From 6f7b10d6ba67d8ac7fb794acfbca8f33ad78449d Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sat, 12 Aug 2017 23:30:18 +0300 Subject: [PATCH] more flame tweaks --- src/game/g_weapons.pas | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 2e2521b..b5e46d1 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -554,7 +554,6 @@ begin Animation := nil; TextureID := 0; g_Frames_Get(TextureID, 'FRAMES_FLAME'); - Stopped := 0; end; end; @@ -663,6 +662,10 @@ begin Shots[find_id].Obj.Accel.X := 0; Shots[find_id].Obj.Accel.Y := 0; Shots[find_id].SpawnerUID := Spawner; + if (ShotType = WEAPON_FLAMETHROWER) and (XV = 0) and (YV = 0) then + Shots[find_id].Stopped := 255 + else + Shots[find_id].Stopped := 0; Result := find_id; end; @@ -683,6 +686,7 @@ begin Shots[i].Obj.Vel.Y := (yd*s) div a; Shots[i].Obj.Accel.X := 0; Shots[i].Obj.Accel.Y := 0; + Shots[i].Stopped := 0; if Shots[i].ShotType in [WEAPON_ROCKETLAUNCHER, WEAPON_BFG] then Shots[i].Timeout := 900 // ~25 sec else @@ -1379,7 +1383,6 @@ begin Animation := nil; TextureID := 0; g_Frames_Get(TextureID, 'FRAMES_FLAME'); - Stopped := 0; end; Shots[find_id].SpawnerUID := SpawnerUID; @@ -1725,7 +1728,7 @@ begin oldvx := Obj.Vel.X; oldvy := Obj.Vel.Y; // Àêòèâèðîâàòü òðèããåðû ïî ïóòè (êðîìå óæå àêòèâèðîâàííûõ): - if g_Game_IsServer then + if (Stopped = 0) and g_Game_IsServer then t := g_Triggers_PressR(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, SpawnerUID, ACTIVATE_SHOT, triggers) else @@ -1759,7 +1762,10 @@ begin (ShotType <> WEAPON_BSP_FIRE) and (ShotType <> WEAPON_FLAMETHROWER); - st := g_Obj_Move(@Obj, False, spl); + if Stopped = 0 then + st := g_Obj_Move(@Obj, False, spl) + else + st := 0; if WordBool(st and MOVE_FALLOUT) or (Obj.X < -1000) or (Obj.X > gMapInfo.Width+1000) or (Obj.Y < -1000) then @@ -1955,9 +1961,6 @@ begin Anim := TAnimation.Create(TextureID, False, 2 + Random(2)); Anim.Alpha := 0; case Stopped of - 0: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); MOVE_HITWALL: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), cy-12+Random(24)-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); @@ -1967,6 +1970,9 @@ begin MOVE_HITCEIL: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), cy+6+Random(8)-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); + else g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), + cy-4+Random(8)-(Anim.Height div 2), + Anim, ONCEANIM_SMOKE); end; Anim.Free(); end; -- 2.29.2