From 5659cfd3d124f0f387e1941101c03656b46e56e8 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Tue, 6 Aug 2019 20:52:32 +0300 Subject: [PATCH] Game: Pain sounds play every second when on fire --- src/game/g_player.pas | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 6bfc34c..7db6de1 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -5281,6 +5281,8 @@ begin end; FFirePainTime := FFirePainTime - 1; FFireTime := FFireTime - 1; + if ((FFireTime mod 36) = 0) and (FMegaRulez[MR_INVUL] < gTime) then + FModel.PlaySound(MODELSOUND_PAIN, 1, FObj.X, FObj.Y); if (FFireTime = 0) and g_Game_IsNet and g_Game_IsServer then MH_SEND_PlayerStats(FUID); end; @@ -5312,7 +5314,7 @@ begin else if FHealth > -50 then Kill(K_HARDKILL, FLastSpawnerUID, FLastHit) else Kill(K_EXTRAHARDKILL, FLastSpawnerUID, FLastHit); - if FAlive then + if FAlive and (FFireTime <= 0) then begin if FDamageBuffer <= 20 then FModel.PlaySound(MODELSOUND_PAIN, 1, FObj.X, FObj.Y) else if FDamageBuffer <= 55 then FModel.PlaySound(MODELSOUND_PAIN, 2, FObj.X, FObj.Y) -- 2.29.2