From fe8739ee302e1af12d6153c9b69bf93c34c63f01 Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Sun, 19 Dec 2021 02:04:47 +0300 Subject: [PATCH] players: fix bot state loading --- src/game/g_player.pas | 140 +++++------------------------------------- 1 file changed, 16 insertions(+), 124 deletions(-) diff --git a/src/game/g_player.pas b/src/game/g_player.pas index c1454c8..3025ea5 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -854,148 +854,40 @@ begin end; function g_Player_CreateFromState (st: TStream): Word; -var - a, i: Integer; - ok, Bot: Boolean; - b: Byte; + var a: Integer; ok, Bot: Boolean; pos: Int64; begin - result := 0; - if (st = nil) then exit; //??? + assert(st <> nil); - // Ñèãíàòóðà èãðîêà + // check signature and entity type + pos := st.Position; if not utils.checkSign(st, 'PLYR') then raise XStreamError.Create('invalid player signature'); if (utils.readByte(st) <> PLR_SAVE_VERSION) then raise XStreamError.Create('invalid player version'); - - // Áîò èëè ÷åëîâåê: Bot := utils.readBool(st); + st.Position := pos; + // find free player slot ok := false; - a := 0; - - // Åñòü ëè ìåñòî â gPlayers: - for a := 0 to High(gPlayers) do if (gPlayers[a] = nil) then begin ok := true; break; end; + for a := 0 to High(gPlayers) do + if gPlayers[a] = nil then + begin + ok := true; + break; + end; - // Íåò ìåñòà - ðàñøèðÿåì gPlayers + // allocate player slot if not ok then begin SetLength(gPlayers, Length(gPlayers)+1); a := High(gPlayers); end; - // Ñîçäàåì îáúåêò èãðîêà + // create entity and load state if Bot then gPlayers[a] := TBot.Create() else gPlayers[a] := TPlayer.Create(); - gPlayers[a].FIamBot := Bot; - gPlayers[a].FPhysics := True; - - // UID èãðîêà - gPlayers[a].FUID := utils.readWord(st); - // Èìÿ èãðîêà - gPlayers[a].FName := utils.readStr(st); - // Êîìàíäà - gPlayers[a].FTeam := utils.readByte(st); - gPlayers[a].FPreferredTeam := gPlayers[a].FTeam; - // Æèâ ëè - gPlayers[a].FAlive := utils.readBool(st); - // Èçðàñõîäîâàë ëè âñå æèçíè - gPlayers[a].FNoRespawn := utils.readBool(st); - // Íàïðàâëåíèå - b := utils.readByte(st); - if b = 1 then gPlayers[a].FDirection := TDirection.D_LEFT else gPlayers[a].FDirection := TDirection.D_RIGHT; // b = 2 - // Çäîðîâüå - gPlayers[a].FHealth := utils.readLongInt(st); - // Ôîðà - gPlayers[a].FHandicap := utils.readLongInt(st); - // Æèçíè - gPlayers[a].FLives := utils.readByte(st); - // Áðîíÿ - gPlayers[a].FArmor := utils.readLongInt(st); - // Çàïàñ âîçäóõà - gPlayers[a].FAir := utils.readLongInt(st); - // Çàïàñ ãîðþ÷åãî - gPlayers[a].FJetFuel := utils.readLongInt(st); - // Áîëü - gPlayers[a].FPain := utils.readLongInt(st); - // Óáèë - gPlayers[a].FKills := utils.readLongInt(st); - // Óáèë ìîíñòðîâ - gPlayers[a].FMonsterKills := utils.readLongInt(st); - // Ôðàãîâ - gPlayers[a].FFrags := utils.readLongInt(st); - // Ôðàãîâ ïîäðÿä - gPlayers[a].FFragCombo := utils.readByte(st); - // Âðåìÿ ïîñëåäíåãî ôðàãà - gPlayers[a].FLastFrag := utils.readLongWord(st); - // Ñìåðòåé - gPlayers[a].FDeath := utils.readLongInt(st); - // Êàêîé ôëàã íåñåò - gPlayers[a].FFlag := utils.readByte(st); - // Íàøåë ñåêðåòîâ - gPlayers[a].FSecrets := utils.readLongInt(st); - // Òåêóùåå îðóæèå - gPlayers[a].FCurrWeap := utils.readByte(st); - // Ñëåäóþùåå æåëàåìîå îðóæèå - gPlayers[a].FNextWeap := utils.readWord(st); - // ...