From b19b82bcc5dab1662c45d00cf64b7d5d27c07d26 Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Mon, 17 Dec 2018 14:58:57 +0300 Subject: [PATCH] Fixed fish movement in acid. Thanks GranMinigun! --- src/game/g_monsters.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index f64850d..12488d6 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -2825,7 +2825,7 @@ begin // Ðûáà ïëûâåò ââåðõ: if FObj.Vel.Y < 0 then - if not g_Obj_CollideWater(@FObj, 0, -16) then + if not g_Obj_CollideLiquid(@FObj, 0, -16) then begin // Âñïëûëè äî ïîâåðõíîñòè - ñòîï: FObj.Vel.Y := 0; @@ -3674,7 +3674,7 @@ begin // Ðûáà ïëûâåò ââåðõ: if FObj.Vel.Y < 0 then - if not g_Obj_CollideWater(@FObj, 0, -16) then + if not g_Obj_CollideLiquid(@FObj, 0, -16) then begin // Âñïëûëè äî ïîâåðõíîñòè - ñòîï: FObj.Vel.Y := 0; -- 2.29.2