From 7ea33f434a86160ce9223f5946b5e3407026c76f Mon Sep 17 00:00:00 2001 From: DeaDDooMER Date: Thu, 29 Dec 2022 04:10:16 +0300 Subject: [PATCH] gl: force camera at map center when screen larger than map --- src/game/renders/opengl/r_map.pas | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index 6b54fa3..eb73217 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -1398,13 +1398,18 @@ implementation (* camera bounds *) if g_dbg_ignore_bounds = false then begin - if cx + cw > gMapInfo.Width then - cx := gMapInfo.Width - cw; - if cy + ch > gMapInfo.Height then - cy := gMapInfo.Height - ch; - if cx < 0 then + if w > gMapInfo.Width then + cx := gMapInfo.Width div 2 - w div 2 + else if cx + cw > gMapInfo.Width then + cx := gMapInfo.Width - cw + else if cx < 0 then cx := 0; - if cy < 0 then + + if h > gMapInfo.Height then + cy := gMapInfo.Height div 2 - h div 2 + else if cy + ch > gMapInfo.Height then + cy := gMapInfo.Height - ch + else if cy < 0 then cy := 0; end; -- 2.29.2