X-Git-Url: http://deadsoftware.ru/gitweb?p=flatwaifu.git;a=blobdiff_plain;f=src%2FCMakeLists.txt;h=9028b81778374219276b037ba5a6178574b74339;hp=83cd7f2147ebd6ae5fbbda0e827ffd9252c8ea0a;hb=02f89a09888d2aab62c7bd92b8d3ac33fcd0c0ab;hpb=1958dd7b157ada64ba81c31fb89c26ee2e95dde4 diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 83cd7f2..9028b81 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -31,6 +31,7 @@ set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer) set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal) set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd) +set(D2D_LIBCP866_ROOT ${D2D_GAME_ROOT}/libs/cp866) aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC) aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) @@ -42,6 +43,7 @@ aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC) aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC) aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC) +aux_source_directory(${D2D_LIBCP866_ROOT} D2D_LIBCP866_SRC) if(WITH_SDL) if(D2D_FOR_EMSCRIPTEN) @@ -139,15 +141,22 @@ message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}") message(STATUS "RENDER: " "${RENDER_DRIVER}") message(STATUS "SOUND: " "${SOUND_DRIVER}") -add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC}) -target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}") +set(D2D_USED_SRC ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_LIBCP866_SRC}) +set(D2D_USED_INCLUDE_DIR "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${D2D_LIBCP866_ROOT}") +set(D2D_USED_LIBRARY "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}") +#message(STATUS "USED SRC: ${D2D_USED_SRC}") +#message(STATUS "USED INC: ${D2D_USED_INCLUDE_DIR}") +#message(STATUS "USED LIB: ${D2D_USED_LIBRARY}") +add_executable(doom2d ${D2D_USED_SRC}) +target_include_directories(doom2d PRIVATE ${D2D_USED_INCLUDE_DIR}) if(D2D_FOR_EMSCRIPTEN) set(CMAKE_EXECUTABLE_SUFFIX ".html") configure_file(${D2D_GAME_ROOT}/doom2d.wad doom2d.wad COPYONLY) set(D2D_DOOM2D_WAD doom2d.wad) configure_file(${D2D_GAME_ROOT}/default.cfg default.cfg COPYONLY) set(D2D_DEFAULT_CFG default.cfg) - set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 ${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD} --preload-file ${D2D_DEFAULT_CFG}") + set(D2D_USED_LINKFLAGS ${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS}) + set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 ${D2D_USED_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD} --preload-file ${D2D_DEFAULT_CFG}") else() - target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}") + target_link_libraries(doom2d ${D2D_USED_LIBRARY}) endif()