è ïàóçà - gPlayers[a].FNextWeapDelay := utils.readByte(st); - // Âðåìÿ çàðÿäêè BFG - gPlayers[a].FBFGFireCounter := utils.readSmallInt(st); - // Áóôåð óðîíà - gPlayers[a].FDamageBuffer := utils.readLongInt(st); - // Ïîñëåäíèé óäàðèâøèé - gPlayers[a].FLastSpawnerUID := utils.readWord(st); - // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà - gPlayers[a].FLastHit := utils.readByte(st); - // Îáúåêò èãðîêà: - Obj_LoadState(@gPlayers[a].FObj, st); - // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ - for i := A_BULLETS to A_HIGH do gPlayers[a].FAmmo[i] := utils.readWord(st); - // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ - for i := A_BULLETS to A_HIGH do gPlayers[a].FMaxAmmo[i] := utils.readWord(st); - // Íàëè÷èå îðóæèÿ - for i := WP_FIRST to WP_LAST do gPlayers[a].FWeapon[i] := utils.readBool(st); - // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ - for i := WP_FIRST to WP_LAST do gPlayers[a].FReloading[i] := utils.readWord(st); - // Íàëè÷èå ðþêçàêà - if utils.readBool(st) then Include(gPlayers[a].FRulez, R_ITEM_BACKPACK); - // Íàëè÷èå êðàñíîãî êëþ÷à - if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_RED); - // Íàëè÷èå çåëåíîãî êëþ÷à - if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_GREEN); - // Íàëè÷èå ñèíåãî êëþ÷à - if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_BLUE); - // Íàëè÷èå áåðñåðêà - if utils.readBool(st) then Include(gPlayers[a].FRulez, R_BERSERK); - // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ - for i := MR_SUIT to MR_MAX do gPlayers[a].FMegaRulez[i] := utils.readLongWord(st); - // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà - for i := T_RESPAWN to T_FLAGCAP do gPlayers[a].FTime[i] := utils.readLongWord(st); - - // Íàçâàíèå ìîäåëè: - gPlayers[a].FActualModelName := utils.readStr(st); - // Öâåò ìîäåëè - gPlayers[a].FColor.R := utils.readByte(st); - gPlayers[a].FColor.G := utils.readByte(st); - gPlayers[a].FColor.B := utils.readByte(st); - // Îáíîâëÿåì ìîäåëü èãðîêà - gPlayers[a].SetModel(gPlayers[a].FActualModelName); - - // Íåò ìîäåëè - ñîçäàíèå íåâîçìîæíî - if (gPlayers[a].FModel = nil) then - begin - gPlayers[a].Free(); - gPlayers[a] := nil; - g_FatalError(Format(_lc[I_GAME_ERROR_MODEL], [gPlayers[a].FActualModelName])); - exit; - end; - - // Åñëè êîìàíäíàÿ èãðà - êðàñèì ìîäåëü â öâåò êîìàíäû - if gGameSettings.GameMode in [GM_TDM, GM_CTF] then - gPlayers[a].FModel.Color := TEAMCOLOR[gPlayers[a].FTeam] - else - gPlayers[a].FModel.Color := gPlayers[a].FColor; + gPlayers[a].FPhysics := True; // ??? + gPlayers[a].LoadState(st); result := gPlayers[a].FUID; end; -- 2.29.2