From a96d132f58ddc4278f18cc530b654580010e8e3a Mon Sep 17 00:00:00 2001 From: Ketmar Dark Date: Sun, 6 Aug 2017 06:15:16 +0300 Subject: [PATCH] more "give" cheatcodes --- src/game/g_game.pas | 43 +++++++++++++++++++++++++++++++++++++++---- 1 file changed, 39 insertions(+), 4 deletions(-) diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 91e0a9d..91869e3 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -4836,15 +4836,50 @@ begin continue; end; if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end; - if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got jetpack'); continue; end; - if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got envirosuit'); continue; end; - if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got berserk pack'); continue; end; + if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end; + if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end; + if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end; + if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end; + + if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end; + if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end; + + if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end; + if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the green key'); continue; end; + if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the blue key'); continue; end; + if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end; if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end; - if (cmd = 'chain') or (cmd = 'chaingun') then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end; + if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end; if (cmd = 'launcher') or (cmd = 'rocketlauncher') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end; if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end; if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end; + + if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end; + if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end; + + if cmd = 'ammo' then + begin + plr.GiveItem(ITEM_AMMO_SHELLS_BOX); + plr.GiveItem(ITEM_AMMO_BULLETS_BOX); + plr.GiveItem(ITEM_AMMO_CELL_BIG); + plr.GiveItem(ITEM_AMMO_ROCKET_BOX); + g_Console_Add('player got an ammo'); + continue; + end; + + if cmd = 'weapons' then + begin + plr.GiveItem(ITEM_WEAPON_SHOTGUN1); + plr.GiveItem(ITEM_WEAPON_SHOTGUN2); + plr.GiveItem(ITEM_WEAPON_CHAINGUN); + plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); + plr.GiveItem(ITEM_WEAPON_PLASMA); + plr.GiveItem(ITEM_WEAPON_BFG); + g_Console_Add('player got weapons'); + continue; + end; + g_Console_Add('i don''t know how to give '''+cmd+'''!'); end; exit; -- 2.29.2