From 37c826b3dfdfbdc0f44c0a4fe21354e85547be8f Mon Sep 17 00:00:00 2001 From: Stas'M Date: Sun, 20 May 2018 00:26:52 +0300 Subject: [PATCH] Player: Always reset special vars on respawn --- src/game/g_player.pas | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 0522063..8c64fd0 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -4342,6 +4342,12 @@ var Anim: TAnimation; ID: DWORD; begin + FIncCam := 0; + FBFGFireCounter := -1; + FShellTimer := -1; + FPain := 0; + FLastHit := 0; + if not g_Game_IsServer then Exit; if FDummy then @@ -4446,12 +4452,6 @@ begin else FAngle := 0; - FIncCam := 0; - FBFGFireCounter := -1; - FShellTimer := -1; - FPain := 0; - FLastHit := 0; - SetAction(A_STAND, True); FModel.Direction := FDirection; -- 2.29.2