy, h); + myfread32(&p->o.r, h); + myfread32(&p->o.h, h); + myfread32(&p->looky, h); + myfread32(&p->st, h); + myfread32(&p->s, h); + myfread32(&p->life, h); + myfread32(&p->armor, h); + myfread32(&p->hit, h); + myfread32(&p->hito, h); + myfread32(&p->pain, h); + myfread32(&p->air, h); + myfread32(&p->invl, h); + myfread32(&p->suit, h); + myfread8(&p->d, h); + myfread32(&p->frag, h); + myfread32(&p->ammo, h); + myfread32(&p->shel, h); + myfread32(&p->rock, h); + myfread32(&p->cell, h); + myfread32(&p->fuel, h); + myfread32(&p->kills, h); + myfread32(&p->secrets, h); + myfread8(&p->fire, h); + myfread8(&p->cwpn, h); + myfread8(&p->csnd, h); + myfread8(&p->amul, h); + myfread16(&p->wpns, h); + myfread8(&p->wpn, h); + myfread8(&p->f, h); + myfread8(&p->drawst, h); + myfread8(&p->color, h); + myfread32(&p->id, h); + myfread8(&p->keys, h); + myfread8(&p->lives, h); + // k* not saved +} + +void PL_loadgame (FILE *h) { + PL_load_player(&pl1, h); + if (_2pl) { + PL_load_player(&pl2, h); + } + myfread32(&PL_JUMP, h); + myfread32(&PL_RUN, h); + myfread8(&p_immortal, h); } static int nonz(int a) {return (a)?a:1;}