From d8cb72ed4297af2d519c52270f8f32ddfd7fc58b Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Sun, 30 Sep 2018 16:23:59 +0300 Subject: [PATCH] Added new blood types for player's models --- src/game/g_gfx.pas | 7 +++++++ src/game/g_playermodel.pas | 3 ++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas index 4e9cdd8..e4c46f1 100644 --- a/src/game/g_gfx.pas +++ b/src/game/g_gfx.pas @@ -26,6 +26,8 @@ uses const BLOOD_NORMAL = 0; BLOOD_SPARKS = 1; + BLOOD_CSPARKS = 2; + BLOOD_COMBINE = 3; ONCEANIM_NONE = 0; ONCEANIM_SMOKE = 1; @@ -921,6 +923,11 @@ begin begin g_GFX_SparkVel(fX, fY, 2+Random(2), -vx div 2, -vy div 2, devX, devY); exit; + end + else if (kind = BLOOD_CSPARKS) OR (kind = BLOOD_COMBINE) then + begin + g_GFX_SparkVel(fX, fY, count, -vx div 2, -vy div 2, devX, devY); + if kind <> BLOOD_COMBINE then exit end; l := Length(Particles); diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index acc89b2..e2148e8 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -447,7 +447,8 @@ begin Blood.B := MAX(0, MIN(255, config.ReadInt('Blood', 'B', 0))); case config.ReadStr('Blood', 'Kind', 'NORMAL') of 'NORMAL': Blood.Kind := BLOOD_NORMAL; - 'SPARKS': Blood.Kind := BLOOD_SPARKS; + 'SPARKS': Blood.Kind := BLOOD_CSPARKS; + 'COMBINE': Blood.Kind := BLOOD_COMBINE; else Blood.Kind := BLOOD_NORMAL end -- 2.29.2