From d9d3a0c332180fea8e937779788bca39fa500025 Mon Sep 17 00:00:00 2001 From: Ketmar Dark Date: Sat, 22 Dec 2018 00:55:26 +0200 Subject: [PATCH] made projectiles slightly faster in liquids (it rougly matches "original" speed now) --- src/game/g_phys.pas | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas index ce56afe..a2a94ce 100644 --- a/src/game/g_phys.pas +++ b/src/game/g_phys.pas @@ -472,9 +472,10 @@ begin //writeln('velocity=(', Obj^.Vel.X, ',', Obj^.Vel.Y, '); acceleration=(', Obj^.Accel.X, ',', Obj^.Accel.Y, ')'); if (g_Obj_GetSpeedDirF(Obj, dirx, diry, speed)) then begin - if (speed > 4) then + //writeln('SPEED: ', speed); + if (speed > 5) then begin - speed := speed/2.0; + speed := speed/1.4; Obj^.Vel.X := round(dirx*speed); Obj^.Vel.Y := round(diry*speed); end; @@ -483,9 +484,9 @@ begin // acceleration if (g_Obj_GetAccelDirF(Obj, dirx, diry, speed)) then begin - if (speed > 4) then + if (speed > 5) then begin - speed := speed/2.0; + speed := speed/1.4; Obj^.Accel.X := round(dirx*speed); Obj^.Accel.Y := round(diry*speed); end; -- 2.29.2