From: DeaDDooMER Date: Wed, 6 Feb 2019 00:27:24 +0000 (+0300) Subject: Fix memory leaks X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=e7e94dcc4a3c33072237faead3efa1029711c208 Fix memory leaks --- diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index 9f551f5..78cfee5 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -222,13 +222,8 @@ begin if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then begin if e_CreateTextureMem(TextureData, ResourceLength, ID) then - begin result := true; - end - else - begin - FreeMem(TextureData); - end; + FreeMem(TextureData) end else begin @@ -273,11 +268,8 @@ begin e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); texturesArray[find_id].used := true; texturesArray[find_id].Name := textureName; - end - else - begin - FreeMem(TextureData); end; + FreeMem(TextureData) end else begin @@ -542,10 +534,12 @@ begin if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then begin + FreeMem(TextureData); WAD.Free(); exit; end; + FreeMem(TextureData); WAD.Free(); result := true;