From d171935d03389ee1512baddba130120de96a76cc Mon Sep 17 00:00:00 2001 From: Ketmar Dark Date: Sun, 6 Aug 2017 11:59:39 +0300 Subject: [PATCH] even more shit in "give" --- src/game/g_game.pas | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 2ee3fbe..aa04366 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -4846,13 +4846,16 @@ begin if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end; if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end; - if cmd = 'medkit' then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a medkit'); continue; end; + if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end; if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end; if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end; - if cmd = 'megasphere' then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end; - if cmd = 'recharge' then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a recharge sphere'); continue; end; + if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end; + if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end; + + if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end; + if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end; if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end; if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end; -- 2.29.2