From: DeaDDooMER Date: Sat, 17 Aug 2019 18:56:20 +0000 (+0300) Subject: fix console animation X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=dfdeb17c6cae4834cab6969259ccbe75e2049798 fix console animation --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 033a468..8b25d01 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -153,6 +153,10 @@ var procedure g_Console_Switch; begin + if gConsoleShow then + Cons_Y := Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)) + else + Cons_Y := Min(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)); gChatShow := False; gConsoleShow := not gConsoleShow; Cons_Shown := True; @@ -163,6 +167,10 @@ end; procedure g_Console_Chat_Switch (Team: Boolean = False); begin if not g_Game_IsNet then Exit; + if gConsoleShow then + Cons_Y := Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)) + else + Cons_Y := Min(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)); gConsoleShow := False; gChatShow := not gChatShow; gChatTeam := Team; @@ -724,12 +732,10 @@ begin 'toggleconsole': g_Console_Switch; 'togglechat': - if not gConsoleShow and (g_ActiveWindow = nil) then - g_Console_Chat_Switch; + g_Console_Chat_Switch; 'toggleteamchat': if gGameSettings.GameMode in [GM_TDM, GM_CTF] then - if not gConsoleShow and (g_ActiveWindow = nil) then - g_Console_Chat_Switch(True); + g_Console_Chat_Switch(True); end end; @@ -988,37 +994,26 @@ var begin if Cons_Shown then begin - (* Open animation *) - if gConsoleShow and (Cons_Y < 0) then - Cons_Y := Cons_Y+Step; - - (* Colse animation *) - if (not gConsoleShow) and (Cons_Y > -Floor(gScreenHeight * ConsoleHeight)) then - Cons_Y := Cons_Y-Step; - - if gChatShow then - begin - (* End open chat animation. Do not show console *) - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); - Cons_Shown := False; - InputReady := True; - end - else - if Cons_Y >= 0 then + if gConsoleShow then begin - (* End open animation *) - Cons_Y := 0; - Cons_Shown := True; - InputReady := True; + (* Open animation *) + Cons_Y := Min(Cons_Y + Step, 0); + if Cons_Y >= 0 then + InputReady := True end else - if Cons_Y <= -Floor(gScreenHeight * ConsoleHeight) then begin - (* End close animation *) - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); - Cons_Shown := False; - InputReady := False; + (* Close animation *) + Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight)); + if Cons_Y <= -Floor(gScreenHeight * ConsoleHeight) then + begin + Cons_Shown := False; + InputReady := False + end end; + + if gChatShow then + InputReady := True end; a := 0;