From 1c7e7630a308e9c9dc03f1e6f3483f9ce8f52618 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Wed, 19 Feb 2020 01:14:28 +0300 Subject: [PATCH] disable weird texture size fix; render FBO by hand --- src/engine/e_graphics.pas | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 744be79..4612a40 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -441,12 +441,6 @@ begin y1 := y0+h; if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end; - //HACK: make texture one pixel shorter, so it won't wrap - if (g_dbg_scale <> 1.0) then - begin - u := u*tw/(tw+1); - v := v*th/(th+1); - end; glTexCoord2f(0, v); glVertex2i(x0, y0); glTexCoord2f(0, 0); glVertex2i(x0, y1); glTexCoord2f(u, 0); glVertex2i(x1, y1); @@ -456,15 +450,21 @@ end; procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); begin if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit; + glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindTexture(GL_TEXTURE_2D, e_Frame); - glColor4ub(255, 255, 255, 255); e_SetViewPort(0, 0, WinWidth, WinHeight); + glColor4ub(255, 255, 255, 255); + glBegin(GL_QUADS); - drawTxQuad(0, 0, WinWidth, WinHeight, e_FrameW, e_FrameH, 1, 1, TMirrorType.None); + glTexCoord2f(0, 1); glVertex2i( 0, 0); + glTexCoord2f(0, 0); glVertex2i( 0, WinHeight); + glTexCoord2f(1, 0); glVertex2i(WinWidth, WinHeight); + glTexCoord2f(1, 1); glVertex2i(WinWidth, 0); glEnd(); + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); e_SetViewPort(0, 0, e_FrameW, e_FrameH); end; -- 2.29.2